• Title/Summary/Keyword: pen-input

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Analysis of Friction Mechanisms Associated with Write Feeling (필기 감성에 관련한 마찰메커니즘 분석)

  • Park, JinHwak;Kim, MinSeob;Lee, YoungZe
    • Tribology and Lubricants
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    • v.32 no.6
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    • pp.207-211
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    • 2016
  • To interpret the perception that originates from tactile sensibility during people touch and recognize the object surfaces, this study focuses on the development of a friction model that can describe the interaction of a stylus pen sliding over the counter surfaces. In addition, the study includes several other experimental factors such as the pressure, temperature, and topology of surface, which can have an effect on the emotional user experience concerning various surfaces; this research aims to suggest a method to quantitatively evaluate the relation between these experimental parameters and emotional user experience. Accordingly, the objective of research comprises the friction characteristic technology for measurement of fine tribological behavior and a standard to quantify the emotional feedback. Existing panels or input devices that provide interaction feedback about user actions simply operate with a single frequency vibration or sound response. On the contrary, this research investigates various interaction characteristics including friction force, frequency, and surface topology synthetically. Using the developed model, which can explain the relation between the friction parameters and emotional user experience, developers can design their product in order to provide the user with expected emotional sensibility. Consequently, it can contribute to reduce the development cost about sensitivity model.

A Quality Evaluation System of a Handwriting String by Global and Local Features (지역특징과 지역특징을 통한 필기문자열의 품질평가시스템)

  • Kim Gye-Young
    • Journal of Internet Computing and Services
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    • v.5 no.6
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    • pp.121-128
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    • 2004
  • This paper proposes a quality evaluation system of a handwriting string written by electronic pen. For the purpose of the system, this paper describes how to retrieve reference data from a database, how to evaluate the quality of a handwiting string using global and local features. Also, it explains how to optionally recognize a grade of a handwriting string at using global and how to diagnose stroke order at using local. The quality can be evaluated in the case of different language between reference and input by the system. Therefore, we expect that the system is very useful not only for training on handwriting but also for learning a language.

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Curvature stroke modeling for the recognition of on-line cursive korean characters (온라인 흘림체 한글 인식을 위한 곡률획 모델링 기법)

  • 전병환;김무영;김창수;박강령;김재희
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.11
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    • pp.140-149
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    • 1996
  • Cursive characters are written on an economical principle to reduce the motion of a pen in the limit of distinction between characters. That is, the pen is not lifted up to move for writing a next stroke, the pen is not moved at all, or connected two strokes chance their shapes to a similar and simple shape which is easy to be written. For these reasons, strokes and korean alphabets are not only easy to be changed, but also difficult to be splitted. In this paper, we propose a curvature stroke modeling method for splitting and matching by using a structural primitive. A curvature stroke is defined as a substroke which does not change its curvanture. Input strokes handwritten in a cursive style are splitted into a sequence of curvature strokes by segmenting the points which change the direction of rotation, which occur a sudden change of direction, and which occur an excessive rotation Each reference of korean alphabets is handwritten in a printed style and is saved as a sequence of curvature strikes which is generated by splitting process. And merging process is used to generate various sequences of curvature strikes for matching. Here, it is also considered that imaginary strokes can be written or omitted. By using a curvature stroke as a unit of recognition, redundant splitting points in input characters are effectively reduced and exact matching is possible by generating a reference curvature stroke, which consists of the parts of adjacent two korean alphasbets, even when the connecting points between korean alphabets are not splitted. The results showed 83.6% as recognition rate of the first candidate and 0.99sec./character (CPU clock:66MHz) as processing time.

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Fabrication of Organic IC based on Pentacene TFTs on Plastic Substrate (플라스틱 기판에 펜타센 유기박막트랜지스터를 이용한 집적회로 제작)

  • Xu, Yong-Xian;Hwang, Sung-Beom;Song, Chung-Kun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.11
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    • pp.9-14
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    • 2007
  • In this article, the organic integrated circuits such as inverter, ring oscillator, NAND and NOR gates, and rectifier have been fabricated on PEN substrate by using pentacene TFTs, The OTFTs used bottom contact structure and produced the average mobility of 0.26 $cm^2/V.sec$ and on/off current ratio of $10^5$. All circuits successfully worked as the simulation results. Especially, the rectifier was able to operate up to 1 MHz input AC signals, and ring oscillator exhibited oscillation frequency of 1MHz at 40 V. Based on the results of organic integrated circuits we could confirm the possibility of the low cost RFID tags and flexible display with OTFTs.

