• Title/Summary/Keyword: object based structure

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Design and Implementation of The Windows Thesaurus WTPM using Filename of Semantics Clustering (파일명의 의미 클러스터링에 의한 윈도우 시소러스 WTPM 설계와 구현)

  • Kim, Man-pil;Tcha, Hong-jun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.1
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    • pp.73-79
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    • 2009
  • Analyze semantic of files recorded in the user's computer file system based on C++ program language which pursue modularization program and object-oriented programming language. And this refers to it, it design that clustering semantic of filename with thesaurus for user convenience. WTPM makes User Write Files into Cluster with thesaurus semantic structure and reserved words. WTPM process has designed for Icon file's display Mashup structure and implemented by automation algorithm of classification.

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The Implementation of a 3D Game Engine based on DirectX 9

  • Kang, Hyun-Myung;Rhee, Woo-Seop
    • International Journal of Contents
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    • v.4 no.3
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    • pp.35-40
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    • 2008
  • Recently, almost games are using the 3D environment. Therefore, it required strongly that well-structured 3D engine or tools for development of some complicate 3D applications efficiently. In this paper, we design and implement a 3D engine (PLay engine) using the DirectX 9 SDK of the Microsoft corporation. The PLay engine has independent module structure, which has object oriented characteristics. and has not only 3D rendering functions but efficient algorithms. Moreover, we implement some tools what has compatibility with our engine for convenience. Therefore, it helps development of a 3D application easily and efficiently. We also describe each module with 2-layer structure, and each tool with compatible module, and make a simple game using PLay engine for testify.

A Study on Structure Minute Damage Assessment by Using PZT Patches (PZT를 이용한 구조물 미소손상 평가에 관한 연구)

  • Kim, Byung-Jin;Han, Su-Hyun;Hong, Dong-Pyo;Tae, Sin-Ho
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.05a
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    • pp.201-205
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    • 2005
  • This work presents a study on development of a practical and quantitative technique for assessment of the structural health condition by piezoelectric Impedance-based technique associated with longitudinal wave propagaation. The natural frequency of the object has a tendency of frequency shifting according to hole size corresponded to real structure crack and crack size. In order to estimate the damage condition numerically, we suggest the evaluation method of Impedance peak frequency shift hF in this paper.

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Intermediate Data Structure for MPEG-4 Scene Description

  • Cha, Kyung-Ae;Kim, Hee-Sun;Kim, Sang-Wook
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.192-195
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    • 2001
  • MPEG-4 content is streaming media that are composed of different types of media objects, organized in a hierarchical fashion. This paper proposes scene composition model for authoring MPEG-4 contents which can support object based interactions. And we have developed MPEG-4 contents authoring tool applied the proposed scene composition model as intermediate data structure. Particularly, for supporting interoperability between multimedia contents, the scene composition model should be used independent of file format. So visual scene composed of media objects on the from of scene composition tree can be transformed variable data format including BIFS, scene description from proposed by MPEG-4 standard and also support the extension of capability.

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An Efficient Collision Detection in the Dynamic Spatial Subdivisions for an MMORPG Engine

  • Lee, Sung-Ug;Park, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1729-1736
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    • 2004
  • This paper proposes an efficient collision detection method in the dynamic spatial subdivisions for the MMORPG engine which requires realtime interactions. An octree is a suitable structure for static scenes or terrain processing. An octree spatial subdivision enhances rendering speed of scenes. Current spatial subdivisions tend to be highly optimized for efficient traversal, but are difficult to update quickly for a changing geometry. When an object moves to the outside extent for the spatial subdivisions, the acceleration structure would normally have to be rebuilt. The OSP based on a tree is used to divide dynamically wide outside which is the subject of 3D MMORPG. TBV does not reconstruct all tree nodes of OSP and has reduced rebuilding times by TBV information of a target node. A collision detection is restricted to those objects contained in the visibility range of sight by using the information established in TBV. We applied the HBV and ray tracing for an efficient collision detection.

