• Title/Summary/Keyword: optimal path finding

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Intelligent Optimal Route Planning Based on Context Awareness (상황인식 기반 지능형 최적 경로계획)

  • Lee, Hyun-Jung;Chang, Yong-Sik
    • Asia pacific journal of information systems
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    • v.19 no.2
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    • pp.117-137
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    • 2009
  • Recently, intelligent traffic information systems have enabled people to forecast traffic conditions before hitting the road. These convenient systems operate on the basis of data reflecting current road and traffic conditions as well as distance-based data between locations. Thanks to the rapid development of ubiquitous computing, tremendous context data have become readily available making vehicle route planning easier than ever. Previous research in relation to optimization of vehicle route planning merely focused on finding the optimal distance between locations. Contexts reflecting the road and traffic conditions were then not seriously treated as a way to resolve the optimal routing problems based on distance-based route planning, because this kind of information does not have much significant impact on traffic routing until a a complex traffic situation arises. Further, it was also not easy to take into full account the traffic contexts for resolving optimal routing problems because predicting the dynamic traffic situations was regarded a daunting task. However, with rapid increase in traffic complexity the importance of developing contexts reflecting data related to moving costs has emerged. Hence, this research proposes a framework designed to resolve an optimal route planning problem by taking full account of additional moving cost such as road traffic cost and weather cost, among others. Recent technological development particularly in the ubiquitous computing environment has facilitated the collection of such data. This framework is based on the contexts of time, traffic, and environment, which addresses the following issues. First, we clarify and classify the diverse contexts that affect a vehicle's velocity and estimates the optimization of moving cost based on dynamic programming that accounts for the context cost according to the variance of contexts. Second, the velocity reduction rate is applied to find the optimal route (shortest path) using the context data on the current traffic condition. The velocity reduction rate infers to the degree of possible velocity including moving vehicles' considerable road and traffic contexts, indicating the statistical or experimental data. Knowledge generated in this papercan be referenced by several organizations which deal with road and traffic data. Third, in experimentation, we evaluate the effectiveness of the proposed context-based optimal route (shortest path) between locations by comparing it to the previously used distance-based shortest path. A vehicles' optimal route might change due to its diverse velocity caused by unexpected but potential dynamic situations depending on the road condition. This study includes such context variables as 'road congestion', 'work', 'accident', and 'weather' which can alter the traffic condition. The contexts can affect moving vehicle's velocity on the road. Since these context variables except for 'weather' are related to road conditions, relevant data were provided by the Korea Expressway Corporation. The 'weather'-related data were attained from the Korea Meteorological Administration. The aware contexts are classified contexts causing reduction of vehicles' velocity which determines the velocity reduction rate. To find the optimal route (shortest path), we introduced the velocity reduction rate in the context for calculating a vehicle's velocity reflecting composite contexts when one event synchronizes with another. We then proposed a context-based optimal route (shortest path) algorithm based on the dynamic programming. The algorithm is composed of three steps. In the first initialization step, departure and destination locations are given, and the path step is initialized as 0. In the second step, moving costs including composite contexts into account between locations on path are estimated using the velocity reduction rate by context as increasing path steps. In the third step, the optimal route (shortest path) is retrieved through back-tracking. In the provided research model, we designed a framework to account for context awareness, moving cost estimation (taking both composite and single contexts into account), and optimal route (shortest path) algorithm (based on dynamic programming). Through illustrative experimentation using the Wilcoxon signed rank test, we proved that context-based route planning is much more effective than distance-based route planning., In addition, we found that the optimal solution (shortest paths) through the distance-based route planning might not be optimized in real situation because road condition is very dynamic and unpredictable while affecting most vehicles' moving costs. For further study, while more information is needed for a more accurate estimation of moving vehicles' costs, this study still stands viable in the applications to reduce moving costs by effective route planning. For instance, it could be applied to deliverers' decision making to enhance their decision satisfaction when they meet unpredictable dynamic situations in moving vehicles on the road. Overall, we conclude that taking into account the contexts as a part of costs is a meaningful and sensible approach to in resolving the optimal route problem.

