• Title/Summary/Keyword: multimedia stream

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Simulation Study on the Stream Server for Deciding the Priority for Using Resources (스트림 서버에서 자원 사용 우선순위 결정을 위한 시뮬레이션 연구)

  • 박진원
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.67-74
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    • 2003
  • Stream servers are for supplying multimedia stream data to users through the internet such as movies and musics without discontinuation. A typical stream server is designed roughly by considering the characteristics of stream services and by employing processors, memory, PCI bus, Ethernet, TOE and disks. This study focuses on deciding the priority for using resources such as PCI bus, buffer memory and TOE buffer, which have limited capacities in a typical stream server. The simulation study shows that the top priority for using PCI bus for normal streaming services should be given to the operation that sends data from buffer memory to TOE buffer Giving priority for using PCI bus to other operation such as sending data from disks to memory results in deadlock Phenomenon.

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Data Input/Output Time Reduction Scheme with the Simultaneous Transmission Method for Multi-participants Video Conference System (다자간 화상회의 시스템에서의 동시 전송방법에 의한 데이터 입출력 시간 단축 방안)

  • 김현기
    • Journal of Korea Multimedia Society
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    • v.3 no.3
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    • pp.234-240
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    • 2000
  • In this paper, we propose the method in which a stream of multimedia data simultaneously transfers to the main memory and the multimedia processor from the network interface card using a conventional system bus. The proposed method can reduce the input/output time of multimedia data and improve the data stream in the system bus. Also, we compared the number of system bus accesses, bus cycles and data transmission time to the number of participants between the proposed method and the conventional methods in the multi-party video conference systems. The comparison results of performance anticipate that the number of bus accesses of the proposed method was reduced by 50%, and the total transmission time was reduced by 75% as much as the conventional method regardless of the relation of the participant numbers.

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A New File System for Multimedia Data Stream (멀티미디어 데이터 스트림을 위한 파일 시스템의 설계 및 구현)

  • Lee, Minsuk;Song, Jin-Seok
    • IEMEK Journal of Embedded Systems and Applications
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    • v.1 no.2
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    • pp.90-103
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    • 2006
  • There are many file systems in various operating systems. Those are usually designed for server environments, where the common cases are usually 'multiple active users', 'great many small files' And they assume a big main memory to be used as buffer cache. So the existing file systems are not suitable for resource hungry embedded systems that process multimedia data streams. In this study, we designed and implemented a new file system which efficiently stores and retrieves multimedia data steams. The proposed file system has a very simple disk layout, which guarantees a quick disk initialization and file system recovery. And we introduced a new indexing-scheme, called the time-based indexing scheme, with the file system. With the indexing scheme, the file system maintains the relation between time and the location for all the multimedia streams. The scheme is useful in searching and playing the compressed multimedia streams by locating exact frame position with given time, resulting in reduction of CPU processing and power consumption. The proposed file system and its APIs utilizing the time-based indexing schemes were implemented firstly on a Linux environment, though it is operating system independent. In the performance evaluation on a real DVR system, which measured the execution time of multi-threaded reading and writing, we found the proposed file system is maximum 38.7% faster than EXT2 file system.

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A transcode scheduling technique to reduce early-stage delay time in playing multimedia in mobile terminals (이동 단말기에서 멀티미디어 연출시 최초 재생 지연시간을 줄이기 위한 트랜스코드 스케줄링 기법)

  • Hong, Maria;Yoon, Joon-Sung;Lim, Young-Hwan
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.695-704
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    • 2003
  • This paper proposes a new scheduling technique to play multimedia data streams in mobile terminals. The paper explores the characteristics of multimedia data streams , firstly. On basis of these characteristics, selection of specific data stream can be possible as well as transcoding protest. Our approach aims at reducing the early-stage delay time more effectively since it makes possible to select and transcodes some specific streams by employing a selection policy rather than transcoding all streams in the playing process Thus, this paper suggests a stream selection policy for the transcoding based on EPOB (End Point of Over Bandwidth). It aims to lower the required bandwidth of multimedia streams than the network bandwidth level and also to minimize early-stage delay time for multimedia streams, which is to be played in mobile terminals.

Development of Realtime Multimedia Streaming Service using Mobile Smart Devices (모바일 스마트 단말을 활용한 실시간 멀티미디어 스트리밍 서비스 개발)

  • Park, Mi-Ryong;Sim, Han-Eug
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.51-56
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    • 2014
  • Thesedays, there are many smart device applications developed, especially on the using various sensors included in the smart device. Smart devices have several sensors which are camera, GPS, mike, and communication module for collecting ubiquitous environment, and many applications are developed by using such sensors. In this paper, we developed the multimedia stream architecture and examined the smart device applications based on open source with front and back-end server clouds for developing the conceptual architecture. Also, we examined the back-end distributed servers, realtime multimedia stream transferring, multi-media store, and media relay for other server and smart devices. We test the examined architecture on the real target environment to collect the SIP initial setup time, media stream delay, and end-to-end play time. The test results show that there have good network operation environment to provide realtime multimedia services, and we need to improve the end-to-end play time by minimizing the initial setup time.

