• Title/Summary/Keyword: network design

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Design and Evaluation of a Buffering Patching Technique for VOD Systems (주문형 비디오 시스템을 위한 버퍼링 패칭 기법의 설계 및 평가)

  • 하숙정;배인한
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.10
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    • pp.523-532
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    • 2003
  • Video on Demand(VOD) services cause high resource consumption in a video seuer, because multimedia are characterized by continuous playback, a high bandwidth requirement, and long playback duration. Patching has been proposed to save the network I/O bandwidth of a video server. To achieve true VOD, patching uses multicasting to share video streams, thereby providing immediate VOD services to users without any service latency. A communication channel is used to either multicast the entire video as a regular channel or multicast only the leading portion of a video as a Patching channel. This paper Proposes a buffering patching technique that divides regular channels, as used in patching, into sub-regular channels and regular channels to shorten the holding time of the channels. In the proposed technique, the last portion of video data, corresponding to the size of the buffering window, is not transferred by sub-regular channels, but rather downloaded and buffered in the user buffer from the latest regular channel. When simulations were performed to compare the performance of the proposed technique with that of conventional patching, the results indicated that the proposed technique was superior in terms of the defection rate, average service latency, and fairness, although the amount of video data buffered at each user station was higher than that with patching.

Development of Livestock Traceability System Based on Implantable RFID Sensor Tag with MFAN (MFAN/RFID 생체 삽입형 센서 태그 기반 가축 이력 관리 시스템 개발)

  • Won, Yun-Jae;Kim, Young-Han;Lim, Yongseok;Moon, Yeon-Kug;Lim, Seung-Ok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.12
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    • pp.1318-1327
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    • 2012
  • With the recent increased risk of livestock disease spread and human infection, livestock disease control has become very important. Consequently, there has been an increased attention on an implantable real-time monitoring and traceability system for individual cattle. Therefore, we have developed a robust monitoring and traceability system based on an implantable MFAN/RFID sensor tag. Our design combines the MFAN technology that is capable of robust wireless communication within cattle sheds and the 900MHz RFID technology that is capable of wireless communication without battery. In MFAN/RFID implantable sensor tag monitoring system, UHF sensor tag is implanted under the skin and accurately monitors the body temperature and biological changes without being affected by external environment. In order to acquire power needed by the tag, we install a MFAN/RFID tranceiver on the neck of cattle. The MFAN coordinator passes through the MFAN node and the RFID-reader-combined MFAN/RFID transceiver and transmits/receives the data and power for the sensor tag. The data stored in the MFAN coordinator is transmitted via the internet to the livestock history monitoring system, where it is stored and managed. By developing this system, we hope to alleviate the problems related to livestock disease control.

NS2 based Simulator for Performance Evaluation of P2P Streaming Systems (P2P 스트리밍 시스템의 성능 평가를 위한 NS2 기반 시뮬레이터 개발)

  • Kim, Hye-Sun;Hwang, Ki-Tae
    • The KIPS Transactions:PartD
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    • v.14D no.5
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    • pp.555-564
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    • 2007
  • Internet streaming systems consist of a media server, a streaming sewer, and terminals. The media server delivers multimedia contents such as video and/or audio to the streaming server, which distributes the contents to terminals as well. Existing Internet streaming systems have a bottleneck problem in the streaming server because of the limit of the processing capacity of the streaming server and therefore a streaming server can not accomodate more terminals than the limit. As a solution to this problem, P2P streaming systems have been lately proposed and investigated, using P2P distributed architectures. Actually, however, there exist many difficulties in the design and implementation of P2P streaming systems, because it needs many real computers and various network constructions. In this paper, we have proposed and defined a P2P streaming system model such as the architectural model, the timing model, the behavior model, and the performance metrics. And also we have implemented an NS2 based P2P streaming system simulator called P2PStreamSim. Finally, we have verified it through test simulations and analyzed the results.

