• Title/Summary/Keyword: multimedia tools

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Enriching Natural Monument with User-Generated Mobile Augmented Reality Mashup

  • Shin, Choonsung;Hong, Sung-Hee;Yoon, Hyoseok
    • Journal of Multimedia Information System
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    • v.7 no.1
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    • pp.25-32
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    • 2020
  • This paper proposes a mobile augmented reality mashup for cultural heritage sites such as natural monuments. Several benefits of mobile augmented reality solutions are ideal for preserving and protecting cultural heritage sites. By presenting mobile augmented reality mashup scenarios and mobile mashup framework, we introduce how user-generated multimedia contents can be added. We present two scenarios of Mashup Viewer and Mashup Maker. In Mashup Viewer mode, visitors can create new AR contents using mashup tools for memo, Twitter, images and statistical graphs. In Mashup Maker mode, other visitors also can view the user-generated multimedia AR contents using QR codes as access points. To show feasibility of our approach in mobile platforms, we compare several detection algorithms on PC and mobile platform and report on deployment of our approach in a natural monument museum. With our proposed mashup tools, visitors to the cultural heritage sites can enjoy default AR contents provided by the site administrators and also participate as active content producers and consumers.

TV-Anytime Metadata Application for DMB MAF

  • Kim, Hui-Yong;Lee, Han-Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.91-94
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    • 2006
  • Digital Multimedia Broadcasting (DMB) Multimedia Application Format (MAF) [3] specify how to combine the variety of DMB contents with associated information for a presentation in a well-defined format that facilitates interchange, management, editing, and presentation of the DMB contents. The current metadtata specification for DMB MAF [3] is based on TV-Anytime metadata tools. In this paper, we overview the general application scenarios of DMB MAF and then explore the TV-Anytime metadata tools and usage examples proposed for DMB MAF.

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Implementation of a Digital Album (WebAlbum) For Internal Service (인터넷 서비스를 위한 디지털 앨범(WebAlbum))

  • 박상호;박건주;김정규
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.293-297
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    • 2004
  • Recently, with the spread of digital camera and PC cam, need of tools for display and manipulation of digital images have increased remarkably. These tools are called as digital album. Af now, people want to see picture not alone in home but share with someone else. The purpose of this study is to develop a digital album, which is easy to use, easy to approach and has more function. Therefore people can see picture everywhere he want and management it. If computer is connected In Internet.

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Multimedia Information on the Internet

  • Wolf, Wayne
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.3-23
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    • 1997
  • Internet can provide raw multimedia information; organization of information is the key challenge for the future. Keep the person in the loop, but provide tools to separate wheat from chaff.(omitted)

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Multimedia Application and Ubiquitous English Education Environment (멀티미디어 기기 활용과 유비쿼터스 영어 교육환경)

  • Choi, Michelle Mi-Hee
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.393-399
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    • 2012
  • New and creative skills must be developed, and adapted into a lesson, to motivate learners to acquire a second language easily and enjoyment, Multimedia tools which are of interest to learners, such as; smart phones, computers, and notebooks with wireless internet compatability, will provide learners opportunities to study, and do their work practically anywhere and anytime. Recently, podcasts, which are a type of digital media, consisting of a series of audio episodes or video files, subscribed to and downloaded through web syndication, or streamed online to a computer or mobile device, are used to facilitate ESL (English as a Second Language) learning. Development of a variety of teaching methods, using multimedia tools, is needed. There are advantages and disadvantages to using a variety of multimedia tools. The current research aims to study its characteristics and application, in order to maximize their effective use, in English education. The current study suggests a ubiquitous learning environment using multimedia content tools, internet media, video teleconferencing, cyber-learning, and one-to-one videos used in conjunction with, or as a digital textbook for the English lesson. This study also investigates future educational changes, using state-of-the-art equipment for the self-learning experience, and will present a new direction in English education, through a variety of instructional devices and a marginalized class system model.

The Efficient Coding Tools based 3-Dimensional Transform in H.264/AVC (H.264/AVC에서 3차원 변환에 기반을 둔 효율적인 동영상 압축 방법)

  • Jo, Jae-Kyu;Cho, Hye-Jeong;Lee, Jin-Ho;Jeong, Se-Yoon;Ahn, Chang-Beom;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.434-453
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    • 2010
  • In this paper, we propose 3DTE(3-Dimensional Transform Environment) that is based on 3DT(Dimensional Transform) that performs 2-dimensional integer DCT(Discrete Cosine Transform) based on $4{\times}4$ block and 1-dimensional integer DCT based on $4{\times}1$ block after collecting same frequency coefficients in neighboring $4{\times}4$ block and supports it's additional coding tools for high performance. The transform of 3DT can keep prediction error by using $4{\times}4$ block and reduce spatial redundancy additionally. The proposed 3DTE can provide coding tools to improve the coding efficiency with using 3DT. The performance of 3DTE compared to JM11.0 is average 3.58% and 5.40% bit savings for all test sequences and HD sequences, respectively, with keeping subjective video quality in High profile.

