• Title/Summary/Keyword: peer-to-peer (P2P)

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An Efficient Load Balancing with the Dynamic Participation of Peers in the Structured Peer-to-Peer System (구조적 피어-투-피어 시스템에서 동적 피어 참여 기반의 효율적인 로드 밸런싱)

  • Song Jin-Woo;Choi Yeon-Oh;Yang Sung-Bong
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06d
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    • pp.235-237
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    • 2006
  • 최근 분산 해쉬 테이블(Distributed Hash Table)을 이용한 구조적 P2P(peer-to-peer) 시스템에서 로드 밸런싱에 관한 연구가 활발하게 진행되고 있다. 일반적으로 P2P 시스템에서의 피어들은 빈번하게 참여하는 동시에 탈퇴하기도 하기 때문에 로드의 불균형이 심화되는 문제점이 있다. 본 논문에서는 구조적 P2P 시스템에서 피어의 참여와 탈퇴 시 발생하는 가상서버의 이동을 효과적으로 관리하는 기법인 PALB(Peer Activity-aware Load Balancing)를 제안한다. 제안하는 PALB는 피어의 참여, 탈퇴 시에 발생하는 로드 불균형을 해결하기 위하여 적절한 수의 가상서버를 가장 적합한 피어에게 분산시킨다. 또한 이전 연구에서 제안한 OLAB(Object Lifetime-aware Load Balancing)와 함께 사용하여 로드 밸런싱 성능을 향상시킬 수 있다. PALB의 성능 평가를 위하여 동적 P2P 시스템 환경을 구성하였고, 피어와 오브젝트의 랜덤 데이터 셋을 이용하여 시뮬레이션을 수행하였다. 시뮬레이션 결과 PALB가 기존의 시스템에 비하여 더 적은 비용으로 더 나은 로드 밸런싱을 수행함을 확인하였다. 또한 OLAB와 동시에 사용하였을 경우, 매우 뛰어난 성능을 보임을 확인하였다.

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False Data Reduction Strategy for P2P Environment (P2P 환경을 위한 허위 데이터 감축 정책)

  • Kim, Seung-Yun;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.93-100
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    • 2011
  • In this paper, we propose a FDR(False Data Reduction) strategy for P2P environment that reduces false data. The key idea of our strategy is that we use FDR algorithm to stop transmitting of false data and to delete that. If a user recognizes false data in downloaded-data and the user's peer requests the others to stop the transmission of the false data immediately. Also, the FDR algorithm notifies the other peers to prohibit spreading of the false data in the environment. All this procedure is possible to be executed in each peer without any lookup server. The FDR algorithm needs only a little data exchange among peers. Through simulation, we show that it is more effective to reduce the network traffic than the previous P2P strategy. We also show that the proposed strategy improves the performance of network compared to previous P2P strategy. As a result, The FDR strategy is decreased 9.78 ~ 16.84% of mean true data transmission time.

Using Anycast for Improving Peer-to-Peer Overlay Networks

  • Dao, Le-Hai;Kim, Jong-Won
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06d
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    • pp.183-188
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    • 2007
  • Peer-to-Peer (P2P) overlay networks have drawn much research interest in the past few years because they provide a good substrate for large-scale applications in the Internet. In this paper, we introduce the use of anycast, a new "one-to-one-of-many" communication method in the Internet, to solve the following common problems of P2P overlay networks: load-balancing, topology-awareness, system partitioning, and multi-overlay interconnection. We also give an analysis of the features and limitations of the recently deployed anycast infrastructures in the Internet for supporting P2P overlay networks.

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Supporting Mobile Devices in Peer-to-Peer Video-on-Demand Systems (P2P 기반 주문형 비디오 시스템에서 모바일 장치 지원에 대한 연구)

  • Hidayat, Febiansyah;Kwon, Jin B.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.207-208
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    • 2009
  • Peer-to-Peer (P2P) network has great potential on utilizing the network while reducing the server loads. Video on Demand (VoD) has become widely used since we can watch contents we like without having to download the overall file first. The mobile users may not need high quality of video; they only need good enough quality that can be played in the limited resource of physical device and network. So does with the devices with very limited network bandwidth. These issues emerge an idea of allowing Free-Rider in the P2P VoD system, where those low performance devices will only optimize the network utilization, affecting none to the performance of main system.

An Efficient Peer-to-Peer Based Replication Strategy for Data Grid (데이터 그리드를 위한 효율적인 Peer-to-Peer 기반 복제 정책)

  • Oh, Sang-Won;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.2
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    • pp.10-17
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    • 2008
  • In this paper, we propose an efficient data replication strategy based on Peer-to-Peer which improves the performance of Data Grid system. The key idea of this replication strategy is to add the Peer-to-Peer concept for reducing data transmission restriction caused by hierarchical topology. And, it makes the nodes can store data replica to set a critical section at the storage of client level nodes. Therefore, it is possible to transmit the data replica between client level nodes and from client level nodes to upper data replication server. It is more effective to transmit data replica between client level nodes than transmitting data replica 1mm data server or data replication server with respect to minimize the transmission time. This results in improving the performance of Data Grid system. Through simulation, we show that the proposed data replication strategy based on Peer-to-Peer improves the performance of entire Data Grid environment compared to previous strategies.

