• Title/Summary/Keyword: multimedia mobile

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Design MetaModel for MCF (Mobile Cross Framework) Based MDA (MDA기반 모바일 크로스 프레임워크를 위한 메타모델 설계)

  • Song, Yujin;Han, Deoksoo;Lee, Eunjoo
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.292-298
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    • 2019
  • Mobile-based software development methodology has been vigorously researched from using object-oriented development methodology and component-based development methodology previous structural developing methodology. There are two types of OS in mobile platform which are android and iOS. There is a problem that the application to be developed is developed depending on the device type. To resolve this problem, first, the system structure and design method should be managed effectively. Second, a basic design guide that can be commonly adapted to the each project is required. In this paper, we define a mobile cross platform meta model based on MDA-development methodology, focusing on reusability, portability and interoperability about non - dependent part of the mobile platform. If the proposed meta-model is applied to manage the related information and all the types of Mobile-Apps become available through independent mobile app development process, henceforward, it will be much of help establishing formulaic mobile-app developmental methodology.

Protection Algorithm of the Multimedia Contents in the Mobile Environment (모바일 환경하에서 멀티미디어 컨텐츠 보호 알고리즘)

  • Kim Hang-Rae;Park Young;Choi Nam-Hyung
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.87-94
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    • 2004
  • In this paper, the digital watermarking algorithm is proposed using CDMA technique for protection of the mobile contents in the mobile environment. The digital watermarking was designed to robust the errors in the mobile environment where pathloss, multipath fading, interference, and noise exist. In case of the multimedia content service in the mobile environment, the construction method of the watermark, the algorithm of insertion and detection are also proposed. The watermark consists of the information of the mobile user. Invisibility and robustness required in watermarking are etimated. It is observed that PSNR of the mobile content inserted the watermark is 90.31 dB, and the signal processing and noise attack are also robust. Especially, because random noise occurs in wireless transmission can overcome, the proposed watermarking algorithm is adequate for protection of the multimedia contents in the mobile environment.

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A Novel of Mobile Commerce and Information Notice System for Local Festival Content Activation based on Location Information (위치 정보기반의 지역 축제 콘텐츠 활성화를 위한 모바일 커머스 및 정보 알림 시스템에 관한 연구)

  • Jung, Se Hoon;Park, Sun Min;Sim, Chun Bo
    • Journal of Korea Multimedia Society
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    • v.18 no.6
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    • pp.780-791
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    • 2015
  • Recently, it is being held festival according to regional and seasonally cultural feature in nationwide. Especially, local festivals are being provided festival information services a variety of forms for tourists depending on development of information device. However, systems to provide notification information of local festivals are not persistent but mostly short term service. In this paper, we propose a mobile commerce and information notification system through festival information alerts and festival surrounding information using local based on service. In addition, we implement a festival information notification system that applies to beacon based on bluetooth in order to inform them on diverse festival. Finally, we take into account in terms of design of system using object-oriented design modeling to improve reusability of proposed system.

Cross-layer based Transmission Scheme for Multimedia Service over Mobile Ad Hoc Network (이동 애드 혹 네트워크상에서 멀티미디어 서비스를 위한 크로스레이어 기반의 전송 기법)

  • An, Ki-Jin;Joo, Hyun-Chul;Song, Hwang-Jun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1216-1224
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    • 2009
  • This paper presents cross-layer based packet scheduling and routing algorithm to effectively transmit delay-sensitive multimedia data over mobile ad hoc network. At first, packet urgency, node urgency, and route urgency are defined based on the end-to-end delay requirement of each packet and the number of hops over a route. Based on the urgency metric, the proposed transmission scheme is that packet scheduling algorithm at the MAC layer and routing algorithm at the network layer are tightly-coupled to improve the transmission performance for delay-sensitive multimedia. Finally, simulation results are provided to show the performance of proposed transmission scheme.

Study on the Market Competitive Structure among Mobile Multimedia Services - Based on the Consumer Choice Model - (소비자 선택확률 모형을 애용한 신규 이동 멀티미디어 서비스군 시장경쟁구조 분석)

  • Jeon, Hyo-Ri;Shin, Yong-Hee;Choi, Mun-Kee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.10B
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    • pp.900-908
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    • 2006
  • This paper studied on the future market competitive structure among mobile multimedia services that offer a variety of multimedia services and contents through wireless networks. In the past, forecasting methods based on market data would be used popularly in telecommunications industry. However, methods must focus on not market data but customer preferences. In this reason, paper use to forecast the market competitive structure and offer firm strategies and policies using a customer choice probability model.