Real-Time Moving Object Tracking System using Advanced Block Based Image Processing (개선된 블록기반 영상처리기법에 의한 실시간 이동물체 추적시스템)

  • Kim, Dohwan;Cheoi, Kyung-Joo;Lee, Yillbyung
    • Korean Journal of Cognitive Science
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    • v.16 no.4
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    • pp.333-349
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    • 2005
  • In this paper, we propose a real tine moving object tracking system based on block-based image processing technique and human visual processing. The system has two nun features. First, to take advantage of the merit of the biological mechanism of human retina, the system has two cameras, a CCD(Charge-Coupled Device) camera equipped with wide angle lens for more wide scope vision and a Pan-Tilt-Zoon tamers. Second, the system divides the input image into a numbers of blocks and processes coarsely to reduce the rate of tracking error and the processing time. Tn an experiment, the system showed satisfactory performances coping with almost every noisy image, detecting moving objects very int and controlling the Pan-Tilt-Zoom camera precisely.

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Color-based Stippling for Non-Photorealistic Rendering (비사실적 렌더링 (NPR)을 위한 컬러기반 점묘화 기법)

  • Jang Seok;Hong Hyun-Ki
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.1_2
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    • pp.128-136
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    • 2006
  • The stippling techniques, which represent objects with numerous points using pen and ink. The previous stippling techniques for Non-Photorsealistc Rendering(NPR) use single-colored points to represent the tone of gray image ur the material of surface. This paper presents a new stippling technique with various colored points based on the analysis of color information. By using the color information of the input image on HSV model, we define the color weight function that allows to determine automatically the number and size of points. The color jittering based on Munsell's color model can generate stippling drawings using various colored points to represent the image. Our color stippling method is expected to be used in many areas such as animation, digital art, video processing and CG tool.

Design and Implementation of a Data Conversion System between SDTS and Informap (SDTS와 Informap간의 데이타 변환 시스템의 설계 및 구현)

  • Oh, Byoung-Woo;Lee, Kang-Jun;Han, Ki-Joon
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.2 s.8
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    • pp.109-121
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    • 1996
  • It is very difficult to exchange geographical data among geographical information systems which store their spatial data with independent storage structures. Since, moreover, large amount of storage space is necessary to store spatial data and ex pen sive cost is required to input them, waste will grow as they are stored redundantly. Therefore, it is essential to share them with other geographical information systems by exchanging spatial data among them. In order to exchange spatial data efficiently, there exist several international standards for data exchange format. In this paper, we design and implement a data conversion system that converts geographical data between SDTS (Spatial Data Transfer Standard) which is adopted as the national standard for common data exchange format and Informap which is the existing mapping system. We first analyze the storage structures of SDTS and Informap, respectively and develop gateway functions according to these analyses for efficient conversion. Finally, we design and implement the overall data conversion system between SDTS and Informap using the gateway functions.

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A Method of Measuring the International Competitiveness of Container Ports: A DEA Approach, Focused on Productivity Analysis (컨테이너항만의 국제경쟁력분석방법 : DEA접근 - 생산효율성분석을 중심으로 -)

