• 제목/요약/키워드: optimal path finding

검색결과 125건 처리시간 0.031초

가변 동심원 도법을 이용한 축구로봇의 최단시간 경로설정에 관한 연구 (A study on the Minimum-Time Path Decision of a Soccer Robot using the Variable Concentric Circle Method)

  • 이동욱;이귀형
    • 한국정밀공학회지
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    • 제19권9호
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    • pp.142-150
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    • 2002
  • This study describes a method of finding an optimal path of a soccer robot by using a concentric circle method with different radii of rotation. Comparing with conventional algorithms which try to find the shortest path length, the variable concentric circle method find the shortest moving time. The radius fur the shortest moving time for a given ball location depends on the relative location between a shooting robot and a ball. Practically it is difficult to find an analytical solution due to many unknowns. Assuming a radius of rotation within a possible range, total path moving time can be calculated by adding the times needed for straight path and circular path. Among these times the shortest time is obtained. In this paper, a graphical solution is presented such that the game ground is divided into 3 regions with a minimum, medium, and maximum radius of rotation.

유전 알고리즘과 가시도 그래프를 이용한 이동로봇의 최적경로 계획 (Optimal Path Planning for Mobile Robots based on Genetic Algorithms and Visibility Graph)

  • 정연부;이민중;전향식;최영규
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2000년도 하계학술대회 논문집 D
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    • pp.2732-2734
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    • 2000
  • This paper proposes a path planning algorithm for mobile robots. To generate a minimum-distance path for mobile robots, we use the Genetic Algorithm(GA) and Visibility Graph. After finding a minimum-distance path between a start and a goal point, the path is revised to find the smooth subminimum-distance path by a path-smoothing algorithm. Simulation results show that the proposed algorithms are effective.

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Optimization of Transportation Problem in Dynamic Logistics Network

  • Chung, Ji-Bok;Choi, Byung-Cheon
    • 유통과학연구
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    • 제14권2호
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    • pp.41-45
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    • 2016
  • Purpose - Finding an optimal path is an essential component for the design and operation of smart transportation or logistics network. Many applications in navigation system assume that travel time of each link is fixed and same. However, in practice, the travel time of each link changes over time. In this paper, we introduce a new transportation problem to find a latest departing time and delivery path between the two nodes, while not violating the appointed time at the destination node. Research design, data, and methodology - To solve the problem, we suggest a mathematical model based on network optimization theory and a backward search method to find an optimal solution. Results - First, we introduce a dynamic transportation problem which is different with traditional shortest path or minimum cost path. Second, we propose an algorithm solution based on backward search to solve the problem in a large-sized network. Conclusions - We proposed a new transportation problem which is different with traditional shortest path or minimum cost path. We analyzed the problem under the conditions that travel time is changing, and proposed an algorithm to solve them. Extending our models for visiting two or more destinations is one of the further research topics.

비행체의 경로최적화 (Path Optimization for Aircraft)

  • 김세헌;염건
    • 한국경영과학회지
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    • 제8권1호
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    • pp.11-18
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    • 1983
  • This paper shows a new efficient solution method of finding an optimal path for a cruise missile or aircraft to a target which has the maximal survivability and penetration effectiveness against sophisticated defenses and over varied terrain. We first generate a grid structure over the terrain, to construct a network. Since our network usually has about 10,000 nodes, the conventional Dijkstra algorithm takes too much computational time in its searching process for a new permanent node. Our method utilizes the Hashing technique to reduce the computational time of the searching process. Extensive computational results are presented.

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A Bayesian Approach to Dependent Paired Comparison Rankings

  • Kim, Hea-Jung;Kim, Dae-Hwang
    • 한국통계학회:학술대회논문집
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    • 한국통계학회 2003년도 춘계 학술발표회 논문집
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    • pp.85-90
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    • 2003
  • In this paper we develop a method for finding optimal ordering of K statistical models. This is based on a dependent paired comparison experimental arrangement whose results can naturally be represented by a completely oriented graph (also so called tournament graph). Introducing preference probabilities, strong transitivity conditions, and an optimal criterion to the graph, we show that a Hamiltonian path obtained from row sum ranking is the optimal ordering. Necessary theories involved in the method and computation are provided. As an application of the method, generalized variances of K multivariate normal populations are compared by a Bayesian approach.

