• 제목/요약/키워드: object based structure

검색결과 768건 처리시간 0.031초

Image Restoration and Object Removal Using Prioritized Adaptive Patch-Based Inpainting in a Wavelet Domain

  • Borole, Rajesh P.;Bonde, Sanjiv V.
    • Journal of Information Processing Systems
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    • 제13권5호
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    • pp.1183-1202
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    • 2017
  • Image restoration has been carried out by texture synthesis mostly for large regions and inpainting algorithms for small cracks in images. In this paper, we propose a new approach that allows for the simultaneous fill-in of different structures and textures by processing in a wavelet domain. A combination of structure inpainting and patch-based texture synthesis is carried out, which is known as patch-based inpainting, for filling and updating the target region. The wavelet transform is used for its very good multiresolution capabilities. The proposed algorithm uses the wavelet domain subbands to resolve the structure and texture components in smooth approximation and high frequency structural details. The subbands are processed separately by the prioritized patch-based inpainting with isophote energy driven texture synthesis at the core. The algorithm automatically estimates the wavelet coefficients of the target regions of various subbands using optimized patches from the surrounding DWT coefficients. The suggested performance improvement drastically improves execution speed over the existing algorithm. The proposed patch optimization strategy improves the quality of the fill. The fill-in is done with higher priority to structures and isophotes arriving at target boundaries. The effectiveness of the algorithm is demonstrated with natural and textured images with varying textural complexions.

객체그룹 기반의 분산환경에서 교육용 VDB 시스템의 설계 및 구현 (Design and Implementation of An Educational VDB System in Distributed Environments Based on Object Groups)

  • 유경택;이현철;주수종
    • 한국정보처리학회논문지
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    • 제6권11호
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    • pp.3034-3045
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    • 1999
  • For efficiently providing multimedia services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because multimedia service applications are becoming large and distributing, their servicing managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups. We have been developed the distributed object group platform that can group all individual objects by the relating services and can supply trading functions for interconnecting between distributed objects or object groups. In this paper, we designed and implemented the Virtual Drawing Board for remote equational services on the distributed object group platform we mentioned above. As results, we designed a basic structure and service interfaces, and showed execution procedures of VDB system consisted of distributed objects and objects groups for educational services. For supporting distributed services of VDB system, we used three kinds of tools as follows; IONA orbix 2.2 of CORBA compliance as an object middleware, OrbixTrader 1.0 for interconnection of distributed objects, and the OGTG we developed for interconnection of distributed object groups and checking access rights of objects included in an arbitrary object group.

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CORBA 환경에서 실시간 서비스 지원을 위한 분산 객체의 그룹화 및 관리 (Distributed Objects' Grouping and Management for Supporting Real-time Service in CORBA Environments)

  • 신경민;김명희;주수종
    • 한국정보처리학회논문지
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    • 제6권5호
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    • pp.1241-1252
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    • 1999
  • It is proposed in TINA, the open information telecommunication network architecture, that the definition of object group which is collection of objects provides a decrease of complex networking and a facility of object managing by service executing of application on distributed computing environment. Based on a new distributed object group model[13] we have been researched according to TINA specification, this paper proposed the object group model with the scheduler object and objects management mechanisms that can support real-time services on CORBA. To do this, we described the definition of object grouping and the requirements to suggest the object group model supporting real-time service, designed the object group structure and functional components containing in an object group using James Rumbaugh's modelling[12], and showed a class diagram of components in an object group. This paper designed IDLs of an object group manager and scheduler among the components, and finally showed the procedures of management and service interconnections between objects in the different object groups vi ETD.

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The Development of an Object-linked Broadcasting System

  • Kanatsugu, Yasuaki;Misu, Toshihiko;Takahashi, Masaki;Gohshi, Seiichi
    • 방송공학회논문지
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    • 제9권2호
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    • pp.102-109
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    • 2004
  • We have proposed an Object-linked Broadcasting Service that displays various data related to the object onscreen. In thls paper, we describe the structure of the Object-linked Broadcasting System that will enable our proposal to be realized, and report new techniques that we have developed to create the system. We have carried out the experiment to confirm the system performance as well as execution of each technology assembling the system. We have confirmed that the performance of the system we developed satisfies the proposed specification based on user requirements and current technology.

