• Title/Summary/Keyword: online form

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Dynamic License Control in Online Electronic Software Distribution (소프트웨어 온라인 전자 유통에서의 동적 사용권 관리 기술)

  • Ha, Young-Guk;Lim, Shin-Young;Ham, Ho-Sang;Park, Hyo-Joon;Kim, Tai-Yun
    • IE interfaces
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    • v.13 no.1
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    • pp.133-140
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    • 2000
  • As the internet dramatically grows, internet electronic commerce is being increased. But, as products distributed with ESD(Electronic Software Distribution) are in the form of electronic file, it is difficult to prohibit illegal copy of products. Therefore, new technology is needed to distinguish legal products from illegal ones. In this paper, we present the ESD's requirements, characteristics and a new dynamic license management technology to prevent illegal copy.

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Design of state space pole assignment self-tuning controller for MIMO systems using RPE method (RPE 방법을 이용한 다입출력 시스템의 상태공간 극배치 자기동조 제어기 설계)

  • 강석종;전기준
    • 제어로봇시스템학회:학술대회논문집
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    • 1986.10a
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    • pp.90-94
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    • 1986
  • This paper describes expansion of the state space pole assignment self-tuning control of SISO systems with system noise and abservation noise to that of MIMO systems. Resursive Prediction Error method is used for both parameter and state estimation in the block controllable canonical form. This simplifies the state feedback law by eliminating the online computation of transformation matrix.

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Parameter Estimation of Solar Cell Using a Genetic Algorithm (유전알고리즘을 이용한 태양전지의 매개변수 추정)

  • Son, Yung-Deug;Jin, Gang-Gyoo
    • Proceedings of the KIEE Conference
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    • 2002.11d
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    • pp.313-316
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    • 2002
  • In this paper, we present an online scheme for parameter estimation of solar cell, based on the model adjustment technique and a genetic algorithm. The ideal diode model and the diode model with series and shunt resistor are used to estimate their parameters. Simulation works using field data in the form of a VI characteristic curve are carried out to demonstrate the effectiveness of the proposed method.

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Development of a Platform to resolve the Mismatch between Job and Competence in Recruitment Market (채용시장 직무와 역량 간 미스매치 해소를 위한 플랫폼 개발)

  • Kim, Jongho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.3
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    • pp.11-24
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    • 2016
  • The purpose of this study is to develop a recruiting platform resolving the mismatch between corporate job and job finder's competence in recruitment market. For this, we investigated technological trends and limitation on recruit platform. Based on the findings, this study investigates the trends and directions related to recruiting platform evolution and identified critical success factors and development strategies for successful development of recruiting platform. Two development strategies include employment of online resume and construction of database assessing job finder's competence. We also proposed target system architecture incorporating job database, competency assessment form, capability oriented resume. To analyze user requirement national competency standards and core job capability evaluation model were analyzed. Next, we designed integrated database, user interfaces, and dynamic functionalities using the forms developed in earlier stage. Finally, we assessed the fidelity of form item, integrity of database, and the usability of interface to evaluate the effectiveness of the system.

The Study of Interaction for On-Line Game Characters (온라인 게임 캐릭터의 상호작용 연구)

  • Lee, Sung-Ug
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.204-207
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    • 2009
  • The multimedia techniques have changed form of media because of digital media technique. It is notable change that this is possible with the interaction of media. The human being present the interaction of the form using by the difference of expression. The treatise proposes the method, which increases the interaction of the On-Line game system. It is analyze that an online game UI and expand by interface. It will be to the offer an opportunity which the parity game for various age gammer.

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A Study on the Non-Authority Control System (무전거시스템에 관한 연구)

  • Choi Suk-Doo
    • Journal of the Korean Society for Library and Information Science
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    • v.25
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    • pp.233-264
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    • 1993
  • The authorized form is called the heading must be unique and consistent. Without both uniqueness and cosistency, retrieval from the bibliographic database will not be optimal and in some cases may even be impossible. But the authority control is extremely expensive, because it is labour-intensive and dependent on professional investigation and judgement. In fact, it is by far the most expensive function in all of bibliographic control. The processes used to determine the form of access points. maintain. use. and evaluate very accurate authority records reduce the efficiency to generate or merge bibliographic items without modification from any national level bibliographic utilities as well as individual library. In this paper non-authority control system was suggested to solve the disadvantages of authority work. The apparent advantages of the non-authority control system are it is easy to determine the heading, input the bibliographic data. integrate the access points into an existing file, and generate and merge bibliographic data without modification. In addition, non-authority control system can be transmitted into online information retrieval system conducted with a mixture of controlled vocabularies and natural language.

