• Title/Summary/Keyword: multimedia file format

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Design of MHEG Engine for Distributed Multimedia/Hypermedia Applications (분산 멀티미디어/하이퍼미디어 응용을 위한 MHEG 엔진 설계)

  • Lee, Se-Hun;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.2
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    • pp.251-266
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    • 1996
  • In this paper, we design MHEG engine that can generate MHEG objects and present It to the users in Multimedia/Hypermedia Applications In the MHEG engine, the transmitted MHEG objects decoded into internal format. For the easy interpretation of MHEG objects, we define internal format as to be matched for each MHEG object. We easily processobjectinformation using the tree data structure because object inheritance and possession can be represented in tree structure. Object inheritance and possession must be represented in the internal format because they used in resolving the reference to external objector data file. The presentation synchronization extracts the synchronization information from MHEG composite objects, representing and controlling heterogencous media associated to spatio- temporal relation. In order to exactly represent the spatio-temporal synchronization included into MHEG composite object, we propose the algorithm that processes synchronization using the message of the synchronization module and the internal objects. MHEG engine proposed in this paper may be basic technology fro multimedia application area using Korea New Net.

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Design and Implementation of Learning System for Generating Multimedia Contents at On-Line$\cdot$Mobile Environment (온라인$\cdot$모바일 환경에서 멀티미디어 컨텐츠 생성을 위한 학습 시스템의 설계 및 구현에 관한 연구)

  • Lee Hyun Chang;Choi Kwang Don
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.217-222
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    • 2005
  • The on-line and mobile communication technologies provide an environment to make users share information on the rove. However learning on a file received from on-line or mobile internet environment is able to read only, According to this, users cannot use various learning methods to make multimedia contents for learning like coloring and underlining considerable parts. Also, in case of storing, it cannot be stored in a standard file format HTML. Therefore, in this paper, we suggest a new learning platform to be able to change text contents in a web documents and implement a prototype system to process learning system in on-line environment

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The Mobile Terminal System Implementation of Medical Imaging based on Motion-JPEG

  • Kim, Jae-Joon;Jung, Dae-Wha
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1701-1709
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    • 2009
  • The mobile terminal system plays a key role in medical industries which require in fast and accurate diagnosis from heterogeneous acquisition equipment. The demand for PACS (picture archiving and communication systems) has continued to increase in major hospitals and private clinics. Patient care depends on how fast the medical imaging system provides images and how accurately the images are interpreted by physicians. In this paper, we propose an efficient method to decipher the hundreds of images required by physicians to accurately diagnose patients. By exploring Motion- JPEG (M-JPEG), this paper has demonstrates the possibilities for efficient management of medical images with a newly designed image file format and improvement in imaging diagnoses through the replaying of moving pictures of a patient in a mobile environment.

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Structure Recognition Method in Various Table Types for Document Processing Automation (문서 처리 자동화를 위한 다양한 표 유형에서 표 구조 인식 방법)

  • Lee, Dong-Seok;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.25 no.5
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    • pp.695-702
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    • 2022
  • In this paper, we propose the method of a table structure recognition in various table types for document processing automation. A table with items surrounded by ruled lines are analyzed by detecting horizontal and vertical lines for recognizing the table structure. In case of a table with items separated by spaces, the table structure are recognized by analyzing the arrangement of row items. After recognizing the table structure, the areas of the table items are input into OCR engine and the character recognition result output to a text file in a structured format such as CSV or JSON. In simulation results, the average accuracy of table item recognition is about 94%.

Implementation of A Multimedia Streaming System using MPEG-4 (MPEG-4 표준을 이용한 멀티미디어 스트리밍 시스템 구현)

  • 임동근;이정우;김선태;마평수;호요성
    • Journal of Broadcast Engineering
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    • v.6 no.3
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    • pp.215-224
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    • 2001
  • In recent days, research activities on multimedia services mainly focus on the multiplexing system with timing synchromization for media components, such as video, audio and text. The MPEG-4 standard emphasizes object-based coding which includes analysis and understanding of the Image content. Since in MPEG-4 we can define objects and encode them independently, we can manipulate and display each object for different applications. This feature of MPEG-4 is also vero useful for multimedia services, such as video streaming cia different network channels, digital versatile disc, internet TV, video E-mail, and so on. In this Paper, we implement a multimedia streaming system which is compliant with the MPEG-4 system and the MP4 file format.

