• Title/Summary/Keyword: musical play

Search Result 88, Processing Time 0.021 seconds

The tradition and musical aspect of the Saeteo-gaeulgut-nori(Play) (새터가을굿놀이의 전승과 음악적 양상)

  • Seo, Jeong-Mae
    • (The) Research of the performance art and culture
    • /
    • no.38
    • /
    • pp.111-142
    • /
    • 2019
  • Saeteo-gaeulgut-nori(Play) is derived from the fact that the folk song that was played when harvesting in the Shinhori (aka Satter) in Chongdong, Miryang City was associated with the play and played a sacrificial feast at the end of autumn threshing. Saeteo-gaeulgut-nori(Play) consists largely of three chambers. The first one is the entrance gut, 2) the second one is SeonghwangGosa(城隍告祀), 3) the sound of bench threshing(空床 打作), 4) the harvesting chapter 5) the dry grass threshin, 6) the wooden millstone play, and the third one is 7) Pan-gut. Milyang has developed a sense of agriculture to the extent that both the Sangwon play and the Jungwon play are designated as intangible cultural properties. Especially, since the tradition of the House of Representatives is weak nationwide, the status of Milyang Saeteo-gaeulgut-nori(Play) has a very important value. The overall sound of the autumn good play is that the characteristics of Gyeongsang Folk Song are rooted in the structure of the menaritri, It has the characteristics of folk songs well.

A Comparative Study on the Performance Stage and Performing Style between Peking Opera and Kabuki. (경극과 가부키의 공연공간과 연출양식의 비교 연구)

  • Oh, Kyung-Hee
    • Cross-Cultural Studies
    • /
    • v.31
    • /
    • pp.35-64
    • /
    • 2013
  • This thesis seeks to compare China's Jing-ju and Japan's Kabuki for their common aspects and differences and examine how they are performed on the stage. Jing-ju is often called as Beijing Opera to refer to a musical play completed during the mid-Ching era and developed around Beijing. Jing-ju is composite arts of music, dance and play which are remarkable in its strict patterns in move along with luxurious costume and heavy make-up. Kabuki which was developed during the Edo-period, is expressional arts also structured with music, dance and play coupled with extravagant costume as well as even more strictly controlled move and emphasis on the beauty of form. The two plays seem very similar to each other in their time setting to gain popularity or features of play. It may look obvious that Jing-ju which had developed earlier than Kabuki, affected the latter's formation. However, general social practices or cultural trends in China and Japan at the time of their development also influenced literature and arts thus affecting play contents and performance expressions. Although the two plays have similar stage structure, they developed in different ways with detailed differences and actors' performance on the stage, way of using a stage and other ways of directing play are largely distinctive from each other. If a play's primary goal is to gain recognition of audience and draw their positive response, the relationship between play and stage becomes essential. With this understanding, this thesis aims to identify where such similarities and differences between the two plays are from by comparing historical background, stage structural development and directing manner development at a basic level.

Musical Instrument Conversion based Music Ensemble Application Development for Smartphone (스마트폰을 위한 악기 변환 기반의 음악 합주 애플리케이션 개발)

  • Jang, Won;Cho, Hyo-Jin;Shin, Seong-Hyeon;Park, Hochong
    • Journal of Broadcast Engineering
    • /
    • v.22 no.2
    • /
    • pp.173-181
    • /
    • 2017
  • In this paper, we propose a musical instrument conversion based music ensemble application for smartphone. If we try to create ensemble music using virtual instruments provided by the conventional smartphone application, we should know how to play each instrument. In addition, it is impossible to play the instrument in a natural way if the smartphone screen cannot show the entire part of the instrument. To solve this problem, in this paper, we propose a smartphone application that records music sound by playing an acoustic guitar, converts it to other instruments' sound, applies effect to the converted sound, and creates a final ensemble music after mixing all sounds. Using the proposed application, the user can create ensemble music only by playing the acoustic guitar.

A Study on the Style of Expression in Performance-art Costuming - Focusing on Musical Costumes - (공연 예술 의상의 표현 방식에 관한 연구 -뮤지컬 의상을 중심으로-)

  • Kim, So-Young;Kim, Kyung-Hee
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.13 no.2
    • /
    • pp.147-162
    • /
    • 2011
  • The performance-art costume is a tool for expression that can dynamically display the intention of a production. The purpose of this study is to examine the whole costume for performance arts targeting musical works, to which were added such elements as music, dance, and drama, among performance arts in several genres. This study aims to consider how the symbol contained in the costume was intended to be expressed by inferring a change in performance costume and character as the stage costume. Accordingly, the following research problems were established in this study. First, Which role does the costume play in performance art? Second, into which types can the performance-art costume be classified depending on the kind of performance art? Third, what is the expressive method for the performance-art costume? To examine the types of performance-art costume, the acting costume, the singing costume, the dancing costume and the rhythmic performance costume were considered. As a result, the performance costume can be seen to have been designed through the effect of a change in color by lighting, through the differentiation of character caused by excessive decoration, through the differentiation in material for free movement, and through symbolic expression.

  • PDF

A study on convergence interactive video system utilizing Launch Pad - Focusing on Step Sequencer (런치패드를 활용한 융복합 영상시스템 연구 - 스텝시켄서(Step Squencer)를 중심으로)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
    • /
    • v.15 no.10
    • /
    • pp.445-454
    • /
    • 2017
  • Recently, playing musical instruments in the application or website which is a sort of playing has been catching on for ordinary people even though they don't know how to play musical instruments. It appears that such playing has randomness which is quite natural. Thus, 'Random operation method' which induces the observing audience and changes them to manage actively is developed and suggested for the image system in this paper by utilizing Launch Pad, based on theoretical background and case analysis. Step Sequencer was developed in two ways: the image system is realized with Step Sequencer by connecting external program or made as clips to arrange them for each key on Launch Pad and implement, which is keyboard launch type.

