• Title/Summary/Keyword: non-place

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Field test of the long-term settlement for the post-grouted pile in the deep-thick soft soil

  • Zou, Jin-Feng;Yang, Tao;Deng, Dong-ping
    • Geomechanics and Engineering
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    • v.19 no.2
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    • pp.115-126
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    • 2019
  • The long-term settlement characteristics for the cast-in-place bored pile in the deep-thick soft soil are investigated by post-grouting field tests. Six cast-in-place bored engineering piles and three cast-in-place bored test piles are installed to study the long-term settlement characteristics. Three post-grouting methods (i.e., post-tip-grouting, post-side-grouting, and tip and side post-grouting) are designed and carried out by field tests. Results of the local test show that decreased settlements for the post-side-grouted pile, the post-tip-grouted pile and the tip and side post-grouted pile are 22.2%~25.8%, 30.10%~35.98% and 32.40%~35.50%, respectively, compared with non-grouted piles. The side friction resistance for non-grouted piles, post-side-grouted pile, post-tip-grouted pile and the tip and side post-grouted pile undertakes 89.6~91.3%, 94.6%, 92.4%~93.0%, 95.7% of the total loading, respectively. At last, the parameters back analysis method and numerical calculation are adopted to predict the long-term settlement characteristics of the cast-in-place bored pile in the deep-thick soft soil. Determined Bulk modulus (K) and a creep parameter (Ks) are used for the back analysis of the long-term settlement of the post-grouted pile. The settlement difference between the back analysis and the measurement data is about 1.11%-7.41%. Long-term settlement of the post-grouted piles are predicted by the back analysis method, and the predicted results show that the settlement of the post-grouted pile are less than 6 mm and will be stable in 30 days.

The Study on The Evaluation of The Ground Vibration of Cast in Place Concrete Pile Method Effect to Precision Equipment (현장타설 말뚝 공법의 지반진동이 정밀장비에 미치는 영향성 평가)

  • Hong, Byung-Kuk;Kim, Young-Chan;Jang, Kang-Seok;Yoon, Je-Won;Sim, Sang-Deok
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2011.04a
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    • pp.97-102
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    • 2011
  • The size of TV and TFT-LCD are bigger and bigger for the next generation exposure equipment install that existing fab are getting a lot of additions. When the new fab build an extension that the shortening of the construction and non-vibration are use cast in place concrete pile method. In this study when lay the foundation of existing fab adjoin use vibration monitoring system are rotator type all casing method among cast in place concrete pile method. The evaluation of ground vibration of rotator type all casing method effect to precision equipment and vibration area of influence.

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A Study on Spatial Implementation of Flash Mob based on Placeness - Focused on Public open Spaces - (장소성을 바탕으로 한 플래시 몹의 공간적 구현에 관한 연구 - 공적 공공공간을 중심으로 -)

  • Lim, Sang-Hyun;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.22 no.6
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    • pp.181-189
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    • 2013
  • Space in the past had characteristics of place which are required for specific behavior to be done as we recognized it easily. However, for space in modern times, the purpose, forms and behavior space has, have changed as tools comprising the space have changed. 'Virtual space' which has been a conversation topic recently is unspecific and changeable space whose forms and geological location are not defined clearly. In addition, behaviors caused by this virtual space in combination with real space are taking place. The nature of Flash Mob which is one of the typical behaviors which take place starting from virtual space to be connected with real space, is that it is intangible game culture whose forms and behaviors are not fixed, and it is not limited to a specific place. Besides, Flash Mob is characteristic of representing game culture in modern society, and its nature can be summarized as temporariness, non-placeness, anonymity, double-sidedness and so forth. Since events generally take place in every place when man is involved in space, it's possible to generally think events derived from interpersonal relationships between man and man. We are to study spatial characteristics of Flash Mob by analyzing features and cases of the Flash Mob by means of them.