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Forecasting Future Market Share between Online-and Offline-Shopping Behavior of Korean Consumers with the Application of Double-Cohort and Multinomial Logit Models (생잔효과와 다중로짓모형으로 분석한 구매형태별 시장점유율 예측)

  • Lee, Seong-Woo;Yun, Seong-Do
    • Journal of Distribution Research
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    • v.14 no.1
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    • pp.45-65
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    • 2009
  • As a number of people using the internet for their shopping steadily rises, it is increasingly important for retailers to understand why consumers decide to buy products via online or offline. The main purpose of this study is to develop and test a model that enhance our understanding of how consumers respond future online and offline channels for their purchasing. Rather than merely adopting statistical models like most other studies in this field, the present study develops a model that combines double-cohort method with multinomial logit model. It is desirable if one can adopt an overall encompassing criterion in the study of consumer behaviors form diverse sales channels. This study uses the concept of cohort or aging to enable this comparison. It enables us to analyze how consumers respond to online and offline channels as people aged by measuring their shopping behavior for an online and offline retailers and their subsequent purchase intentions. Based on some empirical findings, this study concludes with policy implications and some necessary fields of future studies desirable.

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Big data analysis on NAVER Smart Store and Proposal for Sustainable Growth Plan for Small Business Online Shopping Mall (네이버 스마트스토어에 대한 빅데이터 분석 및 소상공인 온라인쇼핑몰 지속성장 방안 제안)

  • Hyeon-Moon Chang;Seon-Ju Kim;Chae-Woon Kim;Ji-Il Seo;Kyung-Ho Lee
    • The Journal of Bigdata
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    • v.7 no.2
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    • pp.153-172
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    • 2022
  • Online shopping has transformed and rapidly grown the entire market at the forefront of wholesale and retail services as an effective solution to issues such as digital transformation and social distancing policy (COVID-19 pandemic). Small business owners, who form the majority at the center of the online shopping industry, are constantly collecting policy changes and market trend information to overcome these problems and use them for marketing and other sales activities in order to overcome these problems and continue to grow. Objective and refined information that is more closely related to the business is also needed. Therefore, in this paper, through the collection and analysis of big data information, which is the core technology of digital transformation, key variables are set in product classification, sales trends, consumer preferences, and review information of online shopping malls, and a method of using them for competitor comparison analysis and business sustainability evaluation has been prepared and we would like to propose it as a service. If small and medium-sized businesses can benchmark competitors or excellent businesses based on big data and identify market trends and consumer tendencies, they will clearly recognize their level and position in business and voluntarily strive to secure higher competitiveness. In addition, if the sustainable growth of the online shopping mall operator can be confirmed as an indicator, more efficient policy establishment and risk management can be expected because it has an improved measurement method.

The Ugliness Expressed in On-line Game Character's Fashion on Cyber-Space (가상공간의 온라인 개념 캐릭터 패션에 표현된 추[醜])

  • Seo Jung-Lip;Jin Kyung-Ok
    • Journal of the Korean Society of Costume
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    • v.56 no.1 s.100
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    • pp.106-120
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    • 2006
  • Using aesthetics of Rosencranz as the basis, this study contains the peculiarities of 'ugliness' and the obscured conceptual meaning of 'avant-garde', 'grotesque', and 'decadence' that are being utilized under ambiguous significance are defined through modern fashion and fashion of online game characters. Forms of 'ugliness' expressed in modern fashion and in games characters display distortion of form through incongruity, unbalance, disproportion and disharmony, and with this lack of form and expressional imprecision, both contain the elements of comical characteristics of vulgarity and repugnance. The difference in 'ugliness' between modern fashion and game character fashion is, the significance of 'ugliness' being expressed in modern fashion challenges new concepts by refusing tradition and recovering the human nature that has become turbid. On the other hand, 'ugliness' in game character fashion complements the story of the game that uses legends, fantasies or novels as its basis. Opposed to the significance of recovering human nature that is displayed in modern fashion, in order to terminate the opposing game character, the fashion of game characters exaggerates the form of modern fashion with added brutality. In addition, with the advantage of virtual reality that allows a more flexible expression than in the real word, images created are more sensational and excessive use of grotesque images are being expressed.

Development of the Upper Wear Fixation Device for Chest AP X-ray Imaging on the Emergency Stretcher Bed (응급실 침대 위 흉부전후방향 엑스선 검사를 위한 상의고정장치 개발)

  • Lim, Woo-Taek;Hong, Dong-Hee
    • Journal of radiological science and technology
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    • v.45 no.3
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    • pp.205-211
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    • 2022
  • This study aimed to provide basic data for 3D printing in the medical health field by developing upper wear fixation device (UWFD), an auxiliary device for shortening chest AP examination time on emergency room beds and non-contact with patients. The standard of hooks was modeled according to the bed frame using the Autodesk Fusion 360. It was printed with Form2 (Formlabs, Somerville, MA, USA), as SLA (stereo lithography apparatus) method, and was washed and hardened using Form Wash and Form Cure. The completed UWFD conducted an online survey on 4 items of stability, convenience, availability, preference and general characteristics. The total stability average was 3.93±0.80, the total convenience average was 3.93±0.68, the total availability average was 4.01±0.89, and the total preference average was 3.80±1.08. This study was significant in suggesting improvements in the general X-ray examination process in the emergency room by designing and making aids to easily fixing the patient's top to the frame of the emergency bed while meeting promptness and non-contact with the patient.