• Title/Summary/Keyword: multimedia platform

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Augmented Multimedia E-commerce System using Person Wide Web (Person Wide Web 기술을 활용한 증강형 멀티미디어 상거래)

  • Han, Sang-Sook;Kim, Byung-Ho;Eun, Seong-Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.81-88
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    • 2011
  • Augmented multimedia is a technology to provide additional informations to mobile devices when multimedia contents like video, audio and images are being played. Person Wide Web, PWW, is a scheme for acquiring a link and browsing a corresponding web pages on mobile devices, in which the link is attached any object and space in real world. In this paper we proposed an augmented multimedia E-commerce application system based on PWW scheme which can browse additional informations from video play on public spaces, and implemented on Microsoft Silverlight platform. We showed that the proposed system can support effectively the augmented multimedia E-commerce.

A Mobile Multimedia System for IP-based Convergence Networks (IP 기반 통합망에서의 모바일 멀티미디어 시스템)

  • Kim Won-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.4 s.346
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    • pp.1-12
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    • 2006
  • In this paper we propose an efficient mobile multimedia communication protocol, mobile terminal software platform and mobile VoIP application for IP-based convergence networks. The Proposed mobile multimedia communication protocol is called as ST-MRSVP (Split tunnel based Mobile Resource reServation Protocol) which integrates split tunnel based Mobile IP and RSVP in order to support hish speed mobility. Since mobile terminal platform supports QoS (Qualify of Service) with keeping seamless mobility, mobile QoS supporting modules are developed and interworked together by means of shared memory mechanism. Testbed is composed of a core-network embedding the proposed protocols and wireless LAN-based access networks. We verify functionality and performance of the proposed techniques by using various mobility test over the testbed. As a result, the proposed architecture can reduce the handover delay time with QoS support under 30% comparing with the standard mechanisms and support voice quality as good as CDMA phone.

MHP-based Multi-Step the EPG System using Preference of Audience Groups (시청자 그룹 선호도를 이용한 MHP 기반의 다단계 EPG 시스템)

  • Lee, Si-Hwa;Hwang, Dae-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.219-230
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    • 2009
  • With the development of broadcasting technology from analogue to interactive digital, the number of TV channels and TV contents provided to audiences is increasing in a rapid speed. In this multi-channel world, it is difficult to adapt to the increase of the TV channel numbers and their contents merely using remote controller to search channels. For these reasons, the EPG system, one of the essential services providing convenience to audiences, is proposed in this paper. Collaborative filtering method with multi-step filtering is used in EPG to recommend contents according to the preference of audience groups with similar preference. To implement our designed TV contents recommendation EPG, we prefer DiTV and use JavaXlet programming based on MHP. The European DVB-MHP specification will be also our domestic standard in DiTV. Finally, the result is verified by OpenMHP emulator.

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8K Programmable Multimedia Platform based on SRP (SRP 를 기반으로 하는 8K 프로그래머블 멀티미디어 플랫폼)

  • Lee, Wonchang;Kim, Minsoo;Song, Joonho;Kim, Jeahyun;Lee, Shihwa
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.163-165
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    • 2014
  • In this paper, we propose a world's first programmable video processing platform for video quality enhancement of 8K ($7680{\times}4320$) UHD (Ultra High Definition) TV at 60 frames per second. To support huge computation and memory bandwidth of video quality enhancement for 8K resolution, the proposed platform has unique features like symmetric multi-cluster architecture for data partitioning, ring data-path between clusters to support data pipelining, on-the-fly processing architecture to reduce DDR bandwidth, flexible hardware to accelerating common kernel in video enhancement algorithms. In addition to those features, general programmability of SRP (Samsung reconfigurable processor) as main core of the proposed platform makes it possible to upgrade continuously video enhancement algorithm even after the platform is fixed. This ability is very important because algorithms for 8K DTV is under development. The proposed sub-system has been embedded into SoC (System on Chip) and new 8K UHD TV using the programmable SoC is expected at CES2015 for the first time in the world.

