• Title/Summary/Keyword: perception space

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공간의 시지각적 분석에 의한 소규모 미술관의 공간구성에 관한 연구 (A Study on the Spatial Configuration of A Small Art Museum through the Analysis of Visual Perception in Spatial Layouts)

  • 김재욱;김용승
    • 한국실내디자인학회논문집
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    • 제29호
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    • pp.120-127
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    • 2001
  • The study aims at finding out the spatial configuration of a small art museums through the analysis of visual Perception in spatial layouts. In so doing to analyze the characteristics of spatial perception in visual layouts and identity of space to evaluate the spatial construction with relation to the role of small art museums. Purpose of this study is to offer basic data to contribute effectiveness of the architectural planning of a small art museums by understanding of visual element of design and ultimately to make efficient use of space.

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전시공간에 표현되어진 체(體)지각 개념의 유형고찰 - '움직임'을 중심으로 - (A Study on physical conception expressed in exhibition space -Focused on Movement-)

  • 최희랑;차상기
    • 한국실내디자인학회논문집
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    • 제16권6호
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    • pp.77-85
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    • 2007
  • The space where one's body lives is not only a space as the simple environment that is built with the physical factors, but also a space experienced by a movement accompanied by the concept of body perception including mental activities. In this study, the importance of the body is recognized and the meaning of the space of body perception including mental activities is understood. In this manner, the spatial unfolding phase and expression features are to be investigated through a standard of "What do they change?" by grasping those as a flexible space that changes spatial recognition. The following results have been drawn in this study; First, the application of the flexible concept in the space can give rise to the activities of an experiencing person in terms of being the object of spatial experience and appreciation. Also, the application changes a slightly static concept into a relative and dynamic space by introducing the movement. Second, the establishment of a space by a human's movement is accompanied by all perceptions and enables to perceive the space shape, the space itself and mutual communication between the spaces. Third, the expression of the human's movement in the fixed form of space lies in the extension of the fused spacial area with an observer beyond the physical spatial limitation. As human body intervenes in space, the meaning of the space has become more abundant and diverse and the space will be presented as the arena for sensitive and flexible communication as a responsive space that corresponds.

노인의 주거공간에서의 프라이버시 인지 (The Perception of Residential Privacy of the Elderly)

  • 곽인숙
    • 가정과삶의질연구
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    • 제16권1호
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    • pp.27-38
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    • 1998
  • The purpose of this study was to identify the level of residential privacy perceived by the elderly and also to identify contributing factors on their perception of privacy. This study examined the relations among socio-demographic characteristics housing characteristics and personal perception of privacy. The number of 469 elderly aged 55 and over were interviewed in Seoul. Daejeon Jeonju and Daegu, The data were analyzed by statistical methods such as frequencies means and multiple liner regression analysis. The result showed that the significant variables related to the perception of residential privacy of the elderly were the personal self-esteem age housing tenure pattern of using spaces family solidarity and availability of the perception of private space. The perception of the privacy of the elderly can be affected by personal characteristics and the privacy can be achieved by improving their present housing environment.

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주거단지 내 아동 놀이장소의 지원 및 제약 요인에 관한 연구 - 초등학생의 인식을 기반으로 - (A Study on the Support and Restriction Factors of Children's Play Spaces in Housing Complex - Based on the Perception of Primary School Students -)

  • 박진희;이상호
    • 한국주거학회논문집
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    • 제27권1호
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    • pp.41-50
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    • 2016
  • This study aims to draw the factors of support and restriction as children play in the outdoor space through their participation. The 135 students (fifth- and sixth- graders) participated in the research using the mapping method included the daily diagram and the open-ended questionnaire. As the research results, the park, the school yard, the playground and the rest space were emerged as play spaces with high utilization rate. Through the analysis of play spaces based on children's perception, the physical and social-psychological factors are drawn as the factors of support and restriction. Some physical factors such as the location are relevant to social-psychological factors such as the friend and the danger. In conclusion, the physical factors which support or restrict children's activities have to be considered with the socialpsychological factors. And the result from children's experience and perception should be basis of providing appropriate spaces for children who are actual users of play spaces.

