• Title/Summary/Keyword: object orientation

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A Shape Matching Algorithm for Occluded Two-Dimensional Objects (일부가 가리워진 2차원 물체의 형상 정합 알고리즘)

  • 박충수;이상욱
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.12
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    • pp.1817-1824
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    • 1990
  • This paper describes a shape matching algorithm for occluded or distorted two-dimensional objects. In our approach, the shape matchin is viewed as a segment matching problem. A shape matching algorithm, based on both the stochastic labeling technique and the hypothesis generate-test paradigm, is proposed, and a simple technique which performs the stochastic labeling process in accordance with the definition of consisten labeling assignment without requiring an iterative updating process of probability valiues is also proposed. Several simulation results show that the proposed algorithm is very effective when occlusion, scaling or change of orientation has occurred in the object.

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Supporting plane for intelligent robot system (지능 로보트 시스템에 있어서 지면의 이용에 관한 연구)

  • 박경택
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.990-995
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    • 1991
  • The integration of intelligent robots into manufacturing systems should positively impact the product quality and productivity. A new theory of object location and recognition using the supporting plane is presented. The unknown supporting points are determined by image coordinates, known camera parameters, and joint coordinates of the robot manipulators. This is developed by using the geometrical interpretation of perspective projection and the geometrical constraints of industrial environments. This can be applied to solve typical robot vision problems such as determination of position, orientation, and recognition of objects.

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Bin-picking using robot vision (로보트 비젼을 이용한 Bin-Picking)

  • 최재완;임선종;강용근;김기엽
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.1014-1017
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    • 1992
  • This paper proposed LM method for solving bin-picking problem in robot vision. It has the processing steps such as image enchancement, image thresholding, region labelling, and moment computation. To determine a target object form bined objects, the modified labelling method is used. To determine position and orientation of holdsite, the moment method is used. Finally, some experiment results are illustated and compared with the results of conventional shrinking algorithm. The proposed LM method has reduced processing time.

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Comparison of Acceleration-Compensating Mechanisms for Improvement of IMU-Based Orientation Determination (IMU기반 자세결정의 정확도 향상을 위한 가속도 보상 메카니즘 비교)

  • Lee, Jung Keun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.9
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    • pp.783-790
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    • 2016
  • One of the main factors related to the deterioration of estimation accuracy in inertial measurement unit (IMU)-based orientation determination is the object's acceleration. This is because accelerometer signals under accelerated motion conditions cannot be longer reference vectors along the vertical axis. In order to deal with this issue, some orientation estimation algorithms adopt acceleration-compensating mechanisms. Such mechanisms include the simple switching techniques, mechanisms with adaptive estimation of acceleration, and acceleration model-based mechanisms. This paper compares these three mechanisms in terms of estimation accuracy. From experimental results under accelerated dynamic conditions, the following can be concluded. (1) A compensating mechanism is essential for an estimation algorithm to maintain accuracy under accelerated conditions. (2) Although the simple switching mechanism is effective to some extent, the other two mechanisms showed much higher accuracies, particularly when test conditions were severe.

AR-based Tangible Interaction Using a Finger Fixture for Digital Handheld Products (손가락 고정구를 이용한 휴대용 전자제품의 증강현실기반 감각형 상호작용)

  • Park, Hyung-Jun;Moon, Hee-Cheol
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.1
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    • pp.1-10
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    • 2011
  • In this paper, we propose an AR-based tangible interaction using a finger fixture for virtual evaluation of digital handheld products. To realize tangible interaction between a user and a product in a computer-vision based AR environment, we uses two types of tangible objects: a product-type object and a finger fixture. The product-type object is used to acquire the position and orientation of the product, and the finger fixture is used to recognize the position of a finger tip. The two objects are fabricated by RP technology and AR markers are attached to them. The finger fixture is designed to satisfy various requirements with an ultimate goal that the user holding the finger fixture in his or her index finger can create HMI events by touching specified regions (buttons or sliders) of the product-type object with the finger tip. By assessing the accuracy of the proposed interaction, we have found that it can be applied to a wide variety of digital handheld products whose button size is not less than 6 mm. After performing the design evaluation of several handheld products using the proposed AR-based tangible interaction, we received highly encouraging feedback from users since the proposed interaction is intuitive and tangible enough to provide a feeling like manipulating products with human hands.

Design and Fabrication of a 3 Chopstick Gripper for Microparts (미세 물체 조작을 위한 3젓가락형 집게의 설계 및 제작)

  • 박종규;문원규
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.1067-1071
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    • 1997
  • A new type of gripper for micrometer-size objects is developed using piezoelectric multi-layer benders. It is composed of three chopsticks, two of which are designed to grip micro-objects. The third one is reserved for helping the two when objects are released from the chopsticks. It is well known that a micro object is much easier to grasp than to release it after holding it. The electrostatic force between the chopsticks and an object is believed to be the main cause of adhesion in a dry environment. The surface tension becomes very important when liquids are present or in a liquid. The third auxiliary chopsticks is introduced to solve there surface effects. All the three chopsticks are made of tungsten wires with sharpened ends by etching. When grasping microparts, the two chopsticks are utilized, and, when releasing them anywhere the parts are located, the third one reduces the electrostatic force between the objects and the chopstick may be to help the other two chopsticks to hold an objects in a desired orientation. We constructed the three chopstick gripoer for micro objects and test their function by holding and releasing an object of a diameter of 100 micrometers. We make use of open loop voltage control. The bender displacement resolution is sub-micrometer. The gripping forces, about tens of mN are obtained. The experiment shows that the third auxiliary chopstick functions effectively.