절차적 프로그램으로부터의 객체 추출 방법론 (A Method of Object Identification from Procedural Programs)

  • 진윤숙;마평수;신규상
    • 한국정보처리학회논문지
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    • 제6권10호
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    • pp.2693-2706
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    • 1999
  • Reengineering to object-oriented system is needed to maintain the system and satisfy requirements of structure change. Target systems which should be reengineered to object-oriented system are difficult to change because these systems have no design document or their design document is inconsistent of source code. Using design document to identifying objects for these systems is improper. There are several researches which identify objects through procedural source code analysis. In this paper, we propose automatic object identification method based on clustering of VTFG(Variable-Type-Function Graph) which represents relations among variables, types, and functions. VTFG includes relations among variables, types, and functions that may be basis of objects, and weights of these relations. By clustering related variables, types, and functions using their weights, our method overcomes limit of existing researches which identify too big objects or objects excluding many functions. The method proposed in this paper minimizes user's interaction through automatic object identification and make it easy to reenginner procedural system to object-oriented system.

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객체지향 데이터베이스 기반의 XML 응용을 위한, UML을 이용한 통합 설계 방법론 (A Unified Design Methodology using UML for XML Applications based on OODB)

  • 방승윤;최문영;주경수
    • Journal of Information Technology Applications and Management
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    • 제9권1호
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    • pp.85-96
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    • 2002
  • Nowadays an information exchange on XML such as B2B electronic commerce is spreading. Therefore the systematic and stable management mechanism for storing the exchanged Information is needed. For this goal there are many research activities for connection between XML application and relational database. But because XML data have hierarchical structures and relational database can store only flat-structured data, we need to store XML data in object-oriented database that support hierarchical structure. Accordingly the modeling methodology for storing XML data in object-oriented database is needed. In order to build good quality application systems, modeling is an important first step. In 1997, the OMG adopted the UML as its standard modeling language. Since industry has warmly embraced UML, its popularity should become more important in the future. So a design methodology based on UML is need to develop efficiently XML applications. In this paper, we propose a unified design methodology for XML applications based on object- oriented database using UML. To this goal, first we introduce a XML modeling methodology to design W3C XML schema using UML and second we propose data modeling methodology for object-oriented database schema to store efficiently XML data in object-oriented databases.

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시간기반 비디오 검색 시스템 (Temporal_based Video Retrival System)

  • 이지현;강오형;나도원;이양원
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2005년도 추계종합학술대회
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    • pp.631-634
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    • 2005
  • 기존의 비디오 데이터베이스 시스템들은 대부분 간단한 간격을 기반으로한 관계와 연산을 지원하는 모델을 이용하였다. 비디오 모델에서 시간을 지원하고 객체와 시간의 다양한 연산을 제공하며 효율적인 검색과 브라우징을 지원하는 비디오 데이터 모델이 필요하게 되었다. 비디오 모델은 객체 지향 개념을 기반으로 한 모델로서 비디오의 논리적인 스키마, 객체의 속성과 연산 관계, 그리고 상속과 주석을 이용한 메타데이터 설계를 통하여 비디오 데이터에 대한 전체적인 모델 구조를 제시하였다. 그리고 점 시간과 시간 간격을 정의하여 시간의 개념을 객체 지향 기반 모델에 부여함으로서 시간 변화에 따른 비디오 정보를 보다 효율적으로 활용할 수 있도록 하였다.