  • 오성동;박노경
    • Journal of Korea Port Economic Association
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    • v.17 no.1
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    • pp.27-51
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    • 2001
  • The purpose of this paper is to investigate the productive efficiency of world container ports by using the DEA (Data Envelopment Analysis) method and raw data from previous research in measuring the international competitiveness of world container ports. Ports have to cope with rapid changes in shipping environments. In order for a port to compete in the global market, it must provide port services promptly and accurately. Basically, there are two approaches to measuring the international competitiveness of a container port. First, there is the traditional productivity analysis method, which analyzes productivity based on the container port's facilities (efficiency, selectivity, land availability), and by its general capacity (handling ability, storage capacity, terminal productivity). Second there is multi-attribute utility analysis, which considers several elements including the reasons for selecting particular container ports and factors determining international competitiveness. This paper follows the first method (traditional productivity analysis) and extends the limitation of previous studies by using the DEA method newly, and suggesting: the relative productive efficiency of container ports. The main results of this paper are as follows: First, the results of the DEA analysis in terms of world container ports matches that of a previous study (Jun et al., 1993) at a level of 35%. The low ratio is due to the constrained set of input-output elements, the result of only twenty container ports being analyzed in this paper. Second, the result of the DEA analysis in terms of North-East Asia's container ports matches with that of a previous study (Ha, 1996) at a level of 100 percent. Therefore we can conclude that the DEA analysis is the best measurement method for international competitiveness. Policy implications for this study are as follows: First, when port authorities want to measure the international competition power of container ports and enhance their productive efficiency, they should consider the traditional method and newly introduce the DEA method. Second, according to the analysis results of the DEA method, pen authorities should recommend benchmarking ports as reference ports in order to enhance the productive efficiency of container ports that show an efficiency score of below 1.

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A Study on Stroke Extraction for Handwritten Korean Character Recognition (필기체 한글 문자 인식을 위한 획 추출에 관한 연구)

  • Choi, Young-Kyoo;Rhee, Sang-Burm
    • The KIPS Transactions:PartB
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    • v.9B no.3
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    • pp.375-382
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    • 2002
  • Handwritten character recognition is classified into on-line handwritten character recognition and off-line handwritten character recognition. On-line handwritten character recognition has made a remarkable outcome compared to off-line hacdwritten character recognition. This method can acquire the dynamic written information such as the writing order and the position of a stroke by means of pen-based electronic input device such as a tablet board. On the contrary, Any dynamic information can not be acquired in off-line handwritten character recognition since there are extreme overlapping between consonants and vowels, and heavily noisy images between strokes, which change the recognition performance with the result of the preprocessing. This paper proposes a method that effectively extracts the stroke including dynamic information of characters for off-line Korean handwritten character recognition. First of all, this method makes improvement and binarization of input handwritten character image as preprocessing procedure using watershed algorithm. The next procedure is extraction of skeleton by using the transformed Lu and Wang's thinning: algorithm, and segment pixel array is extracted by abstracting the feature point of the characters. Then, the vectorization is executed with a maximum permission error method. In the case that a few strokes are bound in a segment, a segment pixel array is divided with two or more segment vectors. In order to reconstruct the extracted segment vector with a complete stroke, the directional component of the vector is mortified by using right-hand writing coordinate system. With combination of segment vectors which are adjacent and can be combined, the reconstruction of complete stroke is made out which is suitable for character recognition. As experimentation, it is verified that the proposed method is suitable for handwritten Korean character recognition.

Animation Generation for Chinese Character Learning on Mobile Devices (모바일 한자 학습 애니메이션 생성)

  • Koo, Sang-Ok;Jang, Hyun-Gyu;Jung, Soon-Ki
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.12
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    • pp.894-906
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    • 2006
  • There are many difficulties to develop a mobile contents due to many constraints on mobile environments. It is difficult to make a good mobile contents with only visual reduction of existing contents on wire Internet. Therefore, it is essential to devise the data representation and to develop the authoring tool to meet the needs of the mobile contents market. We suggest the compact mobile contents to learn Chinese characters and developed its authoring tool. The animation which our system produces is realistic as if someone writes letters with pen or brush. Moreover, our authoring tool makes a user generate a Chinese character animation easily and rapidly although she or he has not many knowledge in computer graphics, mobile programming or Chinese characters. The method to generate the stroke animation is following: We take basic character shape information represented with several contours from TTF(TrueType Font) and get the information for the stroke segmentation and stroke ordering from simple user input. And then, we decompose whole character shape into some strokes by using polygonal approximation technique. Next, the stroke animation for each stroke is automatically generated by the scan line algorithm ordered by the stroke direction. Finally, the ordered scan lines are compressed into some integers by reducing coordinate redundancy As a result, the stroke animation of our system is even smaller than GIF animation. Our method can be extended to rendering and animation of Hangul or general 2D shape based on vector graphics. We have the plan to find the method to automate the stroke segmentation and ordering without user input.