• 제목/요약/키워드: nomadic

검색결과 176건 처리시간 0.03초

몽의학의 학파와 특징 (Currents in Mongolian Medicine)

  • 홍세영
    • 한국의사학회지
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    • 제27권1호
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    • pp.33-40
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    • 2014
  • Traditional medicine in Asian countries show similarity according to geography, building up their own medical tradition upon indigenous cultural background. Mongolian medicine, in particular, displays district fusion of several medical systems accepted from neighboring countries adding to their traditional system. Those are Mongol Dhom medicine, acupuncture and moxibustion medicine, medicine of "Four Medical Tantras (四部醫典)", and combined system of Mongolian and biomedicine. Compared to East asian medicine, this is a different kind of diversity or hybridity resulting from idiosyncrasy of nomadic culture. Each current of Mongolian medical tradition has its own origin of historical backdrop. Mongol Dhom originated from ancient nomadic life, and medicine of "Four Medical Tantras (四部醫典)" was formed along with transmission of Tibetan Buddhism. Acupuncture and moxibustion is directly related to Chinese medical tradition, however, moxibustion is also referred to be regional origination. Lastly, biomedicine was transplanted during the modernization era, encouraging scientific approach toward Mongolian traditional medicine and producing combined medical practice. It is effective to derive each particular aspects of Mongolian medicine and analyze its specificity, in order to properly understand current Mongolian medical system. This paper aims at discovering socio-cultural meanings of each current and their nomadic feature beneath the diversity.

디지털 게임에 나타난 포스트휴먼 캐릭터 분석 (An Analysis of Posthuman Characters in Digital Games)

  • 서재인;한혜원
    • 한국게임학회 논문지
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    • 제21권1호
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    • pp.125-138
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    • 2021
  • 본 연구는 디지털 게임에 나타난 포스트휴먼 캐릭터의 신체 이미지와 게임 플레이를 통해 형성되는 유목적 주체를 분석했다. 유목적 주체란 복합적이고 단일하지 않은 정체성을 지닌 주체로 포스트휴먼 정체성으로 나타난다. 최근 디지털 게임에서 포스트휴먼 신체를 가진 캐릭터가 나타나고 있으며, 플레이어가 캐릭터를 직접 조작하는 과정에서 포스트휴먼을 직접적으로 경험하게 된다. 포스트휴먼 캐릭터의 신체 이미지는 이상화된 신체를 모방하는 유형, 절합을 통해서 신체를 변형하는 유형, 장비를 통해서 신체를 확장하는 유형으로 구분된다. 플레이어는 게임의 제약 아래 선택을 통해서 분기형 서사를 진행해 나가면서 윤리적 정체성을 구축하게 된다.

몽골 유목민의 겔(gel)과 음식문화에 관한 연구 (A Study on the Mongolia's Ger and Food in Pastoral Nomadic Way of Life)

  • 장보웅
    • 한국지역지리학회지
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    • 제3권1호
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    • pp.155-163
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    • 1997
  • 몽골의 건조한 자연환경에서 몽골인들은 유목이라고 하는 문화를 만들어냈다. 또한 유목민들은 초원에서 유목 생활에 필요한 가옥으로 이동식의 겔을 창조해 냈다. 겔의 주요 재료는 버드나무 줄기와 휄트인데, 전자는 하천에서 쉽게 구할 수 있으며 겔의 골조로 사용되고, 후자는 양모를 원료로 만들어졌는데 지붕을 덮고 벽을 두르는데 사용한다. 겔은 건축하기 쉽고, 해체하기 쉬우며, 운반하기에 가벼운 특성을 갖는 이동식 가옥이다. 겔의 형태는 원형 평면에 낮은 원추형의 지붕으로 되어 있어서 바람에 대한 저항이 적고, 휄트는 단열의 효과가 좋은 재료이다. 즉 겔은 바람이 강하고 혹한의 겨울을 대비한 유목민의 가옥이다. 유목민의 음식은 가축예서 얻을 수 있는 젖과 고기로 만들어진다. 그들은 우유 양유 야크유 등을 많이 마시며, 가공하여 치즈 버터 마유주 등을 만들고, 육류는 삶아서 먹고, 일부는 건조시켜 장기간 저장해 놓고 먹는다. 내장은 순대로 만들어 먹기도 한다. 유목민들이 식물성 식품을 섭취하지 않아도 건강하게 생활할 수 있는 것은, 풀을 사료로 하는 양에서 짠 젖에 필요한 식물성 영양소가 포함되어 있기 때문이다.

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중국 바지 형제 고찰 (A Study on the Trouser Forms of China)

  • 김인숙
    • 한국의류학회지
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    • 제13권3호
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    • pp.268-285
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    • 1989
  • The purpose of this thesis is to understand the concrete forms of the traditional Chinese trousers and finally to compare the forms and cuts of the Chinese, Japanese and Korean trousers, which shared the same form in the beginning. The literature survey helps to draw the following conclusions: 1. The first trousers of ancient China were adapted from the nomadic people of the North Asia. 2. The ancient Chinese had both forms of trousers consited of(a) I-letter typed crotch line and (b)$\lambda$-letter typed crotch-line. 3. The folk trousers of China consist mainly of $\lambda$-letter typed seamline which is the trouser form shared among some of the North-Eastern Asiatic people. 4. The open trousers are worn over the closed crotch trousers. 5. The open crotch trousers seems to be developed from the leggings of the nomadic people.

