• Title/Summary/Keyword: on-line design

Search Result 4,928, Processing Time 0.042 seconds

A Study of Integrated Design Communication in the On-Line Design and Off-Line Design (On-Line Design과 Off-Line Design 환경 속에서 통합디자인커뮤니케이션에 관한 연구)

  • 정은주;이용우
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 2000.11a
    • /
    • pp.32-33
    • /
    • 2000
  • 정보화 시대의 도래와 더불어 디자인 환경 역시 크게 변하고 있다. 디자인 환경의 변화에 영향을 주는 요인 중의 하나로 고가치 기업(high value enterprise)이 증가하는 추세를 꼽을 수 있다. 산업 시대의 상징이던 "양적 게임(volume game)"이 정보화시대에는 "질적 게임(value game)"으로 바뀌고 있는 것이다. (중략)

  • PDF

A Study on the Assembly Line Design Tool with a Pre/Post Process (전후 처리 기능을 포함하는 조립라인 설계 방법론)

  • Moon, Byoung-Hoon;Choi, Seong-Hoon
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.37 no.4
    • /
    • pp.98-105
    • /
    • 2014
  • According to a simple survey on the current status of the assembly line design, it was found that trial and error methods on the basis of experiences have been used mainly in domestic manufacturing industries, even though there exist a lot of excellent line balancing studies. It seems that more practical researches should be carried out to develop user-oriented line balancing tools especially for small and medium-sized enterprises. This study presents a design of the line balancing tool which can support the line balancing tasks of nonspecialists. The proposed design tool is composed of three major modules: pre-process, line balancing, and post-process. In particular, pre-process and post-process are newly proposed to increase its ease of use. We applied the proposed design to a test problem and test result showed that our practical method may contribute to enhance the efficiency of production operations management.

Development on the On-line/Off-line Learning Content Solutions & Tools for Education of Creative Talent base on Method of Formative Inspiration (조형발상기반의 창의력 교육을 위한 On-Line 및 Off-Line상의 교육 컨텐츠 및 교구개발에 관한 연구)

  • Chung, Seung-Ho;Choi, Eun-Suk;Kim, Dea-Yong
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.12
    • /
    • pp.891-899
    • /
    • 2009
  • We need education program and contents that satisfy on-off line's education maximize an initiative spirit development in an absence of UI design for infants and elementary students. For the multiplicity of inflection of these initiative spirit development education program, we need development of contents and teaching materials(Cre-kids) that can educate both in on-line and in off-line. Cre-kids are divided of four areas that are increased fluency, flexibility, originality and delicacy. Four areas are ideas of language, visual, making and computer. Through each area, we can develop children's systematic modeling idea ability. And we divide of fluency, flexibility, originality and delicacy each four areas and evaluate each aspect and mark for index. That is CDQ(Creativity Design Quotient). Through the evaluation result, we will be able to study about a modeling initiative spirit index.

Design of the menu on a multi-line display (Multi-line Display를 이용하는 제품의 메뉴 설계방안)

  • 유승무;한성호;곽지영
    • Journal of the Ergonomics Society of Korea
    • /
    • v.15 no.1
    • /
    • pp.1-14
    • /
    • 1996
  • Menu-driven interfaces are frequently employed for user interfaces on many electronic products. Due to space constraint, a single or multi-line display is popularly used to show menu items unlike the software interfaces. Single or multi-line display present 8 .approx. 21. characters on an LCD screen and the user selects items using a series of button pushes. Multi-line displays are different from the single-line ones in the following aspects. First, they can present multiple line of information at the same time. Second, they can present menu items in a various way compared to single-line ones. However, due to their space constraint multi-line displays have many limitations compared to ordinary displays which usually use 14" screens. Therefore, guidelines are necessary for designing efficent multi-line display menus interfaces. In this study, a human factors experiment was conducted to examine the effects of three design variables which might affect the usability of a multi-line display menus. Factors investigated include menu structure, number of lines on the display, and item presentation method. Usability of the multi-line display menus was measured quantitatively in terms of four different aspects: speed, accuracy, inefficiency and preference. The analysis of variance was used not only to analyze the main effects of the factors and their interactions but also to see the differences between the single-line display menus and multi-line display ones. A set of design guidelines drawn from this study can be applied to the design of the user interfaces of a various types of electronic consumer products.

