• Title/Summary/Keyword: object search

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A Study on the Object Search in 3D FPS Games Using Avoidance Rule and MFC (회피규칙과 MFC를 이용한 3D FPS 게임의 오브젝트 탐색 연구)

  • Choi, Won-Tae;Choi, Sung-Ho;Kim, Hae-Yong;Park, Chang-Min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.101-104
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    • 2007
  • The MFC makes the region in the player object center and it judges a relation the object. But it searches the objects which are not relation to game. Consequently, it decreases the speed of game and it recognizes a dangerous characteristic. In this paper, in order to complement a weak point, it applied the avoidance rule of the flocking in npc object. Consequently, the npc object has the concept of range of vision and proposed the method which is possibility of closing the speed decrease of game. This time 2 condition which is proposed must be satisfactory. The method that proposed will play an important role in development of a 3D FPS games.

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Motion Estimation Method by Using Depth Camera (깊이 카메라를 이용한 움직임 추정 방법)

  • Kwon, Soon-Kak;Kim, Seong-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.676-683
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    • 2012
  • Motion estimation in video coding greatly affects implementation complexity. In this paper, a reducing method of the complexity in motion estimation is proposed by using both the depth and color cameras. We obtain object information with video sequence from distance information calculated by depth camera, then perform labeling for grouping pixels within similar distances as the same object. Three search regions (background, inside-object, boundary) are determined adaptively for each of motion estimation blocks within current and reference pictures. If a current block is the inside-object region, then motion is searched within the inside-object region of reference picture. Also if a current block is the background region, then motion is searched within the background region of reference picture. From simulation results, we can see that the proposed method compared to the full search method remains the almost same as the motion estimated difference signal and significantly reduces the searching complexity.

Hyperspectral Image Analysis Technology Based on Machine Learning for Marine Object Detection (해상 객체 탐지를 위한 머신러닝 기반의 초분광 영상 분석 기술)

  • Sangwoo Oh;Dongmin Seo
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.7
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    • pp.1120-1128
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    • 2022
  • In the event of a marine accident, the longer the exposure time to the sea increases, the faster the chance of survival decreases. However, because the search area of the sea is extremely wide compared to that of land, marine object detection technology based on the sensor mounted on a satellite or an aircraft must be applied rather than ship for an efficient search. The purpose of this study was to rapidly detect an object in the ocean using a hyperspectral image sensor mounted on an aircraft. The image captured by this sensor has a spatial resolution of 8,241 × 1,024, and is a large-capacity data comprising 127 spectra and a resolution of 0.7 m per pixel. In this study, a marine object detection model was developed that combines a seawater identification algorithm using DBSCAN and a density-based land removal algorithm to rapidly analyze large data. When the developed detection model was applied to the hyperspectral image, the performance of analyzing a sea area of about 5 km2 within 100 s was confirmed. In addition, to evaluate the detection accuracy of the developed model, hyperspectral images of the Mokpo, Gunsan, and Yeosu regions were taken using an aircraft. As a result, ships in the experimental image could be detected with an accuracy of 90 %. The technology developed in this study is expected to be utilized as important information to support the search and rescue activities of small ships and human life.

A Proposal of Descent Multi-point Search Method and Its Learning Algorithm for Optimum Value (최적치 계산을 위한 점감다점탐색법과 그 학습 알고리즘의 제안)

  • 김주홍;공휘식;이광직
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.8
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    • pp.846-855
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    • 1992
  • In this paper, the decrease multipoint search method and Its learning algorithm for optimum value computatlon method of object function Is proposed. Using this method, the number of evaluation point according to searching time can t)e reduced multipoint of the direct search method by applying the unlivarlate method. And the learning algorithm can reprat the same search method in a new established boundary by using the searched result. In order to Investigate the efficience of algorithm, this method this method is applied to Rosenbrock and Powell, Colvelle function that are Impossible or uncertain in traditional direct search method. And the result of application, the optimum value searching oil every function Is successful. Especially, the algorithm is certified as a good calculation method for producing global(absolute) optimum value.

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The Modeling of Object oriented Database basesed E-learning Object (학습 객체를 기반으로 한 객체 지향 데이터베이스 시스템의 설계)

  • Kim, Jun-Mo
    • Journal of the Korea Computer Industry Society
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    • v.5 no.9
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    • pp.941-946
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    • 2004
  • This Paper has been designed extend object-orientid database model that introducted new class basing the I-learning model. In order to implement this model, we have introducted E-learning class to traditional object-orinted database. And we designed querry for search data that basis on the heurilistic classficaslon model using stored data in extened object-oriend data model.

