• Title/Summary/Keyword: overlay multicast

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HLPSP: A Hybrid Live P2P Streaming Protocol

  • Hammami, Chourouk;Jemili, Imen;Gazdar, Achraf;Belghith, Abdelfettah;Mosbah, Mohamed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.3
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    • pp.1035-1056
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    • 2015
  • The efficiency of live Peer-to-Peer (P2P) streaming protocols depends on the appropriateness and the management abilities of their underlying overlay multicast. While a tree overlay structure confines transmission delays efficiently by maintaining deterministic delivery paths, an overlay mesh structure provides adequate resiliency to peers dynamics and easy maintenance. On the other hand, content freshness, playback fluidity and streaming continuity are still challenging issues that require viable solutions. In this paper, we propose a Hybrid Live P2P Streaming Protocol (HLPSP) based on a hybrid overlay multicast that integrates the efficiency of both the tree and mesh structures. Extensive simulations using OMNET++ are conducted to investigate the efficiency of HLPSP in terms of relevant performance metrics, and position HLPSP with respect to DenaCast the enhanced version of the well-known CoolStreaming protocol. Simulation results show that HLPSP outperforms DenaCast in terms of startup delay, end-to-end delay, play-back delay and data loss.

New Trend on Internet Multicast Technologies (인터넷 멀티캐스트 신기술 동향)

  • Koh, S.J.;Kang, S.G.
    • Electronics and Telecommunications Trends
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    • v.16 no.2 s.68
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    • pp.1-9
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    • 2001
  • 인터넷 멀티캐스트 기술은 IETF의 중점 표준화 분야중의 하나로써, 많은 연구에도 불구하고 아직까지 널리 보급되지 못하고 있다. 이는 멀티캐스트 기술에 대한 기술적 복잡성 및 관련 서비스의 수익모델 부재에서 그 원인을 찾아볼 수 있다. 한편, 최근 국내.외적으로 선풍적인 인기를 끌고 있는 인터넷 방송 서비스의 경우, 멀티캐스트 Killer 응용서비스로써 간주할 만하며, 멀티캐스트 전송에 대한 요구사항은 성숙 단계에 있다고 볼 수 있다. 본 고에서는 Simple Multicast, Source Specific Multicast 및 Overlay Multicast 등 최근에 제안되고 있는 기술 동향에 대하여 살펴보고자 한다.

Performance Optimization Technique for Overlay Multicast Trees by Local Transformation (로컬 변환에 의한 오버레이 멀티캐스트 트리의 성능 최적화 기법)

  • Kang, Mi-Young;Kwag, Young-Wan;Nam, Ji-Seung;Lee, Hyun-Ok
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.59-65
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    • 2007
  • Overlay Multicast is an effective method for efficient utilization of system resources and network bandwidth without a need for hardware customization. Multicast tree reconstruction is required when a non-leaf node leaves or fails. However frequent multicast tree reconstruction introduces serious degradation in performance. In this paper, we propose a tree performance optimization algorithm to solve this defect by using information(RTCP-probing) that becomes a periodic feedback to a source node from each child node. The proposed model is a mechanism performed when a parent node seems to cause deterioration in the tree performance. We have improved the performance of the whole service tree using the mechanism and hence composing an optimization tree. The simulation results show that our proposal stands to be an effective method that can be applied to not only the proposed model but also to existing techniques.

Adaptive Overlay Trees for Tradeoffs between Delay and Energy Consumption in Multicast on Static Ad Hoc Networks (정적 애드혹 네트워크 멀티캐스트에서 지연 시간과 에너지 소비의 트레이드오프를 위한 적응 오버레이 트리)

  • Moh, Sang-Man
    • The KIPS Transactions:PartC
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    • v.16C no.6
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    • pp.791-800
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    • 2009
  • Multicasting is fundamental to many ad hoc network applications requiring collaboration of multiple nodes in a group. A general approach is to construct an overlay tree and to deliver a multicast packet to multiple receivers over the tree. This paper proposes adaptive overlay trees (AOTs) on wireless ad hoc networks of static nodes for delay- and energy-efficient multicast. A tradeoff function is derived, and an algorithm for AOT construction is developed. Note here that the requirements of delay and energy consumption may vary with different classes of applications. By adjusting parameters in the tradeoff function, different AOTs can be adaptively chosen for different classes of applications. An AOT is constructed in O(ke) time where e is the number of wireless links in a network and k is the number of member nodes in a multicast group. The simulation study shows that AOT adaptively provides tradeoffs between the fastest multicast (which is the choice if delay is the most important factor) and the most energy efficient multicast (which is used when energy consumption is the primary concern). In other words, one of AOTs can be appropriately chosen in accordance with the operation requirement.

Overlay Multicast for node of Management in Multi-layer (다중 계층 노드관리를 위한 오버레이 멀티캐스트)

  • Lee, Bum-Jae;Chi, Sam-Hyun;Lee, Kang-Whan
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.623-624
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    • 2008
  • Overlay Multicast Routing Algorithm operates flexibly according to the various limited condition and environment of the MANET. Because of this Algorithm have maintenance and transmission of the network to use virtual Overlay ID. This paper proposes the method to give node ID considering attribute of node. If it uses ID considering attribute of node, it will improve routing speed.

