• Title/Summary/Keyword: overlapped block

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Algorithm to prevent Block Discontinuity by Overlapped Block and Manning Window (중첩 기반 연산과 Hanning Window를 이용한 블록 불연속 노이즈 방지 알고리즘)

  • Kim, Joo-Hyun;Jang, Won-Woo;Park, Jung-Hwan;Yang, Hoon-Gee;Kang, Bong-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.9
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    • pp.1650-1657
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    • 2007
  • In this paper, we propose an Overlapped Block and an Hanning Window to prevent a Block Discontinuity when we use an algorithm to eliminate ringing artifact which is based on a block structure. The algorithm to eliminate ringing artifact operates with a block structure and 24-RGB data and is based on a modified K-means algorithm. The proposed overlapped block method is piled up one on another per an half of the size of unit-block when an input image is split into several unit-blocks. Therefore, we define a data unit as the unit-block of the block size, $16{\times}16$ pixels. We reconstruct the processed data units into the original form of input image by using an isotropic form of Hanning Window. Finally, in order to evaluate the performance of the abovementioned algorithms, we compare three image, an input image with ringing artifact, an image result obtained by conventional method (non-overlapped), and an image result obtained the proposed method.

Frame Rate up-conversion Algorithm using Adaptive Overlapped Block Motion Compensation (적응적 중첩 블록 움직임 보상을 이용한 프레임 율 향상 알고리즘)

  • Lee, Kangjun
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.785-790
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    • 2019
  • In this paper, a new bilateral frame rate up-conversion algorithm using adaptive overlapped block motion compensation is proposed. In this algorithm, the adaptive overlapped block motion compensation is based on the motion complexity of the reference region. As the motion complexity is determined by the size of the previously coded motion estimation prediction, the overlapped block motion compensation method is selected without any additional computational complexity. Experimental results show that the proposed algorithm provides better image quality than conventional methods both objectively and subjectively.

Robust Motion Compensated Frame Interpolation Using Weight-Overlapped Block Motion Compensation with Variable Block Sizes to Reduce LCD Motion Blurs

  • Lee, Jichan;Choi, Jin Hyuk;Lee, Daeho
    • Journal of the Optical Society of Korea
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    • v.19 no.5
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    • pp.537-543
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    • 2015
  • Liquid crystal displays (LCDs) have slow responses, so motion blurs are often perceived in fast moving scenes. To reduce this motion blur, we propose a novel method of robust motion compensated frame interpolation (MCFI) based on bidirectional motion estimation (BME) and weight-overlapped block motion compensation (WOBMC) with variable block sizes. In most MCFI methods, a static block size is used, so some block artefacts and motion blurs are observed. However, the proposed method adjusts motion block sizes and search ranges by comparing matching scores, so the precise motion vectors can be estimated in accordance with motions. In the MCFI, overlapping ranges for WOBMC are also determined by adjusted block sizes, so the accurate MCFI can be performed. In the experimental results, the proposed method strongly reduced motion blurs arisen from large motions, and yielded interpolated images with high visual performance and peak signal-to-noise ratio (PSNR).

Adaptive local histogram modification method for dynamic range compression of infrared images

  • Joung, Jihye
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.73-80
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    • 2019
  • In this paper, we propose an effective dynamic range compression (DRC) method of infrared images. A histogram of infrared images has narrow dynamic range compared to visible images. Hence, it is important to apply the effective DRC algorithm for high performance of an infrared image analysis. The proposed algorithm for high dynamic range divides an infrared image into the overlapped blocks and calculates Shannon's entropy of overlapped blocks. After that, we classify each block according to the value of entropy and apply adaptive histogram modification method each overlapped block. We make an intensity mapping function through result of the adaptive histogram modification method which is using standard-deviation and maximum value of histogram of classified blocks. Lastly, in order to reduce block artifact, we apply hanning window to the overlapped blocks. In experimental result, the proposed method showed better performance of dynamic range compression compared to previous algorithms.

Joint Overlapped Block Motion Compensation Using Eight-Neighbor Block Motion Vectors for Frame Rate Up-Conversion

  • Li, Ran;Wu, Minghu;Gan, Zongliang;Cui, Ziguan;Zhu, Xiuchang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.10
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    • pp.2448-2463
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    • 2013
  • The traditional block-based motion compensation methods in frame rate up-conversion (FRUC) only use a single uniquely motion vector field. However, there will always be some mistakes in the motion vector field whether the advanced motion estimation (ME) and motion vector analysis (MA) algorithms are performed or not. Once the motion vector field has many mistakes, the quality of the interpolated frame is severely affected. In order to solve the problem, this paper proposes a novel joint overlapped block motion compensation method (8J-OBMC) which adopts motion vectors of the interpolated block and its 8-neighbor blocks to jointly interpolate the target block. Since the smoothness of motion filed makes the motion vectors of 8-neighbor blocks around the interpolated block quite close to the true motion vector of the interpolated block, the proposed compensation algorithm has the better fault-tolerant capability than traditional ones. Besides, the annoying blocking artifacts can also be effectively suppressed by using overlapped blocks. Experimental results show that the proposed method is not only robust to motion vectors estimated wrongly, but also can to reduce blocking artifacts in comparison with existing popular compensation methods.