박물관 전시공간에서의 관람자 시각행동과 가시영역에 관한 조사 연구 - 부산박물관, 국립김해박물관을 중심으로 - (A Study on the Visitor's Visual Behavior and Isovist Area in Museum Exhibition Space - Focus on the Busan Museum, Gimhae National Museum -)

  • 유재엽;최준혁;임채진
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.197-205
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    • 2010
  • For the spatial experience of spectators visiting a museum, the route search of trying to follow the spatial structure or production of exhibition and the information search of trying to see are accomplished at the same time. In such process, the spectator's reaction of visual perception produces the result of emotional reaction and action exchanged between human and space by going through the recognition and perception on the target of environment factor. For the spatial experience of a spectator, the reaction of visual perception which interacts according to the exhibit and exhibition environment within space according to viewing purpose, interest and concern of spectator comes out as visual activity which is an activity to understand the spatial information shown as various activities according to spatial structure and unfolding characteristics of the display. The purpose of this study is to identify The Correlation of Spectator Movement Created According to Structural Form of Exhibition Area Based on Interaction between Exhibition Area Structure and Spectator to utilize as basic material while designing museum exhibition using isovist field which is a quantitative analysis tool of spectator's visual behavior and spatial structure at each exhibition area.

환경 변화에 대한 고등학생들의 인식 (High School Students' Perceptions of Environmental Change)

  • 김윤지
    • 대한지구과학교육학회지
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    • 제7권2호
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    • pp.151-158
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    • 2014
  • 본 연구는 57명의 고등학생들이 환경의 변화에 대해 갖고 있는 인식을 그리기 활동을 통해서 분석하였다. 절반이 넘는 학생들이 현재의 환경을 순수한 자연 공간으로, 미래의 환경을 인공적 요소들이 포함된 공간으로 표현하여 과학기술의 발달을 그림속에 나타내었다. 대부분의 고등학생들은 현재의 환경 상태를 인간에 의해 오염된 공간으로 표현하여 부정적 인식을 드러내었다. 미래의 환경 상태에 대해서는 절반의 학생들이 긍정적으로, 나머지 절반의 학생들은 부정적으로 표현하고 있어 학교 현장에서 환경을 개선하려는 의지를 드높이고 긍정적 인식으로 전환시킬 수 있도록 노력해야 할 것이다.

등시지각 색 샘플링에 기반한 $CIEL^{*}a^{*}b^{*}$-CMY로의 비선형 색변환 ($CIEL^{*}a^{*}b^{*}$-CMY nonlinear color transformation based on equi-visual perception color sampling)

  • 류승민;오현수;이철희;유미옥;최환언;안석출
    • 한국인쇄학회지
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    • 제18권1호
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    • pp.103-112
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    • 2000
  • The color space transformation to link device-dependent color spaces and device-independent color spaces is essential for device characterization and cross-media color reproduction. There are various color conversion methods such as regression, 3D interpolation with LUT(look-up table), and neural network. In the color transformation with these methods, the conversion accuracy is essentially based on the sample data to be exploited for device characterization. In conventional method, color samples are uniformly selected in device-dependent space such as CMY and RGB. However, distribution of these color samples is very non-uniform in device-independent color space such as CIEL*a*b*. Accordingly, the conversion error in device-independent color space is irregular according to the distribution of the samples. In this paper, a color sampling method based on equi-visual perception is proposed to obtain approximate uniform color samples in CIEL*a*b* space. In order to evaluate transformation accuracy of proposed method, color space transformations are simulated using regression, 3D interpolation with LUT and neural network techniques, respectively.

