• 제목/요약/키워드: object based structure

검색결과 768건 처리시간 0.028초

LSG:모델 기반 3차원 물체 인식을 위한 정형화된 국부적인 특징 구조 (LSG;(Local Surface Group); A Generalized Local Feature Structure for Model-Based 3D Object Recognition)

  • 이준호
    • 정보처리학회논문지B
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    • 제8B권5호
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    • pp.573-578
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    • 2001
  • This research proposes a generalized local feature structure named "LSG(Local Surface Group) for model-based 3D object recognition". An LSG consists of a surface and its immediately adjacent surface that are simultaneously visible for a given viewpoint. That is, LSG is not a simple feature but a viewpoint-dependent feature structure that contains several attributes such as surface type. color, area, radius, and simultaneously adjacent surface. In addition, we have developed a new method based on Bayesian theory that computes a measure of how distinct an LSG is compared to other LSGs for the purpose of object recognition. We have experimented the proposed methods on an object databaed composed of twenty 3d object. The experimental results show that LSG and the Bayesian computing method can be successfully employed to achieve rapid 3D object recognition.

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Option을 고려한 객체지향형 Product Structure 설계 (The Object-Oriented Design of the Product Structure Based on Options)

  • 고석완;김선호;정석찬
    • 대한산업공학회지
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    • 제24권3호
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    • pp.457-473
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    • 1998
  • As a product structure or BOM(bill of material) of products is hierarchically structured, the design based on the concept of relational data base modeling causes low performances in data search or processing. For this reason, an object-oriented approach to designing a product structure is proposed in this paper. Using Rumbaugh's OMT (Object Modeling Technique) method, classes of parts, BOM structure, options, and models are defined and their class-relationship diagrams are proposed. For the representation of the BOM structure suitable for the object-oriented paradigm, a new data architecture called the BOM item class is suggested. It is expected that the proposed data structure ensures better reusability and expandability due to the modularity.

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aCN-RB-tree: Constrained Network-Based Index for Spatio-Temporal Aggregation of Moving Object Trajectory

  • Lee, Dong-Wook;Baek, Sung-Ha;Bae, Hae-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제3권5호
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    • pp.527-547
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    • 2009
  • Moving object management is widely used in traffic, logistic and data mining applications in ubiquitous environments. It is required to analyze spatio-temporal data and trajectories for moving object management. In this paper, we proposed a novel index structure for spatio-temporal aggregation of trajectory in a constrained network, named aCN-RB-tree. It manages aggregation values of trajectories using a constraint network-based index and it also supports direction of trajectory. An aCN-RB-tree consists of an aR-tree in its center and an extended B-tree. In this structure, an aR-tree is similar to a Min/Max R-tree, which stores the child nodes' max aggregation value in the parent node. Also, the proposed index structure is based on a constrained network structure such as a FNR-tree, so that it can decrease the dead space of index nodes. Each leaf node of an aR-tree has an extended B-tree which can store timestamp-based aggregation values. As it considers the direction of trajectory, the extended B-tree has a structure with direction. So this kind of aCN-RB-tree index can support efficient search for trajectory and traffic zone. The aCN-RB-tree can find a moving object trajectory in a given time interval efficiently. It can support traffic management systems and mining systems in ubiquitous environments.

수상함 전투체계 육상시험체계용 개체생성기 구현에 적합한 병렬처리기법에 관한 연구 (A Study on the Parallel Processing of the Object Generator in a Suface Combat System LBTS)

  • 김창진;오광백;정용환
    • 한국군사과학기술학회지
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    • 제13권5호
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    • pp.734-738
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    • 2010
  • Object Generator is a software to provide simulation object data(aircraft, ship, submarine, missile, torpedo) for sumulators in LBTS(Land Based Test System). but there is a burden to the system, because Object generator needs to send many object's data, display objects in a tactical screen, show object's information in a list in 1 second. This paper suggests a parallel software structure taking a few factors(deadlock, dependency) into consideration. At last, the paper shows the performance of the parallel structure's software compared with the former structure's software.

개방형 분산 환경에서 객체그룹 모델의 설계 (A design of object croup model in open distributed processing environments)

  • 이승용;정창원;신영석;주수종
    • 한국통신학회논문지
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    • 제23권9A호
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    • pp.2258-2270
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    • 1998
  • Recently, the distributed processing environments provide various open multimedia serivces through telecommunication network and have been developing into information networking structure based on object oriented concepts and distributed systems which can apply new services with a few changes the existing networks. This paper proposes the object group model which is the collection of objects and can functionally and efficiently manage the individual object. this paper presents the analysis of the requirement and the function specifications to propose the object group model, and depicts the functional structure in details using its analysis. The goal of this paper is to decrease the complexity of the object's management and to voercome the limitations of among the components of object group for management and service functions based on our proposed the object group model and show interaction procedures to eTD (event tracing diagram)s and finally we design the object group model by TINA-ODL.

