• Title/Summary/Keyword: object search

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A Multiple Vehicle Object Detection Algorithm Using Feature Point Matching (특징점 매칭을 이용한 다중 차량 객체 검출 알고리즘)

  • Lee, Kyung-Min;Lin, Chi-Ho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.1
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    • pp.123-128
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    • 2018
  • In this paper, we propose a multi-vehicle object detection algorithm using feature point matching that tracks efficient vehicle objects. The proposed algorithm extracts the feature points of the vehicle using the FAST algorithm for efficient vehicle object tracking. And True if the feature points are included in the image segmented into the 5X5 region. If the feature point is not included, it is processed as False and the corresponding area is blacked to remove unnecessary object information excluding the vehicle object. Then, the post processed area is set as the maximum search window size of the vehicle. And A minimum search window using the outermost feature points of the vehicle is set. By using the set search window, we compensate the disadvantages of the search window size of mean-shift algorithm and track vehicle object. In order to evaluate the performance of the proposed method, SIFT and SURF algorithms are compared and tested. The result is about four times faster than the SIFT algorithm. And it has the advantage of detecting more efficiently than the process of SUFR algorithm.

The Hidden Object Searching Method for Distributed Autonomous Robotic Systems

  • Yoon, Han-Ul;Lee, Dong-Hoon;Sim, Kwee-Bo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1044-1047
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    • 2005
  • In this paper, we present the strategy of object search for distributed autonomous robotic systems (DARS). The DARS are the systems that consist of multiple autonomous robotic agents to whom required functions are distributed. For instance, the agents should recognize their surrounding at where they are located and generate some rules to act upon by themselves. In this paper, we introduce the strategy for multiple DARS robots to search a hidden object at the unknown area. First, we present an area-based action making process to determine the direction change of the robots during their maneuvers. Second, we also present Q learning adaptation to enhance the area-based action making process. Third, we introduce the coordinate system to represent a robot's current location. In the end of this paper, we show experimental results using hexagon-based Q learning to find the hidden object.

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Area-Based Q-learning Algorithm to Search Target Object of Multiple Robots (다수 로봇의 목표물 탐색을 위한 Area-Based Q-learning 알고리즘)

  • Yoon, Han-Ul;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.4
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    • pp.406-411
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    • 2005
  • In this paper, we present the area-based Q-learning to search a target object using multiple robot. To search the target in Markovian space, the robots should recognize their surrounding at where they are located and generate some rules to act upon by themselves. Under area-based Q-learning, a robot, first of all, obtains 6-distances from itself to environment by infrared sensor which are hexagonally allocated around itself. Second, it calculates 6-areas with those distances then take an action, i.e., turn and move toward where the widest space will be guaranteed. After the action is taken, the value of Q will be updated by relative formula at the state. We set up an experimental environment with five small mobile robots, obstacles, and a target object, and tried to search for a target object while navigating in a unknown hallway where some obstacles were placed. In the end of this paper, we presents the results of three algorithms - a random search, area-based action making (ABAM), and hexagonal area-based Q-teaming.

A Storage and Retrieval System for Structured SGML Documents using Grove (Grove를 이용한 구조적 SGML문서의 저장 및 검색)

  • Kim, Hak-Gyoon;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.5
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    • pp.501-509
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    • 2002
  • SGML(ISO 8879) has been proliferated to support various document styles and to transfer documents into different platforms. SGML documents have logical structure information in addition to contents. As SGML documents are widely used, there is an increasing need for database storage and retrieval system using the logical structure of documents. However. traditional search engines using document indexes cannot exploit the logical structure. In this Paper, we have developed an SGML document storage system, which is DTD-independent and store the document type and the document instance separately by using Grove which is the document model for DSSSL and HyTime. We have used the Object Store, an object-oriented DBMS, to store the structure information appropriately without any loss of structural information. Also, we have supported a index structure for search efficiency like the relational DBMS, and constructed an effective user interface which combines content-based search with structure-based search.

An Effective Mobile Web Object Navigation Based on the Steiner Tree Approach (스타이너트리 기반의 효과적인 모바일 웹 오브젝트 네비게이션)

  • Lee, Woo-Key;Song, Justin Jong-Su;Lee, James J.H.
    • Korean Management Science Review
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    • v.28 no.1
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    • pp.1-10
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    • 2011
  • One of the fundamental roles of web object navigation is to support what the user wants precisely and efficiently from the enormous web database to the web browser. As long as the web search results are a set of individual lists, it is all right to display each and every web result for the web browser to display a web object one by one. However, in case the search results are a collection of multiple interrelated web objects, then there is a need to represent for a new mechanism for linked web objects at a time. We define a unit of web objects derived from a Steiner tree where the web objects include a set of specific keywords calculated by the weight from which the solutions are extracted. Even if a web object does not include all the keywords, then the related hypertext linked web objects are derived and displayed onto the mobile web browser with meta data in one shot. In this paper, it is applied for the mobile browser that the web contents can dynamically be displayed with Steiner trees until each renewal of the navigation request may be issued. In this paper, a new synchronized mobile browsing method is developed so that the navigating time can drastically be reduced and the web navigating efficiency can be dramatically enhanced without sacrificing memory consumption.