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Biological Network Evolution Hypothesis Applied to Protein Structural Interactome

  • Bolser, Dan M.;Park, Jong Hwa
    • Genomics & Informatics
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    • v.1 no.1
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    • pp.7-19
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    • 2003
  • The latest measure of the relative evolutionary age of protein structure families was applied (based on taxonomic diversity) using the protein structural interactome map (PSIMAP). It confirms that, in general, protein domains, which are hubs in this interaction network, are older than protein domains with fewer interaction partners. We apply a hypothesis of 'biological network evolution' to explain the positive correlation between interaction and age. It agrees to the previous suggestions that proteins have acquired an increasing number of interaction partners over time via the stepwise addition of new interactions. This hypothesis is shown to be consistent with the scale-free interaction network topologies proposed by other groups. Closely co-evolved structural interaction and the dynamics of network evolution are used to explain the highly conserved core of protein interaction pathways, which exist across all divisions of life.

A neuron model that a moving object can be recognized in the planer region

  • Sekiya, Yasuhiro;Aoyama, Tomoo;Tamura, Hiroki;Tang, Zheng
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.149.6-149
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    • 2001
  • We propose a neuron model that has the interactions between excitation and inhibition. By adopting the knowledge of the physiology, the neuron model by imitating structure of a neuron, has the system resemble a neuron. We considered a neuron system based on the arguments, and wished to examine whether the system had reasonable function Koch, Poggio and Torre believed that inhibition signal would shunt excitation signal on the dendrites. They believed that excitation signal operated input signals and inhibition did as delayed ones. Thus, they were sure that function for directional selectivity was arisen by the shunting. We construct the neuron system with Koch's concept. Our neuron model has 3-layer structure and ...

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Development of PC-based Radiation Therapy Planning System

  • Suh, Tae-Suk;P task group, R-T
    • Proceedings of the Korean Society of Medical Physics Conference
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    • 2002.09a
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    • pp.121-122
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    • 2002
  • The main principle of radiation therapy is to deliver optimum dose to tumor to increase tumor cure probability while minimizing dose to critical normal structure to reduce complications. RTP system is required for proper dose plan in radiation therapy treatment. The main goal of this research is to develop dose model for photon, electron, and brachytherapy, and to display dose distribution on patient images with optimum process. The main items developed in this research includes: (l) user requirements and quality control; analysis of user requirement in RTP, networking between RTP and relevant equipment, quality control using phantom for clinical application (2) dose model in RTP; photon, electron, brachytherapy, modifying dose model (3) image processing and 3D visualization; 2D image processing, auto contouring, image reconstruction, 3D visualization (4) object modeling and graphic user interface; development of total software structure, step-by-step planning procedure, window design and user-interface. Our final product show strong capability for routine and advance RTP planning.

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Vibration Optimization Design of Ship Structure Using NASTRAN-based R-Tabu Search Method (NASTRAN 기반 R-Tabu 탐색법을 이용한 선박구조물의 진동최적설계)

  • 채상일;송진대;김용한;공영모;최수현;양보석
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2003.11a
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    • pp.672-676
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    • 2003
  • Recently, the importance of ship vibration is emerging due to the large scaling, high speed and lightning of ship. For pleasantness in a cabin, shipbuilders ask for strict vibration criteria and the degree of vibration level at a deckhouse became an important condition for taking order from customers. This study conducted optimum design to attenuate vibration level of a deckhouse to solve above problems. New method was implemented, that is NASTRAN external call type independence optimization method. The merit of this method is global searching after setting various object functions and design variables. The global optimization algorithm used here is R-Tabu search method, which has fast converging time and searching various size domains. By modeling similar type to ship structure, validity of the suggested method was investigated.

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Development of Automatic Node Generation Algorithm and Preprocessing Technique for $\rho$-Version Finite Element Program ($\rho$-Version 유한요소 프로그램을 위한 자동절점생성 알고리즘 및 전처리 기법 개발)

  • 조준형;홍종현;우광성
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1998.10a
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    • pp.69-76
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    • 1998
  • Due to the drastic improvement of computer hardware and operating system, it is easy to break through the main defects of limited computer memory and processing time, etc. To keep up with this situation, this paper is focused on developing the preprocessor program with the input method based on vector graphic editor and the preprocessing technique including automatic node generation algorithm for the $\rho$-version finite element program. To develop this preprocessor program, the special data structure and the OOP(Object Oriented Programming) have been used by the Visual Basic 4.0. The Special data structure is proposed to describe the geometric data of node numberings and coordinates suitable for the $\rho$-version finite element program, which are quite different from the comvential h-version finite element program.

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