• Title/Summary/Keyword: natural scenes

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Relationship between Image-processed Color Content and Human Color Visibility Estimation of Natural Forest Scenes

  • Yhang, Wii-Joo
    • Journal of Environmental Science International
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    • v.11 no.8
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    • pp.765-771
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    • 2002
  • The current study investigated the relationship between image processed data and human visibility data for natural forest scenes from the perspective of color. In particular, the results indicated relatively low Pearson product-moment correlations between the color ratings obtained from the two methods used in the study. The first method measured the color content of slides using a image processing program, while the second used a panel of human judges to rate the color content of each slide.

A Facial Expression Recognition Method Using Two-Stream Convolutional Networks in Natural Scenes

  • Zhao, Lixin
    • Journal of Information Processing Systems
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    • v.17 no.2
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    • pp.399-410
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    • 2021
  • Aiming at the problem that complex external variables in natural scenes have a greater impact on facial expression recognition results, a facial expression recognition method based on two-stream convolutional neural network is proposed. The model introduces exponentially enhanced shared input weights before each level of convolution input, and uses soft attention mechanism modules on the space-time features of the combination of static and dynamic streams. This enables the network to autonomously find areas that are more relevant to the expression category and pay more attention to these areas. Through these means, the information of irrelevant interference areas is suppressed. In order to solve the problem of poor local robustness caused by lighting and expression changes, this paper also performs lighting preprocessing with the lighting preprocessing chain algorithm to eliminate most of the lighting effects. Experimental results on AFEW6.0 and Multi-PIE datasets show that the recognition rates of this method are 95.05% and 61.40%, respectively, which are better than other comparison methods.

A Study on a Landscape Color Analysis according to Regional Environment - Centering on Damyang County, Jeollnamdo - (지역 환경에 따른 경관 색채분석에 관한 연구 - 전라남도 담양군을 중심으로 -)

  • Choi, Seong-Kyung;Moon, Jung-Min
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.146-154
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    • 2012
  • As Damyang has preserved both beautiful natural environment and tradition very well, it needs colors which can coexist with Damyang while preserving it as it is rather than colorful and refined colors. However, the present Damyang deteriorates the quality of beautiful natural scenes by chaotic uses of colors. Therefore, colors which can represent symbolism based on the present colors of Damyang should be used so that everyone can be pleased with them. Finally, the basic colors decided were classified into main, supplement and highlight colors in consideration of characteristics of each scene and they were effectively arranged based on the colors decided. If such colors and color schemes are properly applied according to characteristics of scenes, ecological, historical, cultural and traditional scenes of Damyang can be preserved consistently. Academic literature uses the abstract to succinctly communicate complex research. An abstract may act as a stand-alone entity instead of a full paper. As such, an abstract is used by many organizations as the basis for selecting research that is proposed for presentation in the form of a poster, platform/oral presentation or workshop presentation at an academic conference. Most literature database search engines index only abstracts rather than providing the entire text of the paper. Full texts of scientific papers must often be purchased because of copyright and/or publisher fees and therefore the abstract is a significant selling point for the reprint or electronic version of the full-text. Abstracts are protected under copyright law just as any other form of written speech is protected. However, publishers of scientific articles invariably make abstracts publicly available, even when the article itself is protected by a toll barrier. For example, articles in the biomedical literature are available publicly from medline which is accessible through design. It is a common misconception that the abstracts in medline provide sufficient information for medical practitioners, students, scholars and patients. The abstract can convey the main results and conclusions of a scientific article but the full text article must be consulted for details of the methodology.

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SPARSE ICA: EFFICIENT CODING OF NATURAL SCENES/ (Sparse ICA: 자연영상의 효율적인 코딩\ulcorner)

  • 최승진;이오영
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.470-472
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    • 1999
  • Sparse coding은 최소한의 active한 (non-orthogonal) basis vector를 이용하여 데이터를 표시하는 하나의 방법이다. Sparse coding에서 basis coefficient들이 statistically independent 하다는 constraint를 주기에 sparse coding은 independent component analysis(ICA)와 밀접한 관계를 가지고 있다. 본 논문에서는 sparse representation을 위하여 super-Gaussian prior를 이용한 ICA, 즉 sparse ICA 방법을 제시한다. Sparse ICA 방법을 이용하여 natural scenes의 basis vector를 찾고 이와 sparse coding과의 관계를 고찰한다. 여러 가지 super-Gaussian prior들을 고려하지 않고 이들이 ICA에 미치는 영향에 대해 살펴본다.

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A Scene Composition by Object Priority Order on MPEG-4 Player (MPEG-4 플레이어에서 객체 우선 순위에 의한 장면 구성)

  • 이윤주;이석필;조위덕;김상욱
    • Journal of KIISE:Software and Applications
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    • v.30 no.3_4
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    • pp.285-292
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    • 2003
  • Existing MPEG-4 players have limitation of screen blinks and drops of object rendering speed when user insert, delete, and replace objects on scenes. In this paper, an Object Priority Order Composition operated through the MPEG-4 player is proposed. This composition is the method for presentation user can insert, delete, and replace scene objects more efficiently. Therefore, this composition can show the MPEG-4 multimedia scenes without blinks and delays on MPR-4 player may seem random and natural.

