• Title/Summary/Keyword: networking services

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Performance Evaluation of User Mobility Management Scheme based-on Dwell Time Optimization for Effective Inter-working with Heterogeneous Networks under Cognitive Networking Environments (인지 네트워킹 환경 하에서 체류시간 관리 최적화를 통한 사용자 이동성 모델 기반 이동성 관리방법의 성능평가)

  • Choi, Yu-Mi;Kim, Jeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.49 no.5
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    • pp.77-83
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    • 2012
  • The importance of mobility management is becoming to be one of the upcomming issues to be addressed to provide the converged services and the convergence of the heterogeneous network environments. In this paper, the new user mobility management scheme which can be utilized to model the user's mobility behaviors for interworking with heterogeneous overlay convergent networks under the time-varying radio propagation environment has been proposed. Thus user mobility management scheme based on user mobility model is considered in order to optimize the dwell time of users in the overlay convergent networks. This Mobile IP user mobility management will be very useful to model the user mobility behaviors and can be used to estimate the signaling traffic and frequency spectrum demands for massive data transfer for the heterogeneous overlay convergent networks.

Modeling of Virtual Switch in Cloud System (클라우드 시스템의 가상 스위치 모델링)

  • Ro, Cheul-Woo
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.479-485
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    • 2013
  • Virtualization is a promising approach to consolidating multiple online services onto a smaller number of computing resources. A virtualized server environment allows computing resources to be shared among multiple performance isolated platforms called virtual machines. Through server virtualization software, applications servers are encapsulated into VMs, and deployed with APIs on top generalized pools of CPU and memory resources. Networking and security have been moved to a software abstraction layer that transformed computing, network virtualization. And it paves the way for enterprise to rapidly deploy networking and security for any application by creating the virtual network. Stochastic reward net (SRN) is an extension of stochastic Petri nets which provides compact modeling facilities for system analysis. In this paper, we develop SRN model of network virtualization based on virtual switch. Measures of interest such as switching delay and throughput are considered. These measures are expressed in terms of the expected values of reward rate functions for SRNs. Numerical results are obtained according to the virtual switch capacity and number of active VMs.

An Optimized Deployment Mechanism for Virtual Middleboxes in NFV- and SDN-Enabling Network

  • Xiong, Gang;Sun, Penghao;Hu, Yuxiang;Lan, Julong;Li, Kan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.8
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    • pp.3474-3497
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    • 2016
  • Network Function Virtualization (NFV) and Software Defined Networking (SDN) are recently considered as very promising drivers of the evolution of existing middlebox services, which play intrinsic and fundamental roles in today's networks. To address the virtual service deployment issues that caused by introducing NFV or SDN to networks, this paper proposes an optimal solution by combining quantum genetic algorithm with cooperative game theory. Specifically, we first state the concrete content of the service deployment problem and describe the system framework based on the architecture of SDN. Second, for the service location placement sub-problem, an integer linear programming model is built, which aims at minimizing the network transport delay by selecting suitable service locations, and then a heuristic solution is designed based on the improved quantum genetic algorithm. Third, for the service amount placement sub-problem, we apply the rigorous cooperative game-theoretic approach to build the mathematical model, and implement a distributed algorithm corresponding to Nash bargaining solution. Finally, experimental results show that our proposed method can calculate automatically the optimized placement locations, which reduces 30% of the average traffic delay compared to that of the random placement scheme. Meanwhile, the service amount placement approach can achieve the performance that the average metric values of satisfaction degree and fairness index reach above 90%. And evaluation results demonstrate that our proposed mechanism has a comprehensive advantage for network application.

Hot Topic Prediction Scheme Using Modified TF-IDF in Social Network Environments (소셜 네트워크 환경에서 변형된 TF-IDF를 이용한 핫 토픽 예측 기법)

  • Noh, Yeonwoo;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • KIISE Transactions on Computing Practices
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    • v.23 no.4
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    • pp.217-225
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    • 2017
  • Recently, the interest in predicting hot topics has grown significantly as it has become more important to find and analyze meaningful information from a large amount of data flowing in social networking services. Existing hot topic detection schemes do not consider a temporal property, so they are not suitable to predict hot topics that are rapidly issued in a changing society. This paper proposes a hot topic prediction scheme that uses a modified TF-IDF in social networking environments. The modified TF-IDF extracts a candidate set of keywords that are momentarily issued. The proposed scheme then calculates the hot topic prediction scores by assigning weights considering user influence and professionality to extract the candidate keywords. The superiority of the proposed scheme is shown by comparing it to an existing detection scheme. In addition, to show whether or not it predicts hot topics correctly, we evaluate its quality with Korean news articles from Naver.

Exploring the Possibilities of Educational Use of Social Curation Service Using the FGI Analysis (FGI분석을 통한 소셜 큐레이션 서비스의 교육적 활용 가능성 탐색)

  • Oh, Mi-Ja;Kim, Mi-Ryang
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.267-276
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    • 2016
  • This study was conducted to explore the possibilities of educational use of social curation service, which is the third-generation social networking service called the "matters of interest type." To this end, the study selected nine college students, then have them use social curation service for about 50 days, and analyzed their responses by performing the focus group interview (FGI). As a result of the analysis, social curation service was found to have strong points, including collection of various types of information, classification and summary through creation of my own category, possibility of constant updating of matters of interest, and reduction of relative deprivation compared to existing social networking services. To solve these issues, constant promotion was needed. From the aspect of educational use, it was found that social curation service had possibilities for individuals and teams: For individuals, the service enabled voluntary search and use of information, configuration of my own data, and facilitation of self-directed learning. For teams, it enabled discussion and presentation activities through sharing.

