• Title/Summary/Keyword: object transformation

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An algorithm for the multi-view image improvement with the restricted number of images in texture extraction (텍스쳐 추출시 제한된 수의 참여 영상을 이용한 multi-view 영상 개선 알고리즘)

  • 김도현;양영일
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.773-776
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    • 1998
  • In this paper, we propose an efficient multi-view images coding algorithm which finds the optimal texture from the restricted number of multi-view images. The X-Y plane of the normalized object space is divided into triangular patches. The depth value of the node is determined by applying the block based disparity compensation method and then the texture of the each patch is extracted by applying the affine transformation patch is extracted by applying the affine transformation based disparity compensation method to the multi-view images. We restricted the number of images contributed to determining the texture comapred to traditional methods which use all the multi-view images in the texture extraction. Experimental results show that the SNR of images encoded by the proposed algorithm is better than that of imaes encoded by the traditional method by the amount about 0.2dB for the test sets of multi-view images called dragon, kid, city and santa. The recovered images from the encoded data by the proposed method show the better visual images than the recovered images from the encoded data by the traditional methods.

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Soccer Scene Analysis and Coordinate Transformation using a priori Knowledge (사전 지식을 이용한 축구 경기장면 분석 및 좌표 변환)

  • Yoon, Ho-Sub;Soh, Jung;Min, Byung-Woo;Yang, Young-Kyu
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.1085-1088
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    • 1999
  • This paper presents a method for soccer scene analysis and coordinate transformation from scene to ground model using a priori knowledge. First, the ground and spectator regions are separated, and various objects are extracted from the separated ground region. Second, an affine model is used for mapping the object positions on the soccer image into the position on the ground model. Problems regarding holes arising from mapping processing are solved using inverse mapping instead of a usual interpolation method. Experiments are performed on a PC using about 100 RGB images acquired at 240*640 resolution and 3∼5 frames per second.

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Development of Geometry in the 19th century and Birth of Lie's theory of Groups (19세기 기하학의 발달과 리군론의 시작)

  • Kim, Young Wook;Lee, Jin Ho
    • Journal for History of Mathematics
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    • v.29 no.3
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    • pp.157-172
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    • 2016
  • Sophus Lie's research is regarded as one of the most important mathematical advancements in the $19^{th}$ century. His pioneering research in the field of differential equations resulted in an invaluable consolidation of calculus and group theory. Lie's group theory has been investigated and constantly modified by various mathematicians which resulted in a beautifully abstract yet concrete theory. However Lie's early intentions and ideas are lost in the mists of modern transfiguration. In this paper we explore Lie's early academic years and his object of studies which clarify the ground breaking ideas behind his theory.

Designing Components for mapping from XML DTD to ORDB Schema (XML DTD의 객체-관계형 데이터베이스 스키마로의 변환을 위한 Component 설계)

  • 이정수;주경수
    • Journal of Information Technology Applications and Management
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    • v.9 no.1
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    • pp.71-84
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    • 2002
  • As the application area of XML extends to the database from simple contents, the technology for the storage and management of XML also grows with the XML. One of the main issues is how to efficiently manage the XML by using the previous DBMS. Many studies have been performed for the efficient management based on the XML application and database interface. However, the XML data is based on the object and has the hierarchical structure. Accorkingly, a modeling plan needs to store the XML data on the variety type of database. In this paper, for easier connection between XML application and database system, we have designed components for the transformation from XML DTD to ORDB schema. The method of the design for the transformation from XML DTD to ORDB schema is chosen the method of CBD.

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Manufacture of Precsion Model Using Laser Melting Process (레이저 용융 적층 공정을 이용한 정밀 형상 제작)

  • 김재도;전병철;권택열;이영곤;신동훈
    • Laser Solutions
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    • v.3 no.3
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    • pp.21-29
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    • 2000
  • For the direct metal shape processing the powder feed device which is different from the widely used in rapid prototyping. is developed, The three dimensional object is shaped with the melting metal powder. The developed research has applied to rapid prototyping in ultraprecision for MEMS and medical science fields required of rapid manufacture of complex shape. The goal of this study make 3D model which has precision accuracy. Powder spreading apparatus has been more improved because that the control of powder spread is very important in layer manufacturing. It consists of the vibration motor, nozzle and tube which supplies various metal powder. This apparatus could control the spreading velocity that could control powder spreading thickness. Laser on/off switch was adapted because laser scanning velocity must be preserved constantly to prevent heat transformation of laser overheating. The error between sintered thickness md experimental one occurred by shrinkage in sintering melting process. The problem of heat transformation was solved by On/Off switching system.