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An Implementation of Noise-Tolerant Context-free Attention Operator and its Application to Efficient Multi-Object Detection (잡음에 강건한 주목 연산자의 구현과 효과적인 다중 물체 검출)

  • Park, Chang-Jun;Jo, Sang-Hyeon;Choe, Heung-Mun
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.1
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    • pp.89-96
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    • 2001
  • In this paper, a noise-tolerant generalized symmetry transform(NTGST) is proposed and implemented as a context-free attention operator for efficient detection of multi-object. In contrast to the conventional context-free attention operator based on the GST in which only the magnitude and the symmetry of the pixel pairs are taken into account, the proposed NTGST additionally takes into account the convergence and the divergence of the radial orientation of the intensity gradient of the pixel pair. Thus, the proposed attention operator can easily detect multiple objects out of the noisy and complex backgrounded image. Experiments are conducted on various synthetic and real images, and the proposed NTGST is proved to be effective in multi-object detection from the noisy and complex backgrounds.

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A Study on a Virtual Object Exploration Using a Force Reflection Virtual Teleoperation System (힘 반향 가상원격조작 시스템을 이용한 가상 물체 탐색에 관한 연구)

  • Gwon, Hyeok-Jo;Kim, Gi-Ho;O, Jae-Yun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.5
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    • pp.891-898
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    • 2001
  • This paper develops a master manipulator which can reflect a force from a slave manipulator effectively. It many have a big workspace, can represent a human operators manipulation perfectly, and is composed of a position control part, an orientation control part and an end effector control part. This paper also develops a graphic simulator using the Visual C++ and OpenGL in the Window operating system. It can be used to make a virtual slave manipulator and set a virtual working environment, and provide a visual information from a desired view point. A virtual teleoperation system is developed by connecting the developed master manipulator to the graphic simulator using an interfacing hardware bilaterally. It is used for performing a virtual object exploration experiment. In the experiment, two virtual objects are used. They are virtual wall and virtual hexahedron which have 0.7N/mm and 2.2 N/mm stiffness respectively. The experiments are performed under six different working conditions. The experiment results will show the effectiveness of the reflected force from the slave manipulator for improving the efficiency and stability of the teleoperation task.

Stereo Vision-Based 3D Pose Estimation of Product Labels for Bin Picking (빈피킹을 위한 스테레오 비전 기반의 제품 라벨의 3차원 자세 추정)

  • Udaya, Wijenayake;Choi, Sung-In;Park, Soon-Yong
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.1
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    • pp.8-16
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    • 2016
  • In the field of computer vision and robotics, bin picking is an important application area in which object pose estimation is necessary. Different approaches, such as 2D feature tracking and 3D surface reconstruction, have been introduced to estimate the object pose accurately. We propose a new approach where we can use both 2D image features and 3D surface information to identify the target object and estimate its pose accurately. First, we introduce a label detection technique using Maximally Stable Extremal Regions (MSERs) where the label detection results are used to identify the target objects separately. Then, the 2D image features on the detected label areas are utilized to generate 3D surface information. Finally, we calculate the 3D position and the orientation of the target objects using the information of the 3D surface.

Development of an Object-oriented Finite Element Model through Iterative Method Ensuring Independency of Elements (요소 독립성이 유지되는 반복해법에 의한 객체지향 유한요소모델 개발)

  • Lee, Han-Ki;Kim, Tae-Gon;Lee, Jeong-Jae
    • Journal of The Korean Society of Agricultural Engineers
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    • v.54 no.2
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    • pp.115-125
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    • 2012
  • Application of the Object-oriented Programming (OOP) method to the Finite Element Model (FEM) program has various strengths including the features of encapsulation, polymorphism and inheritance. However, this technique should be based upon a premise that the independency of the object method and data to be used is guaranteed. By attempting to apply the OOP to the FEM, existing researches go against the independency of the OOP which is an essential feature of the method. The reason is this: existing researches apply the OOP to modules in accordance with analysis procedures, although the data to be used is classified as an element unit in the FEM. Therefore, the required independency cannot be maintained as whole stiffness matrices and boundary conditions are combined together. Also, solutions are sought from analysis module after data is regrouped at the pre-processor, and their results are analyzed during the post-processor. As this is similar to a batch processing, it cannot use data at analysis, and recalculation should be done from the beginning if any condition is changed after the analysis is complete, which are limitations of the existing researches. This research implemented the Object-orientation of elements so that the three features of the OOP (i.e. encapsulation, polymorphism and inheritance) can be guaranteed and their independency maintained as a result. For this purpose, a model called 'Object-oriented Finite element Model ensuring the Independency of Elements (OFMIE)', which enables the analysis of targets through mutual data exchanges within instance, was developed. In conclusion, the required independency was achieved in the instance of the objected elements and the analysis results of previous conditions could be used for the analysis after changes. The number of repetitive calculations was reduced by 75 per cent through this gradual analysis processes.