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객체추적을 위한 웨이블릿 기반 계층적 능동형태 모델 (Wavelet transform-based hierarchical active shape model for object tracking)

  • 기현종;신정호;이성원;백준기
    • 한국통신학회논문지
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    • 제29권11C호
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    • pp.1551-1563
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    • 2004
  • 여기는 본 논문에서는 움직이는 물체 추적을 위한 윤곽선 및 형태 파라미터 추출을 위해 웨이블릿 변환을 이용한 능동형태모델의 계층적인 접근방법에 대해 제안한다. 능동형태 모델의 여러 단계 중 지역구조 모델링은 비정형 객체의 형태를 추출하기 위해 가장 중요한 비중을 차지한다. 제안한 알고리듬은 웨이블릿을 이용하여 계층적인 접근은 물론 지역구조 모델링단계를 웨이블릿 대역 분할을 이용하여 복잡한 환경에서의 객체를 강건하게 추적할 수 있도록 하였다. 또한 비정형객체를 실시간 비디오 추적에 이용하기 위해 웨이블릿을 이용한 계층적 움직임 추정방법을 적용하여 객체의 움직임을 예측, 보정하는 효과적인 방법을 제시하였다. 제안하는 알고리듬은 객체 추적에 대한 성능을 평가하기 위해 다양한 실험영상을 통해 우수함을 확인하였다.

Detection of Individual Tree Species Using Object-Based Classification Method with Unmanned Aerial Vehicle (UAV) Imagery

  • Park, Jeongmook;Sim, Woodam;Lee, Jungsoo
    • Journal of Forest and Environmental Science
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    • 제35권3호
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    • pp.181-188
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    • 2019
  • This study was performed to construct tree species classification map according to three information types (spectral information, texture information, and spectral and texture information) by altitude (30 m, 60 m, 90 m) using the unmanned aerial vehicle images and the object-based classification method, and to evaluate the concordance rate through field survey data. The object-based, optimal weighted values by altitude were 176 for 30 m images, 111 for 60 m images, and 108 for 90 m images in the case of Scale while 0.4/0.6, 0.5/0.5, in the case of the shape/color and compactness/smoothness respectively regardless of the altitude. The overall accuracy according to the type of information by altitude, the information on spectral and texture information was about 88% in the case of 30 m and the spectral information was about 98% and about 86% in the case of 60 m and 90 m respectively showing the highest rates. The concordance rate with the field survey data per tree species was the highest with about 92% in the case of Pinus densiflora at 30 m, about 100% in the case of Prunus sargentii Rehder tree at 60 m, and about 89% in the case of Robinia pseudoacacia L. at 90 m.

표준 미들웨어 기반 분산 객체 리플리카를 위한 효과적 푸쉬 결함 관리 알고리즘 (An Effective Push Fault Management Algorithm for Distributed Object Replica based on Standard Middleware)

  • 김분희
    • 한국컴퓨터정보학회논문지
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    • 제10권6호
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    • pp.37-46
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    • 2005
  • 분산 환경 기반으로 많은 작업이 이뤄지는 상황에서 해당 자원에 대한 신뢰성 제공은 매우 중요하다. 자원 제공자는 서비스의 신뢰성을 제공하기위해 일반적으로 채택되는 유형은 서버 리플리케이션 구조 이다. 해당 서버에는 중복된 객체인 리플리카가 유지하는 구조로 이루어진다. 이러한 리플리케이션 구조에서는 안정된 리플리카의 서비스가 중요하므로, 각 리플리카의 결함 발생을 진단하기 위한 구조가 요구된다. 본 논문에서는 분산 객체 시스템에서 제공하는 리플리케이션 관리 시스템의 풀 모니터링 스타일에서 나타날 수 있는 단점을 극복한 CORBA의 푸쉬 모니터링 스타일 기반 효과적 푸쉬 결함 관리 알고리즘을 제안한다. 제안된 푸쉬 결함 모니터링 스타일의 실험결과 비교 대상 시스템에 비해 장애 검출과 관련한 작업량과 평균 타임아웃 비율 측면에서 가치 있는 결과를 확인 할 수 있었다.

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