• Title/Summary/Keyword: object replication

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Object Replication and Consistency Control Techniques of P2P Structures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 P2P 구조의 객체 복제와 일관성 제어 기법)

  • Kim, Jinhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.91-99
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    • 2014
  • The main game architectures for multiplayer online games are the traditional client-server architectures, multi-server architectures and P2P(peer-to-peer) architectures. P2P architectures, due to their distributed and collaborative nature, have low infrastructure costs and can achieve high scalability as well as fast response time by creating direct connections between players. However, P2P architectures face many challenges. Distributing a game among peers makes maintaining control over the game more complex. These architectures also tend to be vulnerable to churn and cheating. Providing consistency control in P2P systems is also more difficult since conflicting updates might be executed at different sites resulting in inconsistency. In order to avoid or correct inconsistencies, most multiplayer games use a primary-copy replication approach where any update to the object has to be first performed on the primary copy. This paper presents the primary-copy model with the update dissemination mechanism that provides consistency control over an object in P2P architectures for multiplayer online games. The performance for this model is evaluated through simulation experiments and analysis.

Design of Parallel Migration Method of Mobile Agents Using an Object Replication (객체 복제를 통한 이동 에이전트의 병렬 이주 방식 설계)

  • Kim, Kwang-Jong;Lee, Yon-Sik
    • The KIPS Transactions:PartD
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    • v.11D no.2
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    • pp.351-360
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    • 2004
  • Most mobile agents are migrated to many mobile agent systems by the sequential node migration method. However. in this case, if some problems such as host's fault or obstacle etc. happened, mobile agent falls infinity walt or orphan states. Therefore, it is difficult to get an expectation effect as use of other distribution technologies because the required time for networking between nodes increases. And so, many researches have been performed to solve this problems. However, most of methods decide node migration based on passive routing table or detour hosts which have some problems. Actually, the researches for reducing the total required time for networking are insufficient yet. In this paper, to reduce the required time for networking of mobile agent we design an active routing table based on the information of implemented objects which are registered in the meta-table of naming agent. And also, for user's keyword, we propose an replication model that replicates many agent object according to the information and number of object references corresponding to meta-table. Replicated objects are migrated to mobile agent systems in parallel and it provides minimized required time for networking.

Children's Cognition of Televised Physically Impossible Events : Effects of Characteristics of the Task (과제 범주에 따른 아동의 물리적 불가능 현상 인지)

  • Cho, Hee-Jung;Yi, Soon-Hyung
    • Korean Journal of Child Studies
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    • v.23 no.3
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    • pp.123-137
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    • 2002
  • This study investigated children's cognitions of physically impossible events by characteristics of the events. The 67 subjects were 3-, 5-, and 7-year old children from one day care center and one elementary school in Seoul. Children's responses to questions regarding the events were taped and transcribed. Cognition of the events was measured by recognition of impossibility, possibility of replication, and reasons for the possibility of replication of the events. Data were analyzed by ANOVA(repeated measures), and Pearson's correlation. Children's recognition of the impossibility of the events varied by type of task : Recognition of gravity tasks was different from irreversibility tasks, but there were no differences between recognition of irreversibility and gravity and between irreversibility and object permanence. The possibility of replication correlated significantly with reasons given by the children.

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The Experimental Analysis of Integrated (Name/Property) Dynamic Binding Service Model for Wide-Area Objects Computing (광역 객체 컴퓨팅에서 통합(이름/속성) 기반의 동적 바인딩 서비스 모델의 실험분석)

  • Jeong, Chang-Won;Joo, Su-Chong
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.746-758
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    • 2006
  • Many objects existing on wide area environments have the replication characteristics according to how to categorize using their own names or properties. From the clients' requests, the existing naming and trading services have not supported with the binding service for replicated solver object with the same service type. For this reason, we present an integrated model that can support the selection of replicated object and dynamic binding services on wide-area computing environments. This model suggests provides not only location management of replicated objects but also active binding service which enables to select a least-loaded object on the system to keep the balance of load between systems. In this purpose, constructing both the service plan and model for support solver object's binding with replication property on wide area computing environments has been researched. In this paper, we showed the test environment and analyzed the performance evaluation of client/server binding procedures via integrated binding service in federation model and verified our model under the condition to see whether load balance can be applied to our model. For the performance evaluation of suggested wide area integrated binding service federation model, evaluated the integrated binding service of each domain and analyzed the performance evaluation of process for non-replication object's under federation model environment. Also, we analyzed the performance evaluation of the federation model between domains for wide area environment. From the execution results, we showed the federation model provides lowers search-cost on the physical tree structure of network.