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Design of VoIP System in Ubiquitous/Unified Communication Platform (유비쿼터스 통합 커뮤니케이션 플랫폼의 VoIP 시스템 설계)

  • Choi, Jae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.1
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    • pp.134-144
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    • 2009
  • The Ubiquitous/Unified Communication Platform supports various multimedia communication tools such as VoIP, Email, Unified Messaging, Instant Messaging, Web Conferencing, Audio/Video Communication etc. In this paper we introduced the main functions and architecture of the Unified Communication Platform and we researched on the function analysis and design of the VoIP System that supports PC-to-PBX/PSTN Phone and PBX/PSTN Phone-to-PC communications through the connectivity and interoperation with PSTN.

Ethereum-based game platform design for revitalizing donation (기부활성화를 위한 이더리움 기반 게임 플랫폼 설계)

  • Min, Youn-A;Kim, Seo-Yoon;Lee, Seung-Soo;Lee, Won-Chang;Baek, Yeong-Tae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.357-358
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    • 2019
  • In this paper, we propose a donation game platform using blockchain to revitalize the shrinking donation market. The platform is designed to ensure transparency and user reliability in the use of ethereum's smart-track function and to attract interest from donors and encourage continued donations by introducing games into the donation process through donor organizations to address the opaque nature of the donation and use of the funds and the result of the donation portfolio. It also develops a donation ecosystem that benefits donors, donors and sponsor companies alike by platforming them.

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Design of shared digital content economic platform (shaRe:port) using blockchain (블록체인을 활용한 디지털콘텐츠 공유경제 플랫폼(shaRe:port) 설계)

  • Min, Youn-A;Lee, halim;Park, soyoung;Choi, inseon;Baek, Yeong-Tae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.359-360
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    • 2019
  • This paper proposes partial sharing and trading of digital content as a method of sharing blockchain idurium-based digital content. The platform has three characteristics and aims to improve the existing digital content sales platform. First, it increases the efficiency of sharing and trading through partial sharing and trading systems of digital content. Second, it will be built in the form of blockchain idurium-based smart contracts to ensure the accuracy of transactions. Third, it is possible to analyze the form factor of the comments by improving the grading system.

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Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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A Simulation & Audio/Video Input Control Device for Co-work Environment (공동작업환경을 위한 시물레이션과 오디오/비디오 입력 제어장치 구현)

  • 정재영;김석수
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.2
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    • pp.29-35
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    • 1998
  • In this paper, the proposed audio/video control device for multiple user in the multimedia platform is changed for the better a disadvantage that must get one computer per participant to process a floor mode needed for interactive collaboration in the multimedia based distance education. It also proposed simulator of co-work environment that included multimedia data. This developed to proceed a multimedia distance education efficiently and sharing a computer among multiple users. Therefore, this is resulting in a reduction the cost needed to build a multimedia distance education system as well as totally simplified the organization of system. It also offers compatibility and generality, interfacing with the printer port of standard PC supporting the bi-direction mode.

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A design of MASBM (Multi-Agent Service Bundle Manager) architecture for Smart Space Middleware (Smart Space Middleware를 위한 MASBM (Multi-Agent Service Bundle Manager) 구조 설계)

  • Son, Min-Woo;Shim, Ghi-Taek;Lee, Ju-Yeon;Shin, Dong-Il;Shin, Dong-Kyoo
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.625-627
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    • 2005
  • 사용자가 시간과 장소에 구애 받지 않고 컴퓨터를 자연스럽고 효율성 있게 사용할 수 있는 환경을 의미하는 유비쿼터스 컴퓨팅은 네트워크와 센서(Sensor), smart devices, 무선 통신과 smart middleware(UPnP(Universal Plug and Play), Jini, HAVi(Home Audio Video Interoperability) IEEE 1394, PLC (Power Line Communication) 등) 등을 기반으로 Smart Space를 만들 수 있다. 그러나 여러 종류의 가전제품들이 늘어나고 수많은 사용자들의 요구를 충족시키기엔 smart middleware의 단일 제어로는 처리가 불가능하여 본 논문에서는 이기종간의 미들웨어간의 상호작용을 위해 개발된 OSGi(Open Service Gateway Initiative) Spec. 3에서 제공하는 서비스 플랫폼(Service Platform)을 기반으로 사용자/디바이스 관리 및 분산 시스템 등의 취약점들을 보완하여 Smart Space상에서 효율적인 서비스 번들을 관리하기 위해 MASBM(Multi-Agent Service Bundle Manager)을 제안하였다.

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