• Title/Summary/Keyword: object audio

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Implementation of the TMS320C6701 DSP Board for Multichannel Audio Coding (멀티채널 오디오 부호화를 위한 TMS320C6701 DSP 보드 구현)

  • 장대영;홍진우;곽진석
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.11a
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    • pp.199-203
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    • 1999
  • This paper is on the DSP system design and implementation for real time MPEG-2 AAC multichannel audio, and MPEG-4 object oriented audio coding. This DSP system employs two DSPs of the state of the art TMS320C6701, developed by TI semiconductor. DSP board has PCI interface for downloading application program and control the system. DSP board was designed to use for both encoder and decoder, by setting several switches. The system contains external input and output box also, for A/D and D/A conversion for eight channel audio. The input box converts multi channel digital audio to ADI format, that provides serial interface for eight channel digital audio. And the output box converts ADI format signal to multi channel audio. Through this ADI interface, DSP boards can be connected to input, output box. Implemented DSP system was tested for integration with MPEG-2 AAC encoder and decoder S/W. Currently the DSP system performs realtime AAC 4-channel audio encoding with two DSPs, and 8-channel decoding with one DSP.

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A Preliminary Examination on the Multimedia Information Needs and Web Searches of College Students in Korea

  • Chung, Eun-Kyung
    • Journal of the Korean Society for Library and Information Science
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    • v.44 no.4
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    • pp.95-114
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    • 2010
  • Multimedia searching is an important activity on the Web, especially among the younger generation. The purpose of this study aims to examine college students’ multimedia information needs and searching on the Internet. While there is a clear pattern among students with respect to their multimedia uses, searching sources, relevance criteria and searching barriers, some differences exist especially according to searching of different multimedia types such as image, audio and video. For multimedia uses, information/data-focused uses are frequently found in image and video, while the use of audio is mainly for object-focused searches. As multimedia searching sources, audio and video files present a similar pattern of being high in media specific searching sources and low in generic search engines. Browsing through related blogs and homepages is an important part of searching for media files accounting for approximately 20% of total search for each media. The relevance criteria used by study participants when search for image files was primarily concerned with topicality while the contextual and media quality in the audio and video types are also considered important. Searching barriers for audio and video files are categorized into three broad aspects, including access and search quality, preview limitations and collection limitations, while obstacles for image files searching include access difficulties and low qualities of various collection.

Audio Marker Detection of the implementation for Effective Augmented Reality (효과적인 증강현실 구현을 위한 오디오 마커 검출)

  • Jeon, Soo-Jin;Kim, Young-Seop
    • Journal of the Semiconductor & Display Technology
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    • v.10 no.2
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    • pp.121-124
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    • 2011
  • Augmented Reality integrates virtual objects onto a real world so that it extends the human's sensibility of real-world. an Augmented Reality technology combines real and virtual object in a real environment, and runs interactive in real time, and is regarded as an emerging technology in a large part of the future of information technology. So the benefits for the various businesses are estimated to be very high. In this paper, combine ARToolkit with OpenAL we can provide audio to users. These proposed methodologies will contribute to a better immersive realization of the conventional Augmented Reality system.

A Study on Object-based Realistic Audio (객체기반 실감음향 기술 개발)

  • Jang, Daeyoung;Lee, Taejin
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.429-432
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    • 2015
  • 본 논문에서는 기존의 채널기반의 오디오 기술에 대해 다양한 서비스가 가능하고, 재생환경에 독립적인 객체기반 실감음향 기술에 대해 논하고자 한다. 현재, 극장 사운드를 중심으로 객체기반 오디오 기술이 적용된 사운드가 점차 확산되고 있으며, 미국, 유럽 등 차세대 방송용 오디오에 객체기반 오디오 기술의 도입을 적극적으로 고려하고 있다. 객체기반 오디오 기술은 콘텐츠의 제작단계에서 재생환경을 고려할 필요가 없고, 현장의 음향을 신호와 3 차원 공간 정보로 구분하여 음향 공간의 정보를 그대로 표현함으로써, 재생환경에서는 3 차원 공간 정보를 활용하여 다양한 3 차원 음향 재생 기술을 활용하여 재생할 수 있다. 이러한 객체기반 실감음향 기술 개발을 위해서는 편리한 제작 및 3 차원 공간 정보 표현 기술이 필요하며, 청취환경에서는 객체기반 실감음향 콘텐츠를 제작자의 의도대로 렌더링할 수 있는 재생 및 제어 기술이 필요하다. 이에 객체기반 실감음향 기술의 기술동향과 객체기반 실감음향 서비스를 위한 콘텐츠 표현/제작 및 재생 기술에 대하여 고찰해 보고자 한다.