Location Service Modeling of Distributed GIS for Replication Geospatial Information Object Management (중복 지리정보 객체 관리를 위한 분산 지리정보 시스템의 위치 서비스 모델링)

  • Jeong, Chang-Won;Lee, Won-Jung;Lee, Jae-Wan;Joo, Su-Chong
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.985-996
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    • 2006
  • As the internet technologies develop, the geographic information system environment is changing to the web-based service. Since geospatial information of the existing Web-GIS services were developed independently, there is no interoperability to support diverse map formats. In spite of the same geospatial information object it can be used for various proposes that is duplicated in GIS separately. It needs intelligent strategies for optimal replica selection, which is identification of replication geospatial information objects. And for management of replication objects, OMG, GLOBE and GRID computing suggested related frameworks. But these researches are not thorough going enough in case of geospatial information object. This paper presents a model of location service, which is supported for optimal selection among replication and management of replication objects. It is consist of tree main services. The first is binding service which can save names and properties of object defined by users according to service offers and enable clients to search them on the service of offers. The second is location service which can manage location information with contact records. And obtains performance information by the Load Sharing Facility on system independently with contact address. The third is intelligent selection service which can obtain basic/performance information from the binding service/location service and provide both faster access and better performance characteristics by rules as intelligent model based on rough sets. For the validity of location service model, this research presents the processes of location service execution with Graphic User Interface.

Connection-Degree Based Search and Replication in Mobile Ad Hoc Networks (모바일 애드-혹 네트워크에서 연결차수 기반 탐색 및 복제 기법)

  • Kang, Eun-Young;Im, Yong-Soon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.187-195
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    • 2008
  • In MANET, it is important to efficiently manage data objects and traffic to improve network throughput and response time. This paper proposes a connection-degree based data object search and replication scheme in mobile ad-hoc networks. In this method, information about the path data object providers is stored at the cache of a cluster header at which lots of queries arrive, so that, to reduce the load of the cluster header, replicas can be created at its neighboring nodes. The method proposes an algorithm that picks up a cluster header among mobile nodes and makes it possible to search for and utilize adaptive and up-to-date information in MANET. The method is expected to be effective since it enables access to data objects in spite of broken links among mobile nodes with an enhancement in network response time of searching and a decrease in communication costs. The efficiency of this system was verified via simulation.

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Development of Reliable Object Space using JACE group communication system (JACE그룹통신시스템을 이용한 신뢰성 있는 공유객체공간의 개발)

  • 안건태;문남두;정현락;유양우;이명준
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.218-220
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    • 1999
  • 인터넷과 네트웍 기술의 급속한 성장에 따라 간단하고 효율적이며, 관리가 용이한 분산 어플리케이션의 필요성이 증대되었다. 이러한 요구사항을 만족시키기 위하여 네트워크 상에 분산되어 있는 자원, 서비스 및 객체의 공유와 이들 사이의 통신을 일관된 방법으로 지원하는 튜플스페이스(Tuple space) 시스템들이 제안되었다. 그러나, 기존의 시스템들은 서버를 통한 중앙 집중적인 공유공간(shared space) 구조를 가지고 있으므로 서버의 실패(crash)나 네트워크의 분할(partition)과 같은 전산망의 결함이 발생하였을 경우 지속적인 서비스를 제공할 수 없게 된다. 본 논문에서는 특정 목적에 따라 그룹화된 공유공간의 생성이 가능하고 객체를 관련노드에 중복(replication)해서 저장할 수 있는 튜플스페이스 시스템인 ObjectSpace의 설계 및 구현에 대하여 설명한다. ObjectSpace는 객체를 공유하기 위하여 공유공간에 객체를 저장하는 기능과 공유된 객체를 조회하는 기능을 제공한다. 중복된 객체들에 대하여 일관성을 유지하기 위하여 그룹을 지원하는 JACE 그룹통신시스템을 하부구조로 사용하여 구현하였다.

