• Title/Summary/Keyword: multimedia platform

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Content Protective Multi-Agent Platform for MsMu Service and Pattern-Based Content Management

  • Uhm, Yoon-Sik;Hwang, Zi-On;Lee, Min-Soo;Nah, Jae-Hoon;Song, Hwang-Jun;Park, Se-Hyun
    • ETRI Journal
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    • v.32 no.5
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    • pp.665-675
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    • 2010
  • Recent research on mobile Internet protocol television and digital right management (DRM) interconnections has focused on multimedia technologies designed to enhance content scalability and adaptive content distribution. However, due to the architectural and scalable limitations, recent systems are not flexible and securable with respect to their adaptive content distribution and protective policy management. Therefore, we propose a content protective multi-agent platform that provides secure multimedia services, correlation management, pattern-based management, and multi-source multi-use (MsMu)-based services. Our architecture, supported by DRM, lets us create a rich set of MsMu-based content protection and seamless multimedia services through the extension of one source multi-use (OsMu)-based content services. We have verified our platform, which provides scalable and securable services with a 17% lower service response time by using a testbed.

A Study on Semantic Logic Platform of multimedia Sign Language Content (멀티미디어 수화 콘텐츠의 Semantic Logic 플랫폼 연구)

  • Jung, Hoe-Jun;Park, Dea-Woo;Han, Kyung-Don
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.10
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    • pp.199-206
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    • 2009
  • The development of broadband multimedia content, a deaf sign language sign language is being used in education. Most of the content used in sign language training for Hangul word representation of sign language is sign language videos for the show. For the first time to learn sign language, sign language users are unfamiliar with the sign language characteristics difficult to understand, difficult to express the sign is displayed. In this paper, online, learning sign language to express the sign with reference to the attributes, Semantic Logic applying the sign language of multimedia content model for video-based platform is designed to study.

The Hazard Viz-platform for the Establishment of Heatwave Response Strategies (폭염 대응전략 수립을 위한 폭염위험도 시각화 플랫폼)

  • Kim, Miyun
    • Journal of Korea Multimedia Society
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    • v.23 no.5
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    • pp.683-699
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    • 2020
  • Recently, the earth's highest temperature is rising due to severe climate change and heat wave. In addition, due to the increase of elderly population over 65, the number of heat patients is also increasing. In particular, the elderly who live alone in poor living environments, the lower income group, and the socially disadvantaged, such as children and pregnant women, are exposed to the dangers of heat waves, so the government's practical measures are urgently needed. In this study, we will build a visualization platform for each level of heat wave and provide the necessary countermeasure solution according to the heat wave risk. "The Hazard Visualization Platform for Heatwave" provide not only simple information, but also a customized safety service for citizens to prevent heatwaves, respond to heatwaves, and utilize heat wave information.

The Design of Smart Care-platform for Supporting Care of Elderly Patients with Dementia (치매노인환자 간병지원을 위한 스마트 돌봄 플랫폼 설계)

  • Kim, Miyun
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.111-125
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    • 2020
  • In modern society, dementia patients are increasing due to busy daily life. Due to the nature of dementia, family members are having a hard time with their caring activities. Dementia diseases reduce the quality of life not only of the patient, but also of the family, and nursing activities lead to social problems such as unemployment or frequent turnover. This study aims to reduce the difficulty and stress of the nursing process by supporting daily life of dementia patients and nursing activities through smart care platform. Ultimately, we will reduce the cost of treatment for people with dementia and delay the worsening of symptoms through a systematic care program for people with dementia. The smart dementia care platform features smart technology to help the dementia patients' daily lives and support their caregivers.

A Cyber Collaboration Platform based on Web for Food Safety Service (식품 안전 서비스를 위한 웹 기반 가상 공동 플랫폼)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.79-83
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    • 2015
  • This paper suggested a cyber collaboration platform based on web for food safety service. We implemented the cyber collaboration platform for food safety service so that the users participated in collaborative work may refer shared media objects as the same view to others. In this paper, we discussed a model for increasing reliability of food safety data through N screen server and client model. This paper explained a performance analysis of a system with function comparison running on multimedia collaboration work based on web and N screen techniques.

