• 제목/요약/키워드: natural scenes

검색결과 110건 처리시간 0.028초

Relationship between Image-processed Color Content and Human Color Visibility Estimation of Natural Forest Scenes

  • Yhang, Wii-Joo
    • 한국환경과학회지
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    • 제11권8호
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    • pp.765-771
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    • 2002
  • The current study investigated the relationship between image processed data and human visibility data for natural forest scenes from the perspective of color. In particular, the results indicated relatively low Pearson product-moment correlations between the color ratings obtained from the two methods used in the study. The first method measured the color content of slides using a image processing program, while the second used a panel of human judges to rate the color content of each slide.

A Facial Expression Recognition Method Using Two-Stream Convolutional Networks in Natural Scenes

  • Zhao, Lixin
    • Journal of Information Processing Systems
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    • 제17권2호
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    • pp.399-410
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    • 2021
  • Aiming at the problem that complex external variables in natural scenes have a greater impact on facial expression recognition results, a facial expression recognition method based on two-stream convolutional neural network is proposed. The model introduces exponentially enhanced shared input weights before each level of convolution input, and uses soft attention mechanism modules on the space-time features of the combination of static and dynamic streams. This enables the network to autonomously find areas that are more relevant to the expression category and pay more attention to these areas. Through these means, the information of irrelevant interference areas is suppressed. In order to solve the problem of poor local robustness caused by lighting and expression changes, this paper also performs lighting preprocessing with the lighting preprocessing chain algorithm to eliminate most of the lighting effects. Experimental results on AFEW6.0 and Multi-PIE datasets show that the recognition rates of this method are 95.05% and 61.40%, respectively, which are better than other comparison methods.

지역 환경에 따른 경관 색채분석에 관한 연구 - 전라남도 담양군을 중심으로 - (A Study on a Landscape Color Analysis according to Regional Environment - Centering on Damyang County, Jeollnamdo -)

  • 최성경;문정민
    • 한국실내디자인학회논문집
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    • 제21권4호
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    • pp.146-154
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    • 2012
  • As Damyang has preserved both beautiful natural environment and tradition very well, it needs colors which can coexist with Damyang while preserving it as it is rather than colorful and refined colors. However, the present Damyang deteriorates the quality of beautiful natural scenes by chaotic uses of colors. Therefore, colors which can represent symbolism based on the present colors of Damyang should be used so that everyone can be pleased with them. Finally, the basic colors decided were classified into main, supplement and highlight colors in consideration of characteristics of each scene and they were effectively arranged based on the colors decided. If such colors and color schemes are properly applied according to characteristics of scenes, ecological, historical, cultural and traditional scenes of Damyang can be preserved consistently. Academic literature uses the abstract to succinctly communicate complex research. An abstract may act as a stand-alone entity instead of a full paper. As such, an abstract is used by many organizations as the basis for selecting research that is proposed for presentation in the form of a poster, platform/oral presentation or workshop presentation at an academic conference. Most literature database search engines index only abstracts rather than providing the entire text of the paper. Full texts of scientific papers must often be purchased because of copyright and/or publisher fees and therefore the abstract is a significant selling point for the reprint or electronic version of the full-text. Abstracts are protected under copyright law just as any other form of written speech is protected. However, publishers of scientific articles invariably make abstracts publicly available, even when the article itself is protected by a toll barrier. For example, articles in the biomedical literature are available publicly from medline which is accessible through design. It is a common misconception that the abstracts in medline provide sufficient information for medical practitioners, students, scholars and patients. The abstract can convey the main results and conclusions of a scientific article but the full text article must be consulted for details of the methodology.

