• Title/Summary/Keyword: multimedia platform

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Efficient Virtual Machine Resource Management for Media Cloud Computing

  • Hassan, Mohammad Mehedi;Song, Biao;Almogren, Ahmad;Hossain, M. Shamim;Alamri, Atif;Alnuem, Mohammed;Monowar, Muhammad Mostafa;Hossain, M. Anwar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1567-1587
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    • 2014
  • Virtual Machine (VM) resource management is crucial to satisfy the Quality of Service (QoS) demands of various multimedia services in a media cloud platform. To this end, this paper presents a VM resource allocation model that dynamically and optimally utilizes VM resources to satisfy QoS requirements of media-rich cloud services or applications. It additionally maintains high system utilization by avoiding the over-provisioning of VM resources to services or applications. The objective is to 1) minimize the number of physical machines for cost reduction and energy saving; 2) control the processing delay of media services to improve response time; and 3) achieve load balancing or overall utilization of physical resources. The proposed VM allocation is mapped into the multidimensional bin-packing problem, which is NP-complete. To solve this problem, we have designed a Mixed Integer Linear Programming (MILP) model, as well as heuristics for quantitatively optimizing the VM allocation. The simulation results show that our scheme outperforms the existing VM allocation schemes in a media cloud environment, in terms of cost reduction, response time reduction and QoS guarantee.

A Study on Network System Design for the Support of Multi-Passengers' Multimedia Service Based on HMI (Human Machine Interface) (다인승 차량용 멀티미디어 서비스 지원을 위한 HMI기반 네트워크 시스템 설계에 관한 연구)

  • Lee, Sang-yub;Lee, Jae-kyu;Cho, Hyun-joong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.4
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    • pp.899-903
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    • 2017
  • In this paper, it is shown the in-vehicle network architecture and implementation for multimedia service which supports Human machine interface of multi-passengers. For multi-passengers' vehicle, it has to be considered the factor of network traffic, simultaneously data transferring to multi users and accessibility to use variety of media contents for passengers compared to conventional in-vehicle network architecture system Therefore, it is proposed the change of network architecture compared with general MOST network, implementation of designed software module which can be interoperable between ethernet and MOST network and accessible interface that passenger can be plugged into MOST network platform using their device based on ethernet network system.

A Design and Implementation of Multimedia Pest Prediction Management System using Wireless Sensor Network (무선 센서 네트워크를 이용한 멀티미디어 병해충 예측 관리 시스템 설계 및 구현)

  • Lim, Eun-Cheon;Shin, Chang-Sun;Sim, Chun-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.27-35
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    • 2007
  • The majority of farm managers growing the garden products in greenhouse concern massively about the diagnosis and prevention of the breeding and extermination for pests. especially, the managing problem for pests turns up as main issue. In the paper, we first build a wireless sensor network with soil and environment sensors such as illumination, temperature and humidity. And then we design and implement multimedia pest predication and management system which is able to predict and manage various pest of garden products in greenhouse. The proposed system can support the database with information about the pests by building up wireless sensor network in greenhouse compared with existing high-priced PLC device as well as collect various environment information from soil, the interior of greenhouse, and the exterior of greenhouse. To verify the good capability of our system, we implemented several GUI interface corresponding desktop. web, and PDA mobile platform based on real greenhouse model. Finally, we can confirm that our system work well prediction and management of pest of garden products in greenhouse based on several platforms.

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A Study on the Utilization of Projection Mapping in Personal Media (Personal Media에서 Projection Mapping 활용성 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.377-383
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    • 2020
  • This paper studies the current development of personal media and the development of project mapping technology. The speed of social life is speeding up, and information dissemination tends to be fragmented. With the rapid development of mobile technology in recent years, personal media has gradually attracted the attention of people. And now image production and video editing become more and more simple in mobile devices, which provide a basis for the active personal media. The emergence of video content with high creative which is producing by projection mapping. And also providing an attractive new content for the general public. With the popularity of home projector, and the development of mobile terminal projection mapping production application. In the future, it will be possible to use projection mapping to produce personal media contents on the basis of mobile media platform.

Accessibility Analysis and Improvement on the UCC for Multimedia Contents (UCC 환경에서의 멀티미디어 콘텐츠에 대한 접근성 문제점 분석 및 개선 방안)

  • Park, Seong-Je;Kang, Young Moo
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.98-109
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    • 2007
  • The era of Web 2.0, which is the web environment that offers end user oriented web platform, has arrived. Moreover, as the interest in UCC (User Created Contents) environment increases, it is a fact that the involvement of the users in multimedia contents is increasing rapidly. When the aim of Web 2.0, i.e. active involvement of the user, is considered, the necessity and the understanding about accessibility problem of the people who have difficulties about accessing web information, such as elderly and visually handicapped people, is increasing as well. This research analyzes the problems of virtually handicapped users to access web-based UCC services, and proposes an efficient implementation plan for a web-based UCC service that enables smooth access for them. Especially, the validity of the proposed method was verified by comparing the reaction time of the visually handicapped users with that when using the existing UCC services, through the implementation of the test page according to the plan proposed in this research.