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CERTAIN IDENTITIES ASSOCIATED WITH GENERALIZED HYPERGEOMETRIC SERIES AND BINOMIAL COEFFICIENTS

  • Lee, Keum-Sik;Cho, Young-Joon;Choi, June-Sang
    • The Pure and Applied Mathematics
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    • v.8 no.2
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    • pp.127-135
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    • 2001
  • The main object of this paper is to present a transformation formula for a finite series involving $_3F_2$ and some identities associated with the binomial coefficients by making use of the theory of Legendre polynomials $P_{n}$(x) and some summation theorems for hypergeometric functions $_pF_q$. Some integral formulas are also considered.

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UML Class Diagram for XDR Schema (XDR 스키마를 위한 UML 클래스 다이어그램)

  • Yoo Moon-sung
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.35-44
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    • 2003
  • XML becomes the standard for exchanging documents and data on the Web. Schema is used to define XML documents. Among schema, XDR schema, developed chiefly by Microsoft, is a leading schema for practical use. UML is a notation in object-oriented software development and a useful tool to represent the structure of a system. In this paper, we study the transformation method and algorithm from XDR schema to UML diagram. By this transformation, the structure of XDR schema is represented graphically. Thus we can easily understand the structure of XDR schema and we can create XML documents effectively by enhancing reusability and flexibility.

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A Unified Design Methodology for XML Applications based on OODB (객체지향 데이터베이스 기반의 XML 응용을 위한 통합 설계 방법론)

  • 김경수;최문영;주경수
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.1
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    • pp.54-61
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    • 2002
  • In this paper, we implement the XML modeling and data modeling by the class diagram that is made by the use case after drawing out the sequence diagram. For the XML modeling, the guiding line to map the UML classes on the XML document will be presented. Then, an example to generate the ie DTD from the UML classes will be shown under the presented guiding line. In the data modeling, the transformation method from the In classes into the object-oriented database also will be proposed. Finally, we will give an example developed by the Proposed transformation method.

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An Object Tracking Method using Stereo Images (스테레오 영상을 이용한 물체 추적 방법)

  • Lee, Hak-Chan;Park, Chang-Han;Namkung, Yun;Namkyung, Jae-Chan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.5
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    • pp.522-534
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    • 2002
  • In this paper, we propose a new object tracking system using stereo images to improve the performance of the automatic object tracking system. The existing object tracking system has optimum characteristics, but it requires a lot of computation. In the case of the image with a single eye, the system is difficult to estimate and track for the various transformation of the object. Because the stereo image by both eyes is difficult to estimate the translation and the rotation, this paper deals with the tracking method, which has the ability to track the image for translation for real time, with block matching algorithm in order to decrease the calculation. The experimental results demonstrate the usefulness of proposed system with the recognition rate of 88% in the rotation, 89% in the translation, 88% in various image, and with the mean rate of 88.3%.

Calibration of VLP-16 Lidar Sensor and Vision Cameras Using the Center Coordinates of a Spherical Object (구형물체의 중심좌표를 이용한 VLP-16 라이다 센서와 비전 카메라 사이의 보정)

  • Lee, Ju-Hwan;Lee, Geun-Mo;Park, Soon-Yong
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.2
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    • pp.89-96
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    • 2019
  • 360 degree 3-dimensional lidar sensors and vision cameras are commonly used in the development of autonomous driving techniques for automobile, drone, etc. By the way, existing calibration techniques for obtaining th e external transformation of the lidar and the camera sensors have disadvantages in that special calibration objects are used or the object size is too large. In this paper, we introduce a simple calibration method between two sensors using a spherical object. We calculated the sphere center coordinates using four 3-D points selected by RANSAC of the range data of the sphere. The 2-dimensional coordinates of the object center in the camera image are also detected to calibrate the two sensors. Even when the range data is acquired from various angles, the image of the spherical object always maintains a circular shape. The proposed method results in about 2 pixel reprojection error, and the performance of the proposed technique is analyzed by comparing with the existing methods.