Design and Implementation of File Cloud Server by Using JAVA SDK (Java SDK를 이용한 파일 클라우드 시스템의 설계 및 구현)

  • Lee, Samuel Sangkon
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.2
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    • pp.86-100
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    • 2015
  • Cloud computing is a computing term that evolved in the late 2000s, based on utility and consumption of computer resources. Google say that "Cloud computing involves deploying groups of remote servers and software networks that allow different kinds of data sources be uploaded for real time processing to generate computing results without the need to store processed data on the cloud. Cloud computing relies on sharing of resources to achieve coherence and economies of scale, similar to a utility (like the electricity grid) over a network. At the foundation of cloud computing is the broader concept of converged infrastructure and shared services. Cloud computing, or in simpler shorthand just "the cloud", also focuses on maximizing the effectiveness of the shared resources." The cloud service is a smart and/or intelligent service to save private files in any device, anytime, anywhere. Dropbox, OAuth, PAClous are required that the accumulated user's data are archives with cloud service. Currently we suggest an implementation technique to process many tasks to the cloud server with a thread pooling. Thread pooling is one of efficient implementating technique for client and service environment. In this paper, to present the implementation technique we suggest three diagrams in the consideration of software engineering.

Development of Bioelectric Signal Sensor System using Band Type ECG (밴드형 심전도 생체신호 전극시스템의 구현)

  • Kang Sung-Chul;Kim Gi-Ryon;Kim Kwang-Nyeon;Jung Dong-Keun;Kim Min-Sung;Jeong Do-Wun;Jeon Gye-Rok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.1023-1026
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    • 2006
  • There are some cases in trouble with monitoring emergency patient by existing electrode sensor in measuring instrument in home and hospital etc. And there are problem to measure because of coming down electrode in emergency car or vessel of shaking and fat, humidity of patient. In this study, it has designed band-type for patient to put on the breast easily and go around anywhere freely putting band electrode on his body. Gold has used as electrode material in this electrocardiogram because of its excellent electronic resistance peculiarity and no trouble with skin. And it is able to monitor multi-body-signal by additional design of periphery temperature. There are good results of body signal transmission in the breast or the rib, and get a little body signal in abdomen. We get a result it is better case of gold than usual electrode on signal detection, and know usual electrode was disposable, but we have more correct result from gold electrode sensor, being semi-permanent ana. great contact ability even if movement.

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Design and Implementation of Picture Archiving and Communication System Component using the RFID for Mobile Web Environments (모바일 웹 환경을 위한 의료영상저장전송시스템 컴포넌트의 설계 및 구현)

  • Kim Chang-Soo;Yim Jae-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.6
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    • pp.1124-1131
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    • 2006
  • The recent medical treatment guidelines and the development of information technology make hospitals reduce the expense in surrounding environment and it requires improving the quality of medical treatment of the hospital. Moreover, MIS, PACS(Picture Archiving and Communication System), OCS, EMR are also developing. Medical Information System is evolved toward integration of medical IT and situation is changing with increasing high speed in the ICT convergence. Mobile component refers to construct wireless system of hospital which has constructed in existing environment. Through RFID development in existing system, anyone can log on easily to internet whenever and wherever. It is the core technology to implement automatic medical processing system. This paper provides a basic review of RFID model, PACS application component services. In addition, designed and implemented database server's component program and client program of mobile application that recognized RFID tag and patient data in the ubiquitous environments. This system implemented mobile PACS that performed patient data based db environments, and so reduced delay time of requisition, medical treatment, lab.

Design of WSN based Field Server for Local Weather Monitoring (국지기상 모니터링을 위한 WSN 기반 필드서버 제작)

  • An, Seong-Mo;Kim, Jae-Gyeong;Yoo, Jae-Ho;Jung, Sang-Joong;Chung, Wan-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.493-500
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    • 2011
  • Recently, there has been an increase in the number of disaster victims locally due to climate change and a variety of frequently occurring natural disasters. The damage caused by abrupt weather change in local area by typical weather forecasting techniques is very limited and difficult. Recently local area weather monitoring system using wireless sensor network technology has been very actively studied. Thus an IEEE 802.15.4-based weather field server to measure and monitor the local weather changes was designed and developed in this study. The proposed weather field server utilizes a wireless sensor node and weather sensors to collect weather information such as temperature, humidity, illumination, dew point, barometric pressure, and water level. The integrated weather sensor board was designed to respond quickly to weather changes, and provide feedback to the server PC. Each weather information is analyzed in the server PC to establish a program to monitor and analyze the local area or the area of abrupt climate change in order to provide warning signals in case of disaster events in local.