  • PDF

A Study on the Development of a Clothing Design Evaluation Instrument (의복디자인의 평가도구 개발을 위한 연구 -실루엣 평가를 중심으로-)

  • 이경희
    • Journal of the Korean Home Economics Association
    • /
    • v.29 no.1
    • /
    • pp.37-49
    • /
    • 1991
  • The purpose of this study was to investigate the visual effects of clothing design. The specific objectives were: 1) to develop a clothing design evaluation instrument using semantic differential scales for the purpose of measuring visual responses with clothing design: 2) to identify the factor structure of the clothing design evaluation instrument: 3) to test the differences of perception to the clothing design depending on sex and knowledge about clothing design. The major findings were: 1. 37 pairs of descriptors of clothing form were found to include five factor dimensions (total variance:62.1%). Five major factors were found: attractiveness, practicability, elegance, comfort, hardness and softness. 2. for the visual evaluation of silhouettes, there were significant differences. H-line was explained by the simple image. A-line was explained by the comfortable image. V-line was explained by the mature and refined image. X-line was explained by the attractive and femine image and evaluated positively. 3. For the visual evaluation of observers, there were partly significant differences depending on sex and knowledge about clothing design in the observers' responses. But there were greater differences depending on sex than knowledge about clothing design in the observers' responses.

  • PDF

A Study on Development of network draft design on 16 shaft dobby loom (16종광 도비직기에서 네트워크조직의 디자인발전에 관한 연구)

  • 최영자
    • Archives of design research
    • /
    • v.15 no.1
    • /
    • pp.81-92
    • /
    • 2002
  • Through network draft, it′s possible to describe curve draft with main motive in a lobby loom and to fulfill draft design more conveniently thanks to the development of computer device. Network draft was introduced by Alice Schlein, who is an American weaving artist, and I had ever published research paper on "The unfolding and development of network draft using computer dobby system" . The purpose of the next study was to develop the design of network draft while do make a design network draft in a dobby loom with 16 shafts, and could reach follow conclusion as a result of designing a variety of drafts. The initial of 4-end in a loom with 16 shafts was a basic condition to describe more perfect shape in comparison with draft in 8 shafts through the development of network. The development of draft line was essential to deride the pattern of fabric, and the pattern of draft is decided according to selecting key peg plan. Thereby, could get a variety of draft patterns derive from mix key peg plan with initial selected by developing the kind of draft line and applying diverse key peg plan. As for the variation and diversification of draft line, the shape of patters varied depending col the curve extent and connectivity of draft line and the size of curve. The pattern of network draft can be changed infinitely by free round curve of draft line. In addition, a variety of draft designs shall be developed by increasing the number of shaft, enlarging the scale of draft line, and developing more creative draft line.

  • PDF

The Optimal Design of gas oven assembly line with the Simulation and Evolution Strategy (시물레이션과 진화 전략을 이용한 가스 오븐 조립라인의 최적 설계)

  • Kim, Kyung-Rok;Lee, Hong-Chul
    • Proceedings of the KAIS Fall Conference
    • /
    • 2009.12a
    • /
    • pp.715-718
    • /
    • 2009
  • The assembly line is one of the typical process hard to analyze with mathematical methods including even stochastic approaches, because it includes many manual operations varying drastically depending on operators' skills. In this paper, we suggest the simulation optimization method to design the optimal assembly line of a gas oven. To achieve the optimal design, firstly, we modeled the real gas oven assembly line with actual data, such as assembly procedures, operation rules, and other input parameters and so on. Secondly, we build some alternatives to enhance the line performance based on business rules and other parameters. The DOE(Design Of Experiment) techniques were used for testing alternatives under various situations. Each alternatives performed optimization process with evolution strategy; one of the GA(Genetic Algorithm) techniques. As a result, we can make about 7% of throughputs up with the same time and cost. By this process, we expect the assembly line can obtain the solution compatible with their own problems.

  • PDF