• Title/Summary/Keyword: multimedia signal processing

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Study and Experimentation on Detection of Nicks inside of Porcelain with Acoustic Emission

  • Jin, Wei;Li, Fen
    • Journal of Korea Multimedia Society
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    • v.9 no.12
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    • pp.1572-1579
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    • 2006
  • An usual acoustic emission(AE) event has two widely characterized parameters in time domain, peak amplitude and event duration. But noise in AE measuring may disturb the signals with its parameters and aggrandize the signal incertitude. Experiment activity of detection of the nick inside of porcelain with AE was made and study on AE signal processing with statistic be presented in this paper in order to pick-up information expected from the signal with noise. Effort is concentrated on developing a novel arithmetic to improve extraction of the characteristic from stochastic signal and to enhance the voracity of detection. The main purpose discussed in this paper is to treat with signals on amplitudes with statistic mutuality and power density spectrum in frequency domain, and farther more to select samples for neural networks training by means of least-squares algorithm between real measuring signal and deterministic signals under laboratory condition. By seeking optimization with the algorithm, the parameters representing characteristic of the porcelain object are selected, while the stochastic interfere be weakened, then study for detection on neural networks is developed based on processing above.

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A Simulator for Estimating Room Acoustic Parameters (실내음향 파라미터 추정 시뮬레이터)

  • Yu, JaeHeon;Yeum, TaeSun;Kim, RinChul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.5-6
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    • 2015
  • 본 논문에서는 Matlab 공개 toolbox 인 k-wave 를 사용하여 실내 음향 파라미터를 측정하는 방법을 제시한다. 첫째, 본 논문에서 제시한 k-wave 를 이용한 방법의 유효성을 검증하기 위해, k-wave 로 얻은 실험값과 [1]에서 제시한 실제 실내에서 마이크를 통하여 측정된 값을 비교하였다. 그 결과 k-wave 를 사용하였을 때 잔향 시간은 [1]과 매우 유사하게 측정이 되었고 $D_{50}$ 값의 오차는 평균 5.2%로 측정되었다. 따라서 k-wave 를 이용하면 실제 측정값을 대체할 수 있는 양호한 결과를 얻을 수 있었다.

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The Use of The Spectral Properties of Basis Splines in Problems of Signal Processing

  • Nasiritdinovich, Zaynidinov Hakim;Egamberdievich, MirzayevAvaz;Panjievich, Khalilov Sirojiddin
    • Journal of Multimedia Information System
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    • v.5 no.1
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    • pp.63-66
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    • 2018
  • In this work, the smoothing and the interpolation basis splines are analyzed. As well as the possibility of using the spectral properties of the basis splines for digital signal processing are shown. This takes into account the fact that basic splines represent finite, piecewise polynomial functions defined on compact media.

Design and Implementation of FPGA-based High Speed Multimedia Data Reassembly Processor (FPGA 기반의 고속 멀티미디어 데이터 재조합 프로세서 설계 및 구현)

  • Kim, Won-Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.3
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    • pp.213-218
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    • 2008
  • This paper describes hardware-based high speed multimedia data reassembly processor for remote multimedia Set-Top-Box(MSTB) of interactive satellite multimedia communication system. The conventional multimedia data reassembly scheme is based on software processing of MSTB. As increasing of transmission rate for multimedia data services, the CPU load of remote MSTB is increased and reassembly performance of MSTB is limited. To provide high speed multimedia data service to end user, we proposed hardware based high speed multimedia data reassembly processor. It is implemented by using an FPGA, a PCI interface chip, and RAMs. And it is integrated in MSTB and tested. It has been confirmed to meet required all functions and processing rate up to 116Mbps.

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Improved Performance of Zerotrees Based Digital Watermarking

  • Panyapolsakul, S.;AmornraksaT.
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.868-871
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    • 2002
  • Nowadays, zerotrees based digital watermarking techniques are considered to be an efficient watermarking technique used for multimedia data in a compressed form. This paper presents a technique for watermarking an image, by employing zerotrees derived from the wavelet packet coefficients of the transformed image to carry the watermark signal. By setting a proper threshold in zerotrees determining process, the watermark signal can be recovered without the need of original image. With our proposed technique, more amount of watermark signal can be embedded within the image, compared to ordinary wavelet transform based techniques. The experimental results show the improved performance in both qualities of the resultant watermarked image and robustness of the embedded watermark signal against common signal processing such as brightness/contrast enhancement, high-pass filtering, Gaussian noise adding and JPEG compression scheme