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Object Detection from Mongolian Nomadic Environmental Images

  • Perenleilkhundev, Gantuya;Batdemberel, Mungunshagai;Battulga, Batnyam;Batsuuri, Suvdaa
    • Journal of Multimedia Information System
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    • 제6권4호
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    • pp.173-178
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    • 2019
  • Mongolian historical and cultural monuments on settlement areas of stone inscriptions, stone images, rock-drawings, remains of cities, architecture are still telling us their stories. These monuments depict the understanding of the word, philosophical and artistic outlook, beliefs, religion, national art, language, culture and traditions of Mongols [1]. Nowadays computer science, especially computer vision is applying in the other science fields. The main problem is how to apply and which algorithm can detect and classify the objects correctly. In this paper, we propose a method to detect object from Mongolian nomadic environment images. This work proposes a method for object detection that is the combination of the binary operations in the edge detection results. We found out the best method and parameters of state-of-the-art machine learning algorithms. In experimental result, we evaluate our results with 10-fold cross validation and split 66% strategies.

Performance Evaluation of Vehicle-mounted Mobile Relay in Next Generation Cellular Networks

  • Heo, Keun-Hang;Kang, Hyun-Sik;Moon, Un-Chul;Lee, Jung-Ryun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권5호
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    • pp.874-887
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    • 2011
  • Compared to nomadic and fixed relay stations, vehicle-mounted mobile relay stations show different characteristics caused by the time-variant topology, due to their mobility. Especially, a relay mounted in a vehicle is differentiated from nomadic or fixed relay by the restricted distance between the relay and associated mobile station and the variable density of relay deployment in a cell. In this paper, we identify the characteristics of vehicle-mounted mobile relay stations and provide some parameters that highly influence the performance of vehicle-mounted relay. Through simulation, we measure the effect of relay density, zone ratio, relay transmission power, and frame transmission mode on the performance of vehicle-mounted relay. The results show that the performance of vehicle-mounted relay is highly susceptible to the above vehicle-mounted relay-specific parameters.

리좀 특성이 반영된 하이퍼텍스트스페이스에 관한 연구 (A Study on the Hypertext-space based on the Rhizome characteristic)

  • 안현정
    • 한국실내디자인학회논문집
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    • 제20권4호
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    • pp.63-73
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    • 2011
  • In the middle of that a information form is being formlessly changed to diverse deirections, a design and a space as physical consequence show not only a allegory but mutually relational charicteristic meaning a nonboundary and nonlinear form by development of modem digital culture. Following development of the modern digital culture, a design and space which are physical results, show a point of correlative specificity, allegory, nonlinear and nonboundary, Not only a design and culture but also various circles handle a hypertext as a representative pivot in this change. this has same contexts as rhizome possessing a asignifiante and nomadic characteristic said by Felix Guattari and Gilles Deleuze. An ideal of rhizome space shows historical decisions, unexpected accidents, a concepts, an individual. a group, social compositions above an contrifugal exterior force, This study examines into surroundings designed by a hypertext and rhizome through a case accordingly and infers an ultramodern characteristic in conventional precognition with synthesizing a peculiarity of the digital generation space.

A need-awaring multi-agent approach to nomadic community computing for ad hoc need identification and group formation

  • 최근호;권오병
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2005년도 공동추계학술대회
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    • pp.183-192
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    • 2005
  • Recently, community computing has been proposed for group formation and group decision-making. However, legacy community computing systems do not support group need identification for ad hoc group formation, which would be one of key features of ubiquitous decision support systems and services. Hence, this paper aims to provide a multi-agent based methodology to enable nomadic community computing which supports ad hoc need identification and group formation. Focusing on supporting group decision-making of relatively small sized multiple individual in a community, the methodology copes with the following three characteristics: (1) ad hoc group formation, (2) context-aware group need identification, and (3) using mobile devices working in- and out-doors. NAMA-US, an RFID-based prototype system, has been developed to show the feasibility of the idea proposed in this paper.

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Analyzing Moderating Effects of WiBro User Experiences

  • Lee, Bong-Gyou;Kim, Ki-Youn;Song, Jae-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권1호
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    • pp.177-190
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    • 2011
  • The purpose of this study is to explore the determinants of actual demand for wireless broadband (WiBro) services in Korea. To this end, this study identifies conceptual definitions of diverse latent variables and determines the significance of the causal relationship between independent and dependent variables. It then presents the nomadic user concept by testing the moderator effect. This study also proposes a revised Unified Theory of Acceptance and Use of Technology (UTAUT) model, which is an appropriate model for wireless communication services and users' attributes. Prior research has concentrated exclusively on the Technology Acceptance Model (TAM) based on future potential users. Compared to previous studies, the current research model and analysis results are useful in not only academic but also industry contexts.

Entrepreneurial Ecosystem - What Boosts Herders' Business Most in Mongolia?

  • Delgersaikhan, Amarjargal
    • STI Policy Review
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    • 제8권2호
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    • pp.94-109
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    • 2017
  • Entrepreneurship is a creation of new combinations of goods and services. Today, every aspect of business operations has been changing, which we call development. The conventional business included production and manufacturing of goods and serving things the customer needed. Today, the business has changed form so that the demands of customers are shaped by the good or service which has been created by the businesses. Entrepreneurship in Mongolia is not a new concept but nowadays the number of entrepreneurs in Mongolia has grown sharply. Mongolia was a nomadic culture during its history and is probably the only nomadic culture left in the world today. Mongolian herders are the largest and the most powerful representation of successful entrepreneurs in Mongolia. Another practice of herders in the world are in Australia. Along with a comparison of the policy and government support system of Australia, this study intends to assess how 6 factors of the entrepreneurial ecosystem fit herders in Mongolia. As a result of this assessment, we propose policy to support the entrepreneurial mechanism of herders and identify cultural factors which support the existence of herding.