• Title/Summary/Keyword: object matching

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An Effect of Peer Mentoring Activity on Science Process Skills, Achievement and Scientific Attitude in Elementary Science Class (초등 과학 수업에서 학생 동료 멘토링 활동이 과학 탐구 능력, 학업 성취도 및 과학적 태도에 미치는 영향)

  • Lee, Seung-Hee;Choi, Sun-Young
    • Journal of Korean Elementary Science Education
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    • v.31 no.3
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    • pp.311-320
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    • 2012
  • The purpose of this study was to examine the effect of peer mentoring activity in elementary school. For this study, an experimental group was conducted for peer mentoring activity in science class. The mentoring team was organized by mento-mentee team according to the scores of science process skill and achievement. The objects of this study were the sixth grade of both an experimental group (28 students) and a control group (27 students) located in Incheon. The results of this study were as follows. First, the experimental group was shown more significant effect for improvement of science process skills than the control group (p<.05). As the result of analysis by groups, both of mento and mentee showed significant effect for improvement of science process skills. Second, the peer mentoring activity showed more significant effect for improvement of achievement (p<.05). As the result of analysis by groups, mentee showed significant effect for improvement achievement. But mento group didn't show significant effect. Third, the peer mentoring activity showed the effect for positive changes of scientific attitude. If matching the mentoring object effectively and conducting the classes applying peer mentoring activity based on the results of this study, it's expected to draw student' improvement of science academic, achievement and positive changes of scientific attitude.

An Augmented Reality Solution for Improving Marker Recognition and Solving Human Occlusion (마커인식 개선과 인체가 가려지는 문제해결을 위한 증강현실 솔루션)

  • Lu, Chengnan;Park, Jongyeol;Park, Jinho
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.183-192
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    • 2020
  • Due to the problem of matching between virtual world space and real-world space, the reality of augmented reality content is rather low. There are many reasons for this result, firstly virtual object is rendered without considering relation between real-world space and virtual world space. Secondly, virtual objects rely too much on the marker to reduce reality. We propose two schemes to improve the reality of augmented reality, one is people occlusion, the other is to reduce the dependence of virtual objects on the marker.

Development of Multi-Laser Vision System For 3D Surface Scanning (3 차원 곡면 데이터 획득을 위한 멀티 레이져 비젼 시스템 개발)

  • Lee, J.H.;Kwon, K.Y.;Lee, H.C.;Doe, Y.C.;Choi, D.J.;Park, J.H.;Kim, D.K.;Park, Y.J.
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.768-772
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    • 2008
  • Various scanning systems have been studied in many industrial areas to acquire a range data or to reconstruct an explicit 3D model. Currently optical technology has been used widely by virtue of noncontactness and high-accuracy. In this paper, we describe a 3D laser scanning system developped to reconstruct the 3D surface of a large-scale object such as a curved-plate of ship-hull. Our scanning system comprises of 4ch-parallel laser vision modules using a triangulation technique. For multi laser vision, calibration method based on least square technique is applied. In global scanning, an effective method without solving difficulty of matching problem among the scanning results of each camera is presented. Also minimal image processing algorithm and robot-based calibration technique are applied. A prototype had been implemented for testing.

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Lip Shape Representation and Lip Boundary Detection Using Mixture Model of Shape (형태계수의 Mixture Model을 이용한 입술 형태 표현과 입술 경계선 추출)

  • Jang Kyung Shik;Lee Imgeun
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1531-1539
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    • 2004
  • In this paper, we propose an efficient method for locating human lips. Based on Point Distribution Model and Principle Component Analysis, a lip shape model is built. Lip boundary model is represented based on the concatenated gray level distribution model. We calculate the distribution of shape parameters using Gaussian mixture. The problem to locate lip is simplified as the minimization problem of matching object function. The Down Hill Simplex Algorithm is used for the minimization with Gaussian Mixture for setting initial condition and refining estimate of lip shape parameter, which can refrain iteration from converging to local minima. The experiments have been performed for many images, and show very encouraging result.

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Depth Extraction of Partially Occluded 3D Objects Using Axially Distributed Stereo Image Sensing

  • Lee, Min-Chul;Inoue, Kotaro;Konishi, Naoki;Lee, Joon-Jae
    • Journal of information and communication convergence engineering
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    • v.13 no.4
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    • pp.275-279
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    • 2015
  • There are several methods to record three dimensional (3D) information of objects such as lens array based integral imaging, synthetic aperture integral imaging (SAII), computer synthesized integral imaging (CSII), axially distributed image sensing (ADS), and axially distributed stereo image sensing (ADSS). ADSS method is capable of recording partially occluded 3D objects and reconstructing high-resolution slice plane images. In this paper, we present a computational method for depth extraction of partially occluded 3D objects using ADSS. In the proposed method, the high resolution elemental stereo image pairs are recorded by simply moving the stereo camera along the optical axis and the recorded elemental image pairs are used to reconstruct 3D slice images using the computational reconstruction algorithm. To extract depth information of partially occluded 3D object, we utilize the edge enhancement and simple block matching algorithm between two reconstructed slice image pair. To demonstrate the proposed method, we carry out the preliminary experiments and the results are presented.