The extension of the User Controlled LightPath to support a network-level Articulated Private Network (네트워크 레벨의 Articulated Private Network을 지원하기 위한 User Controlled LightPath의 확장)

  • Yu, Yeongjae;Kim, Yusung;Chon, Kilnam;Kim, Min-A;Hong, Wontaek;Gong, Jeong-Wook
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.140-145
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    • 2007
  • The Lambda Networking is emerging to provide the high bandwidth stably for advanced applications such as a large file transfer in High Energy Physics and an Uncompressed HDTV streaming. The User Controlled LightPath(UCLP) is a software to facilitate the Lambda Networking. The UCLP is scalable as using Web Services to define and manage network resources. In this paper, we describe how we deployed the UCLP into KREONet2 and GLORIAD-KR. We also present that the original UCLP creates only a link-level APN due to a SONET technology. As employing a Virtual LAN (VLAN) of the layer2 technology in the UCLP, we can efficiently create a network-level APN.

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Development of Fuzzy-based Trust Measuring Framework for Blog Contents Using Social Networking Services (소셜 네트워킹 서비스를 활용한 블로그 컨텐츠의 퍼지 기반 신뢰도 측정 방법론 개발)

  • Yang, Kun-Woo
    • Journal of Information Technology and Architecture
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    • v.11 no.1
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    • pp.33-44
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    • 2014
  • Recently, blogs have attracted much attention as personal media. The power of blogs as a way to provide valuable resources on Internet is so tremendous because of the high speed of information dissemination and the huge influence of the circulated information on Internet users even when the information itself is not true. Especially, contents on blogs that attract a lot of public attention are sometimes reproduced or magnified in an inappropriate way. In this paper, a method to measure the trust level of contents posted on personal blogs is proposed to reduce the damage of wrong information circulated along with blog networks. Trust variables such as relationship data in SNS are used to measure the comparative trust level of blog contents. The structure of the prototype system is also designed to apply this framework to blogsphere.

Coast Evaluation Techniques for Mode Selection in Video Coding (동영상에서 모드 선택을 위한 코스트 평가 방법)

  • Song, Dae-Geon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.275-280
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    • 2013
  • Recently, access networking BroadBand the high performance of the video equipment to the Internet via voice, video, multimedia services, such as dealing with the media information dissemination is becoming increasingly attracting attention. More video devices and network environments in the future to keep pace with the high-quality video using the form dealing with an increasingly diversified and shall utilization is expected. Among them, video encoding technology, image compression encoding technology of information technology is one of the central role. Video coding technology that requires a vast amount of information contained in the video signal and the appropriate amount of information to eliminate redundancy as the efficiency of the digital code representing video signal is developed as a technology is going. Therefore, this study applied to video coding mode selection in the cost evaluation methods to examine and to maximize the coding efficiency and the proposed method compared to the conventional method was confirmed excellence.

Ubiquitous Home Networking Architecture based on Virtual Overlay Network (가상 오버레이 네트워크 기반 유비쿼터스홈 네트워킹 구조)

  • Park, Ho-Jin;Park, Jun-Hee;Kim, Nam
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.7
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    • pp.8-17
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    • 2010
  • Ubiquitous home refers not only to home but also to logical space, including a wide range of out-home personal devices such as mobile phones, PDAs, laptops, car navigators, and office PCs. There are certain connection barriers among the devices, such as the dynamic IP address, NAT. In a home network, various devices coexist in heterogeneous networks, such as IP, IEEE1394, PLC, Bluetooth, ZigBee, UWB, and IrDA, all of which lack interoperability due to their different physical transmission characteristics and protocols. In ubiquitous home where an unrestricted collaboration of the devices is essential to offer services that meet the users' requirements, free interoperability among the devices must be guaranteed. This paper proposes a networking model for interoperability of the heterogeneous devices in a ubiquitous home based on a virtual overlay network which hides the complicated physical network configurations and heterogeneity of the service protocols.

Data Pre-Caching Mechanism in NDN-based Drone Networks (NDN 기반 드론 네트워크의 데이터 사전 캐싱 기법)

  • Choi, Suho;Joe, Inwhee;Kim, Wontae
    • Journal of IKEEE
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    • v.23 no.4
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    • pp.1116-1121
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    • 2019
  • Networking services based on the flying drones may cause many handover events because the coverage radius is narrower than that of the existing infrastructure, such as cellular networks. Therefore, it copes with frequent handover by pre-caching data to target network provider before handover using a content store. As a result of the simulation, it can be confirmed that the delay is lowered. This is because the data that was requested before the handover is delivered to the target drones, and the car that has completed the handover receives the data through the target drones. On the other hand, if the proposed method is not used, it can be confirmed that the delay is increased. This is because it can not cope with the path change due to the handover and re-sends the packet requesting the data.