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3차원 가상환경에서 동작하는 지능형 에이전트의 구조와 경로 찾기 행위 (Architecture and Path-Finding Behavior of An Intelligent Agent Deploying within 3D Virtual Environment)

  • 김인철;이재호
    • 정보처리학회논문지B
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    • 제10B권1호
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    • pp.1-12
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    • 2003
  • 본 논문에서는 대표적인 3차원 일인칭 액션 게임인 Unreal Tournament 게임과 이것에 기초한 지능형 에이전트 연구용 테스트베드인 Gamebots 시스템을 소개한다. 그리고 이들이 제공하는 3차원 가상환경에서 동작하는 지능형 NPC인 KGBot의 설계와 구현에 대해 설명한다. KGBot는 Gamebots 시스템 내의 하나의 보트 클라이언트이다. KGBot는 3차원 가상환경 안에 숨겨진 목표점들을 찾아 효과적으로 점령하는 임무를 수행한다. KGBot는 범용의 BDI 에이전트 구조인 UM-PRS를 제어엔진으로 채용하고 있으며, 복잡한 행위들을 여러 계층으로 표현한 계층화된 지식베이스를 가지고 있다. 본 논문에서는 미지의 월드를 효과적으로 탐색함으로써 숨겨진 목표점들의 위치를 빨리 파악하고, 흩어져 있는 이동점들과 경로들을 찾아내어 경로 그래프를 작성하며, 이것에 기초하여 특정 목적지까지 지적의 이동 경로를 계획하는 KGBot의 지능 행위들에 대해 자세히 설명한다. 그리고 끝으로 다양한 3차원 지도를 이용한 실험을 통해 KGBot의 월드 탐색 전략과 제어엔진의 성능을 분석해본다.

최적분해법에 의한 최단경로계산 (Shortest paths calculation by optimal decomposition)

  • 이장규
    • 전기의세계
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    • 제30권5호
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    • pp.297-305
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    • 1981
  • The problem of finding shortest paths between every pair of points in a network is solved employing and optimal network decomposition in which the network is decomposed into a number of subnetworks minimizing the number of cut-set between them while each subnetwork is constrained by a size limit. Shortest path computations are performed on individual subnetworks, and the solutions are recomposed to obtain the solution of the original network. The method when applied to large scale networks significantly reduces core requirement and computation time. This is demonstrated by developing a computer program based on the method and applying it to 30-vertex, 160-vertex, and 273-vertex networks.

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RAS Dynamic Programming을 이용한 최적 경로 탐색에 관한 연구 (A Study about Finding Optimal Path Using RAS Dynamic Programming)

  • 김정태;이준탁;이권순
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 제38회 하계학술대회
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    • pp.1736-1737
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    • 2007
  • Significant increase of container flows in marine terminals requires more efficient automatic port systems. This paper presents a novel routing and collision avoidance algorithm of linear motor based shuttle cars using random access sequence dynamic programming (RAS DP). The proposed RAS DP is accomplished online for determining optimal paths for each shuttle car.

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폐쇄공간에서의 에이전트 행동 예측을 위한 MDP 모델 (MDP Modeling for the Prediction of Agent Movement in Limited Space)

  • 진효원;김수환;정치정;이문걸
    • 한국경영과학회지
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    • 제40권3호
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    • pp.63-72
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    • 2015
  • This paper presents the issue that is predicting the movement of an agent in an enclosed space by using the MDP (Markov Decision Process). Recent researches on the optimal path finding are confined to derive the shortest path with the use of deterministic algorithm such as $A^*$ or Dijkstra. On the other hand, this study focuses in predicting the path that the agent chooses to escape the limited space as time passes, with the stochastic method. The MDP reward structure from GIS (Geographic Information System) data contributed this model to a feasible model. This model has been approved to have the high predictability after applied to the route of previous armed red guerilla.

격자 지도의 골격화를 이용한 Informed RRT* 기반 경로 계획 기법의 개선 (Improved Path Planning Algorithm based on Informed RRT* using Gridmap Skeletonization)

  • 박영훈;유혜정
    • 로봇학회논문지
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    • 제13권2호
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    • pp.142-149
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    • 2018
  • $RRT^*$ (Rapidly exploring Random $Tree^*$) based algorithms are widely used for path planning. Informed $RRT^*$ uses $RRT^*$ for generating an initial path and optimizes the path by limiting sampling regions to the area around the initial path. $RRT^*$ algorithms have several limitations such as slow convergence speed, large memory requirements, and difficulties in finding paths when narrow aisles or doors exist. In this paper, we propose an algorithm to deal with these problems. The proposed algorithm applies the image skeletonization to the gridmap image for generating an initial path. Because this initial path is close to the optimal cost path even in the complex environments, the cost can converge to the optimum more quickly in the proposed algorithm than in the conventional Informed $RRT^*$. Also, we can reduce the number of nodes and memory requirement. The performance of the proposed algorithm is verified by comparison with the conventional Informed $RRT^*$ and Informed $RRT^*$ using initial path generated by $A^*$.