• Title/Summary/Keyword: overlay multicast

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A Scalable VoD Service Scheme Based on Overlay Multicast Approach (오버레이 멀티캐스트를 적용한 확장성 있는 VoD 서비스 모델)

  • Kim Kyung-Hoon;Son Seung-Chul;Nam Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.11B
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    • pp.784-791
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    • 2005
  • To provide VoD Service on the Internet VoD server is required to have a large amount of system resource and network bandwidth. Therefore, overlay Multicast schemes are considered as suitable alternatives but they also have some drawbacks to support on-demand media services. In this paper, we propose an overlay multicast based on-demand media service scheme which could exploit server's system resource and its network bandwidth efficiently. Proposed scheme uses shared buffer of clients involving the relay of traffic and Patching while it gives no restrictions to this scheme compared with unicast. Our simulation results show that proposed scheme can support more user than unicast and improve the network performance at the same time.

Personal Broadcasting System Using mOBCP-based Overlay Multicast Tree Construction Method (개인 방송 시스템을 위한 mOBCP 기반의 오버레이 멀티캐스트 트리 구성 방안)

  • Nam, Ji-Seung;Kang, Mi-Young;Jeon, Jin-Han;Son, Seung-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.8B
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    • pp.539-546
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    • 2007
  • For better performance and to avoid member service annoyance that results due to joining-clients' waiting durations and time-outs when there are more than one client wanting to join concurrently for Personal Broadcasting System service, there is a need for improving concurrent member joining mechanism. For a more efficient and better performing, this paper apply Overlay Multicast based mini-Overlay Broadcasting Control Protocol(mOBCP) Algorithm on Personal Broadcasting System. mOBCP proposed is performance-effective mechanism, since it considers the case of how fast will children, concurrently, find and join new parents when paths to existing parents are in Failure. The performance comparison, in terms of tree construction time variation and Latency are done through simulations and the results conclude in favour of the Proposed mOBCP.

Overlay Multicast Tree Construction Algorithm for Synchronized Real-time Media Multicast Service over the Internet (동기화된 실시간 미디어 멀티캐스트 서비스에 적합한 오버레이 멀티캐스트 트리 구성 알고리즘)

  • Joo, Hyun-Chul;Song, Hwang-Jun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.11A
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    • pp.1037-1043
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    • 2006
  • This work presents an effective overlay multicast tree construction algorithm for synchronized real-time media multicast service over the Internet. The proposed algorithm is designed to minimize delay variance among group members to provide the synchronized service as well as average delay of group members in order to support the service in real-time. Basically, of orthogonal genetic algorithm is employed to obtain the near optimal tree with a low computational complexity since the given problem is NP-complete. Finally, experimental results are provided to show the superior performance of the proposed algorithm.

A P2P Overlay Multicast Tree Construction Algorithm Considering Peer Stability and Delay (피어의 안정성과 지연을 동시에 고려한 P2P 오버레이 멀티캐스트 트리 구성 알고리즘)

  • Kwon, Oh-Chan;Yoon, Chang-Woo;Song, Hwang-Jun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.4B
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    • pp.305-313
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    • 2011
  • This paper presents a P2P (Peer-to-Peer) overlay multicast tree construction algorithm to support stable multimedia service over the Internet. While constructing a multicast tree, it takes into account not only the link delay, but also peer stability. Since peers actually show dynamic and unstable behavior over P2P-based network, it is essential to consider peer stability. Furthermore, the weighting factor between link delay and peer stability is adaptively controlled according to the characteristics of the multicast tree. Basically, Genetic algorithm is employed to obtain a near optimal solution with low computational complexity. Finally, simulation results are provided to show the performance of the proposed algorithm.

Overlay Multicast Tree Building Algorithm for MDST and MST in Complete Network (완전 연결된 네트워크에서 MDST와 MST 목적을 갖는 오버레이 멀티캐스트 트리구현 알고리즘)

  • Cho, Myeong-Rai
    • 한국벤처창업학회:학술대회논문집
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    • 2010.08a
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    • pp.71-89
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    • 2010
  • It is strongly believed that multicast will become one of the most promising services on internet for the next generation. Multicast service can be deployed either on network-layer or application-layer. IP multicast (network-layer multicast) is implemented by network nodes (i.e., routers) and avoids multiple copies of the same datagram on the same link. Despite the conceptual simplicity of IP multicast and its obvious benefits, it has not been widely deployed since there remain many unresolved issues. As an alternative to IP multicast, overlay multicast (application-layer multicast) implements the multicast functionality at end hosts rather than routers. This may require more overall bandwidth than IP multicast because duplicate packets travel the same physical links multiple times, but it provides an inexpensive, deployable method of providing point-to-multipoint group communication. In this paper we develop an efficient method applied greedy algorithm for solving two models of overlay multicast tree building problem that is aimed to construct MDST (Minimum Diameter Spanning Tree : minimum cost path from a source node to all its receivers) and MST (Minimum Spanning Tree : minimum total cost spanning all the members). We also simulate and analyze MDST and MST.

