• Title/Summary/Keyword: perceptual experiment

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The Effect of Distinctiveness of stimulus and Partial Retrieval on Memory (자극의 구별성과 부분 인출이 기억에 미치는 영향)

  • Jung, Yoonjae
    • Korean Journal of Cognitive Science
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    • v.30 no.1
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    • pp.31-50
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    • 2019
  • The present study is designed to investigate the effect of perceptive, emotional and semantic distinctiveness on retrieval-induced forgetting(RIF). Experiment 1 was designed to construct a category and category list for RIF experimental paradigm and to investigate the effects of perceptual distinctness on retrieval-induced forgetting. It was used for the list consisting of the six categories and six words in each category list. In controlled conditions, all the stimuli were presented in black and Gothic. In contrast, perceptual distinctiveness conditions, half of the category list were presented in red and Gungseoche. RIF was observed in all conditions. Experiment 2 was designed to investigate the effects of semantic and emotional distinctiveness on retrieval-induced forgetting. In neutral conditions, adjectives related to items were added. In the emotional distinctiveness condition, half of the items in the category were manipulated in such a way as to add the negative adjectives. In the semantic distinctiveness condition, half of the items in the category were manipulated in such a way as to add the inappropriate adjective. As a result, RIF occurred in the neutral condition, but RIF did not occur in both the emotional discrimination condition and the semantic discrimination. These results suggest the possibility that the RIF will not occur when the distinctiveness occurs within a categorical relationship.

The perception and production of Korean vowels by Egyptian learners (이집트인 학습자의 한국어 모음 지각과 산출)

  • Benjamin, Sarah;Lee, Ho-Young
    • Phonetics and Speech Sciences
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    • v.13 no.4
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    • pp.23-34
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    • 2021
  • This study aims to discuss how Egyptian learners of Korean perceive and categorize Korean vowels, how Koreans perceive Korean vowels they pronounce, and how Egyptian learners' Korean vowel categorization affects their perception and production of Korean vowels. In Experiment 1, 53 Egyptian learners were asked to listen to Korean test words pronounced by Koreans and choose the words they had listened to among 4 confusable words. In Experiment 2, 117 sound files (13 test words×9 Egyptian learners) recorded by Egyptian learners were given to Koreans and asked to select the words they had heard among 4 confusable words. The results of the experiments show that "new" Korean vowels that do not have categorizable ones in Egyptian Arabic easily formed new categories and were therefore well identified in perception and relatively well pronounced, but some of them were poorly produced. However, Egyptian learners poorly distinguished "similar" Korean vowels in perception, but their pronunciation was relatively well identified by native Koreans. Based on the results of this study, we argued that the Speech Learning Model (SLM) and Perceptual Assimilation Model (PAM) explain the L2 speech perception well, but they are insufficient to explain L2 speech production and therefore need to be revised and extended to L2 speech production.

Invulnerable negative compatibility effect for direction of colored double-headed arrows (색을 가진 이중 부등호에서 방향에 대한 견고한 부적 일치 효과)

  • Han, Jae-Hyun;Kim, Min-Shik
    • Korean Journal of Cognitive Science
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    • v.21 no.4
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    • pp.535-557
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    • 2010
  • Researchers have shown the negative compatibility effect (NCE) consistently using arrows. However, they provided inconsistent interpretations about the reason why the NCE happens. The purpose of the present study is to test the factors suggested to be critical for the NCE including automatic inhibition, updated information and top-down control. Presented with arrays of masked prime and targets composed of colored double-headed arrows, participants demonstrated invulnerable NCE on the basis of direction of arrows in the judgment of direction with corresponding hands (Experiment 1), with reverse-mapping hands (Experiment 2) and even in the color-judgment task (Experiment 3). These results imply that the main sources of NCE might be perceptual dominance and inherent properties of stimuli and responses; this contrasts with previously proposed explanations.