CG and Photo-Realistic Image Composition in Ocean Scenes (바다영상에서의 CG/실사 합성)

  • Yu, Jung-Jae;Kim, Jae-Hean;Park, Chang-Jun;Lee, In-ho
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.287-288
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    • 2006
  • CG and Photo-realistic image composition in the ocean scenes is frequently used in movies and TV advertisement. But it is very difficult task because it's impossible to use calibration tool in outdoor environment or to use auto-calibration algorithm using natural features like KLT(Kanade Lucas Tomasi feature tracker) from the ocean scene. We propose a simple, effective method for solving camera motion using previous knowledge about background structure. We applied our method to the production of a commercial movie, 'Hanbando' and the result was satisfactory.

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U2Net-based Single-pixel Imaging Salient Object Detection

  • Zhang, Leihong;Shen, Zimin;Lin, Weihong;Zhang, Dawei
    • Current Optics and Photonics
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    • v.6 no.5
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    • pp.463-472
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    • 2022
  • At certain wavelengths, single-pixel imaging is considered to be a solution that can achieve high quality imaging and also reduce costs. However, achieving imaging of complex scenes is an overhead-intensive process for single-pixel imaging systems, so low efficiency and high consumption are the biggest obstacles to their practical application. Improving efficiency to reduce overhead is the solution to this problem. Salient object detection is usually used as a pre-processing step in computer vision tasks, mimicking human functions in complex natural scenes, to reduce overhead and improve efficiency by focusing on regions with a large amount of information. Therefore, in this paper, we explore the implementation of salient object detection based on single-pixel imaging after a single pixel, and propose a scheme to reconstruct images based on Fourier bases and use U2Net models for salient object detection.

Synthesis of Ocean Wave Models and Simulation Using GPU (바다물결 모형의 합성 및 GPU를 이용한 시뮬레이션)

  • Lee, Dong-Min;Lee, Sung-Kee
    • The KIPS Transactions:PartA
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    • v.14A no.7
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    • pp.421-434
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    • 2007
  • Among many other CG generated natural scenes, the representation of ocean surfaces is one of the most complicated and time-consuming problem because of its large extent and complex surface movement. We present a hybrid method to represent and animate unbound deep-water ocean surfaces by utilizing graphics processor as both simulation and rendering core. Our technique is mainly based on spectral approaches that generate a high-detailed height field using Fourier transform on a 2D regular grid. Additionally, we incorporate Gerstner model and generate low-detailed height field on a 2D projected grid in order to represent large waves and main structure of ocean surface. There is no interruption between CPU and GPU, and no need to transfer simulation results from the system memory to graphics hardware because the entire simulation and rending processes are done on graphics processor. As a result we can synthesize and render realistic water surfaces in real-time. Proposed techniques are readily adoptable to real-time applications such as computer games that have heavy work load on CPU but still demand plausible natural scenes.

Analysis of Emotional Responses to Different Graphical Styles of Natural Scenery in Video Games (게임에서의 자연풍경의 그래픽 스타일 차이에 따른 감성 반응 분석)

  • Hansun Hong;Seongsu Kim;Minji Kang;Juyoung Lee
    • Journal of Environmental Science International
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    • v.32 no.12
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    • pp.979-985
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    • 2023
  • After the outbreak of COVID-19, the demand for home-enjoyable video games has surged, driven by extended pandemic conditions and resulting in rapid graphic technology advancements. Consequently, games with diverse expression techniques have emerged, captivating players. Virtual Reality (VR) environments predominantly feature natural landscapes, with advancing graphic technology enabling lifelike scenes. The rise in individuals seeking solace through natural elements in games has followed suit. As VR technology and metaverse interest grow, more people are exposed to digital imagery. However, evidence on the influence of graphic expression methods on emotional response to that is lacking. Our study examined user emotional responses, focusing on natural landscapes in digital graphics of games. Analyzing a group of 47 young adults as frequent digital media consumers, we studied reactions to different image styles (Realism, Semi-Realism, Stylized). In the analysis, Realism-style images were perceived the most positively, while emotional responses to natural landscapes with different graphical expressions showed no significant differences. Results suggest that recognizing digital natural landscapes may outweigh expression style impacting the evaluation of digital nature. This study's empirical analysis enhances the understanding of digital nature's application to actual situations.

Multilayer Stereo Image Matching Based upon Phase-Magnitude an Mean Field Approximation

  • Hong Jeong;Kim, Jung-Gu;Chae, Myoung-Sik
    • Journal of Electrical Engineering and information Science
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    • v.2 no.5
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    • pp.79-88
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    • 1997
  • This paper introduces a new energy function, as maximum a posteriori(MAP) estimate of binocular disparity, that can deal with both random dot stereo-gram(RDS) and natural scenes. The energy function uses phase-magnitude as features to detect only the shift for a pair of corrupted conjugate images. Also we adopted Fleet singularity that effectively detects unstable areas of image plant and thus eliminates in advance error-prone stereo mathcing. The multi-scale concept is applied to the multi laser architecture that can search the solutions systematically from coarse to fine details and thereby avoids drastically the local minima. Using mean field approximation, we obtained a compact representation that is suitable for fast computation. In this manner, the energy function satisfies major natural constraints and requirements for implementing parallel relaxation. As an experiment, the proposed algorithm is applied to RDS and natural stereo images. As a result we will see that it reveals good performance in terms of recognition errors, parallel implementation, and noise characteristics.

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