Comparison of Stress Intensity Factors for Longitudinal Semi-elliptical Surface Cracks in Cyclindrical Pressure Vessels (내압이 작용하는 원통형용기에 대한 축방향 표면결함의 응력확대계수 계산방법 비교)

  • Moonn, H.R.;Jang, C.H.
    • Proceedings of the KSME Conference
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    • 2001.06a
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    • pp.622-627
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    • 2001
  • The object of this paper is to compare stress intensity factor that be calculated by Raju-Newman's equation, finite element method, and Vessel INTegrity analysis inner flaws(VINTIN) program for longitudinal semi-elliptical cracks in cylindrical vessel under inner pressure. For this, three-dimensional finite-element analyses were performed to obtain the stress intensity factors for various surface cracks with t/R = 0.1. The finite element meshes were designed for various crack shapes with t/R of 0.1. The crack depth to thickness ratio, a/t, was set to 0.2 and 0.5 matching Raju-Newman's equation. The crack depth to length ratio, a/c, was set to 0.2 and 0.4 in the same way and 0.33 was added to extend the range of crack configuration. Finite Element Analyses(FEA) were performed using the commercial FEA program ABAQUS. The results showed that the Raiu-Newman solutions were about 4-10% lower than FEA's using symmetric model of one-eighth of a vessel and close to those of FEA using symmetric model or one-forth or a vessel. Ana VINTIN solutions were nearly equal to those or Raju-Newman.

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The Content-based Image Retrieval using the Histogram Area Calculation and Color and Texture using Object Segmentation (색상과 질감을 이용한 객체 분할과 히스토그램 영역 계산을 이용한 내용기반 영상 검색)

  • Jang, Se-Young;Han, Deuk-Su;Yoo, Gi-Hyoung;Yoo, Kang-Soo;Kwak, Hoon-Sung
    • Annual Conference of KIPS
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    • 2005.11a
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    • pp.229-232
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    • 2005
  • 본 논문에서는 새로운 HAC(Histogram Area Calculation)방법과 영상의 객체분할 방법을 소개한다. 히스토그램을 이용한 영상은 색상 공간의 특징 때문에 조명에 매우 민감하여 빛의 강도에 따라 유사성이 저하되는 경우가 있다. 또한 공간적 정보를 가지고 있지 않아, 전혀 다른 모양의 영상일지라도 칼라 분포가 같은 영상으로 볼 수 있다. 이 논문에서 제안한 방법은 히스토그램 영역을 임의의 영역으로 나눠, 영역들의 유사성을 매칭(matching) 시킨다. 2차 검색방법으로 원 영상에서의 색상 질감 정보가 동일한 영역을 군집화 하여, 영상 분할된 객체들을 이용하여 검색하는 방법이다. 실험 결과, 제안한 방법이 전통적인 히스토그램 방법보다 검색 성능이 효율적인 결과를 얻었다.

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Color Image Retrieval from Database Using Graph Representation (그래프 표현을 이용한 컬러 영상 데이터베이스 검색기법)

  • 박인규;윤일동;이상욱
    • Journal of Broadcast Engineering
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    • v.1 no.1
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    • pp.74-83
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    • 1996
  • In this paper, an effective color image retrieval algorithm is proposed based on the graph representation. Also we propose a color constancy algorithm to remove the effect of illumination change. Illumination condition of an image can be transformed to that of reference image using the proposed color constancy algorithm, so that the effect of dirrerent lighting is significantly alleviated. Then, we represent a color image as a graph with several nodes and edges in the histogram space, and finally two images are matched by compared two graphs representing them. The simulation results show that the proposed 3-step algorithm performs well for various conditions, including different lighting, translation, rotation, and scaling of the object in the image. In addition, the proposed algorithm is very fast compared to the geometry-based matching technique.

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Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands

  • Chun, Jun-Chul;Lee, Byung-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.4
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    • pp.618-632
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    • 2010
  • This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is known that one of the promising ways to develop a marker-less AR system is using human's body such as hand or face for replacing traditional fiducial markers. This paper introduces a real-time method to manipulate the overlaid virtual objects dynamically in a marker-less AR system using both hands with a single camera. The left bare hand is considered as a virtual marker in the marker-less AR system and the right hand is used as a hand mouse. To build the marker-less system, we utilize a skin-color model for hand shape detection and curvature-based fingertip detection from an input video image. Using the detected fingertips the camera pose are estimated to overlay virtual objects on the hand coordinate system. In order to manipulate the virtual objects rendered on the marker-less AR system dynamically, a vision-based hand control interface, which exploits the fingertip tracking for the movement of the objects and pattern matching for the hand command initiation, is developed. From the experiments, we can prove that the proposed and developed system can control the objects dynamically in a convenient fashion.

Thed Optimum Optical Geometry for Recording a Full Color Transmission type Holographic Screen of Larged Size

  • Kim, Jai-Soon;Bobrinev, V.I.;Son, Jung-Young;Choi, Yong-Jin;Shin, Sang-Hun
    • Journal of the Optical Society of Korea
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    • v.4 no.1
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    • pp.66-70
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    • 2000
  • The main problem of image projection on a transmission type holographic screen is color sepa-ration. And it can be overcome by using a long narrow slit type diffuser as a source of the object beam when we record the screen. But that screen is not optimized and so needs changing several conditions. To set up the system many complicate things should be taken into accounted so it is very important to analyze the basic structure by simple concepts and calculations. We designed the system so that recording and projection axis coincide in one line and showed that the analysis of the system is very simple. We did it by a 1st order paraxial approximation calculation and it was good enough to describe the system. The photo-emulsion layer shrinks after processing of the hologram. It induced unsatisfactory color matching at the viewing zone. To overcome this effect, we pre-checked the shrinkage rate of an emulsion layer by experiments and modified the recording set up to compensate for the amount of shrinkage.