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객체구조를 이용한 긴급상태 정전복부 시스템 (Service Restorative System in Emergency State using Object-Oriented Structure)

  • 김정년;백영식
    • 대한전기학회논문지:전력기술부문A
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    • 제49권1호
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    • pp.1-5
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    • 2000
  • This paper presents a new algorithm to restore the de-energized loads in electric power distribution systems for restoration by utilizing object-based structure and heuristic rules without branch and feeder overloading. In order to cope with a complex network configuration and frequent breaker switching operations in distribution systems, the component of power system is described as objects and the information of system configuration is constructed by connecting objects each other. Such a strategy is developed mainly based on the object search algorithm to increase computation efficiency. As a result, the proposed system has been implemented to efficiently deal with large distribution systems by reducing computational burden remarkably compared with the conventional methods.

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객체기반연속수치지도 관리를 위한 OSID 구조 및 시스템 체계 연구 (Design on the System and OSID Structure for Managing Object-Based Seamless Digital Map)

  • 조준래;신상철;권찬오;진희채
    • Spatial Information Research
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    • 제19권3호
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    • pp.73-81
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    • 2011
  • 수치지도의 관리 및 운영에 필요한 유일식별자에 대한 연구는 기존의 국토지리정보원을 통하여 많은 연구가 수행되어져 왔으나 그 내용과 과정이 복잡하여 현실적으로 잘 적용되지 못하고 있는 것이 사실이다. 이를 극복하고 객체기반 연속수치지도의 원활한 관리를 위하여 객체기반연속수치지도 유일 식별자인 OSID의 도입이 필요하고 이를 바탕으로 객체기반 연속수치지도 관리체계에 OSID를 적용하고자 한다. 본 논문은 객체기반연속수치지도에 적용할 OSID의 기본구조를 기초로 하여 객체기반 연속수치지도 관리 OSID 시스템 체계를 설계하고, 수치지도의 관리 및 운영상 필요한 유일식별자를 부여하는 방법을 객체기반 연속수치지도에 적용하고자 한다.

물체 변형 성능을 향상하기 위한 U-net 및 Residual 기반의 Cycle-GAN (U-net and Residual-based Cycle-GAN for Improving Object Transfiguration Performance)

  • 김세운;박광현
    • 로봇학회논문지
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    • 제13권1호
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    • pp.1-7
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    • 2018
  • The image-to-image translation is one of the deep learning applications using image data. In this paper, we aim at improving the performance of object transfiguration which transforms a specific object in an image into another specific object. For object transfiguration, it is required to transform only the target object and maintain background images. In the existing results, however, it is observed that other parts in the image are also transformed. In this paper, we have focused on the structure of artificial neural networks that are frequently used in the existing methods and have improved the performance by adding constraints to the exiting structure. We also propose the advanced structure that combines the existing structures to maintain their advantages and complement their drawbacks. The effectiveness of the proposed methods are shown in experimental results.

셀룰러 오토마타와 객체기반 시뮬레이션 환경에 의한 트러스 구조의 해석모델 개발 (Development of a Truss Structure Analysis Model based on Cellular Automata and Object-oriented Simulation Environment)

  • 김태곤;이정재;서교
    • 한국농공학회논문집
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    • 제56권3호
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    • pp.1-9
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    • 2014
  • The aim of this study is to develop a simulation model for analyzing 2D truss structure using Generic Agricultural System Simulator (GASS). Although the truss is simple structure, numerical methods based on matrix analysis are cumbersome and complicated. This study suggests simple and convenient methods to remove calculating steps for whole stiffness matrices. The simulation environment based on independency of object-oriented components on GASS consists of component development and component deploy stages. A component for a truss structure is implemented based on equilibrium equations at nodes. The simulator can analyze truss structures through deploying components with attributes and links. The examples using GASS show intuitive graphical results of the movements of truss nodes.

A study on object recognition using morphological shape decomposition

  • Ahn, Chang-Sun;Eum, Kyoung-Bae
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 1999년도 춘계종합학술대회
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    • pp.185-191
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    • 1999
  • Mathematical morphology based on set theory has been applied to various areas in image processing. Pitas proposed a object recognition algorithm using Morphological Shape Decomposition(MSD), and a new representation scheme called Morphological Shape Representation(MSR). The Pitas's algorithm is a simple and adequate approach to recognize objects that are rotated 45 degree-units with respect to the model object. However, this recognition scheme fails in case of random rotation. This disadvantage may be compensated by defining small angle increments. However, this solution may greatly increase computational complexity because the smaller the step makes more number of rotations to be necessary. In this paper, we propose a new method for object recognition based on MSD. The first step of our method decomposes a binary shape into a union of simple binary shapes, and then a new tree structure is constructed which ran represent the relations of binary shapes in an object. finally, we obtain the feature informations invariant to the rotation, translation, and scaling from the tree and calculate matching scores using efficient matching measure. Because our method does not need to rotate the object to be tested, it could be more efficient than Pitas's one. MSR has an intricate structure so that it might be difficult to calculate matching scores even for a little complex object. But our tree has simpler structure than MSR, and easier to calculated the matchng score. We experimented 20 test images scaled, rotated, and translated versions of five kinds of automobile images. The simulation result using octagonal structure elements shows 95% correct recognition rate. The experimental results using approximated circular structure elements are examined. Also, the effect of noise on MSR scheme is considered.

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