• 제목/요약/키워드: object transformation

검색결과 389건 처리시간 0.031초

특징점 Appearance Model Space를 이용한 3차원 물체 인식 (3D Object Recognition Using Appearance Model Space of Feature Point)

  • 주성문;이칠우
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제3권2호
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    • pp.93-100
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    • 2014
  • 카메라의 시선 방향에 따라 다른 영상을 생성하는 3차원 물체를 2차원 영상만으로 인식하는 것은 어려운 일이다. 특히 영상 생성 시 강한 투영변환(perspective transformation) 이 발생할 경우 투영된 물체의 이미지에 대한 국소 특징을 정의하는 SIFT(Scale-Invariant Feature Transform) 알고리즘은 물체 인식에 한계가 있다. 본 논문에서는 3차원 물체를 하나의 특정 축을 중심으로 회전시키면서 얻은 복수의 영상을 학습 데이터로 활용한 물체인식 방법을 제안한다. 이 방법을 이용하여 복수 영상의 특징 점들을 하나의 특징 공간으로 합성하고 영상들 간의 기하학적인 관계를 이용하여 중복된 영역을 제거한 모델을 생성하면 임의의 3차원 회전이 적용된 물체를 인식할 수 있다. 실험에서는 알고리즘의 유용성을 먼저 확인하기 위해 조명조건과 카메라의 위치를 일정하게 유지하였다. 이 방법에 의해 SIFT 알고리즘만으로 인식이 힘들었던 3차원 물체의 다양한 외관(appearance) 인식이 가능하게 되었다.

A Robust Algorithm for Tracking Non-rigid Objects

  • Kim, Jong-Ryul;Na, Hyun-Tae;Moon, Young-Shik
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -1
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    • pp.141-144
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    • 2002
  • In this paper, we propose a new object tracking algorithm using deformed template and Level-Set theory, which is robust against background variation, object flexibility and occlusion. The proposed tracking algorithm consists of two steps. The first step is an estimation of object shape and location, on the assumption that the transformation of object can be approximately modeled by the affine transform. The second step is a refinement of the object shape to fit into the real object accurately, by using the potential energy map and the modified Level Set speed function. Experimental results show that the proposed algorithm can track non-rigid objects with large variation in the backgrounds.

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A Study on Iconic Animation based on Object Modeling Technique

  • Joung, Suck-Tae
    • Journal of information and communication convergence engineering
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    • 제6권3호
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    • pp.279-284
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    • 2008
  • We propose the iconic animation of the software requirement specifications by using the object and dynamic models of the object modeling technique(OMT) methodology. In order to produce the iconic animation, we use "graphical classes" and "icon transformations." In general, the graphical classes are defined for each class of the object diagram. The icon transformations which show the activities of the application are constructed by considering the meaning of the activities and are defined by either basic or compound icons. The icon transformations are added to the state diagrams to generate extended state diagrams. The animation system generates the header files and the code instantiating GUI from the object diagram having graphical classes. The system also generates "event methods" from the extended state diagrams. When the event methods are executed, the behavior of the events is animated by the icon transformations.

객체모델을 이용한, XML DTD의 ORDB 스키마로의 변환 (Transformation from XML DTD to ORDB Schema using Object Model)

  • 이상태;주경수
    • 정보기술과데이타베이스저널
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    • 제8권1호
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    • pp.105-116
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    • 2001
  • XML is a standard markup language for exchange and storage of formed or well-formed information in World Wide Web. Because the source data of XML message for exchange of information in World Wide Web is stored in legacy database, it is necessary for the easy connection between XML application and database system. In Oracle8i, 9i, Informix and SQL2000, DBMS vendors make upgrade to DBMS for using XML. This method of upgrade between XML application and database system is Platform-dependent and DBMS-dependent. Also It is necessary for the method of the platform- and DBMS-independent connection between XML application and database system. The methods for the connection between XML DTD and RDB schema are studied for the easy connection between XML application and database system. But the study for the easy connection between XML DTD and ORDB schema is a little. For multimedia application, we use the extended DBMS from RDBMS. It is necessary for the study to the transformation from XML DTD to ORDB schema. In this paper, for easier connection between XML application and database system, we propose the method of the transformation from XML DTD to ORDB schema using Object Model.

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Label Restoration Using Biquadratic Transformation

  • Le, Huy Phat;Nguyen, Toan Dinh;Lee, Guee-Sang
    • International Journal of Contents
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    • 제6권1호
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    • pp.6-11
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    • 2010
  • Recently, there has been research to use portable digital camera to recognize objects in natural scene images, including labels or marks on a cylindrical surface. In many cases, text or logo in a label can be distorted by a structural movement of the object on which the label resides. Since the distortion in the label can degrade the performance of object recognition, the label should be rectified or restored from deformations. In this paper, a new method for label detection and restoration in digital images is presented. In the detection phase, the Hough transform is employed to detect two vertical boundaries of the label, and a horizontal edge profile is analyzed to detect upper-side and lower-side boundaries of the label. Then, the biquadratic transformation is used to restore the rectangular shape of the label. The proposed algorithm performs restoration of 3D objects in a 2D space, and it requires neither an auxiliary hardware such as 3D camera to construct 3D models nor a multi-camera to capture objects in different views. Experimental results demonstrate the effectiveness of the proposed method.