Object tracking algorithm of Swarm Robot System for using SVM and Dodecagon based Q-learning (12각형 기반의 Q-learning과 SVM을 이용한 군집로봇의 목표물 추적 알고리즘)

  • Seo, Sang-Wook;Yang, Hyun-Chang;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.291-296
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    • 2008
  • This paper presents the dodecagon-based Q-leaning and SVM algorithm for object search with multiple robots. We organized an experimental environment with several mobile robots, obstacles, and an object. Then we sent the robots to a hallway, where some obstacles were tying about, to search for a hidden object. In experiment, we used four different control methods: a random search, a fusion model with Distance-based action making(DBAM) and Area-based action making(ABAM) process to determine the next action of the robots, and hexagon-based Q-learning and dodecagon-based Q-learning and SVM to enhance the fusion model with Distance-based action making(DBAM) and Area-based action making(ABAM) process.

Progressive Reconstruction of 3D Objects from a Single Freehand Line Drawing (Free-Hand 선화로부터 점진적 3차원 물체 복원)

  • 오범수;김창헌
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.3_4
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    • pp.168-185
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    • 2003
  • This paper presents a progressive algorithm that not only can narrow down the search domain in the course of face identification but also can fast reconstruct various 3D objects from a sketch drawing. The sketch drawing, edge-vertex graph without hidden line removal, which serves as input for reconstruction process, is obtained from an inaccurate freehand sketch of a 3D wireframe object. The algorithm is executed in two stages. In the face identification stage, we generate and classify potential faces into implausible, basis, and minimal faces by using geometrical and topological constraints to reduce search space. The proposed algorithm searches the space of minimal faces only to identify actual faces of an object fast. In the object reconstruction stage, we progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order of faces. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. Furthermore, it allows the designer to change viewpoint during sketching. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.

Cascade Selective Window for Fast and Accurate Object Detection

  • Zhang, Shu;Cai, Yong;Xie, Mei
    • Journal of Electrical Engineering and Technology
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    • v.10 no.3
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    • pp.1227-1232
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    • 2015
  • Several works help make sliding window object detection fast, nevertheless, computational demands remain prohibitive for numerous applications. This paper proposes a fast object detection method based on three strategies: cascade classifier, selective window search and fast feature extraction. Experimental results show that the proposed method outperforms the compared methods and achieves both high detection precision and low computation cost. Our approach runs at 17ms per frame on 640×480 images while attaining state-of-the-art accuracy.

3D Object Modeling and Feature Points using Octree Model (8진트리 모델을 사용한 3D 물체 모델링과 특징점)

  • 이영재
    • Journal of Korea Multimedia Society
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    • v.5 no.5
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    • pp.599-607
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    • 2002
  • The octree model, a hierarchical volume description of 3D objects, nay be utilized to generate projected images from arbitrary viewing directions, thereby providing an efficient means of the data base for 3D object recognition and other applications. We present 2D projected image and made pseudo gray image of object using octree model and multi level boundary search algorithm. We present algorithm for finding feature points of 2D and 3D image and finding matched points using geometric transformation. The algorithm is made of data base, it will be widely applied to 3D object modeling and efficient feature points application for basic 3D object research.

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A Streaming XML Parser Supporting Adaptive Parallel Search (적응적 병렬 검색을 지원하는 스트리밍 XML 파서)

  • Lee, Kyu-Hee;Han, Sang-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.8
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    • pp.1851-1856
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    • 2013
  • An XML is widely used for web services, such as SOAP(Simple Object Access Protocol) and REST (Representational State Transfer), and also de facto standard for representing data. Since the XML parser using DOM(Document Object Model) requires a preprocessing task creating a DOM-tree, and then storing it into memory, embedded systems with limited resources typically employ a streaming XML parser without preprocessing. In this paper, we propose a new architecture for the streaming XML parser using an APSearch(Adaptive Parallel Search) on FPGA(Field Programmable Gate Array). Compared to other approaches, the proposed APSearch parser dramatically reduces overhead on the software side and achieves about 2.55 and 2.96 times improvement in the time needed for an XML parsing. Therefore, our APSearch parser is suitable for systems to speed up XML parsing.