• Title/Summary/Keyword: music editor

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Development of a Music Score Editor based on MusicXML (MusicXML 기반의 악보 편집기 개발)

  • Khan, Najeeb Ullah;Lee, Jung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.77-90
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    • 2014
  • In the past composers used to make music with classical instruments such as piano, violin, guitar, flute, drums, and other well-known tools. With the advent of digital technology many software programs were developed which allow musicians to compose tunes using personal computers. Many file formats were introduced such as NIFF, SMDL and MIDI but none besides MIDI has been successful. Recently MusicXML has emerged as a de-facto standard for the computer representation of music. This paper presents a brief description of the structure of the MusicXML format and describes the development of a music score editor based on MusicXML. We implemented a MusicXML-based score editing software using C# language and a feasibility test showed the efficiency of our proposed method.

Korean Traditional Music Genre Classification Using Sample and MIDI Phrases

  • Lee, JongSeol;Lee, MyeongChun;Jang, Dalwon;Yoon, Kyoungro
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.4
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    • pp.1869-1886
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    • 2018
  • This paper proposes a MIDI- and audio-based music genre classification method for Korean traditional music. There are many traditional instruments in Korea, and most of the traditional songs played using the instruments have similar patterns and rhythms. Although music information processing such as music genre classification and audio melody extraction have been studied, most studies have focused on pop, jazz, rock, and other universal genres. There are few studies on Korean traditional music because of the lack of datasets. This paper analyzes raw audio and MIDI phrases in Korean traditional music, performed using Korean traditional musical instruments. The classified samples and MIDI, based on our classification system, will be used to construct a database or to implement our Kontakt-based instrument library. Thus, we can construct a management system for a Korean traditional music library using this classification system. Appropriate feature sets for raw audio and MIDI phrases are proposed and the classification results-based on machine learning algorithms such as support vector machine, multi-layer perception, decision tree, and random forest-are outlined in this paper.

A Study on the Variation of Music Characteristics based on User Controlled Music Emotion (음악 감성의 사용자 조절에 따른 음악의 특성 변형에 관한 연구)

  • Nguyen, Van Loi;Xubin, Xubin;Kim, Donglim;Lim, Younghwan
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.421-430
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    • 2017
  • In this paper, research results on the change of music emotion are described. Our gaol was to provide a method of changing music emotion by a human user. Then we tried to find a way of transforming the contents of the original music into the music whose emotion is similar with the changed emotion. For the purpose, a method of changing the emotion of playing music on two-dimensional plan was describe. Then the original music should be transformed into the music which emotion would be equal to the changed emotion. As the first step a method of deciding which music factors and how much should be changed was presented. Finally the experimental method of editing by sound editor for changing the emotion was described. There are so many research results on the recognition of music emotion. But the try of changing the music emotion is very rare. So this paper would open another way of doing research on music emotion field.

Rethinking the Printed Music from the View of Media -Focused on Fugue in Unaccompanied Violin Sonata No. 3 by J. S. Bach- (인쇄 악보에 대한 미디어적 고찰 -J.S 바흐의 무반주 바이올린 소나타 제3번 '푸가'를 중심으로-)

  • Kim, Hyokyung;Byun, Hyuk
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.656-663
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    • 2016
  • The study focused on the printed sheet music delivering the classical music contents in the view of the media. Media scholar Marshall Mcluhan declared that the media is not just simple tool of delivery but is the main subject affecting the human perception and the content itself. The music media, sheet music invented by the development of the printing technique allowed the massive production and it generalized the classical music contents. However, the editing, the mandatory process for sheet music, created the editors who are standardizing and visualizing the music contents and until today, the sheet music delivers the editor's interpretation rather than the composer's. To prove this notion, the study will compare the manuscript and sheet music of Unaccompanied Violin Sonata no. 3 'Fugue' by J. S Bach and will discuss about the compatibility of the sheet music as the music media now.

Singing Voice Synthesis Using HMM Based TTS and MusicXML (HMM 기반 TTS와 MusicXML을 이용한 노래음 합성)

  • Khan, Najeeb Ullah;Lee, Jung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.53-63
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    • 2015
  • Singing voice synthesis is the generation of a song using a computer given its lyrics and musical notes. Hidden Markov models (HMM) have been proved to be the models of choice for text to speech synthesis. HMMs have also been used for singing voice synthesis research, however, a huge database is needed for the training of HMMs for singing voice synthesis. And commercially available singing voice synthesis systems which use the piano roll music notation, needs to adopt the easy to read standard music notation which make it suitable for singing learning applications. To overcome this problem, we use a speech database for training context dependent HMMs, to be used for singing voice synthesis. Pitch and duration control methods have been devised to modify the parameters of the HMMs trained on speech, to be used as the synthesis units for the singing voice. This work describes a singing voice synthesis system which uses a MusicXML based music score editor as the front-end interface for entry of the notes and lyrics to be synthesized and a hidden Markov model based text to speech synthesis system as the back-end synthesizer. A perceptual test shows the feasibility of our proposed system.