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Efficient Tracking of a Moving Object Using Optimal Representative Blocks

  • Kim, Wan-Cheol;Hwang, Cheol-Ho;Park, Su-Hyeon;Lee, Jang-Myung
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.41.3-41
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    • 2002
  • Motion estimation using Full-Search(FS) and Block-Matching Algorithm(BMA) is often used in the case of moving object tracking by vision sensors. However these methods often miss the real-time vision data because these schemes suffer the heavy computational load. When the image size of moving object is changed in an image frame according to the distance between the camera of mobile robot and the moving object, the tracking performance of a moving object may decline with these methods because of the shortage of active handling. In this paper, the variable-representative block that can reduce a lot of data computations, is defined and optimized by changing the size of representative block accor...

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Mixed reality system using adaptive dense disparity estimation (적응적 미세 변이추정기법을 이용한 스테레오 혼합 현실 시스템 구현)

  • 민동보;김한성;양기선;손광훈
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.171-174
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    • 2003
  • In this paper, we propose the method of stereo images composition using adaptive dense disparity estimation. For the correct composition of stereo image and 3D virtual object, we need correct marker position and depth information. The existing algorithms use position information of markers in stereo images for calculating depth of calibration object. But this depth information may be wrong in case of inaccurate marker tracking. Moreover in occlusion region, we can't know depth of 3D object, so we can't composite stereo images and 3D virtual object. In these reasons, the proposed algorithm uses adaptive dense disparity estimation for calculation of depth. The adaptive dense disparity estimation is the algorithm that use pixel-based disparity estimation and the search range is limited around calibration object.

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An algorithm for Video Object Detection using Multiresolution Motion Estimation (다해상도 움직임 예측을 이용한 동영상 물체탐지 알고리즘)

  • 조철훈;박장한;이한우;남궁재찬
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.1
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    • pp.87-95
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    • 2003
  • This paper proposes an object detection algorithm using the Multiresolution Motion Estimation(MRME) in wavelet d야main. A existing motion estimation method has characteristics of motion estimation but it requires having computation. Motion estimation in higher resolution used the motion vector of the lower resolution with the MRME that has parent-child relationship on wavelet coefficients. This method reduces the search area of motion estimation in higher resolution and computational complexity. The computational complexity of the proposed method is about 40% of the existing method using 3-level Set Partitioning in Hierarchical Trees(SPIHT) wavelet transform. The experimental results with the proposed method showed about 11% decrease of Mean Absolute Difference(MAD) and gains able to precise tracking of object.

Object-Based Image Search Using Color and Texture Homogeneous Regions (유사한 색상과 질감영역을 이용한 객체기반 영상검색)

  • 유헌우;장동식;서광규
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.6
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    • pp.455-461
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    • 2002
  • Object-based image retrieval method is addressed. A new image segmentation algorithm and image comparing method between segmented objects are proposed. For image segmentation, color and texture features are extracted from each pixel in the image. These features we used as inputs into VQ (Vector Quantization) clustering method, which yields homogeneous objects in terns of color and texture. In this procedure, colors are quantized into a few dominant colors for simple representation and efficient retrieval. In retrieval case, two comparing schemes are proposed. Comparing between one query object and multi objects of a database image and comparing between multi query objects and multi objects of a database image are proposed. For fast retrieval, dominant object colors are key-indexed into database.

Robust Object Extraction Algorithm in the Sea Environment (해양환경에서 강건한 물표 추적 알고리즘)

  • Park, Jiwon;Jeong, Jongmyeon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.3
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    • pp.298-303
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    • 2014
  • In this paper, we proposed a robust object extraction and tracking algorithm in the IR image sequence acquired in the sea environment. In order to extract size-invariant object, we detect horizontal and vertical edges by using DWT and combine it to generate saliency map. To extract object region, binarization technique is applied to saliency map. The correspondences between objects in consecutive frames are defined by the calculating minimum weighted Euclidean distance as a matching measure. Finally, object trajectories are determined by considering false correspondences such as entering object, vanishing objects and false object and so on. The proposed algorithm can find trajectories robustly, which has shown by experimental results.