The Identified Self: Location-Based Technologies, Surveillance, and Non-place (식별되는 자: 위치기반기술, 원격성과 감시의 문제, 그리고 비-장소(non-place))

  • Yi, Doogab
    • Journal of Science and Technology Studies
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    • v.16 no.2
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    • pp.1-31
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    • 2016
  • This essay examines the recent proliferation of location-based services (LBS) within the context the expansion of the technologies of remote identification, monitoring, and tracking. Following the spatial turn in the social sciences, this essay aims to analyze LBS as a surveillance technology that can re-shape the spatial configuration of its users and their identity. The analytic focus of this essay is on LBS within the global information infrastructure, and it utilizes key LBS examples in the US and South Korea. First, as a way to discuss the technical possibilities of LBS for spatial coordination and surveillance, this essay investigates its technical architecture in terms of information flow. It then discusses the issue of privacy in LBS by analyzing some of its key legal and regulatory issues. The combination of the global information infrastructure with location-related technologies has enabled LBS companies to expand the scope of surveillance over the ever-increasing computer-mediated activities, prompting heated discussions over whether LBS is capturing "Every Moment in Your Life." This essay concludes with a discussion on how location technologies have provided a key platform for the rise of surveillance capitalism through the creation of what Marc $Aug{\acute{e}}$ called a "non-place," a place where the identified self is constituted by LBS.

A Study on the Meaning of 'House' in Chi Li' s Novel (츠리(池莉) 소설에 나타난 '집'의 의미 고찰)

  • Choi, Eunjung
    • Cross-Cultural Studies
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    • v.47
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    • pp.291-312
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    • 2017
  • This paper examines how 'house' is meaningful in Chi Li's novel. Chi Li focuses on the house as a symbol of status, and the house as a place of gender performance. First, as a sign that symbolizes an individual's identity, 'house' is divided into intellectual and petit bourgeois, and constitutes binarism into civilization/non-civilization, knowledge/non-knowledge, spirit/anti-spirit and superior/inferior. In recognizing the irrationality and unfairness behind house symbolizing intellectual and petit bourgeois, Chi Li shatters the boundaries of the binaralized house as a sign of identity. Second, it dismantles the house as a place where gender is (re)produced. This is accomplished through two aspects. One is to re-define a private area house as a public area in which economic activity occurs. The house, as a public area in which economic activity occurs, becomes a place where women are reborn as economic entities. Passive, dependent femininity is reconstructed as independent and subjective. The other dismantles the definition of the house which is identified with masculinity. The house identified with masculinity is a place that symbolizes the socio-economic capacity of men. According to the socio-economic ability of males, the house is a place symbolizing the realization of masculinity, and it becomes a place to fix the gender order while reproducing masculinity. It may become a place to experience the weakening or defamation of masculinity. At that moment, the house becomes a place where the gender order of masculinity and femininity is overturned. Through this, Chi Li reconstructed, and in a sense revolutionized the definition of the house as a place where traditional gender is (re) produced by dismantling the definition of fixed femininity or masculinity.

A Structure of Domain Ontologies and their Mathematical Models

  • Kleshchev, Alexander S.;Artemjeva, Irene L.
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.410-420
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    • 2001
  • A primitive conceptualization is defined as the set of all intended situations. A non-primitive conceptualization is defined as the set of all the pairs every of which consists of an intended knowledge system and the set of all the situations admitted by the knowledge system. The reality of a domain is considered as the set of all the situation which have ever taken place in the past, are taking place now and will take place in the future. A conceptualization is defined as precise if the set of intended situations is equal to the domain reality. The representation of various elements of a domain ontology in a model of the ontology is considered. These elements are terms for situation description and situations themselves, terms for knowledge description and knowledge systems themselves, mathematical terms and constructions, auxiliary terms and ontological agreements. It has been shown that any ontology representing a conceptualization has to be non-primitive if either (1) a conceptualization contains intended situations of different structures, or (2) a conceptualization contains concepts designated by terms for knowledge description, or (3) a conceptualization contains concept classes and determines properties of the concepts belonging to these classes, but the concepts themselves are introduced by domain knowledge, or (4) some restrictions on meanings of terms for situation description in a conceptualization depend on the meaning of terms for knowledge description.

