• Title/Summary/Keyword: obstacles detection

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Mobile Robot Driving using Moving Window

  • Choi, Sung-Yug;Kang, Jin-Gu;Hur, Hwa-Ra;Ju, Jin-Hwa
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.758-761
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    • 2003
  • This paper introduces a method that can detect obstacles and corridor environments from the images captured by a CCD camera in an automobile or mobile robot is proposed. Processing the input dynamic images in real time requires high performance hardware as well as efficient software. In order to relieve these requirements for detecting the useful information from the images in real time, a "Moving Window" scheme is proposed. Therefore, detecting the useful information, it becomes possible to search the obstacles within the driving corridor of an automobile or mobile robot. The feasibility of the proposed algorithm is demonstrated through the simulated experiments of the corridor driving.

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Unified Strategy for Quadruped Walking Robot in Unstructured Environment

  • Kang, Tae-Hun;Son, Tae-Young;Kim, Hyung-Seok;Choi, Hyouk-Ryeol
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.639-644
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    • 2003
  • An unstructured environment requires a robot to possess outstanding mobility and advanced control algorithms since there exist complicated configurations such as obstacle, uneven surface, etc. Especially, when a quadruped robot walks in these environments, obstacles in the walking route will obstruct the walking or may give rise to a serious trouble. In this paper, we introduce a strategy for the stable walking in unstructured environment. The proposed strategy consists of two control algorithms. One is a collision{free algorithm to avoid obstacles and the other is an algorithm to overcome any obstacle. These are based on the obstacle detection method and a shape reconstruction algorithm, Which algorithms are described in detail. In addition, the validity of these algorithms have been demonstrated through experiments using a quadruped walking robot called "MRWALLSPECT III(Multifunctional Robot for Wall inSPECTion version 3 )".

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Autonomous Navigation System of Power Wheelchair using Distance Measurement Sensors (거리측정센서를 이용한 자동주행 전동 휠체어 시스템)

  • Lee, Joon
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.3
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    • pp.174-182
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    • 2013
  • The power wheelchair is an important and convenient mobility device. The demand of power wheelchair is increasing for assistance in mobility. In this paper we proposed a robotic wheelchair for mobility aid to reduce the burden from the disabled. The main issue in an autonomous wheelchair is the automatic detection and avoidance of obstacles and going to the pre-designated place. The proposed algorithm detects the obstacles and avoids them to drive the wheelchair to the desired place safely with panning scan from sensors of distance measurement and fuzzy control. By this way, the disabled will not always have to worry about paying deep attention to the surroundings and his path.

A mobile robot for going over obstacles in nuclear facilities (원전시설용 이동로보트의 장애물 승월에 관한 연구)

  • 김병수;김창희;김승호;이종민
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.166-171
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    • 1989
  • In the view of the fact that mobile robot in nuclear facilities should be able to turn in narrow space, go over obstacles, and climb stairs for the inspection and maintenance, a robot, named as KAEROT, is developed. It adopts 2DWIS (2-Driving Wheels, 1-Steering) and has three planetary wheels that are composed of two star-like arms and three small wheels. The experiments were carried out in two locomotion methods; (1) by controlling the rear wheel speed as a function of steering angle, and (2) by using inclination and stair-detection sensor to control the position of planetary and small wheel. The developed robot moved on the floor with stability. Results from the experiment on the rectangular obstacle as well as the computer simulation showed a feasibility on the stairs.

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East Inverse Perspective Mapping and its Applications to Road State Detection

  • Gang, Yi-Jiang;Eom, Jae-Won;Song, Byung-Suk;Bae, Jae-Wook
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.23-26
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    • 2000
  • An improved inverse perspective mapping (IIPM) is proposed so as to reduce computational expense of recovery of 3D road surface. An experimental system based on IIPM is developed to detect lane parameters for a driver assistant system. A re-organized image is obtained quickly and exactly by IIPM. Efficient preprocessing techniques are used to enhance the information of lane and obstacles. Lane in the preprocessed. image is located with region identification. Lane parameters are estimated effectively. An algorithm to adaptively modify the parameters of IIPM is given. Properties of obstacle on 3D road surface are discussed and used to detect obstacles in the current lane and neighboring lanes. Experimental results show that the new method can extract lane state information effectively.