A Study on in the Context of Audiovisual Art (<백-아베 비디오 신디사이저>의 오디오 비주얼아트적 고찰)

  • Yoon, Ji Won
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.4
    • /
    • pp.615-624
    • /
    • 2020
  • By enabling musicians to freely control the elements involved in sound production and tone generation with a variety of timbre, synthesizers have revolutionized and permanently changed music since the 1960s. Paik-Abe Video Synthesizer, a masterpiece of video art maestro Nam June Paik, is a prominent example of re-interpretation of this new musical instrument in the realm of video and audio. This article examines Paik-Abe Video Synthesizer as an innovative instrument to play videos from the perspective of audiovisual art, and establishes its aesthetic value and significance through both artistic and technical analysis. The instrument, which embodied the concept of image sampling and real-time interactive video as an image-based multi-channel music production tool, contributed to establishing a new relationship between sound and image within the realm of audiovisual art. The fact that his video synthesizer not only adds image to sound, but also presents a complete fusion of image and sound as an image instrument with musical characteristics, becomes highly meaningful in this age of synesthesia.

Edutainment contents using Touch-Face (Touch-Face 기반 에듀테인먼트 콘텐츠)

  • Song, Dae-Hyeon;Park, Jae-Woan;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2008.05a
    • /
    • pp.363-366
    • /
    • 2008
  • In this paper, I describe about edutainment contents to infant. We can call following PANSORI that user can experience national classical music that is our country tradition music using imagination musical instrument instead of actuality musical instrument, and is one at national classical music. Also manufacturing operationalized Touch-Face that is intelligence style interface platform that can play that tradition pattern and basis use style hand that is a tool the immediate perception enemy use and touch display directly as unaccustomed infant and children are easy and convenient to base. Because of these reason, educational contents can become help to study efficiently because there is in preschool education more on Touch-Face base.

  • PDF

Gratitude and sympathy are the first steps to healing: focusing on Hope World Song (希望世上歌)

  • Kyung Ja Ko;Hyun-Yong Cho
    • CELLMED
    • /
    • v.13 no.6
    • /
    • pp.8.1-8.4
    • /
    • 2023
  • The purpose of this study is to suggest that activities consisting of sympathy and gratitude are the way to healing. In our team's Hope World (希望世上), we changed the lyrics of GunbamTaryeong, which Koreans know the most, to create a healing Taryeong. The iterative refrain changed to "It's nice, it's hope, it's a good world for everyone." "The Wind Blows, Spring Has Come, The Moon Is Bright" will be the beginning of each chapter in GunbamTaryeong. It looks like a bright lyric, but it also shows both sides. All members participated in changing the lyrics, harmonizing the lyrics and rhythm, preparing props, playing musical instruments, and exciting performances. Therefore, it can be said that it is the story of healing where everyone is together. The song of Hope World is a real Taryeong that heals those who plan together, sing together, play musical instruments together. It's a "hope-Taryeong (希望打令)" who dreams of a "everyone good world." It's a Taryeong that lingers in my mouth and comes to mind. In this way, activities consisting of mutual cooperation and love doubled gratitude and sympathy for each other, and we think healing was achieved in the process. In this study, we suggest that sympathy and gratitude are perhaps the first steps towards healing. The Hope World Song (希望世上歌) is available on our channel YouTube (https://youtu.be/hgPiD4g2-iM).

A Study on Remote Automatic Flipped System for Music Score Based on IoT (사물인터넷(IoT)기반한 원격 악보 넘기기 시스템 연구)

  • Kang, Ki-ho;Lee, Young-Suk
    • Journal of Digital Contents Society
    • /
    • v.19 no.2
    • /
    • pp.259-267
    • /
    • 2018
  • In this study, we study the system to remotely transmit musical score based on Internet of Things(IoT). When musicians play music, they occasionally use the instrument and the musical score at the same time. At this time, the degree of immersion in music is reduced. In order to solve this problem, this paper proposes automatic sheet page turning system based on Internet of Things(IoT). The system can be remotely adjusted using the foot without using the hand. The system consists of a Wireless Smart Button equipped with Bluetooth and an application capable of operating the Wireless Smart Button. The Wireless Smart Button used Arduino based open source. We designed an application(App) to utilize it and proposed an intuitive UI.

Analysis of Isomorphic Keyboard Layouts (동형 건반 배치의 분석)

  • Jho, Cheung Woon
    • Journal of the Korean Society for Computer Game
    • /
    • v.31 no.4
    • /
    • pp.167-174
    • /
    • 2018
  • The homogeneous key arrangement is a method of consistently arranging notes in a tile-shaped keyboard musical instrument, and arranging them in the same direction in the same direction on the neighboring keys in the same direction to enable a consistent musical arrangement. It has been used for a long time, but recently it has attracted attention by applying it to various modern musical instrument design and software instrument interface. There have been many different methods of deployment, but there are few studies on the existence of some or none of them. In this paper, we propose a classification method for such a key arrangement and analyze the relationship between them. This shows that there are far fewer types of homologous key arrangement than the known ones, and provided the basis of the study on the homogeneous key arrangement by providing a classification framework. Based on this, it is expected that more systematic analysis and research will be done and it will be used to develop various music interfaces. These studies will play a very important role in training students to understand the basic elements of pitch, harmony, harmony, and scales in music education games.