QoS Supporting for Media Platform located in Home Gateway using CBQ Scheduling (CBQ 스케줄링을 이용한 홈게이트웨이 내 멀티미디어 플랫폼의 QoS 제공)

  • Lee, Ho-Chan;Shin, Hye-Min
    • Proceedings of the KIEE Conference
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    • 2004.05a
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    • pp.71-73
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    • 2004
  • Recently many peoples served multimedia data from Internet. But characteristic of multimedia-object about that effect on weight and transport-time causes Streaming Application is restricted to high-quality-service. This research propose the Quality-of-service(QoS) supporting for Home Gateway that behaving Routing and media platform equipment, using CBQ Scheduling scheme. The QoS Supporting for Multimeda Service that using general Rouging policy is difficult because media platform locate in Home Gateway. Therefore this research propose Routing mechanism to QoS support of media platform located in Gateway using TCP based CBQ Control.

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Study about Road-Surrounding Environment Analysis and Monitoring Platform based on Multiple Vehicle Sensors (다중 차량센서 기반 도로주변환경 분석 및 모니터링 플랫폼 연구)

  • Jang, Bong-Joo;Lim, Sanghun;Kim, Hyunjung
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1505-1515
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    • 2016
  • The age of autonomous vehicles has come according to development of high performance sensing and artificial intelligence technologies. And importance of the vehicle's surrounding environment sensing and observation is increasing accordingly because of its stability and control efficiency. In this paper we propose an integrated platform for efficient networking, analysis and monitoring of multiple sensing data on the vehicle that are equiped with various automotive sensors such as GPS, weather radar, automotive radar, temperature and humidity sensors. From simulation results, we could see that the proposed platform could perform realtime analysis and monitoring of various sensing data that were observed from the vehicle sensors. And we expect that our system can support drivers or autonomous vehicles to recognize optimally various sudden or danger driving environments on the road.

Research on Gamification Incentive Mechanism of E-commerce Platform

  • Zhao, Qiu-Yue;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.25 no.7
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    • pp.973-982
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    • 2022
  • As a new marketing tool, gamification design has been used in marketing practice by e-commerce platforms, aiming to motivate consumers to participate. Based on this, by sorting out relevant domestic and foreign literature, analysis of actual business cases, in-depth interviews with users, experiments and data analysis, this study extracts and describes in detail the elements of the e-commerce platform gamification incentive mechanism. Draw conclusions through research: (1) The incentive mechanism of gamification design of e-commerce platform contains four main dimensions : The richness of symbols, The fun of gamification, The contagiousness of Social and The seduction of achievement. (2) The four elements are closely related, and these can work on a system at the same time and have significant mutual effects. (3) Achievement and fun can bring intrinsic motivation to consumers, while sociability and symbols can bring external motivation to consumers and promote internal motivation through external motivation. (4) The seduction of achievement and the richness of symbol are most closely related.

Research on the Open World System of Metaverse Content <Ready Player One>

  • JungWoo Lee;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.322-327
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    • 2023
  • Recent advances in augmented reality (AR) and virtual reality (VR) technologies have led to a significant increase in metaverse platforms. Metaverses are setting a new direction for the digital world. This paper examines the phenomenon of virtual worlds that are becoming an issue these days, focusing on [Ready Player One]. One of the common features of the metaverse platform in [Ready Player One] and the platforms currently in use is the concept of open world. This is a feature that goes beyond simply moving around in a virtual world and allows users to freely reset, participate in, and control the environment. This innovative concept is a hallmark of metaverse platforms, and it is becoming increasingly important and influential. Through this study, we focused on the [open world system] of the platform in the movie and the modern metaverse platform, and suggested and studied how the scalability of the metaverse will present a turning point in the future.