A Fast Macroblock Mode Decision Method using PSNR Prediction for H.264/AVC (H.264/AVC에서 PSNR 예측을 이용한 고속 매크로블록 모드 결정 방법)

  • Park, Sung-Jae;Myung, Jin-Su;Sim, Dong-Gyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.137-151
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    • 2008
  • H.264/AVC is showed high coding efficiency more than previous video coding standard by using new coding tools. Specially, Variable block-based motion estimation and Rate-Distortion Optimization are very important coding tools in H.264/AVC. These coding tools have high coding efficiency, however the encoder complexity greatly increase due to these coding tools. In this paper, we propose early SKIP mode decision and selective inter/intra mode decision to reduce the computational complexity. Simulation results show that the proposed method could reduce encoding time of the overall sequences by 30% on average than JM 10.2 without noticeable degradation of coding efficiency. Besides, the proposed method runs over twice as fast as the previous proposed Fast Coding Mode Selection method (FCMS)[5].

Presentation Priority and Modality Conversion in MPEG-21 DIA

  • Thang, Truong Cong;Ro, Yong Man
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.339-350
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    • 2003
  • The Part 7 of MPEG-21, called Digital Item Adaptation, aims at an interoperable transparent access of multimedia contents in heterogeneous environments. This standard facilitates the development of Universal Multimedia Access (UMA) systems, which adapt the rich multimedia contents to provide user the best possible presentation under the constraints of various terminals and network connections. Content adaptation has two major aspects: one is modality conversion that converts content from one modality (e.g. video) to different modalities (e.g. image) the other is content scaling that changes the titrates (or qualities) of the contents without converting their modalities. At the output of adaptation process, the highly-subjective qualities of adapted contents nay vary widely with respect to point-of-views of different providers and different users. So, user should have some control on the adaptation process. In this paper, we describe two description tools of user characteristics, the presentation priority preference and the modality conversion preference, which allow user to have flexible choices on the qualities and modalities of output contents. We also present a systematic approach to integrate these user preferences into the adaptation process. These description tools are developed in the process of MPEG-21 standardization.

A Study on the Digitalization of User Research Tool for Service Design (서비스 디자인을 위한 사용자 조사 도구의 디지털화에 대한 연구)

  • Koo, Do Hee;Chon, Woo Jeong
    • Journal of Korea Multimedia Society
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    • v.24 no.3
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    • pp.494-507
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    • 2021
  • As service design becomes more common, various user research methods and tools such as cultural probes and contextual inquiry are being used to grasp the user's experience and needs. These methodologies have the advantage of being able to derive various insights through direct observation and investigation, but have disadvantages in that problems such as time and space constraints, cost occurrence, and delay in the service development process may occur. In addition, it is difficult to conduct actual observations, face-to-face investigations, and interviews due to COVID-19, which has recently spread rapidly around the world. Accordingly, prior to the digitization of cultural probes, I would like to suggest the direction of digital tools. First, after grasping the concept of service design and user research through literature research, the necessity of user research in service design was confirmed. After that, the necessity of digitalizing user research was confirmed by extracting functional elements that could be understood and digitalized about the cultural probes methodology, and analyzing previous studies using existing mobile-based survey techniques. Finally, we confirmed the direction of digital tools through user interviews through cultural probes.

Authoring Tool for a Cyber University (가상대학 구축을 위한 AUTHORING TOOL에 대한 연구)

  • 이달상;이춘근
    • Korea Multimedia Society
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    • v.1 no.1
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    • pp.65-76
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    • 1997
  • We discuss the characteristics of authoring tool for the lecture on demand(LOD) in a cyber university. Authoring tool will be one of the important tools for constructing LOD that gives good educational opportunities to students of cyber university. The one of characteristics in authoring tool is“Education”and“Entertainment”. The LOD system constructed with authoring tool will be impact on multimedia telecommunication, technology for constructing and searching multimedia database, GroupWare and distributing technology, etc.

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