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Simulation of Traffic Signal Control with Adaptive Priority Order through Object Extraction in Images (영상에서 객체 추출을 통한 적응형 통행 우선순위 교통신호 제어 시뮬레이션)

  • Youn, Jae-Hong;Ji, Yoo-Kang
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1051-1058
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    • 2008
  • The advancement of technology for image processing and communications makes it possible for current traffic signal controllers and vehicle detection technology to make both emergency vehicle preemption and transit priority strategies as a part of integrated system. Present]y traffic signal control in crosswalk is controlled by fixed signals. The signal control keeps regular signals traffic even with no traffic, when there is traffic, should wait until the signal is given. Waiting time causes the risk of traffic accidents and traffic congestion in accordance with signal violation. To help reduce the risk of accidents and congestion, this paper explains traffic signal control system for the adaptive priority order so that signal may be preferentially given in accordance with the situation of site through the object detect images.

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Development of 32-Channel Image Acquisition System for Thickness Measurement of Retina (망막 두께 측정을 위한 32채널 영상획득장치 개발)

  • 양근호;유병국
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2003.06a
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    • pp.110-113
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    • 2003
  • In this paper, the multi-channel high speed data acquisition system is implemented. This high speed signal processing system for 3-D image display is applicable to the manipulation of a medical image processing, multimedia data and various fields of digital image processing. In order to convert the analog signal into digital one, A/D conversion circuit is designed. PCI interface method is designed and implemented, which is capable of transmission a large amount of data to computer. In order to, especially, channel extendibility of images acquisition, bus communication method is selected. By using this bus method, we can interface each module effectively. In this paper, 32-channel A/D conversion and PCI interface system for 3-dimensional and real-time display of the retina image is developed. The 32-channel image acquisition system and high speed data transmission system developed in this paper is applicable to not only medical image processing as 3-D representation of retina image but also various fields of industrial image processing in which the multi-point realtime image acquisition system is needed.

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A Two-color Signal Processing Algorithm Using the Ratio between Two Band Signals (대역간 신호비를 이용한 two-color 신호처리 알고리듬)

  • Oh, Jeong-Su;Doo, Kyoung-Soo;Jahng, Surng-Gabb;Seo, Dong-Sun;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.6
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    • pp.60-69
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    • 2000
  • In this paper we propose a new two-color signal processing algorithm for efficient target tracking under complicated condition including interfernces such as background noises and countermeasures. For the efficient target tracking, we adopt two detection bands, and define the ratio between two band signals which represents the spectral distribution characteristics of a target or interference. The proposed algorithm detects the ratio of interference, and extracts only the target signal from the target and the interference mixed signal by using it. To evaluate the performance of the proposed algorithm, we apply it to a rosette tracker and perform various simulations. The simulation results show that the proposed algorithm extracts the target signal from the mixed signal well. The proposed algorithm is also ready to be applied to a real system since it is simple and adaptive for environment change.

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A Design of Discrete Wavelet Transform Encoder for Multimedia Image Signal Processing (멀티미디어 영상신호 처리를 위한 DWT 부호화기 설계)

  • 이강현
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1685-1688
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    • 2003
  • The modem multimedia applications which are video Processor, video conference or video phone and so forth require real time processing. Because of a large amount of image data, those require high compression performance. In this paper, the proposed image processing encoder was designed by using wavelet transform encoding. The proposed filter block can process image data on tile high speed because of composing individual function blocks by parallel and compute both highpass and lowpass coefficient in the same clock cycle. When image data is decomposed into multiresolution, the proposed scheme needs external memory and controller to save intermediate results and it can operate within 33㎒.

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An Implementation of High Speed Rendering to Process Touch Screen Multiple Inputs based on FPGA (FPGA 기반의 터치스크린 다중입력처리를 위한 고속 렌더링 구현)

  • Yoon, Junhan;Kim, Jin Heon
    • Journal of Korea Multimedia Society
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    • v.20 no.11
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    • pp.1803-1810
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    • 2017
  • A large amount of processing time is required if the process of detecting the touch position on the touch screen and displaying it on the display panel is performed only by software. In this paper, we propose a method to output information touched on the screen using H/W method in order to improve the response speed delay. In the FPGA module designed for the HDMI signal output to the display module, the touch information is input to the serial data signal including touch coordinate information, point size, and color information. Then the module render the image using HDMI signal input to the module and the touch information. This method has a pipeline structure so it has effect of reducing the delay time that occurs in outputting the touch information compared with the conventional software processing method.