• 제목/요약/키워드: multimedia platform

검색결과 538건 처리시간 0.03초

구조구난 로봇을 제어하기 위한 분산처리 기반의 플랫폼 설계 (A Platform Design for Controlling Rescue Robots based on Distributed Processing)

  • 여동현;조성재;박용운;조경은
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2016년도 춘계학술발표대회
    • /
    • pp.735-736
    • /
    • 2016
  • 본 논문에서는 다수의 로봇으로부터 습득한 센서 데이터를 효율적으로 처리하기 위한 플랫폼을 제안한다. Master-Slave 구조의 분산처리 서버를 통해 센서 데이터를 실시간으로 처리하고, 처리된 데이터는 비정형 데이터 형태로 DB 서버를 통해 분산 저장 및 관리한다. 제안하는 설계를 통해 다수의 로봇이 생성한 센서 데이터를 성능 저하 없이 처리할 수 있는 플랫폼을 구축하였고, 다수의 2D 카메라 센서를 활용하여 처리 성능을 실험하였다.

BcN기반 유비퀴터스 네트워크 및 서비스 (BcN based Ubiquitous Network and Service)

  • 신용식;박용길
    • 한국정보통신설비학회:학술대회논문집
    • /
    • 한국정보통신설비학회 2005년도 하계학술대회
    • /
    • pp.290-296
    • /
    • 2005
  • In this paper, we describe ubiquitous environments and the trend of convergence that is an evolution path of current telecommunication, and show the concept of broadband convergence network, service feature and evolution path. In order to converge wire and wireless communication, telecommunication and broadcasting, voice and data efficiently, broadband convergence network divides a network into service layer, control layer, transport layer, ubiquitous access and terminal layer. Broadband convergence network will be a network that can provide and control broadband multimedia services with QoS and securityof different and customized level. Then we depict characteristics and types of broadband multimedia service, and describe the characteristic of broadband convergence network. Finally, we show ubiquitous network based on the broadband convergence network to provide ubiquitous service which is a future telecommunication service. We also describe requirements of ubiquitous network such as an intelligent and context based platform, convergence terminals, ubiquitous computing devices, etc., and give various emerging technologies and those applications.

  • PDF

광대역 통합망 기반 유비퀴터스 네트워크 (BcN Based Ubiquitous Network)

  • 신용식;박용길;정원석
    • 정보통신설비학회논문지
    • /
    • 제3권2호
    • /
    • pp.81-89
    • /
    • 2004
  • In this paper, we describe ubiquitous environments and the trend of convergence that is an evolution path of. current telecommunication, and show the concept of broadband convergence network, service feature and evolution path. In order to converge wire and wireless communication, telecommunication and broadcasting, voice and data efficiently, broadband convergence network divides a network into service layer, control layer, transport layer, ubiquitous access and terminal layer. Broadband convergence network will be a network that can provide and control broadband multimedia services with QoS and security of different and customized level. Then we depict characteristics and types of broadband multimedia service, and describe the characteristic of broadband convergence network. Finally, we show ubiquitous network based on the broadband convert- gence network to provide ubiquitous service which is a future telecommunication service. We also describe requirements of ubiquitous network such as an intelligent and context based platform, convergence terminals, ubi- quitous computing devices, etc.

  • PDF

Optimised ML-based System Model for Adult-Child Actions Recognition

  • Alhammami, Muhammad;Hammami, Samir Marwan;Ooi, Chee-Pun;Tan, Wooi-Haw
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제13권2호
    • /
    • pp.929-944
    • /
    • 2019
  • Many critical applications require accurate real-time human action recognition. However, there are many hurdles associated with capturing and pre-processing image data, calculating features, and classification because they consume significant resources for both storage and computation. To circumvent these hurdles, this paper presents a recognition machine learning (ML) based system model which uses reduced data structure features by projecting real 3D skeleton modality on virtual 2D space. The MMU VAAC dataset is used to test the proposed ML model. The results show a high accuracy rate of 97.88% which is only slightly lower than the accuracy when using the original 3D modality-based features but with a 75% reduction ratio from using RGB modality. These results motivate implementing the proposed recognition model on an embedded system platform in the future.

클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법 (Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content)

  • 김원석
    • 한국멀티미디어학회논문지
    • /
    • 제24권8호
    • /
    • pp.1090-1100
    • /
    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

모바일 폰 기반의 사이버 자연사 박물관 (An Efficient Method in Mobile E-health system for Large Images Processing)

  • 홍성수;이르판 칸
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2011년도 춘계학술발표대회
    • /
    • pp.378-381
    • /
    • 2011
  • These days rapid improvement in Mobile phones and their multimedia limits made them powerful enough to manage complicated tasks. Image processing related support for mobile devices is extremely comprehensive in wireless telemedicine. A basic challenge is how to get best quality of image with the limited screen size and resources of mobile phones. This paper deals with image processing features (capturing rendering and zooming in and out) of Mobile Media API and Advanced Multimedia Supplements (MMAPI and AMS) developed for Mobile Java Platform and customized algorithm is designed to keep all image task cost efficient by using minimum device resources and memory. This scenario is driven by the need for evaluation of a distant patient that cannot be moved to the expert.