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The Effects of Body-image Measured by Multi Measurements on Body Modification, Self Concept, and Clothing Behavior (신체이미지에 따른 성형욕구, 자아개념, 의복행동 -다중 측정도구를 사용하여-)

  • Song Kyung-ja;Kim Jae-sook
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.3_4 s.141
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    • pp.391-402
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    • 2005
  • Tile purposes of this study were to find out any significant relations among body image, needs for body modification, self concept, and some selected clothing behaviors of two age group females using social comparison theory as the research background. The sampling method was a convenient sampling, and the subjects were 56 females aged from 20 to 24 years and 54 females aged from 40 to 49 years. The quasi-experiment and survey were conducted from May 1 to June 30, 2002. The results of tile study were as follows. First, the perceptual body image is more important than measured body size and ideal body size in body image. Apart from measurement instrument, people who perceived slim had higher self concept, exhibition and conformity of clothing. Second, there were significant differences between the two age groups(twenties and forties) in needs for plastic modification, self concepts and clothing behaviors. The younger age group exhibited higher need for modification than the older age group and the younger group also showed higher self concept, higher interests in clothing and fashion, more exhibition tendency and conformity to clothing.

Symbolic Interaction and Consumer products by mass media (미디어매체에 의한 제품과 상징의 상호작용에 관한 분석)

  • Song, Gyeong-Seok
    • 한국디지털정책학회:학술대회논문집
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    • 2005.06a
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    • pp.505-516
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    • 2005
  • According to Mead's (1934) symbolic interaction theory, social roles are learned through interaction and experiences in everyday life. Over time, these rules of behavior become internalized and serve to structure one's actions accordingly. Ultimately, these rules provide us with a powerful means of controlling our actions, and in time, they define our identity. Transforming the socialization process is one's conscious interpretation of stimuli through the use of symbols. Furthermore, society's perceptual processes can be shaped by the symbols we learn. The meaning of symbols can be learned from a variety of social influences, one of which may be mediated messages and advertising. This paper attempts to establish a link between media exposure and one's perception of social reality regarding character judgments made of unknown others based on the target's product or brand usage. Using magazine advertisements for fictitious products, the experiment herein seeks to establish two fundamental goals: 1) to determine if perceptions can be manipulated via association with companion symbolic elements: and 2) to detect whether television exposure is a moderating factor. Respondents were asked their perceptions of both product quality and of product users.

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Formant Trajectories of English Vowels Produced by American Females (미국인 여성이 발음한 영어모음의 포먼트 궤적)

  • Yang, Byung-Gon
    • Phonetics and Speech Sciences
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    • v.1 no.4
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    • pp.3-9
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    • 2009
  • Acoustically English vowels are defined primarily by formant values. The measurements of the values have been usually made at a few time points of the vowel segment despite the fact that the majority of English vowel formants vary dynamically throughout the segment. This study attempts to collect acoustic data of the nine English vowels published by Hillenbrand et al. (1995) online and to examine the acoustic features of the English vowels for phoneticians and English teachers. The author used Praat to obtain the data systematically at six equidistant timepoints over the vowel segment. Obvious errors were corrected based on the spectrographic display of each vowel. Results show that the first two formant trajectories are important to separate the nine vowels within the front- or back-vowel groups. The third formant trajectories appear comparable except those of the high vowels. Second, the back vowels leave longer traces on the vowel space toward the locus of the following consonant /d/. Third, each vowel has inherent duration, pitch, and intensity patterns. The results match the findings of Yang (2009). From the results, the author concludes that dynamic spectral changes are important in specifying acoustic characteristics of English vowels. Further studies on the application of the vowel trajectories to English pronunciation lessons or on perceptual experiment of synthesized vowels are desirable.