Interrelation Based Resource Allocation Scheme for Mobile Multimedia Networks (이동 멀티미디어 망을 위한 상호관계기반 자원 할당 방법)

  • Lee, Jong-Chan;Lee, Moon-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.79-87
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    • 2010
  • It is widely accepted that the coverage with high user densities in mobile multimedia environments can only be achieved with small cell such as micro- and pico-cell. If handover events occur during the transmission of multimedia, the efficient resource reservation and handover methods are necessary in order to maintain the same QoS of transmitted multimedia traffic because the QoS may be defected by some delay and information loss. In this paper, we propose a resource allocation method in the next generation mobile communication systems, in which the resource allocation process has a tight relation with call admission, call load, and packet scheduling. The simulation results show that our proposed method provides a excellent performance.

An Enhanced SOAP Message Processing System for Mobile Web Services

  • Kim Seok-Soo;Park Gil-Cheol
    • Journal of information and communication convergence engineering
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    • v.3 no.3
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    • pp.157-162
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    • 2005
  • Web services are key applications in business­to-business, business-to-customer, and enterprise applications integration solutions. As the mobile internet becomes one of the main methods for information delivery, mobile Web Services are regarded as a critical aspect of e-business architecture. In this paper, we proposed a mobile Web Services middleware that converts conventional internet services into mobile Web services. We implemented a WSDL (Web Service Description Language) builder that converts HTML/XML into WSDL and a SAOP (Simple Object Access Protocol) message processor that performs SOAP message handling, chain and handling of server requests. The former minimizes the overhead cost of rebuilding mobile Web Services and enables seamless services between wired and wireless internet services. The latter enhances SOAP processing performance by eliminating the Servlet container (Tomcat), a required component of typical Web services implementation. Our main contributions are to overcome the latency problem of current Web Services and to provide an easy mobile Web service implementation. Our system can completely support standard Web Services protocol, minimizing communication overhead, message processing time, and server overload. Finally we compare our empirical results with those of typical Web Services.

Realtime Fire Simulation and Rendering on Mobile Environment (모바일 환경에서 불꽃의 실시간 시뮬레이션과 렌더링)

  • Woo, Sang-Hyuk;Jo, Mi-Ri-Na;Park, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.10 no.7
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    • pp.934-943
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    • 2007
  • This paper presents a real-time fire simulation on the mobile phone using stable fluid animation techniques. Stable and fast fluid simulation methods are developed in PC and console games, but fluid simulation and interactive fluid models require too much system resources for applying on mobile environment. We studied and implemented physics-based models for fluids like fire and smoke effects using billboard and stable fluids simulation method on mobile 3D system. The mobile platform of our system is WIPI, which is the standard mobile platform in Korea, also we adopted NF3D API for our 3D programming API. We implemented real-time fire simulation and added it in mobile 3D game, "Rupee Story".

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Analysis for Digital Evidences using the Features of Digital Pictures on Mobile Phone (디지털 사진 특성을 이용한 휴대전화 증거 분석 방안)

  • Shin, Weon
    • Journal of Korea Multimedia Society
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    • v.12 no.10
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    • pp.1450-1456
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    • 2009
  • By the explosive growth of IT technologies, mobile phones have embedded a lot of functions and everyone can use them with facility. But there are various cybercrimes as invasions of one's privacy or thefts of company's sensitive information using a built-in digital camera function in a mobile phone. In this paper, we propose a scheme for analyzing evidences by digital pictures on mobile phones. Therefore we analyze the features of digital pictures on mobile phones and make databases of characteristic patterns based on the vendor and the model of mobile phone. The proposed scheme will help to acquire digital evidences by providing a better decision of the vendor and/or the model of mobile phone by cybercrime suspects.

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Seamless Mobility Management in IP-based Wireless/Mobile Networks with Fast Handover

  • Park, Byung-Joo;Hwang, Eun-Sang;Park, Gil-Cheol
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.3
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    • pp.266-284
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    • 2009
  • The challenges of rapidly growing numbers of mobile nodes in IPv6-based networks are being faced by mobile computing researchers worldwide. Recently, IETF has standardized Mobile IPv6 and Fast Handover for Mobile IPv6(FMIPv6) for supporting IPv6 mobility. Even though existing literatures have asserted that FMIPv6 generally improves MIPv6 in terms of handover speed, they did not carefully consider the details of the whole handover procedures. Therefore, in conventional protocols, the handover process reveals numerous problems manifested by a time-consuming network layer based movement detection and latency in configuring a new care of address with confirmation. In this article, we study the impact of the address configuration and confirmation procedure on the IP handover latency. To mitigate such effects, we propose a new scheme which can reduce the latency taken by the movement detection, address configuration and confirmation from the whole handover latency. Furthermore, a mathematical analysis is provided to show the benefits of our scheme. In the analysis, various parameters are used to compare our scheme with the current procedures, while our approach is focused on the reduction of handover latency. Finally, we demonstrate total handover scenarios for the proposed techniques and discussed the major factors which contribute to the handover latency.