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현상학적 접근을 통한 현대 건축 공간의 이해 (Understanding of the Contemporary Architectural Space through the Phenomenological Approach)

  • 정효경
    • 한국콘텐츠학회논문지
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    • 제13권7호
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    • pp.91-101
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    • 2013
  • 불확실성의 시대에 현대건축은 다양한 미디어의 발전으로 인해 표현 양상과 전개 및 방법론에 있어 과거에 비해 훨씬 자유로워지면서 건축의 표현 양상에도 많은 변화가 시도되고 있다. 특히 현상학이 대두되면서 건축공간에 현상학적 표현의 방법이 다각도로 진행되고 있으며 건축의 형태에서 벗어나 본질적이며 인간과 상호 소통하고 체험할 수 있는 공간에 대한 탐색이 활발히 진행되고 있다. 본 연구는 건축적 형태(Figure)와 공간(Space)을 지각하고 인식하게 되는 방법으로써의 현상학적 이해를 통해 기존의 물적 구조체로서의 건축에 대한 이해를 현상을 품은 콘텐츠의 주체로써 이해하여 다각적인 공간 디자인의 방법을 모색하고 적용하는데 있다. 건축의 표현양식에 있어서 현상적적 접근은 빛을 건축공간에 접목하여 발표한 건축들을 중심으로 살펴보았다.

라슬로 모호이-나쥬의 "일반 기초요소론"에 관한 연구 (A Study on the "allgemeine Elementenlehre" of $L\'{a}szl\'{o}$ Moholy-Nagy)

  • 이란표
    • 한국실내디자인학회논문집
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    • 제16권6호
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    • pp.56-64
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    • 2007
  • This study is purposed to explicate the idea of 'the general design' for the construction of the construction of space of $L\'{a}szl\'{o}$ Moholy-Nagy who has stood against the traditional value system and made an attempt to create a new space-form language. On the basis of unification of perception and reality Moholy-Nagy intended to regenerate the essential aspects of life through an art by bestowing art with an aesthetic foundation and also expanding the art world into the living area. 'The Allgemeine Elementenlehre(the general theory of elements)' of Moholy-Nagy that is distanced from the visual perception as the dominant sense which is based on the principle of representation and imitation, and emphasized on the complicated relationship between the various senses including the tactile sense, offers a pedagogical basis for the space design that is indispensable for the plastic thinking and practice. At the same time it indicates an access route to the primary nature through the spatial construction of the prime elements of nature and man To explicate his idea toward the general theory of design of space, it will be tried first of all to clarify the core points of the empirio-criticism and the constructivism as the theoretical backgrounds of Moholy-Nagy. And then on the basis of these theoretical backgrounds will be analyzed the system and the contents of 'the allgemeine Elementenlehre' as the general space design theory and also the general space design pedagogy.

가상현실 기술과 융합된 현대패션에 나타난 공간적 미학 특성 연구 -패션쇼, 패션전시, 패션디자인 앱을 중심으로- (A Study on Spatial Aesthetic Characteristics in Modern Fashion Converged with Virtual Reality Technology -Focusing on Fashion Shows, Fashion Exhibitions, and Fashion Design Apps-)

  • 유수;권미정
    • 패션비즈니스
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    • 제23권5호
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    • pp.96-110
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    • 2019
  • With the continuous development of artificial intelligence using computers in the Fourth Industrial Age, the virtual space created by virtual reality experiences boosted by the power of artificial intelligence, provides a new experience for us. The purpose of this study is to explore the new aesthetics that the fashion industry provides to users in virtual space created by virtual reality technology. This research method is based on theoretical research on virtual reality technology and virtual space and constructs a research model applied to this research. The scope of this study is the application of virtual reality technology to fashion shows, fashion exhibitions, and fashion design apps on the website of professional virtual reality technology and fashion for the last five years from 2014 to 2019, which actively merged virtual reality technology with modern fashion. We will analyze the cases one by one. The results of this study are as follows. First, this study shows that the constructed virtual space of modern fashion using virtual reality technology creates three kinds of physical space, perceptual space, and imaginary space based on the commutative theory of virtual space formed by Swedish scholar J. $Widestr{\ddot{o}}m$. Second, virtual reality technology applied to fashion shows, fashion exhibitions, and fashion design apps is characterized by four aesthetic characteristics of presence, perceptual expansion, interactivity, and immersion in physical space, perception space, and imagination space.