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Performance Evaluation of Turbo coded Adaptive QAM Systems for High-speed Mobile Multimedia Communications (고속 이동 멀티미디어 통신을 위한 터보 부호 적응 QAM 시스템의 성능 분석)

  • 백흥현;정연호
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.3
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    • pp.216-222
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    • 2004
  • Frequency selective fading is a limiting factor for transmission rate and performance in high-speed multimedia communications. In this paper, we propose a turbo coded adaptive quadrature amplitude modulation (QAM) system for efficient high-speed transmission. By making use of a user-friendly simulation platform of SPW, the proposed turbo coded adaptive QAM system(TuAQAM) is developed and its performance is evaluated in terms of throughput and BER performance. Two channel models having delay spreads of 700ns and 1400ns are created for the simulations. It is shown that the proposed TuAQAM system provides a performance improvement of approximately 3dB and improved throughput for the channel model whose delay spread is 700ns. Similarly, a performance improvement is also achieved for the channel model whose delay spread is 1400ns.

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Enhancement of Authentication Performance based on Multimodal Biometrics for Android Platform (안드로이드 환경의 다중생체인식 기술을 응용한 인증 성능 개선 연구)

  • Choi, Sungpil;Jeong, Kanghun;Moon, Hyeonjoon
    • Journal of Korea Multimedia Society
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    • v.16 no.3
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    • pp.302-308
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    • 2013
  • In this research, we have explored personal authentication system through multimodal biometrics for mobile computing environment. We have selected face and speaker recognition for the implementation of multimodal biometrics system. For face recognition part, we detect the face with Modified Census Transform (MCT). Detected face is pre-processed through eye detection module based on k-means algorithm. Then we recognize the face with Principal Component Analysis (PCA) algorithm. For speaker recognition part, we extract features using the end-point of voice and the Mel Frequency Cepstral Coefficient (MFCC). Then we verify the speaker through Dynamic Time Warping (DTW) algorithm. Our proposed multimodal biometrics system shows improved verification rate through combining two different biometrics described above. We implement our proposed system based on Android environment using Galaxy S hoppin. Proposed system presents reduced false acceptance ratio (FAR) of 1.8% which shows improvement from single biometrics system using the face and the voice (presents 4.6% and 6.7% respectively).

Android-Based Open Platform Intelligent Vehicle Services Middleware Application (안드로이드 기반의 지능형자동차 미들웨어 오픈플랫폼 서비스 응용)

  • Choi, Byung-Kwan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.33-41
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    • 2013
  • Intelligent automobile technology and IT convergence, the development of new imaging technology media applications based on open source Android installed on tracked, wheeled smart phone application technology and the development of intelligent vehicles as a new paradigm a lot of research and development being made. Android-based intelligent automotive applications, technology, and evolved into the center of a set of various multimedia technologies move beyond the limits of the means of each of multimedia platforms, services and applications that have been developed in such a distributed environment, has been developed according to a variety of services through technology mobile terminal device technology is an absolute requirement. In this paper, SVC Codec, real-time video and graphics processing and SoC design intelligent vehicles middleware applications with monolithic system specification through Android-based design of intelligent vehicles dedicated middleware research experiments on open platforms, and provides various terminal services functions SoC based on a newly designed and standardized interface analysis techniques in this study were verified through experiments.

A Study on the Necessity and Cases of Non-Face-to-Face Online Craft Education Programs (비대면 온라인 공예 교육 프로그램의 필요성과 사례 연구)

  • Jang, Ji-Su;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.277-282
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    • 2021
  • The purpose of this thesis is to suggest the direction of various online education media to be developed in the future by studying the necessity and cases of non-face-to-face online craft education programs. To this end, among the online class platforms currently operated in Korea, four places that contain craft education programs were selected and analyzed for comparison. Class101, Hobbyful, Conects-Hobby Class, and Air Klass are examples. As a result of the study, the common features and advantages of the convenience of accessing contents and the diversity of class composition were found. However, there was a limitation in that the real-time inquiry and response system was not systematically implemented in most online class platforms. In particular, as the number of users of the online class platform is gradually increasing in the untact era caused by Covid-19, continuous research and development will be required to ensure that interaction, the most important characteristic of face-to-face, can also be performed well on online platforms.

Research on the Visual Elements of VR game (VR 게임 <엘더 스크롤 V : 스카이 림 VR>의 시각 요소 연구)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.507-512
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    • 2020
  • In recent years, various virtual reality games are becoming commercialized. A variety of large 3D online games popular with users has begun to transform into VR games. < the Elder Scrolls V: skyrim VR > as a derivative of large-scale 3D online games < the Elder Scrolls V: skyrim special edition >, Since its launch on the steam game platform in April 2018, because of its original UI design, maximizes the user's immersive experience and firmly maintains the leading position of VR games. Although the visual similarities between < the Elder Scrolls V: Skylim VR > and < the Elder Scrolls V: Skylim Special Edition > are high, but the visual elements in the UI are quite different. This paper studies characters, scenes, operating interfaces, colors and fonts five visual UI elements that enhance the immersion in game. It provided a unique interface design reference to immersive experience of new VR games in the future.