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A Study on the Effect of Pre-cue in Simple Reactions on Control-on-Display Interfaces

  • Lim, Ji-Hyoun;Choi, Jun-Young;Kim, Young-Su
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.4
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    • pp.563-569
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    • 2011
  • Objective: This study focuses on the effects of pre-cues informing the location of upcoming visual stimulus on finger movement response in the context of control-on-display interfaces. Background: Previous research on pre-cues focus on attention allocation and motion studies were limited to indirect control conditions. The design of this study aimed to collect data on the exact landing point for finger-tap responses to a given visual stimulus. Method: Controlled visual stimuli and tasks were presented on a UI evaluation system built using mobile web standards; response accuracy and response time were measured and collected as appropriate. Among the 16 recruited participants, 11 completed the experiment. Results: Providing pre-cue on the location of stimulus affected response time and response accuracy. The response bias, which is a distance from the center of stimulus to the finger-tap location, was larger when the pre-cue was given during a one-handed operation. Conclusion: Given a pre-cue, response time decreases, but with accuracy penalized. Application: In designing touch-screen UI's - more strictly, visual components also acting as controllers - designers would do well to balance human perceptual and cognitive characteristics strategically.

A Study of PDAs Icon Design Guideline Considered User's Cognitive Human Factor (사용자 인지특성을 고려한 PDA아이콘 설계지침에 관한 연구)

  • Kim, Sang-hwan;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.4
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    • pp.338-345
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    • 2004
  • Personal Digital Assistants (PDAs) have become ubiquitous and continued to gain popularity. Since PDAs have some special contexts such as mobility and limited screen size, icons are utilized frequently because icons allow us to do tasks more rapidly and effectively on PDAs like another information appliances. The study presents a cognitive approach to study human factors affecting icon design with multidimensional Scaling (MDS) analysis. In the experiment, a real PDA was used to investigate 29 attributes and2 preference ratings for 22 PDA icons by 20 Korean subjects. As a result, cognitive positioning about icons, attributes, and preference data were arranged on the two dimensional perceptual map. Attributes were grouped by simplicity, universality, activity, complexity, abstraction, static, and alphanumeric time. Subjects preferences were highly related with simplicity attributes group and positive to universality and activity attributes groups. It was also confirmed that there are some icons unfitted to the mental model of Korean. However, when icons are designed for PDAs or similar information appliances to Korean, it should be designed simply and actively with universal image fitted on target users mental model.

Auditory Interaction Design By Impact Sound Synthesis for Virtual Environment (충돌음 합성에 의한 가상환경의 청각적 인터랙션 디자인)

  • Nam, Yang-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.1-8
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    • 2013
  • Focused on the fact that sound is one of the important sensory cues delivering situations such as impact, this paper proposes an auditory interaction design approach for virtual environment. Based on a few sampling of basic material sound for various materials such as steel, rubber, and glass, the proposed method enables design transformations of the basic sound by allowing modification of mode gains that characterize natural sound for the material. In real-time virtual environment, it also provides simulation of modified sound according to the change of impact situation's perceptual properties such as colliding objects' size, hardness, contacting area, and speed. The test results on cognition experiment for discriminating objects' materials and impact situation by sound showed the feasibility of proposed auditory interaction design method.

Clinical Applications of Event-related Potentials (사건관련전위의 임상적 적용)

  • Kwon, Jun-Soo
    • Sleep Medicine and Psychophysiology
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    • v.1 no.1
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    • pp.36-46
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    • 1994
  • The event-related potentials are difined as the changes in voltage that occur at paticular time before, during and after something that happens in the physical world or some psychological processes. The possibilities of clinical applications of ERP are considered because the endogenous potentials such as P3 and contingent negative variation(CNV) are determined by the psychological significance of the stimulus. The P3 is a positive wave that occurs when a subject detects an informative task-relevant stimulus. The P3 amplitude and latency are affected by the various factors as subjective probabilites, stimulus meaning and information transmission. It is suggested that P3 wave is associated with the decision making, cognitive or perceptual closure, memory updating and transfer of information to consciousness etc. Although the intracerebral origin of the P3 wave is not known, the P3 may have multiple intracerebral generators. The CNV is a slow potential shift occuring during the foreperiod, between warning and response signals, in a reaction time experiment. It is related to expectancy, preparation etc. The abnormal findings of P3 wave and CNV in various psychiatric disorders are also discussed.

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