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Design & Implementation of the RMMC and Global Time based on the RT-eCos 3.0 (RT-eCos 3.0 기반의 RMMC 및 글로벌 타임 설계 및 구현)

  • Han, Seoung-Yeon;Kim, Jung-Guk
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.7
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    • pp.759-767
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    • 2010
  • RT-eCos 3.0 is a micro-sized embedded real-time kernel that has been developed based on the open source eCos 3.0 to support the basic task model of the well-known distributed real-time object model, TMO(Time-Triggered Message-triggered Object). In this paper, the design and implementation techniques of the RMMC(Real-time Multicast & Memory replication Channel) that is a standard distributed IPC model of the TMO is described based on the RT-eCos 3.0. And the support technique of the global time for using the same time in a distributed environment using the RMMC is also described. The developed global time based RMMC supports highly abstracted distributed IPC environment in a wide area distributed computing environment with the RT-eCos 3.0.

Similar Sub-Trajectory Retrieval based on k-warping Algorithm for Moving Objects in Video Databases (비디오 데이타베이스에서 이동 객체를 위한 k-워핑 알고리즘 기반 유사 부분궤적 검색)

  • 심춘보;장재우
    • Journal of KIISE:Databases
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    • v.30 no.1
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    • pp.14-26
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    • 2003
  • Moving objects' trajectories play an important role in indexing video data on their content and semantics for content-based video retrieval. In this paper, we propose new similar sub-trajectory retrieval schemes based on k-warping algorithm for efficient retrieval on moving objects' trajectories in video data. The proposed schemes are fixed-replication similar sub-trajectory retrieval(FRSR) and variable-replication similar sub-trajectory retrieval(VRSR). The former can replicate motions with a fixed number for all motions being composed of the trajectory. The latter can replicate motions with a variable number. Our schemes support multiple properties including direction, distance, and time interval as well as a single property of direction, which is mainly used for modeling moving objects' trajectories. Finally, we show from our experiment that our schemes outperform Li's scheme(no-warping) and Shan's scheme(infinite-warping) in terns of precision and recall measures.

Cognitive Individual Differences and L2 Learners' Processing of Korean Subject-Object Relative Clauses (인지능력의 개별차와 한국어 학습자의 주격-목적격 관계절 프로세싱)

  • Goo, Jaemyung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.6
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    • pp.493-503
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    • 2018
  • The present study is a conceptual replication of O'Grady, Lee, and Choo's (2003) earlier study designed to investigate two hypotheses (linear distance hypothesis vs. structural distance hypothesis) in relation to L2 Korean learners' processing of Korean subject and object relative clauses (RCs) in a scholarly attempt to explicate Keenan and Comrie's (1977) Noun Phrase Accessibility Hierarchy (NPAH). In addition, the current study is intended to explore any potential role of working memory capacity (WMC) in the processing of Korean subject and/or object RCs. Chinese-speaking learners of Korean taking a language course offered at a local university in Korea participated in this experimental study. Among those recruited, only 23 learners completed the experimental tasks appropriately according to the specific instructions provided on each task, and thus, subsequent statistical analyses were conducted on their data. Fifteen Korean NSs were also recruited for the control group. Two experimental tasks were administerd to the participants: one picture selection task containing the same test items used in O'Grady et al.'s study to measure their processing of subject-object RCs and an operation span (OSPAN) task to measure their WMC. Somewhat differently from O'Grady et al.'s findings, the participating Chinese learners of Korean performed significantly better on object RCs than on subject RCs, seemingly lending support to the linear distance hypothesis. Further analyses, however, suggested that the results in favor of, or relative ease of processing, object relative clauses were due, most likely, to the learners' excessive use of the canonical sentence strategy, which also led to nonsignificant correlations between WMC and learner performance on the picture selection task.