An Optimal Path Routing in Wireless Mesh Network (무선 메쉬 네트워크에서 최적화된 경로선정을 위한 라우팅)

  • Lee, Ae-Young;Roh, II-Soon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.6
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    • pp.43-48
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    • 2009
  • Wireless mesh networks, unlike Ad-hoc network, has low mobility and multi-path communication between terminals and other networks because it has the backbone structures. Most studies are advanced on finding the optimal routing path in multi-hop wireless mesh network environment. Various routing metric, minimum number of hops(Hop_count) and ETX, ETT metric, are proposed to wireless mesh networks. However, most metrics cannot identify the high throughput routing paths because this metric uses a different measurement parameters in each direction. So actual delivery rate does not provide to this metric. This paper describes the metric and implementation of IETC as a metric. This paper shows the improvement in performance.

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A Sweeping Algorithm for an Autonomous Mobile Robot under the Unknown Environment (미지 환경에서의 자율주행 로봇의 청소 알고리즘)

  • Park, Ju-Yong;Lee, Gi-Dong
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.1
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    • pp.61-67
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    • 1999
  • There has been an ever increasing interest in mobile robot for home services. However, issues currently being investigated for path planning of the mobile robot is concentrated to solving the problem of finding the optimal path from the initial location to the final location under the given performance index. In this study, we newly present a sweeping algorithm for autonomous mobile robot to cover the whole closed area under the unknown environment. And we verify the validity the validity of the formalized algorithm by computer simulation with the changing environment conditions. In addition to this, we analyse the effect of real system implementation of the proposed algorithm to a experimental miniature mobile robit(Khepera).

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Reinforcement Learning Using State Space Compression (상태 공간 압축을 이용한 강화학습)

  • Kim, Byeong-Cheon;Yun, Byeong-Ju
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.633-640
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    • 1999
  • Reinforcement learning performs learning through interacting with trial-and-error in dynamic environment. Therefore, in dynamic environment, reinforcement learning method like Q-learning and TD(Temporal Difference)-learning are faster in learning than the conventional stochastic learning method. However, because many of the proposed reinforcement learning algorithms are given the reinforcement value only when the learning agent has reached its goal state, most of the reinforcement algorithms converge to the optimal solution too slowly. In this paper, we present COMREL(COMpressed REinforcement Learning) algorithm for finding the shortest path fast in a maze environment, select the candidate states that can guide the shortest path in compressed maze environment, and learn only the candidate states to find the shortest path. After comparing COMREL algorithm with the already existing Q-learning and Priortized Sweeping algorithm, we could see that the learning time shortened very much.

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A Low-Cost Approach for Path Programming of Terrestrial Drones on a Construction Site

  • Kim, Jeffrey;Craig, James
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.319-327
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    • 2022
  • Robots for construction sites, although not deeply widespread, are finding applications in the duties of project monitoring, material movement, documentation, security, and simple repetitive construction-related tasks. A significant shortcoming in the use of robots is the complexity involved in programming and re-programming an automation routine. Robotic programming is not an expected skill set of the traditional construction industry professional. Therefore, this research seeks to deliver a low-cost approach toward re-programming that does not involve a programmer's skill set. The researchers in this study examined an approach toward programming a terrestrial-based drone so that it follows a taped path. By doing so, if an alternative path is required, programmers would not be needed to re-program any part of the automated routine. Changing the path of the drone simply requires removing the tape and placing a different path - ideally simplifying the process and quickly allowing practitioners to implement a new automated routine. Python programming scripts were used with a DJI Robomaster EP Core drone, and a terrain navigation assessment was conducted. The study examined the pass/fail rates for a series of trial run over different terrains. The analysis of this data along with video recording for each trial run allowed the researchers to conclude that the accuracy of the tape follow technique was predictable on each of the terrain surfaces. The accuracy and predictability inform a non-coding construction practitioner of the optimal placement of the taped path. This paper further presents limitations and suggestions for some possible extended research options for this study.

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A multi-objective decision making model based on TLBO for the time - cost trade-off problems

  • Eirgash, Mohammad A.;Togan, Vedat;Dede, Tayfun
    • Structural Engineering and Mechanics
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    • v.71 no.2
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    • pp.139-151
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    • 2019
  • In a project schedule, it is possible to reduce the time required to complete a project by allocating extra resources for critical activities. However, accelerating a project causes additional expense. This issue is addressed by finding optimal set of time-cost alternatives and is known as the time-cost trade-off problem in the literature. The aim of this study is to identify the optimal set of time-cost alternatives using a multiobjective teaching-learning-based optimization (TLBO) algorithm integrated with the non-dominated sorting concept and is applied to successfully optimize the projects ranging from a small to medium large projects. Numerical simulations indicate that the utilized model searches and identifies optimal / near optimal trade-offs between project time and cost in construction engineering and management. Therefore, it is concluded that the developed TLBO-based multiobjective approach offers satisfactorily solutions for time-cost trade-off optimization problems.