A Study on Networks Applications improved Mobile P2P (개선된 모바일 P2P 네트워크 구현에 관한 연구)

  • Kim Yong-Hun;Park Jong-Min;Cho Beom-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1458-1464
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    • 2005
  • A P2P is a method that can share and exchange on digital resources through a direct connection on personnel without a central server. In this paper, Although the P2P application that uses our proposed framework should obtain one or more IP addresses of the neighbor peers manually, after instantiate, the application can do its job while maintaining connection to the network continuously and automatically. To evaluate our proposed scheme, we measured and analyzed the time for a peer to reconnect to the network when the mediating peer fails and the network isolation occurs.

A Peer Load Balancing Method for P2P-assisted DASH Systems (P2P 통신 병용 DASH 시스템의 피어 부하 분산 방안 연구)

  • Seo, Ju Ho;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.94-104
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    • 2020
  • Currently media consumption over fixed/mobile Internet is mostly conducted by adaptive media streaming technology such as DASH (Dynamic Adaptive Streaming over HTTP), which is an ISO/IEC MPEG (Moving Picture Experts Group) standard, or some other technologies similar to DASH. All these heavily depend on the HTTP caches that ISPs (Internet Service Providers) are obliged to provide sufficiently to make sure fast enough Web services. As a result, as the number of media streaming users increases, ISPs' burden for HTTP cache has been greatly increased rather than CDN (Content Delivery Network) providers' server burden. Hence ISPs charge traffic cost to CDN providers to compensate for the increased cost of HTTP caches. Recently in order to reduce the traffic cost of CDN providers, P2P (Peer-to-Peer)-assisted DASH system was proposed and a peer selection algorithm that maximally reduces CDN provides' traffic cost was investigated for this system. This algorithm, however, tends to concentrate the burden upon the selected peer. This paper proposes a new peer selection algorithm that distributes the burden among multiple peers while maintaining the proper reduction level of the CDN providers' cost. Through implementation of the new algorithm in a Web-based media streaming system using WebRTC (Web Real-Time Communication) standard APIs, it demonstrates its effectiveness with experimental results.

A Distributed Decision-Making Mechanism for Wireless P2P Networks

  • Wu, Xu;He, Jingsha;Xu, Fei;Zhang, Xi
    • Journal of Communications and Networks
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    • v.11 no.4
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    • pp.359-367
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    • 2009
  • Trust-based solutions provide some form of payment to peers to encourage good behavior. The problem with trust management systems is that they require prior knowledge to work. In other words, peers are vulnerable to attack if they do not have knowledge or correct knowledge of other peers in a trust management system. Therefore, considering only trust is inadequate when a decision is made to identify the best set of peers to utilize. In order to solve the problem, we propose a distributed decision-making mechanism for wireless peer-to-peer (P2P) networks based on game theory and relevant trust mechanisms in which we incorporate the element of trust and risk into a single model. The main idea of our mechanism is to use utility function to express the relationship between benefits and costs of peers, and then make the decision based on expected utility as well as risk attitude in a fully distributed fashion. The unique feature of our mechanism is that it not only helps a peer to select its partners, but also mitigates vulnerabilities in trust-based mechanisms. Through analysis and experiments, we believe our approach is useful for peers to make the decision regarding who to interact with. In addition, it is also a good starting point for exploring tradeoffs among risk, trust and utility.

P2P Network Simulation System for Performance Evaluation in Convergence Networks

  • Kim, Yu-Doo;Moon, Il-Young
    • Journal of information and communication convergence engineering
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    • v.9 no.4
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    • pp.396-400
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    • 2011
  • P2P(peer to Peer) network is a distributed network architecture composed of participants that make a portion of their resources directly available to other network participants, without the need for a central server. Currently, convergence network industry using wired and mobile are grows rapidly. So P2P protocols will be used between mobile and wired network. But current P2P protocols are focused on the wired networks only and there are no simulators for performance analysis of mobile P2P. In this paper, we design a P2P simulation system for performance analysis of P2P protocols in mobile, wired and convergence networks. It is constructed by a well-known mobile network simulator and wired based P2P protocol simulator. Finally we have implemented a smart TV test-bed using our P2P test-bed for convergence networks.

A P2P Multimedia Streaming Protocol Using Multiple-Peer Binding (다중 피어 결합을 이용한 P2P 멀티미디어 스트리밍 프로토콜)

  • Jung Eui-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.253-261
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    • 2006
  • In spite of the popularity of P2P technology, a multimedia streaming using the P2P technology has been neglected. The reason for this is that the P2P multimedia streaming has suffered from several inherent problems especially poor bandwidth and unreliable connection among peers. We suggest a Multi-Peer Binding Protocol (MPBP) in this paper that provides a virtual single channel composed of multiple connections to several peers to ease these problems. The protocol enables applications to download data from multiple peers simultaneously, so they can achieve throughput improvement and reliable streaming. For this, the MPBP splits media files into small chunks and provides a mechanism for identifying and transmitting each chunk. Implemented MPBP engine focuses on handling an abrupt disconnection from data sending peers and the evaluation result shows the MPBP is able to handle it gracefully. The MPBP is also desisted to support various media types. To verify this, video and audio applications are implemented using the MPBP engine in this paper.

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