Application and Technology of Voice Synthesis Engine for Music Production (음악제작을 위한 음성합성엔진의 활용과 기술)

  • Park, Byung-Kyu
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.235-242
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    • 2010
  • Differently from instruments which synthesized sounds and tones in the past, voice synthesis engine for music production has reached to the level of creating music as if actual artists were singing. It uses the samples of human voices naturally connected to the different levels of phoneme within the frequency range. Voice synthesis engine is not simply limited to the music production but it is changing cultural paradigm through the second creations of new music type including character music concerts, media productions, albums, and mobile services. Currently, voice synthesis engine technology makes it possible that users input pitch, lyrics, and musical expression parameters through the score editor and they mix and connect voice samples brought from the database to sing. New music types derived from such a development of computer music has sparked a big impact culturally. Accordingly, this paper attempts to examine the specific case studies and the synthesis technologies for users to understand the voice synthesis engine more easily, and it will contribute to their variety of music production.

Melody Note - Music Score Editor and Play System (악보작성 및 재생 시스템)

  • Kim, Tae-Ki;Lee, Dae-jeong;Park, Mi-Ra;Min, Jun-Ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.1059-1062
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    • 2009
  • As the electronic processing of music gradually is developed, there has been growing interest in automatical input of music. As a result, various researches which input music in the computer has been studied. However, previous studies have drawbacks that only the experts can do it. In other words, if beginners would like to use traditional production program of music scores than prior knowledge is required. To resolve this, we propose system painting music scores automatically using a bandwidth of soundsource, after extracting the voice sounds created by amateurs. The System provides amateurs with convenience so that they can compose. As well as, the System provides the ability to play music that produced by the computer. By using the system, amateurs can compose using voice and simple system handling. And, they can make a music that plays desired instruments.

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Ahn Minyoung's activities on Music and the ways of Gagok playing through 'Geumokchongbu' (<금옥총부>를 통해 본 안민영의 가악 활동과 가곡 연창의 방식)

  • Kim Yong-Chan
    • Sijohaknonchong
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    • v.24
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    • pp.139-171
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    • 2006
  • 'Geumokchongbu' that is Gajib(a book of songs) is composed only the works of An Minyoung. Ahn Minyoung was not only an editor of Gajib and also Musician that is a kind of singer, Because of his works, he is the one who should be studied for the history of literature of Sijo in the latter period of Chosun, especially in 19th century. Through the studies on 'Geumokchongbu' that is the Gajib edited by Ahn Minyoung. his excellent musical talent could be confirmed. 'Geumokchongbu' which is another Gajib in compared to 'Gagokwonryu' was produced under his careful musical consideration. The tunes shown on Gajib reflected the situation of Gagok just as it was sung and played in that period. Generally, the system of Gajib which was edited in that period Including 'Geumokchongbu' was continued on nowaday's tradition of singing and playing the Gagok. Nevertheless lots of studied results about Ahn Minyoung, the editor of Gajib. was reported. his personal aspect still was not explained for many detailed part. The introduction o( the background of works and various explanation was recorded for each work in 'Geumokchongbu'. The written year of works was found in the introductions. and some of Ahn Minyoung's life could be traced through the chronicle. It could be confirmed for his broad knowledge about music and detailed reality of active correspondences with many loyal family including Daewongun, Lee Haeung and artists in that period. The existence of a type of singing and playing which takes any part of specific tunes shown on Gajib was confirmed. For example, Hachuksi, a blessing poem, dedicated for Daewongun or loyal family was created for supposing singing and playing thoroughly. Accordingly, Hachuksi dedicated to specific persons might be sung and played at the same place, and in the same bundle. Through the study, the way of singing and playing the Gagok was much various, and the variety was confirmed concretely.

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Applying Interactive Media Art to VJing (V제잉에서 인터랙티브미디어아트 활용)

  • Kim, Yun-Tae
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.80-88
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    • 2007
  • Applying Visual Art to pop music performance is gradually increasing. A video editor which simply mixes a number of images was mainly used in the past, but now various computer software make it easy to control visual art by development of computer technology, and it became possible for you to express unique and inimitable idea as well. Compare that a complicated equipment which makes them spend much expense and time was only used in the big size of concert hall in early days, a small and simple one now helps you easily apply your idea to Visual art in Pop music performance even in the small club. The technic of Visual art is being developed gradually especially by using computer The point of this study is how to apply real-time interaction between sound and visual image to interactive media art.

Guidance to the Praat, a Software for Speech and Acoustic Analysis (음성 및 음향분석 프로그램 Praat의 임상적 활용법)

  • Seong, Cheol Jae
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
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    • v.33 no.2
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    • pp.64-76
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    • 2022
  • Praat is a useful analysis tool for linguists, engineers, doctors, speech-language pathologits, music majors, and natural scientists. Basic parameters including duration, pitch, energy and perturbation parameters such as jitter and shimmer can be easily measured and manipulated in the sound editor. When a more in-depth analysis is needed, it is recommended to understand the advanced menus of the object window and learn how to use them. Among the object window menus, vowel formant analysis, spectrum analysis, and cepstrum analysis can be cited as useful ones in the clinical field. The spectrum object can be usefully used for voice quality measurement and diagnosis of patients with voice disorders by showing the energy distribution according to frequency axis (domain). A cepstrum object is useful for speech analysis when periodicity of the sound object is not measurable. The low to high ratio obtained from the spectral object and the CPPs measured from the cepstrum object have attracted many researchers, and it has been proven that the CPPs measured in Praat are relatively excellent.