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An XMT Authoring System supporting Multiple Presentation Environments (다양한 재생 환경을 지원하는 XMT 저작 시스템)

  • 김희선;임영순
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.3
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    • pp.251-258
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    • 2004
  • The XMT standard is MPEG-4 Scene Description of textual format. It can be utilized to edit the audio/video media for broadcasting and develop the user oriented media contents. This paper proposes XMT authoring system that supports exchange among contents in various presentation environment. The XMT authoring system creates two levels of textual syntax and semantics: XMT-$\alpha$ format and XMT-$\Omega$ format. Because XMT-$\alpha$ and XMT-$\Omega$ have different expression method about an object, the authoring tool offers interface for them. the authoring tool offers interface for them. Also, it defines interior data structure that can support two file formats, and offers the function that transforms XMT-$\alpha$ into BIFS and transforms XMT-$\Omega$ into SMIL or XMT-$\alpha$. It offers interoperability among multimedia data in various environment that is XMT's characteristic.

A Hybrid Mobile Business Card Production and Management System (하이브리드 모바일 명함제작 및 관리시스템)

  • Kim, Mok-Ryun;Park, Young-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.117-128
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    • 2008
  • Recently, as the increase in interaction between the person and the person, the people plentifully use the business card to exchange personal information. So, the people have many business cards. Thus, the people are liable to lose the business cards and finding a wanted business card is very difficult in the huge business cards in offline. And, the people think the business card is a way, which can express individuality. So, the people want to have the business card, which has individuality. Thus, this paper proposes the card system, which is satisfied to solve many problems of the card system in offline and express individuality. The proposed business card system can produce various business cards and puts contents such as video, photo, voice into business cards via mobile devices in anywhere, anytime. Also, this business card system follows the vCard format, which is a file format standard for personal data interchange. Finally, we provide with content-based business card retrieval using video and photo inserted into business cards. Thus, this paper proposes the hybrid business card system, which is satisfied to produce business cards expressed individuality and follows the vCard format.

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Design and Implementation of a Virtual Machine for Embedded Systems (임베디드 시스템을 위한 가상기계의 설계 및 구현)

  • Oh Se-Man;Ko Kwang-Man;Lee Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1282-1291
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    • 2005
  • This paper presents the EVM(Embedded Virtual Machine) which enables the execution of dynamic applications loaded in the embedded systems such as Mobile Devices(mobile phone, PDA), Set-Top Box, and Digital TV using downloading techniques. To accomplish this goal, we defined a SIL-(Standard Intermediate Language) code, and implemented a Bytecode-to-SIL translator which enables the execution of programs written in java language in the EVM platform without JVM, and a MSIL--to-SIL- translator which enables for programs written in .NET language to be executed in the EVM platform without .NET platform. Also, we developed a EFF(Executable File Format) builder as an assembler which translates SIL codes into an executable file, *.evm, and implemented the EVM which reads the *.evm file and executes it. The virtual machine for embedded systems developed in this paper is the software technologies that enable the execution of applications or contents without changes to when the platforms change. In fact, the virtual machine suggested here is not only usable as a standard model for existing virtual machines but also aid in more efficient execution of applications loaded in the embedded systems such as Mobile Devices, Digital TV, and Set-Top Box.

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A Cyber Educational Environment on the Web using WMT (WMT를 이용한 웹 기반 가상교육 환경)

  • 심종채;박재흥;서영건
    • Journal of Korea Multimedia Society
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    • v.4 no.5
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    • pp.446-454
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    • 2001
  • A long-distance education method using the computational environment has been developed and implemented for quite some time. However, there has been some difficulty in the simulation of face-to-face instruction due to limitations in performance of the computers and the networks. Continued development of multimedia technologies has now made it possible to simulate face-to-face instruction, recording the teachers' instructions in the form of a screen dump. In this paper, we propose a system that allows the teacher to make loaming materials available on the Web using Window Media Technology(WMT). This technology also allows remote site users to view the contents at their convenience. A media encoder acquires the lessons and stores them as moving pictures. The lessons are displayed on the screen as the teacher explains them. The learning materials are stored in a Windows media file format, the file is stored on a lecture server and provided to the user using a streaming method in real time. The users can view the contents on the Web without requiring a special player. The proposed system consists of a lecture writer module, a lecture server module and a lecture client module.

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Emotional Expression through the Selection Control of Gestures of a 3D Avatar (3D 아바타 동작의 선택 제어를 통한 감정 표현)

  • Lee, JiHye;Jin, YoungHoon;Chai, YoungHo
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.443-454
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    • 2014
  • In this paper, an intuitive emotional expression of the 3D avatar is presented. Using the motion selection control of 3D avatar, an easy-to-use communication which is more intuitive than emoticon is possible. 12 pieces different emotions of avatar are classified as positive emotions such as cheers, impressive, joy, welcoming, fun, pleasure and negative emotions of anger, jealousy, wrath, frustration, sadness, loneliness. The combination of lower body motion is used to represent additional emotions of amusing, joyous, surprise, enthusiasm, glad, excite, sulk, discomfort, irritation, embarrassment, anxiety, sorrow. In order to get the realistic human posture, BVH format of motion capture data are used and the synthesis of BVH file data are implemented by applying the proposed emotional expression rules of the 3D avatar.