• Title/Summary/Keyword: overlay scheme

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Sub-pixel Multiplexing for Autostereoscopic Full Parallax 3D (무안경 완전시차 입체 재현을 위한 서브픽셀 다중화)

  • Eum, Homin;Lee, Gwangsoon
    • Journal of Korea Multimedia Society
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    • v.20 no.12
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    • pp.2009-2015
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    • 2017
  • A two-dimensional lens is required to reproduce both the horizontal and vertical parallax through an autostereoscopic 3D display. Among the two-dimensional lenses, a hexagonal micro lens array (MLA) having good optical efficiency is mainly used. However, the hexagonal MLA has complex geometric features. The first feature is that the lens cells are zigzagged in the vertical direction, which should be reflected in the view number calculation for each sub-pixel. The second feature is that the four sides of a hexagonal lens cell are tilted, requiring a more careful view index assignment to the lens cell. In this paper, we propose a sub-pixel multiplexing scheme suitable for the features of the hexagonal MLA. We also propose a view-overlay algorithm based on a two-dimensional lens and compare subjective image quality with existing view-selection through autostereoscopic 3D display implementation.

An Integration Scheme of Overlay Multicast protocol for wired and wireless Ad hoc Networks (유.무선 망에서의 오버레이 멀티캐스트 프로토콜 통합 방안)

  • 고보정;안소연;김남훈;이영희
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.184-186
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    • 2004
  • 유선 네트워크와 애드 혹 무선 네트워크의 기본적인 차이점인 제한적 대역폭, 파워 등으로 인해 두 네트워크 사이에 멀티캐스트를 하고자 할 때, 한 멀티캐스트 프로토콜을 다른 네트워크에 적용 시키는 것은 비효율적이다. 서로 다른 네트워크 환경의 멀티캐스트를 통합하기 위한 방안으로 몇 가지 멀티캐스트 게이트웨이가 연구되었다. 기존의 멀티캐스트 게이트웨이는 멀티캐스트 그룹에 참여하기를 원하는 노드가 다른 환경의 멀티캐스트 그룹에 참여할 때마다 컨트롤 메시지의 전환이나, 패킷 헤더의 변경을 요구한다. 이와 달리, 본 논문에서 제안하는 멀티캐스트 게이트웨이는 애드 혹 노드가 유선 네트워크의 오버레이 멀티캐스트 그룹에 참여하고자 할 때에는 애드 혹 수신자 노드의 대리 송신자 역할을 하며, 반대로 유선 네트워크 노드가 애드 혹 멀티캐스트 그룹에 참여하고자 할 때에는 유선 네트워크 수신자 노드의 대리 송신자 역할을 담당한다. 따라서 애드 혹 네트워크의 노드가 직접 오버레이 멀티캐스트 그룹에 참여할 때 또는 오버레이 네트워크의 노드가 직접 애드 혹 멀티캐스트 그룹에 참여할 때 복잡한 멀티캐스트 프로토콜의 전환 과정을 생략할 수 있고, 투명성을 제공할 수 있다.

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Enhancement of acquisition performance using interference suppression filter in a microcellular environment (마이크로셀 환경에서 간섭억압여파기를 이용한 포착성능의 향상)

  • 김진영;이재홍
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.8
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    • pp.10-19
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    • 1997
  • In this paper, perfodrmance of matched-filter (MF) acquisition scheme is analyzed for a direct-sequence/code-division-multiple-access (DS/CDMA) system in a microcellular environment. Mean acquistion time is used as a performance measure. It is demonstrated that acquisition performance is enhanced using interference suppression filter in a Rician fading channel. To apply for multiuser environments, multiple access interference is considered in the performance analysis. From the numerical results, it is shown that mean acquistion time decreases with the increasing SNR/chip, and acquisition performance is improved as the number of taps of interference suppression filter. It is also shown that mean acquisition time increases with the number of users in the system, and acquistion performance is degraded as the icrease of narrowband interference bandwidth. The analysis in this paper can be applied to a DS/CDMA overlay environment.

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An Enhanced Searching Algorithm over Unstructured Mobile P2P Overlay Networks

  • Shah, Babar;Kim, Ki-Il
    • Journal of information and communication convergence engineering
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    • v.11 no.3
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    • pp.173-178
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    • 2013
  • To discover objects of interest in unstructured peer-to-peer networks, the peers rely on flooding query messages which create incredible network traffic. This article evaluates the performance of an unstructured Gnutella-like protocol over mobile ad-hoc networks and proposes modifications to improve its performance. This paper offers an enhanced mechanism for an unstructured Gnutella-like network with improved peer features to better meet the mobility requirement of ad-hoc networks. The proposed system introduces a novel caching optimization technique and enhanced ultrapeer selection scheme to make communication more efficient between peers and ultrapeers. The paper also describes an enhanced query mechanism for efficient searching by applying multiple walker random walks with a jump and replication technique. According to the simulation results, the proposed system yields better performance than Gnutella, XL-Gnutella, and random walk in terms of the query success rate, query response time, network load, and overhead.