SVE에서 절대위치를 갖는 오브젝트에 변형의 적용 (Applying Transformation to the Absolutely Positioned Object in SVE)

  • 정동현;이창섭;송창근
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2004년도 가을 학술발표논문집 Vol.31 No.2 (2)
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    • pp.616-618
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    • 2004
  • The Simple Virtual Environment (SVE) library is the application programming interface fur creating the virtual environment easily. Even though it has a lot of efficient features, applying transformation to absolutely positioned objects is difficult. In this paper, we designed a simple method with which it is possible to rotate the absolutely positioned object freely. To test the method, we designed a simple virtual environment. The environment is designed with people, street and building objects. To reduce time consumption of displaying high-detailed people models, we only used texture-based objects. The person objects are modeled as quadric-shape and textured with front-view images of people. To make more realistic environment, objects always change its orientation themselves following to the user location. The result and the testing environment will be demonstrated.

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Three Dimensional Spatial Object Model

  • Lee, Sun-Jun;Kim, Sang-Ho;Lee, Seong-Ho;Chung, Jae-Du;Ryu, Keun-Ho
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2002년도 Proceedings of International Symposium on Remote Sensing
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    • pp.885-890
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    • 2002
  • As Geographic Information Systems represents three-dimensional topological Information, the systems provide accurate and delicate services for user. In order to execute three-dimensional topological operations, a dimensional transformation and heterogeneous spatial models should be used. However, the existing systems that use the dimensional transformation and the heterogeneous models, are not only difficult to operate the spatial operators, but also happened to support non- interoperability. Therefore, in order to support the spatial operation as well as interoperability between dimensions, we propose three-dimensional spatial operators for the proposed models. We defined the three-dimensional spatial operators prior to designing the proposed model. We also implemented the operators of proposed model and evaluated the implemented model on the component environment. Finally, the proposed model is able to not only support interoperability among systems but also execute spatial queries efficiently on three-dimensional spatial objects.

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Rectification of Perspective Text Images on Rectangular Planes

  • Le, Huy Phat;Madhubalan, Kavitha;Lee, Guee-Sang
    • International Journal of Contents
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    • 제6권4호
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    • pp.1-7
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    • 2010
  • Natural images often contain useful information about the scene such as text or company logos placed on a rectangular shaped plane. The 2D images captured from such objects by a camera are often distorted, because of the effects of the perspective projection camera model. This distortion makes the acquisition of the text information difficult. In this study, we detect the rectangular object on which the text is written, then the image is restored by removing the perspective distortion. The Hough transform is used to detect the boundary lines of the rectangular object and a bilinear transformation is applied to restore the original image.

Pose Estimation of 3D Object by Parametric Eigen Space Method Using Blurred Edge Images

  • Kim, Jin-Woo
    • 한국멀티미디어학회논문지
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    • 제7권12호
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    • pp.1745-1753
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    • 2004
  • A method of estimating the pose of a three-dimensional object from a set of two-dimensioal images based on parametric eigenspace method is proposed. A Gaussian blurred edge image is used as an input image instead of the original image itself as has been used previously. The set of input images is compressed using K-L transformation. By comparing the estimation errors for the original, blurred original, edge, and blurred edge images, we show that blurring with the Gaussian function and the use of edge images enhance the data compression ratio and decrease the resulting from smoothing the trajectory in the parametric eigenspace, thereby allowing better pose estimation to be achieved than that obtainable using the original images as it is. The proposed method is shown to have improved efficiency, especially in cases with occlusion, position shift, and illumination variation. The results of the pose angle estimation show that the blurred edge image has the mean absolute errors of the pose angle in the measure of 4.09 degrees less for occlusion and 3.827 degrees less for position shift than that of the original image.

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직접선형변환을 이용한 3차원 좌표해석에 관한 연구 (A Study on the Three Dimensional Coordinates Analysis by Direct Linear Transformation)

  • 김감래;이호남
    • 한국측량학회지
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    • 제5권2호
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    • pp.47-55
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    • 1987
  • 본 연구에서는 내부표정요소와 외부표정 요소를 모두 미지수로 취급하는 직접선형변환의 기본식을 유도하여 비반복적으로 직접 후방교회를 실시할 수 있는 알고리즘을 개발 전산화 하였으며, 기존의 입체도화기와 Digitizer를 이용하여 상좌표를 측정하였다. 입체도화기와 Digitizer를 이용한 상좌표 측정 및 직접선형변환의 타당성을 입증하기 위하여 양해석법으로 자료추출을 실시하였으며, 절대좌표에 대한 표준오차를 분석하였다.

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