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Sparse ICA: 자연영상의 효율적인 코딩\ulcorner (SPARSE ICA: EFFICIENT CODING OF NATURAL SCENES/)

  • 최승진;이오영
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 1999년도 가을 학술발표논문집 Vol.26 No.2 (2)
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    • pp.470-472
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    • 1999
  • Sparse coding은 최소한의 active한 (non-orthogonal) basis vector를 이용하여 데이터를 표시하는 하나의 방법이다. Sparse coding에서 basis coefficient들이 statistically independent 하다는 constraint를 주기에 sparse coding은 independent component analysis(ICA)와 밀접한 관계를 가지고 있다. 본 논문에서는 sparse representation을 위하여 super-Gaussian prior를 이용한 ICA, 즉 sparse ICA 방법을 제시한다. Sparse ICA 방법을 이용하여 natural scenes의 basis vector를 찾고 이와 sparse coding과의 관계를 고찰한다. 여러 가지 super-Gaussian prior들을 고려하지 않고 이들이 ICA에 미치는 영향에 대해 살펴본다.

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MPEG-4 플레이어에서 객체 우선 순위에 의한 장면 구성 (A Scene Composition by Object Priority Order on MPEG-4 Player)

  • 이윤주;이석필;조위덕;김상욱
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제30권3_4호
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    • pp.285-292
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    • 2003
  • 기존에 개발된 MPEG-4 플레이어들을 살펴보면, 객체의 삽입, 삭제, 갱신과 같은 사용자 상호작용에 의한 시청각 장면 프리젠테이션시 전체 미디어 객체를 다시 프리젠테이션해야 하므로 화면이 껌뻑이거나 프리젠테이션 속도가 느렸다. 본 논문에서는 이를 개선하기 위해 객체 우선 순위 컴포지션 방법을 제안한다. 이는 복합 미디어 객체로 구성된 시청각 장면을 사용자 상호자용에 의해 실시간으로 객체가 삽입, 삭제, 갱신되는 장면 변화를 보다 효율적으로 프리젠테이션하는 방법이다. 제안된 방법으로 구현한 결과는 MPEG-4 스트림의 즉각적이고 자연스러운 프리젠테이션이 가능함을 보여준다

바다영상에서의 CG/실사 합성 (CG and Photo-Realistic Image Composition in Ocean Scenes)

  • 유정재;김재헌;박창준;이인호
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.287-288
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    • 2006
  • CG and Photo-realistic image composition in the ocean scenes is frequently used in movies and TV advertisement. But it is very difficult task because it's impossible to use calibration tool in outdoor environment or to use auto-calibration algorithm using natural features like KLT(Kanade Lucas Tomasi feature tracker) from the ocean scene. We propose a simple, effective method for solving camera motion using previous knowledge about background structure. We applied our method to the production of a commercial movie, 'Hanbando' and the result was satisfactory.

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U2Net-based Single-pixel Imaging Salient Object Detection

  • Zhang, Leihong;Shen, Zimin;Lin, Weihong;Zhang, Dawei
    • Current Optics and Photonics
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    • 제6권5호
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    • pp.463-472
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    • 2022
  • At certain wavelengths, single-pixel imaging is considered to be a solution that can achieve high quality imaging and also reduce costs. However, achieving imaging of complex scenes is an overhead-intensive process for single-pixel imaging systems, so low efficiency and high consumption are the biggest obstacles to their practical application. Improving efficiency to reduce overhead is the solution to this problem. Salient object detection is usually used as a pre-processing step in computer vision tasks, mimicking human functions in complex natural scenes, to reduce overhead and improve efficiency by focusing on regions with a large amount of information. Therefore, in this paper, we explore the implementation of salient object detection based on single-pixel imaging after a single pixel, and propose a scheme to reconstruct images based on Fourier bases and use U2Net models for salient object detection.