Overlay Multicast Tree Construction and Recovery Scheme based on Proactive Approach (Proactive Approach 기반 오버레이 멀티캐스트 트리 구성 및 복구방안)

  • Jeon, Jin-Han;Kwag, Yong-Wan;Nam, Ji-Seung
    • Annual Conference of KIPS
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    • 2007.05a
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    • pp.1364-1367
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    • 2007
  • 오버레이 멀티캐스트는 기존의 IP 멀티캐스트와 달리 Infrastructure의 도움 없이 멀티캐스트 기능을 수행하지만 갑작스런 노드의 이탈이나 장애 발생 시 트리의 복구가 필요하다. 본 논문에서는 이를 위해 각 노드의 Out-degree 자원을 미리 예약하여 트리 복구 시 예약된 노드에게 서비스를 요청하는 방안을 제시한다. 제시된 방안은 백업 노드로 인해 신속한 트리의 복구가 가능하다. 시뮬레이션을 통해 제시한 방안이 기존의 방안에 비해 보다 작은 복구 시간을 필요로 하며 부모 노드의 이탈로 인해 많은 수의 노드가 영향을 받는 상황에서 더욱 효과적으로 동작함을 보여주고 있다.

Supporting RSVP for IP Multicast over ATM Networks with MARS Architecture based on MCS (MCS 기반 MARS를 사용하는 ATM 망에서의 IP 멀티캐스트를 위한 RSVP 지원 방안)

  • Choe, Jeong-Hyeon;Lee, Mi-Jeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.7
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    • pp.813-826
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    • 1999
  • 실시간 멀티미디어 응용의 등장으로 멀티캐스트와 QoS(Quality of Service) 지원이 필수적인 망 서비스로 부각되고 있다. 이에, ATM 기반의 인터넷에서 IP 멀티캐스트의 효율적인 처리를 위하여 MARS(Multicast Address Resolution Server)가 제안되었고, 기존의 최선 서비스 기반의 인터넷에서 QoS(Quality of Service)를 지원하기 위하여 RSVP(Resource Reservation Protocol)가 제안되었다. 본 논문에서는 ATM 망에서 QoS가 지원되는 IP 멀티캐스트 서비스를 제공하기 위하여 MARS 구조에서 RSVP를 지원하는 두 가지 방안을 제안하고, 시뮬레이션을 통하여 그 성능을 분석하였다. 제안하는 두 가지 방법은 각각 'RSVP 전 홉 노드 방식'과 'MARS 서버 방식'이라 명명하였다. RSVP 전 홉 노드 방식은 송신원으로부터 ATM 망으로 진입하는 노드와 수신원을 향하여 ATM 망을 진출하는 노드 간에 각각 일대일 양방향 VC를 설정하여 멀티캐스트 그룹에 속하는 수신원들이 보내는 자원 예약 메시지를 ATM 망에서 전송하는 방안이다. MARS 서버 방식은 ATM 망을 진출하는 노드와 MARS 서버간에 MARS 제어 메시지 교환을 위해 존재하는 ATM VC를 사용하여 RSVP의 자원 예약 메시지를 전송하고, MARS 서버가 RSVP 자원 예약 메시지를 처리하도록 그 기능을 확장함으로써 ATM 망에서 필요로 하는 제어 VC 수를 절약할 수 있는 방안이다. 시뮬레이션을 통하여, MARS 서버 방식은 ATM 제어 VC의 수를 절약할 수 있을 뿐 아니라 경우에 따라 RSVP 자원 예약 메시지 전달 지연을 줄일 수도 있음을 볼 수 있었다. 그러나, MARS 클러스터 내에 동시에 존재하는 RSVP 흐름이 많을 때에는 MARS 서버 방식의 경우 MARS 서버에서의 병목 현상으로 인해 성능이 저하될 수 있다.Abstract Emerging real time multimedia applications require multicast service with a QoS(Quality of Service) support. An overlay service architecture MARS(Multicast Address Resolution Server) is proposed to support IP multicast over an ATM network, and a resource reservation protocol RSVP is proposed to provide QoS support in the Internet which is originally based upon best effort service only. In this paper, we propose two schemes to support IP multicast service with QoS support over ATM networks: 'RSVP Previous Hop Node(RPHN) scheme' and 'MARS server based scheme'. In RPHN scheme, the RSVP reservation messages are transported via one-to-one ATM control VC from the egress nodes to the ingress nodes of the the multicast flow set up between each pair of nodes. The RSVP message processing occurs at the ingress nodes of the multicast flow. Whereas, in the MARS server based scheme, the RSVP reservation messages are transported via the MARS control VCs between the egress nodes and the MARS server. The RSVP message processing burden is imposed at MARS server in this scheme. For MARS server based scheme, no additional ATM VC is required for RSVP reservation message transmission, while the processing burden at the MARS server is high. Simulation results show that the MARS server based scheme, may accomplish RSVP reservation message delivery with smaller delay as well as saving of the number of ATM VCs. When the number of simultaneous RSVP flows in the MARS cluster is large, however, MARS based scheme may suffer performance degradation since MARS server becomes a performance bottleneck.

