• 제목/요약/키워드: new generation trot

검색결과 3건 처리시간 0.016초

RNN-GAN을 이용한 코드 기반의 단계적 트로트 음악 생성 기법 (Chord-based stepwise Korean Trot music generation technique using RNN-GAN)

  • 황서림;박영철
    • 한국음향학회지
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    • 제39권6호
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    • pp.622-628
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    • 2020
  • 본 논문은 순환 신경망(Recurrent Neural Network, RNN)으로 구성된 적대적 생성 신경망(Generative Adversarial Network, GAN) 모델을 사용하여 자동으로 트로트 음악을 생성하는 음악생성 기법을 제안한다. 제안된 방법은 음악의 뼈대를 담당하는 코드를 만들고, 만들어진 코드 열을 기반으로 멜로디와 베이스(bass)를 단계적으로 생성한 뒤, 해당 코드에 붙임으로써 구조화된 음악을 완성하는 방법을 사용한다. 또한 인트로나 벌스, 코러스 등과 같이 일정 구간으로 나뉘어 구조가 반복되는 트로트 가요의 특징을 적용하여 벌스의 코드 진행으로부터 새로운 코러스 코드 진행을 만들어내고, 다시 해당 코드로부터 멜로디와 베이스를 단계적으로 생성하여 초기에 만들어진 트로트의 길이를 확장한다. 주관적 평가와 객관적 평가방법을 사용하여 생성된 음악의 품질을 측정하였으며, 기존의 트로트가 갖고 있는 음악적 특성과 유사한 음악을 생성함으로 확인하였다.

선거 로고송의 음향 특성에 관한 연구 (A Study on Acoustic Characteristic in Election Song)

  • 이은영;배명진
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2016년도 제53차 동계학술대회논문집 24권1호
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    • pp.217-218
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    • 2016
  • 선거 로고송은 출마자의 공약을 전달하며, 후보자의 이미지를 대중에게 각인시켜야 한다. 특정 계층에게만 호소력이 있거나, 거부감을 주어서는 안된다. 청중에게 다른 출마자를 비방하는 내용을 담지 않으면서도 상대 출마자와 차별화를 나타낼 수 있어야 하며 신뢰감을 줄 수 있어야 한다. 본 논문에서는 신뢰감의 기준으로 가사전달력을 비교 분석하였다. 역대 선거로고송에 사용되었던 음원 중 신세대 트로트를 선정하여 비교한 결과 평균 49.%였다.

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미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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