Design of Max Speed Dynamic Heuristic with Real Time Transportation Data (실시간 도로 정보를 이용한 최고속력 동적 휴리스틱의 설계)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.827-830
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    • 2008
  • The Center Based Navigation System(CBNS) used real time road data searches an optimal path. The other hand, the Terminal Based Navigation System(TBNS) used embedded road data searches a path that has less qualitative than the CBNS. But the TBNS has been favored, because it has no additional fees. Generally, TBNS has not used real time road data but it is recently able to use it with technique such as TPEG. However, it causes to increase a cost of exploring by using real time road data for improvement qualify of a path, because of limited performance. We propose a path-finding algorithm using a Maximum peed Dynamic Heuristic to improve quality and reduce a cost of exploring. Proposed method is to use a maximum road speed of appropriate region as dynamic heuristic for path-finding.

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Seam-line Determination in Image Mosaicking using Adaptive Cost Transform and Dynamic Programming (동적계획법과 적응 비용 변환을 이용한 영상 모자이크의 seam-line 결정)

  • Chon, Jae-Choon;Suh, Yong-Cheol;Kim, Hyong-Suk
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.2
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    • pp.16-28
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    • 2004
  • A seam-line determination algorithm is proposed to determine image border-line in mosaicing using the transformation of gray value differences and dynamic programming. Since visually good border-line is the one along which pixel differences are as small as possible, it can be determined in association with an optimal path finding algorithm. A well-known effective optimal path finding algorithm is the Dynamic Programming (DP). Direct application of the dynamic programming to the seam-line determination causes the distance effect, in which seam-line is affected by its length as well as the gray value difference. In this paper, an adaptive cost transform algorithm with which the distance effect is suppressed is proposed in order to utilize the dynamic programming on the transformed pixel difference space. Also, a figure of merit which is the summation of fixed number of the biggest pixel difference on the seam-line (SFBPD) is suggested as an evaluation measure of seamlines. The performance of the proposed algorithm has been tested in both quantitively and visually on various kinds of images.

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Wireless Multihop Communications for Frontier cell based Multi-Robot Path Finding with Relay Robot Random Stopping (다중홉 통신 기법을 활용한 네트워크 로봇의 협력적 경로 탐색)

  • Jung, Jin-Hong;Kim, Seong-Lyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11B
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    • pp.1030-1037
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    • 2008
  • This paper presents an algorithm for the path-finding problem in unknown environments with cooperative and commutative multi-robots. To verify the algorithm, we investigate the problem of escaping through the exit of a randomly generated maze by muti-robots. For the purpose, we adopt the so called frontier cells and cell utility functions, which were used in the exploration problem for the multi-robots. For the wireless communications among the mobile robots, we modify and utilize the so called the random basket routing, a kind of hop-by-hop opportunistic routing. A mobile robot, once it finds the exit, will choose its next action, either escape immediately or stay-and-relay the exit information for the others, where the robot takes one action based on a given probability. We investigate the optimal probability that minimizes the average escaping time (out of the maze to the exit) of a mobile robot.

Modeling and Simulation of Ontology-based Path Finding in War-game Simulation (워게임 시뮬레이션에서 온톨로지 기반의 경로탐색 모델링 및 시뮬레이션)

  • Ma, Yong-Beom;Kim, Jae-Kwon;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.9-17
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    • 2012
  • War-game simulation models the situation of a battlefield and has been used for evaluating fighting power and analyzing the occupation of a troop. However, in war-game simulation environment, it is very complex to consider all factors which can be influenced in real battlefields. To solve the problem of the consideration, we propose an ontology-based path finding model. This model uses an ontology to conceptualize the situation data of a battlefield and represents the relations among the concepts. In addition, we extract new knowledge from the war-game ontology by defining some inference rules and share knowledge by the established rules. For the performance evaluation of the proposed model, we made a limitation on the simulation environment and measure the moving time of a troop, the fighting capability of a troop, and the necessary cost while a troop is moving. Experimental results show that this model provides many advantages in aspects of the moving time, a loss of fighting capability, and the necessary cost.