바다물결 모형의 합성 및 GPU를 이용한 시뮬레이션 (Synthesis of Ocean Wave Models and Simulation Using GPU)

  • 이동민;이성기
    • 정보처리학회논문지A
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    • 제14A권7호
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    • pp.421-434
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    • 2007
  • 컴퓨터 그래픽스로 재현되는 많은 자연현상 중의 하나인 바다는 주변 환경에 의해 계속해서 움직이며 복잡한 형태를 나타낼 뿐만 아니라 그 규모가 거대하기 때문에 만족스러운 영상을 얻기 위해서는 많은 계산시간을 필요로 한다. 본 논문에서는 GPU를 연산유닛으로 활용하여 무한히 넓은 바다표면의 움직임을 실시간으로 빠르게 시뮬레이션하고 사실적으로 렌더링하기 위한 방법을 제안한다. 제안하는 방법은 Gerstner 모델에 의해 2차원 투사 격자에서 생성된 저해상도의 메쉬로 바다의 전체적인 구조와 큰 물결을 표현하고, 스펙트럼 모델에 의해 2차원 균일격자에서 생성된 높이 맵과 법선 맵을 사용하여 작은 물결과 자세한 수면의 모습을 표현한다. 전체 과정이 GPU에 의해 처리되기 때문에 CPU자원을 다른 연산에 양보할 수 있을 뿐만 아니라 시스템 메모리와 그래픽스 하드웨어 사이에 기하정보(geometry data)의 이동이 없어 보다 빠른 렌더링이 가능하다. 제안하는 방법은 컴퓨터 게임과 같이 계산량이 많고 빠른 처리가 요구되는 실시간 애플리케이션에 활용 가능성이 크다.

게임에서의 자연풍경의 그래픽 스타일 차이에 따른 감성 반응 분석 (Analysis of Emotional Responses to Different Graphical Styles of Natural Scenery in Video Games)

  • 홍한선;김성수;강민지;이주영
    • 한국환경과학회지
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    • 제32권12호
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    • pp.979-985
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    • 2023
  • After the outbreak of COVID-19, the demand for home-enjoyable video games has surged, driven by extended pandemic conditions and resulting in rapid graphic technology advancements. Consequently, games with diverse expression techniques have emerged, captivating players. Virtual Reality (VR) environments predominantly feature natural landscapes, with advancing graphic technology enabling lifelike scenes. The rise in individuals seeking solace through natural elements in games has followed suit. As VR technology and metaverse interest grow, more people are exposed to digital imagery. However, evidence on the influence of graphic expression methods on emotional response to that is lacking. Our study examined user emotional responses, focusing on natural landscapes in digital graphics of games. Analyzing a group of 47 young adults as frequent digital media consumers, we studied reactions to different image styles (Realism, Semi-Realism, Stylized). In the analysis, Realism-style images were perceived the most positively, while emotional responses to natural landscapes with different graphical expressions showed no significant differences. Results suggest that recognizing digital natural landscapes may outweigh expression style impacting the evaluation of digital nature. This study's empirical analysis enhances the understanding of digital nature's application to actual situations.

Multilayer Stereo Image Matching Based upon Phase-Magnitude an Mean Field Approximation

  • Hong Jeong;Kim, Jung-Gu;Chae, Myoung-Sik
    • Journal of Electrical Engineering and information Science
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    • 제2권5호
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    • pp.79-88
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    • 1997
  • This paper introduces a new energy function, as maximum a posteriori(MAP) estimate of binocular disparity, that can deal with both random dot stereo-gram(RDS) and natural scenes. The energy function uses phase-magnitude as features to detect only the shift for a pair of corrupted conjugate images. Also we adopted Fleet singularity that effectively detects unstable areas of image plant and thus eliminates in advance error-prone stereo mathcing. The multi-scale concept is applied to the multi laser architecture that can search the solutions systematically from coarse to fine details and thereby avoids drastically the local minima. Using mean field approximation, we obtained a compact representation that is suitable for fast computation. In this manner, the energy function satisfies major natural constraints and requirements for implementing parallel relaxation. As an experiment, the proposed algorithm is applied to RDS and natural stereo images. As a result we will see that it reveals good performance in terms of recognition errors, parallel implementation, and noise characteristics.

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