Design and Implementation of Location Based Seamless Handover for IEEE 802.11s Wireless Mesh Networks (IEEE 802.11s 무선 메쉬 네트워크를 위한 위치 기반 핸드오버의 설계 및 구현)

  • Lee, Sung-Han;Yang, Seung-Chur;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.10
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    • pp.2004-2010
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    • 2009
  • The characteristic of the backbond for distribution service in WMNs(Wireless Mesh Networks) is that WMNs has multiple links connected to mesh points and dynamic routing protocol such as AODV to establish routing paths. When the terminal is communicating with the service through new AP, mobile nodes can resume communication by setting only the link between new AP and mobile node in the case of existing WLANs, but WMNs needs path establishment process in multihop networks. Our goal in this paper is to support the seamless communication service by eliminating path establishment delay in WMNs. We present the method that eliminates the handover latency by predicting the location of handover using GPS information and making the paths to their destination in advance. We implement mesh nodes using embedded board that contains proposed handover method and evaluate performance of handover latency. Our experiment shows that handover delay time is decreased from 2.47 to 0.05 seconds and data loss rate is decreased from 20~35% in the existing method to 0~10% level.

Information Retrieval System based on Mobile Agents in Distributed and Heterogeneous Environment (분산 이형 환경에서의 이동에이전트를 이용한 정보 검색 시스템)

  • Park, Jae-Box;Lee, Kwang-young;Jo, Geun-Sik
    • Journal of KIISE:Software and Applications
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    • v.29 no.1_2
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    • pp.30-41
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    • 2002
  • We focus on the mobile agents which are considered as new paradigm to solve information retrieval of large volumes of data in the distributed and heterogeneous environment. The mobile agent moves the computation to data instead of large volumes of data to computations. In this paper, we propose an information retrieval model, which can effectively search data in the distributed and heterogeneous environment, using mobile agents. Our model is applied to the design and implementation of an Q&A(Question and Answer) retrieval system. Our Q&A retrieval system, called QASSMA(Q&A Search System using Mobile Agents), uses mobile agents to retrieve articles from Q&A boards and newsgroups that exist in the heterogeneous and distributed environment. QASSMA has the following features and advantages. First, the mobile retrieval agent moves to the destination server to retrieve articles to reduce the retrieval time by eliminating data traffics from the server to the client host. Also it can reduce the traffic that was occurred in the centralized network system, and reduce the usage of resources by sending its agent and running in the destination host. Finally, the mobile retrieval agent of QASSMA can add and update dynamically the class file according to its retrieval environment, and support other retrieval manner. In this paper, we have shown that our Q&A retrieval system using mobile agents is more efficient than the retrieval system using static agents by our experiments.

Real-Time Remote Display Technique based on Wireless Mobile Environments (무선 모바일 환경 기반의 실시간 원격 디스플레이 기법)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
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    • v.15C no.4
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    • pp.297-302
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    • 2008
  • In case of display a lot of information from mobile devices, those systems are being developed that display the information from mobile devices on remote devices such as TV using the mobile devices as remote controllers because it is difficult to display a lot of information on mobile devices due to their limited bandwidth and small screen sizes. A lot of cost is required to design and develop interfaces for these systems corresponding to each of remote display devices. In this paper, a mobile environment based remote display system for displays at real times is proposed for continuous monitoring of status data for unique 'Mote IDs'. Also, remote data are collected and monitored through sensor network devices such as ZigbeX by applying status perception based remote displays at real times through processing ubiquitous computing environment data, and remote display applications at real times are implemented through PDA wireless mobiles. The system proposed in this paper consists of a PDA for remote display and control, mote embedded applications programming for data collections and radio frequency, server modules to analyze and process collected data and virtual prototyping for monitoring and controls by virtual machines. The result of the implementations indicates that this system not only provides a good mobility from a human oriented viewpoint and a good usability of accesses to information but also transmits data efficiently.