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An Approach for Multi-User Multimedia Requests Service to Overlay Multicast Trees (다중 사용자의 멀티미디어 요구 서비스를 위한 오버레이 멀티캐스트 트리의 구성과 복구 방안)

  • Kang, Mi-Young;Yang, Hyun-Jong;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12B
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    • pp.1058-1065
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    • 2008
  • In the Internet, as computer resource is developed, multimedia data request being increase more and more. It is effective way that process both high capacity-data and real-time data. Overlay Multicast is an effective method for efficient utilization of system resources and network bandwidth without using hardware customization. Overlay Multicast is an effective method for multimedia data service to multi-users. Multicast tree reconstruction is required when a non-leaf host leaves or fails. In this paper, relay-frame interval is selected as revealed network-state with jitter. In our proposal, multi-user service control algorithm gives a delay effect in multimedia request time. The simulation results show that our proposal takes shorter period of time than the other algorithms to reconstruct a similar tree and that it is a more effective way to deal with a lot of nodes that have lost their multi-user nodes.

A Delay-guaranteed Overlay Network for P2P Streaming Service (P2P 스트리밍 서비스를 위한 지연시간 보장 오버레이 네트워크)

  • Park, Seung-Chul
    • Journal of Information Technology Services
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    • v.9 no.3
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    • pp.83-93
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    • 2010
  • P2P streaming technology has advantages of scalability and availability comparing to the popular IP multicast. This paper proposes an approach to apply the P2P streaming technology to the delay-sensitive multimedia multicast applications. In order for the P2P streaming to be applied to the delay-sensitive applications, prior construction of delay-guaranteed overlay network is necessarily required. Moreover, the delay-guaranteed overlay network should be able to be kept even when the hand-overs occur owing to the departures of the intermediate P2P peers. This paper proposes a delay-guaranteed overlay network construction method by using the bandwidth and end-to-end delay based admission control and the backup peer based hand-over control mechanism.

Overlay-multicast Live Video Streaming System for Large-scale network (대규모 네트워크에 적합한 오버레이 멀티캐스트 실시간 비디오 스트리밍 시스템 설계)

  • Nam, Yun-seung;Kang, Mi-young;Nam, Ji-seung
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.414-416
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    • 2010
  • 현재 인터넷 공급업체(ISP)에서는 IPTV제공을 위하여 IP Multicast 제공이 가능한 망을 구성하여 서비스를 제공하고 있다. 특히, 오픈형 IPTV 서비스를 위해서 기존의 IP Network에서 제공해야 한다. 이는 IP Multicast를 지원하지 않는 기존의 장비들에 대한 문제점을 고려하여야 한다. 오버레이 멀티캐스트(Overlay-Multicast)는 IP Multicast의 단점을 보완하기위한 메커니즘이다. 실시간 비디오 스트리밍 서비스를 위해서는 오버레이 멀티캐스트 트리의 최적화가 요구된다. 트리기반의 오버레이 멀티캐스트에서 각 노드들은 부모 노드와 자식 노드와 QoS/QoE를 보장해 주어야 한다. 본 논문에서는 오버레이 멀티캐스트 트리의 QoS/QoE를 보장하기 위해 Bandwith를 측정하여 Out-degree Level을 조절하는 Dynamic Degree Change 기법을 적용한 실시간 오버레이 멀티캐스트 비디오 스트리밍 시스템을 모델링하였다.

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End-Host Multicast Tree Protocol in Overlay Multicast Networks (오버레이 멀티캐스트 네트워크에서 종단 호스트 멀티캐스트 트리 프로토콜 기법에 관한 연구)

  • 노경택;이기영
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.126-131
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    • 2003
  • While the advantages of multicast delivery over multiple unicast deliveries is undeniable, the deployment of the IP multicast protocol has been limited to network domains under single administrative control. Deployment of inter-domain multicast delivery has been slow due to both technical and administrative reasons. For this reasons overlay multicasting technologies are recently proposed. We propose a End-Host Multicast Tree Protocol (EMTP) that searches two levels of the tree at a time until reaching to a leaf node and can select the nearest node that a new node try to join in the tree. Even if there is no available degree of the desirable node that a new node want to join, selecting the node as a potential parent by EMTP can reduce the number of tree switching with robustness of the tree and bring to ruduce the data delivery time.

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Comparison of the Average Latency Time of Overlay Multicast for Internet Broadcasting Service (인터넷방송 서비스를 위한 오버레이 멀티캐스트 기법의 평균 대기시간 비교)

  • Cho, Hye-Ran;Song, Bok-Sob;Kim, Jeong-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.58-65
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    • 2008
  • The overlay multicast that has been recently presented as an alternative for the IP multicast has been getting much attention by the advancement of network techniques to enforce routing in application-levels. In this paper, we verified the efficiency of Internet broadcasting through comparing latency time of TBCP with mOBCP that have distributed Tree-first based spanning-tree structures in overlay multicast techniques. We also propose effective tree structures that minimize latency time and provide competent service by choosing optimum parent nodes early in the base of these two methods over the same time slot in multi-user connection. The results of our comparison showed that average latency time in mOBCP techniques declined by 36% from those of TBCP technique.