막분리공정을 이용한 용수처리

  • 김해수
    • Proceedings of the Membrane Society of Korea Conference
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    • 1993.06a
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    • pp.83-95
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    • 1993
  • 현재 존재하는 다양한 filtration 테크놀러지는 feed stream으로부터 제거되는 파티클의 사이즈에 근거하여 그 범주를 정할 수 있다. 부유 고체물의 재래식 macrofiltration 은 feed solution이 수직 방향으로 filter media을 통하여 흐르게끔 하는 것이다. 전체 용액은 메디아를 통하여 지나가는데 단지 한개의 stream만 만든다. 그런 여과 장채의 보기를 들면, cartridge, filter, bag filter, sand filter, multimedia filter들이 있다. Macrofiltration separation은 1 미크론 이상가는 비용해성 파티클에 국한된다.

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MPEG-4 BIFS Optimization for Interactive T-DMB Content (지상파 DMB 컨텐츠의 MPEG-4 BIFS 최적화 기법)

  • Cha, Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.1
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    • pp.54-60
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    • 2007
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality multimedia content to the mobile environment. The system adopts the MPEG-4 standard for the main video, audio and other media format. For providing interactive contents, it also adopts the MPEG-4 scene description that refers to the spatio-temporal specifications and behaviors of individual objects. With more interactive contents, the scene description also needs higher bitrate. However, the bandwidth for allocating meta data, such as scene description is restrictive in the mobile environment. On one hand, the DMB terminal renders each media stream according to the scene description. Thus the binary format for scene(BIFS) stream corresponding to the scene description should be decoded and parsed in advance when presenting media data. With this reasoning, the transmission delay of the BIFS stream would cause the delay in transmitting whole audio-visual scene presentations, although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique in adapting the BIFS stream into the expected bitrate without any waste in bandwidth and avoiding transmission delays inthe initial scene description for interactive DMB content.

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Adaptive Multi-stream Transmission Technique based on SPIHT Video Signal (SPIHT기반 비디오 신호의 적응적 멀티스트림 전송기법)

  • 강경원;정태일;류권열;권기룡;문광석
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.697-703
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    • 2002
  • In this paper, we propose the adaptive multi stream transmission technique based on SPIHT video signal for the highest quality service over the current Internet that does not guarantee QoS. In addition to the reliable transmission of the video stream over the asynchronous packet network, the proposed approach provides the transmission using the adaptive frame pattern control and multi steam over the TCP for continuous replay. The adaptive frame pattern control makes the transmission date scalable in accordance with the client's buffer status. Apart from this, the multi stream transmission improves the efficiency of video stream, and is robust to the network jitter problem, and maximally utilizes the bandwidth of the client's. As a result of the experiment, the DR(delay ratio) in the proposed adaptive multi-stream transmission is more close to zero than in the existing signal stream transmission, which enables the best-efforts service to be implemented.

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Spatial and Temporal Resolution Selection for Bit Stream Extraction in H.264 Scalable Video Coding (H.264 SVC에서 비트 스트림 추출을 위한 공간과 시간 해상도 선택 기법)

  • Kim, Nam-Yun;Hwang, Ho-Young
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.102-110
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    • 2010
  • H.264 SVC(Scalable Video Coding) provides the advantages of low disk storage requirement and high scalability. However, a streaming server or a user terminal has to extract a bit stream from SVC file. This paper proposes a bit stream extraction method which can get the maximum PSNR value while date bit rate does not exceed the available network bandwidth. To do this, this paper obtains the information about extraction points which can get the maximum PSNR value offline and decides the spatial/temporal resolution of a bit stream at run-time. This resolution information along with available network bandwidth is used as the parameters to a bit stream extractor. Through experiment with JSVM reference software, we proved that proposed bit stream extraction method can get a higher PSNR value.

An Efficient Encryption Scheme Combining PRNG and Permutation for Mobile Multimedia Data (모바일 멀티미디어 데이타를 위한, 의사난수생성기와 순열 기법을 결합한 효율적인 암호화 기법)

  • Han, Jung-Kyu;Cho, Yoo-Kun
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.11
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    • pp.581-588
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    • 2007
  • In Digital Right Management, symmetric cipher is used for content encryption to reduce encryption cost, AES, advanced encryption standard is usually used to multimedia encryption under desktop environment because of its reasonable security level and computation cost. But mobile handheld device often uses slow speed processor and operates under battery-powered environment. Therefore it requires low computation cost and low energy consumption. This paper proposes new stream cipher scheme which combines pseudo random number generator(PRNG) and dynamically generated permutations. Proposed scheme activates PRNG and generates original key streams. Then it generates extended key streams by applying permutation to original sequence. These extended key streams are XORed with plaintext and generate ciphertext. Proposed scheme reduces the usage of PRNG. Therefore this scheme is fast and consumes less energy in comparison with normal stream cipher. Especially, this scheme shows great speed up (almost 2 times) than normal stream cipher scheme in random access.