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A Design and Implementation of Distributed Object Group Platform for Supporting Real-Time Application in CORBA Environments (CORBA 환경에서 실시간 응용을 자원을 위한 분산 객체그룹 플랫폼의 설계 및 구현)

  • Kim, Myeong-Hui;Lee, Jae-Wan;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1062-1072
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    • 2000
  • The applications developing in distributed object computing enviroments are faced with the difficulties for managing various lots of distributed objects. Also, because the most multimedia service, like video, audio, and so forth, must be satisfied itself with real-time constraints, the users also are feeling with necessary to apply real-time mechanisms to distributed multimedia services. The goal of this paper is to solve the problems for managing distributed objects, and to be easy to develop complex applications that can provide real-time services. To do this, we designed and implemented a real-time object group platform that can be placed between applications and CORBA. This platform is extended the existing object group model[13,14] added to the scheduler and timer object components for supporting real-time concept. We designed the components for platform by using James Rumbaugh object modeling technology that consists of object, function, and dynamic model. And then we described the detailed interfaces of the components by IDL, and implemented our real-time object group's platform using OrbixMT 22 which is the IONA Technologies' ORB product. Finally, we showed the execution procedures of the schduler object of each components in a real-time object group platform.

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The Distributed Transport Platform for Real-Time Multimedia Stream (실시간 멀티미디어 스트림을 위한 분산 전송 플랫폼)

  • 송병훈;정광수;정형석
    • Journal of KIISE:Information Networking
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    • v.30 no.2
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    • pp.260-269
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    • 2003
  • The traditional distributed object middleware platform is not suitable for the transmission of stream data, because RPC(Remote Procedure Call)-based message transmission have a great overhead. Therefore, the OMG(Object Management Group) proposes the AV(Audio and Video) stream reference model for streaming on the distributed object middleware platform. But, this reference model has not a detail of implementation. Particularly it also has not congestion control scheme for improvement of network efficiency on the real network environment. It is a very important and difficult technical issue to provide the stream transmission platform with advanced congestion control scheme. In this paper, we propose an architecture of a distributed stream transport platform and deal with the design and implementation concept of our proposed platform. Also, we present a mechanism to improve streaming utilization by SRTP(Smart RTP). SRTP is our proposed TCP-Friendly scheme.

Design and Implementation of a Speech Synthesis Engine and a Plug-in for Internet Web Page (인터넷 웹페이지의 음성합성을 위한 엔진 및 플러그-인 설계 및 구현)

  • Lee, Hee-Man;Kim, Ji-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.461-469
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    • 2000
  • In the paper, the design and the implementation of the netscape plug-in and the speech synthesis enginegenerating the speech sounds from the text information of the web pages are described. The steps of the generating speech sound from an web pages are the speech synthesis plug-in is activated when the netscape finds the audio/xesp MIME data type embedded in the browsed web page; the HTML file referenced in the EMBED MTML tag is down loaded from the referenced URL to send to the commander object located in the said plug-in; The speech synthesis engine control tags and the text characters are extracted from the down loaded HTML document by the commander object the synthesized speech sounds are generated by the speech synthesis engine. The speech synthesis engine interprets the command streams from the commander objects to call the member functions for the processing of the speech segment data in the data banks. The commander object and the speech synthesis engine are designed as an independent object to enhancethe flexitility and the portability.

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The Object-Oriented Modeling for Drawing Information Management Systems (객체지향형 설계정보관리시스템 모델링)

  • 오태훈;김선호
    • The Journal of Society for e-Business Studies
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    • v.1 no.2
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    • pp.77-92
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    • 1996
  • In recent years, the manufacturing industry begins to demand the PDM which integarates design and manufacturing information concurrently to reduce the time-to-market of new products. However, current commercialized PDM tools have drawbacks in representing by relational data modeling a variety of data types such as CAD files, images, audio, long text, etc. For this reason, object-oriented approaches are suggested as an alternative. In this paper, using one of object-oriented approaches, Rumbaugh's OMT(Object-Modeling Technique), we propose a data model of drawing information management systems essential for PDM. The scope of the model is limited to the information management for drawings, parts, and product structures. Static, dynamic and functional models are suggested in detail. In the models, the drawing status is classified into on-progress, approved, disposed, and released. Also, parts are classified into products, assemblies, and components.

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Development of Auto Presentation System of Toolbook Using Object Auto Transition on Multimedia Authoring Tool (멀티미디어를 기반으로 하는 저작도구 툴북에서 객체 자동 변환을 이용한 자동 프리젠테이션 시스템 개발)

  • Yang, Ok-Yul;Jeong, Yeong-Sik;Lee, Yong-Ju
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.5
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    • pp.1182-1195
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    • 1997
  • When we present some information, we can use application programs through multinedia-based authoring tools. Especially.many programers proposed to improve its intergration time and reduce programming speed and easy to use. However, multimedia based authoring tools have not all of programming methodolgies and do not supply special functions from user's request. Therefore, we have to apply effective functions through high-level programming languages.In this paper, we propose to use small appkication prograns through linking methods, So we reduce overhead from memory loading In authoring tools, we can use MCI(media control interface) call functions for playback audio files.we development ATS(Auto Transition System) for several functions-close MCI call audio files, get object status, page-to page trancition.We evidently show that an optimal configuration of presentation obtained by ATS algorithm.

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Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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