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A Study of the Architectural Planning Based on the Concept of Sense of Place -The Cultural Complex at the Thames River- (장소성의 개념을 적용한 건축공간 계획에 관한 연구 -템스 강 복합문화공간 계획안-)

  • Choi, Dong-Hyeog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.513-520
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    • 2016
  • This study is an architectural design thesis aimed at designing a building at the River Thames in London, which could float along the river and be anchored in the river, in terms of the concept of the sense of place. The process of the study was as follows. First, theoretical backgrounds of the concepts of sense of place, placelessness, and non-place were examined and the sense of place of River Thames was analyzed. Second, the architectural planning elements could be applied to architectural design in terms of the relationship between the place and architecture, form of architecture, and behaviors of peoples. Third, the architectural design concepts and programs were specified based on the planning elements and a cultural complex that floats on the River Thames in London, England was proposed. The focus of this study was the process of formation of a sense of place by the cognition of architecture and people's activity, and this study claimed that the sense of place could be materialized by the metaphorically inherent property of the architecture.

The Introduction of Art Festivals in Small Cities and the Creation of Placeness (소도시의 문화예술축제 도입과 장소성의 인위적 형성)

  • Baik Seonhae
    • Journal of the Korean Geographical Society
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    • v.39 no.6 s.105
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    • pp.888-906
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    • 2004
  • With industrial restructuring and growing competition among places throughout the world, many countries including Korea are getting highly dependent on place marketing as their development strategy. Previous discussions on place marketing strategy maintain that the strategy should be performed on the basis of the unique placeness of each place. Not all places, however, have placeness that can be used for the place marketing strategy. Also, there are some cases of success in place marketing by introducing elements irrelevant to the places. In this context, this study aims to analyze previous debates on place and place marketing, and to investigate the possibility of creating placeness. In addition, it selected as case places the city of Ashland and the city of Jacksonville in the state of Oregon, USA and Tongyeong-si in Korea and examined how the art festivals, one of major means of place marketing, can be used in creating placeness.

Place of Digital Game Space (디지털 게임 공간의 장소성)

  • OOh, Hyoun Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.171-172
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    • 2017
  • 본 연구는 기본적으로 현대 디지털 사회에서의 게임의 공간 문제를 장소론적으로 해석하려는 목적을 갖고 있다. 디지털 게임에서의 공간과 장소성은 인류학적으로 보는 관점과는 어떠한 공통점과 차이점이 있는지를 탐구하여 게임의 비장소의 공간들이 어떻게 구현되고 장소적 특성을 보이고 있는지를 살펴봄으로써 장소론적 입장에서 게임공간을 연구하였다. 디지털 게임공간의 장소성에 관한 연구는 디지털게임을 이해하는데 있어 기존의 '매체 지향적 논의'들과 '서사중심'의 파편적인 논의를 통합하는 계기를 제공하고 다양한 방향으로서의 연구 가능성을 제시할 수 있으리라 본다.

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A Sense of Place of Kindergartens as Existential Space in which Children and Teachers Experience (유아와 교사가 경험하는 실존적 공간으로서 유치원의 장소성)

  • Kwon, Sun-Young
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.35-45
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    • 2018
  • The purpose of this study is to explore the meaning of place that is formed by children experiencing the space of kindergarten existentially. For this purpose, the indoor and outdoor spaces of kindergarten, which is a real place where infants experience, are selected as the study observation category. In order to carry out the research, video recording was done focusing on children's free choice activity time and outdoor play through infant observation and non - formal interview. As a result of research, it is found that the place nature of kindergarten as an existential space experienced by infant and teacher as a space that is formed in experience and relation, place as a common production space of play, place as a space where education and life coexist, It was shown that it represents a special space created by experienced kindergarten, and a space characteristic as a space shared by communication. The place of kindergarten has a relationship with the existential experiences of infants, suggesting that teachers need a reinterpretation of space.