Transmission Protocol for Cellular-Aided Device-to-Device Communication (기지국 협력 Device-to-Device 통신 전송 프로토콜 연구)

  • Jeon, Sang-Woon;Choi, Sang Won;Kim, Juyeop;Shin, Won-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1619-1629
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    • 2016
  • We study an efficient transmission protocol for the cellular-aided device-to-device communication model. In particular, two source-destination pairs communicate with the help of unlink and downlink cellular links. For the proposed scheme, two transmitters send their messages and the base station and two receivers receive at the first phase. Then, at the second phase, the base station sends the XOR of the messages to two receivers and they try to decode their own messages from the received signals after the first and second phases. We analyze the outage-based throughput achievable by the proposed scheme and demonstrate by simulations that the proposed scheme provides an improved outage performance compared to the conventional device-to-device communication schemes.

Naming Scheme and Its Implementation for the Network Management of Content Centric Networking Integrated with SNMP (SNMP를 연동한 콘텐츠 중심 네트워킹 망관리를 위한 이름 구조 및 이의 구현)

  • Kim, Kwangsoo;Roh, Byeong-hee
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.5
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    • pp.119-126
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    • 2018
  • Content-centric networking (CCN) is a future Internet technology to reorganize the paradigm of end-to-end communication of the current IP-based Internet architecture into a content-based paradigm. In managing such new networks, the network management is one of the most important functions. The standard for typical network management in existing IP networks is Simple Network Management Protocol (SNMP). Though there have been several works to implement network management functions on CCN, they have their own limitations to apply them to pure CCN operational environments. The basic reason of the limitation is that existing methods operate in an IP-overlay structure, or do not support push-type information exchange. In this paper, we propose a new naming structure that can accommodate both pull and push-type SNMP methods for CCN network management with SNMP. Then, methods to support GET and TRAP methods as well as a SET method of SNMP in the pure CCN environment using the proposed naming structure are proposed. We implement the proposed method using CCNx, and construct a CCN network testbed to validate the effectiveness of the proposed method by monitoring appropriate exchange of SNMP messages over the testbed.

Simultaneous modulation of digital/SCM signal using a single LD for broadcasting in PON based optical access network (PON 기반 광가입자망에서 방송 신호 전송을 위한 단일 LD을 이용한 디지털/SCM 신호 동시 변조기술)

  • Kim Tae-Young;Kim Kyung-Hyun;Han Sang-Kook
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.5 s.347
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    • pp.1-6
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    • 2006
  • By comparing video-overlay method where digital and SCM signal are modulated in different optical source, we experimentally investigated the performance of simultaneous modulation of data and broadcasting signals using a single LD for broadcasting in PON based optical access network. The experimental results show that by increasing the minimum value of injected current for LD modulation above about 1.5 times of threshold current of LD, data and broadcasting signals can modulate without mutual interference. We also proposed and demonstrated the scheme of optical transmitter optimized for simultaneous modulation of data and broadcasting signals where anode and cathode of LD are separately used as signal interface for data and broadcasting signals, respectively.

An Efficient Management Scheme of Hierarchical P2P System based on Network Distance (계층적 P2P 시스템의 효율적 관리를 위한 네트워크 거리 기반 운영 기법)

  • Hong, Chung-Pyo;Kim, Cheong-Ghil;Kim, Shin-Dug
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.121-127
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    • 2011
  • Many peer-to-peer (p2p) systems have been studied in distributed, ubiquitous computing environments. Distributed hash table (DHT)-based p2p systems can improve load-balancing even though locality utilization and user mobility are not guaranteed. We propose a mobile locality-based hierarchical p2p overlay network (MLH-Net) to address locality problems without any other services. MLH-Net utilizes mobility features in a mobile environment. MLH-Net is constructed as two layers, an upper layer formed with super-nodes and a lower layer formed with normal-nodes. Because super-nodes can share advertisements, we can guarantee physical locality utilization between a requestor and a target during any discovery process. To overcome a node failure, we propose a simple recovery mechanism. The simulation results demonstrate that MLH-Net can decrease discovery routing hops by 15% compared with JXTA and 66% compared with Chord.

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