한류문화 전수를 위한 수퍼인텔리전스 기반 확장현실 소프트웨어 플랫폼 설계 (A Study on Enhanced XR Software Platform based on Superintelligence)

  • 지수미;곽정훈;성연식
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2020년도 추계학술발표대회
    • /
    • pp.43-44
    • /
    • 2020
  • 최근 케이팝 문화의 확산으로 한류라는 브랜드가 구축되고, 이에 관심이 급증함에 따라 관련 콘텐츠 시장의 혁신이 요구되고 있다. 본 논문은 한류문화 전수를 위한 수퍼인텔리전스 기반의 확장현실(XR) 소프트웨어 플랫폼에 관한 것으로, 본 플랫폼을 통하여 한류 문화 체험 및 전수가 가능하다. 세부적으로는 한류 콘텐츠 전수를 위한 확장현실 기반 공간을 바탕으로 딥러닝 기반 영상 생성 및 동작 분석기술, 자동 음악생성 기술, 한류 문화 데이터 보안 기술을 포함한 통합적인 플랫폼 환경을 설계하여 제안한다. 또한 이 플랫폼의 3차원 동작 분류 및 예측을 향상 시킬 수 있는 방법을 제안한다.

객체그룹 기반의 분산환경에서 교육용 VDB 시스템의 설계 및 구현 (Design and Implementation of An Educational VDB System in Distributed Environments Based on Object Groups)

  • 유경택;이현철;주수종
    • 한국정보처리학회논문지
    • /
    • 제6권11호
    • /
    • pp.3034-3045
    • /
    • 1999
  • For efficiently providing multimedia services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because multimedia service applications are becoming large and distributing, their servicing managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups. We have been developed the distributed object group platform that can group all individual objects by the relating services and can supply trading functions for interconnecting between distributed objects or object groups. In this paper, we designed and implemented the Virtual Drawing Board for remote equational services on the distributed object group platform we mentioned above. As results, we designed a basic structure and service interfaces, and showed execution procedures of VDB system consisted of distributed objects and objects groups for educational services. For supporting distributed services of VDB system, we used three kinds of tools as follows; IONA orbix 2.2 of CORBA compliance as an object middleware, OrbixTrader 1.0 for interconnection of distributed objects, and the OGTG we developed for interconnection of distributed object groups and checking access rights of objects included in an arbitrary object group.

  • PDF

XML 데이터베이스 시스템을 기반으로 한 B2B 통합 시스템 개발 (Developing a B2B Integration System based on XML Database System)

  • 이정수;정상혁;주경수
    • 한국멀티미디어학회논문지
    • /
    • 제6권1호
    • /
    • pp.1-14
    • /
    • 2003
  • 전자상거래는 여러 가지 종류의 교류와 예측하기 힘든 양의 데이터 변화를 필요로 한다. 따라서 많은 플랫폼과 시스템은 서로 중립적인 데이터 교류에 필요한 표준을 필요로 하는데, 이 요구를 만족시켜 줄 수 있는 기술 중 하나가 바로 XML이며, 이는 W3C에 의해 표준으로 자리잡았다. 또한 XML은 표준화와 운영체제 중립적이라는 특성 때문에 전자상거래에서 중요한 위치를 차지하며, 이미 많은 전자상거래 시스템에서 이용하고 있다. 본 논문에서는, 기업 간 거래에서 사용될 XML 문서를 설계하였고, 이 문서를 주고받아 거래를 완료하는 B2B 통합 시스템을 XML 저장시스템을 기반으로 구현하였다 또한 기업간의 이질적인 XML 문서의 교환을 위하여 XML문서의 형식을 변환 시켜 줄 수 있는 XSLT을 사용하였다. 이로써 본 논문에서 구축한 시스템을 이용하여 기업간의 XML 문서 교환을 형식에 제한을 받지 않고 원활하게 할 수 있을 것이다.

  • PDF

DESIGN OF E-BOOK VIEWER FOR PDA SUPPORTING ANNOTATION EDITING

  • Lee, Joo-Pyo;Hwang, Dae-Hoon
    • 한국멀티미디어학회논문지
    • /
    • 제6권4호
    • /
    • pp.576-582
    • /
    • 2003
  • Because of today's rapid growth of digital contents market and many benefits of electronic book, many people have considerable interest in E-book. Furthermore multifarious consortiums take an active part in standardization of I-book, and many E-book tools have been provided by software manufactures all over the world. E-book tools include editor for production of E-Book, viewer for reading, and the like. Especially in E-book viewer, annotation function has to be Included to put arrangement, summation, recording, comment, emphasis and after comprehension to practical use. In this paper, a E-book viewer with annotation is designed according to the specifications of EBKS, Korean standard. The proposed viewer is aimed to implement in PDA with embedded Linux, but developed in Windows 2000 platform. Because development environment and application environment are different each other, Qt-Library and cross-compiler are used for cross-platform development. The viewer support various functions such as adjusting of font size, hypertext linking, retrieval of specific word, and so forth. And in addition to these basic functions, annotation function is designed for the viewer, which can be used for re-usage and sharing of important information.

  • PDF