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Overlay Multicast Standard Technologies and Application (오버레이 멀티캐스트 표준 기술 및 응용)

  • Jung, Ok-Jo;Kwon, Eui-Yeon;Park, Ju-Young;Kang, Shin-Gak
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.528-530
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    • 2005
  • Multicast is an efficient technology for internet video conference, internet live broadcast, data delivery and news services, and especially RMCP, which is a kind of overlay multicast, operates on network independently. It is considered to be deployed current internet network immediately. This paper describes various services using RMCP standard technology which is developed in ITU-T.

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A Design of SVC Multicast Mechanism (SVC 멀티캐스트 메커니즘에 관한 설계)

  • Gao, Hui;Lee, Hyung-ok;Kwag, Young-wan;Nam, Ji-seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.573-576
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    • 2011
  • Research on 4A(Any-time, Any-where, Any-device, Any-contents) services for the next-generation multimedia services is developed with the trend of the integration of wire and wireless networks and the convergence of telecommunications and broadcasting. In this paper we proposed a design of SVC(Scalable Video Coding) overlay multicast mechanism which can provide typical next-generation multimedia services such as SVC streaming. A novel overlay multicast algorithm called ACK-Flow tree optimization algorithm is proposed to guarantee SVC streaming with high efficiency.

Overlay Multicast Network for IPTV Service using Bandwidth Adaptive Distributed Streaming Scheme (대역폭 적응형 분산 스트리밍 기법을 이용한 IPTV 서비스용 오버레이 멀티캐스트 네트워크)

  • Park, Eun-Yong;Liu, Jing;Han, Sun-Young;Kim, Chin-Chol;Kang, Sang-Ug
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1141-1153
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    • 2010
  • This paper introduces ONLIS(Overlay Multicast Network for Live IPTV Service), a novel overlay multicast network optimized to deliver live broadcast IPTV stream. We analyzed IPTV reference model of ITU-T IPTV standardization group in terms of network and stream delivery from the source networks to the customer networks. Based on the analysis, we divide IPTV reference model into 3 networks; source network, core network and access network, ION(Infrastructure-based Overlay Multicast Network) is employed for the source and core networks and PON(P2P-based Overlay Multicast Network) is applied to the access networks. ION provides an efficient, reliable and stable stream distribution with very negligible delay while PON provides bandwidth efficient and cost effective streaming with a little tolerable delay. The most important challenge in live P2P streaming is to reduce end-to-end delay without sacrificing stream quality. Actually, there is always a trade-off between delay & stream quality in conventional live P2P streaming system. To solve this problem, we propose two approaches. Firstly, we propose DSPT(Distributed Streaming P2P Tree) which takes advantage of combinational overlay multicasting. In DSPT, a peer doesn't fully rely on SP(Supplying Peer) to get the live stream, but it cooperates with its local ANR(Access Network Relay) to reduce delay and improve stream quality. When RP detects bandwidth drop in SP, it immediately switches the connection from SP to ANR and continues to receive stream without any packet loss. DSPT uses distributed P2P streaming technique to let the peer share the stream to the extent of its available bandwidth. This means, if RP can't receive the whole stream from SP due to lack of SP's uploading bandwidth, then it receives only partial stream from SP and the rest from the ANR. The proposed distributed P2P streaming improves P2P networking efficiency.

A Study on QoS Improvement for Overlay Multicast Using Modified Dijkstra Algorithm (변형된 Dijkstra 알고리즘을 활용한 오버레이 멀티캐스트 QoS 향상 기법 연구)

  • Lee, Hyung-Ok;Nam, Ji-Seung;Park, Jun-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.7
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    • pp.3468-3473
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    • 2013
  • Conditions that overlay multicast tree must satisfy for the real-time application system of a video-conference, an internet broadcasting is two things. First, the degree of nodes in a tree must be proper value. Second, the diameter of the multicast tree, distance between longest two users should be short. If the path between two users in the tree is long, the delay time in data transmission between two users great. So, it is not suitable to the application system such as video-conferences. In this paper, the cost of the dijkstra algorithm calculate with proposed score-function through checking the extra bandwidth, the delay and the requested bandwidth. It is composed the tree through the dijkstra algorithm.

Overlay Multicast considering Fast Path Recovery (빠른 경로 복구를 고려한 오버레이 멀티캐스트)

  • Gu, Myeong-Mo;Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.3
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    • pp.332-337
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    • 2016
  • The rapid reconstruction of a transfer path is caused by frequent secession of nodes in many applications using overlay multicast. For this, however, many studies have been proposed, but a study of fast path recovery is required. This paper proposes a new method for fast path recovery to improve the path reconstruction time and for stable path maintain caused by the sudden secession of the parent node on overlay multicast. The proposed method uses the virtual transfer path and the candidate parent node for the fast path recovery. All nodes exchange periodically the RTT (Round Trip Time) information between the other nodes of similar position itself and neighboring node. All nodes have a candidate parent node list, and each node stores the exchanged RTT information on the list. Each node constructs the virtual transfer path to reduce the recovery time after deciding a candidate parent node that is one of them by the RTT order. In this way, when the parent node is seceded, all nodes can recover the transfer path quickly using the virtual transfer path. The simulation result showed that the recovery time of the proposed method is an average 30% faster than the known method.