AERODYNAMICS OF THE RAE 101 AIRFOIL IN GROUND EFFECT WITH THE OVERLAPPED GRID (중첩 격자 기법을 이용한 지면 효과를 받는 RAE 101 익형의 공력 해석)

  • Lee, J.E.;Kim, Y.;Kim, E.;Kwon, J.H.
    • 한국전산유체공학회:학술대회논문집
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    • 2006.10a
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    • pp.193-198
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    • 2006
  • It takes a lot of time and effort to generate grids for numerical analysis of problems with ground effect because the relative attitude and height of airfoil should be maintained to the ground as well as the inflow. A low Mach number preconditioned turbulent flow solver using the overlap grid technique has been developed and applied to the ground effect simulation. It has been validated that the present method using the multi-block grid gives us highly accurate solutions comparing with the experimental data of the RAE 101 airfoil in an unbounded condition. Present numerical method has been extended to simulate ground effect problems by using the overlapped grid system to avoid tedious work in generating multi-block grid system. An extended method using the overlapped grid has been verified and validated by comparing with results of multi-block method and experimental data as well. Consequently, the overlapped grid method can provide not only sufficiently accurate solutions but also the efficiency to simulate ground effect problems. It is shown that the pressure and aerodynamic centers move backward by the ground effect as the airfoil approaches to the ground.

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Adaptive Extended Bilateral Motion Estimation Considering Block Type and Frame Motion Activity (블록의 성질과 프레임 움직임을 고려한 적응적 확장 블록을 사용하는 프레임율 증강 기법)

  • Park, Daejun;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.342-348
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    • 2013
  • In this paper, a novel frame rate up conversion (FRUC) algorithm using adaptive extended bilateral motion estimation (AEBME) is proposed. Conventionally, extended bilateral motion estimation (EBME) conducts dual motion estimation (ME) processes on the same region, therefore involves high complexity. However, in this proposed scheme, a novel block type matching procedure is suggested to accelerate the ME procedure. We calculate the edge information using sobel mask, and the calculated edge information is used in block type matching procedure. Based on the block type matching, decision will be made whether to use EBME. Motion vector smoothing (MVS) is adopted to detect outliers and correct outliers in the motion vector field. Finally, overlapped block motion compensation (OBMC) and motion compensated frame interpolation (MCFI) are adopted to interpolate the intermediate frame in which OBMC is employed adaptively based on frame motion activity. Experimental results show that this proposed algorithm has outstanding performance and fast computation comparing with EBME.

New Efficient Motion Compensated Frame Interpolation Method by Overlapped Block Motion Estimation (중첩 블록 기반 움직임 추정에 의한 중간 영상 합성 기법)

  • 하태현;이성주;김성식;성준호;김재석
    • Journal of Broadcast Engineering
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    • v.9 no.1
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    • pp.54-63
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    • 2004
  • A new motion compensated frame Interpolation (MCI) algorithm by block based motion estimation (BME) is proposed. The block for the BME is composed of a large overlapped block for practical object motion estimation (ME) and a small block (which has a coinciding center with the ME-block) for the more precise motion compensated image description. Pixels in the block for the ME are sub-sampled to reduce computational complexity. The proposed method is executed with the various ME-blocks which have different size and sub-sampling ratio, and compared to the conventional method.

Error Concealment Technique for Erroneous Video Using Overlapped Block Motion Compensation (중복 블록 움직임 보상을 이용한 손상된 비디오의 오류 은폐 기법)

  • 김주현;홍원기;고성제
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.7B
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    • pp.1384-1392
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    • 1999
  • A high compression rate is required to transmit video sequences over low bit rate networks such as low bit rate communication channels. When highly compressed videos are transmitted over mobile channels of high error rate, bitstreams corrupted by channel errors are not only difficult to be decoded, but also have fatal effects on the other parts of the bitstreams. In this Paper, we propose an error concealment algorithm for recovering the blocks which can not be decoded due to damaged bitstreams. The proposed error concealment algorithm recovers the damaged blocks using the information of adjacent blocks which are correctly decoded. In the proposed algorithm, the motion vector of the damaged block is estimated using the overlapped block motion compensation(OBMC) and block boundary matching(BBM) techniques. Experiment results show that the proposed algorithm exhibits better performance in PSNR than existing error concealment methods.

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Fast Block Matching Algorithm Using The Distribution of Mean Absolute Difference at The Search Region Overlapped with Neighbor Blocks and Subsampling (이웃 블록과 중첩된 탐색영역에서의 MAD 분포 및 부표본화를 이용한 고속 블록 정합)

  • 이법기;정원식;이경환;최정현;김경규;김덕규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.8B
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    • pp.1506-1517
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    • 1999
  • In this paper, we propose two fast block matching algorithm using the distribution of mean absolute difference (MAD) at the search region overlapped with neighbor blocks and pixel subsapmling. The proposed methods use the lower and upper bound of MAD at the overlapped search region which is calculated from the MAD of neighbor block at that search position and MAD between the current block and neighbor block. In the first algorithm, we can reduce the computational complexity by executing the block matching operation at the only necessary search points. That points are selected using the lower bound of MAD. In the second algorithm, we use the statictical distribution of actual MAD which exists between the lower bound and upper bound of MAD. By using the statistical distribution of actual MAD, we can significantly reduce the computational complexity for motion estimation. after striking space key 2 times.

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