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Autonomous Navigation System for Power Wheelchair System

  • Jung, Moon-Shu;Ahn, Seong-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.1
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    • pp.37-45
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    • 2009
  • The power wheelchair is an important and convenient mobility device. The demand of power wheelchair is increasing for assistance in mobility. In this paper we proposed a robotic wheelchair for mobility aid to reduce the burden from the disabled. The main issue in an autonomous wheelchair is the automatic detection and avoidance of obstacles and going to the pre-designated place. The proposed algorithm detects the obstacles and avoids them to drive the wheelchair to the desired place safely with panning scan from sensors of distance measurement and fuzzy control. By this way, the disabled will not always have to worry about paying deep attention to the surroundings and his path.

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Development of IoT System Based on Context Awareness to Assist the Visually Impaired

  • Song, Mi-Hwa
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.320-328
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    • 2021
  • As the number of visually impaired people steadily increases, interest in independent walking is also increasing. However, there are various inconveniences in the independent walking of the visually impaired at present, reducing the quality of life of the visually impaired. The white cane, which is an existing walking aid for the visually impaired, has difficulty in recognizing upper obstacles and obstacles outside the effective distance. In addition, it is inconvenient to cross the street because the sound signal to help the visually impaired cross the crosswalk is lacking or damaged. These factors make it difficult for the visually impaired to walk independently. Therefore, we propose the design of an embedded system that provides traffic light recognition through object recognition technology, voice guidance using TTS, and upper obstacle recognition through ultrasonic sensors so that blind people can realize safe and high-quality independent walking.

3D Detection of Obstacle Distribution and Mapping for Walking Guide of the Blind (시각 장애인 보행안내를 위한 장애물 분포의 3차원 검출 및 맵핑)

  • Yoon, Myoung-Jong;Jeong, Gu-Young;Yu, Kee-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.2
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    • pp.155-162
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    • 2009
  • In walking guide robot, a guide vehicle detects an obstacle distribution in the walking space using range sensors, and generates a 3D grid map to map the obstacle information and the tactile display. And the obstacle information is transferred to a blind pedestrian using tactile feedback. Based on the obstacle information a user plans a walking route and controls the guide vehicle. The algorithm for 3D detection of an obstacle distribution and the method of mapping the generated obstacle map and the tactile display device are proposed in this paper. The experiment for the 3D detection of an obstacle distribution using ultrasonic sensors is performed and estimated. The experimental system consisted of ultrasonic sensors and control system. In the experiment, the detection of fixed obstacles on the ground, the moving obstacle, and the detection of down-step are performed. The performance for the 3D detection of an obstacle distribution and space mapping is verified through the experiment.

Recognition of Go Game Positions using Obstacle Analysis and Background Update (방해물 분석 및 배경 영상 갱신을 이용한 바둑 기보 기록)

  • Kim, Min-Seong;Yoon, Yeo-Kyung;Rhee, Kwang-Jin;Lee, Yun-Gu
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.724-733
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    • 2017
  • Conventional methods of automatically recording Go game positions do not properly consider obstacles (hand or object) on a Go board during the Go game. If the Go board is blocked by obstacles, the position of a Go stone may not be correctly recognized, or the sequences of moves may be stored differently from the actual one. In the proposed algorithm, only the complete Go board image without obstacles is stored as a background image and the obstacle is recognized by comparing the background image with the current input image. To eliminate the phenomenon that the shadow is mistaken as obstacles, this paper proposes the new obstacle detection method based on the gradient image instead of the simple differential image. When there is no obstacle on the Go board, the background image is updated. Finally, the successive background images are compared to recognize the position and type of the Go stone. Experimental results show that the proposed algorithm has more than 95% recognition rate in general illumination environment.

Movement Simulation on the Path Planned by a Generalized Visibility Graph (일반화 가시성그래프에 의해 계획된 경로이동 시뮬레이션)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.16 no.1
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    • pp.31-37
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    • 2007
  • The importance of NPC's role in computer games is increasing. An NPC must perform its tasks by perceiving obstacles and other characters and by moving through them. It has been proposed to plan a natural-looking path against fixed obstacles by using a generalized visibility graph. In this paper we develop the execution module for an NPC to move efficiently along the path planned on the generalized visibility graph. The planned path consists of line segments and arc segments, so we define steering behaviors such as linear behaviors, circular behaviors, and an arriving behavior for NPC's movements to be realistic and utilize them during execution. The execution module also includes the collision detection capability to be able to detect dynamic obstacles and uses a decision tree to react differently according to the detected obstacles. The execution module is tested through the simulation based on the example scenario in which an NPC interferes the other moving NPC.

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