• Title/Summary/Keyword: multimedia design

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A Study on the Development of Architectural Design Tool supporting Realtime Evacuation Simulation (실시간 탈출 시뮬레이션을 지원하는 건축 디자인도구 개발에 관한 연구)

  • Lee, Yun Gil
    • Journal of Korea Multimedia Society
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    • v.18 no.5
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    • pp.641-651
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    • 2015
  • This study intends to develop an evacuation simulation system based on BIM in a real-time manner. The proposed system, an add-on module for Revit Architecture and one of the most popular BIM authoring tools, supports the architectural design as well as real-time evacuation simulation of the design alternatives. This paper introduces the developed system, named SafeBIM, and the design process on which it is based. To evaluate the possibilities of the proposed system in the educational field of architectural design, this study included a feasibility test with college students in an architectural design studio.

UI Design and Usability Analysis of Maternal Notebook Mobile Application (산모수첩 모바일 애플리케이션의 UI 디자인과 사용성 분석)

  • Chun, Christine Hyeyeon
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.85-92
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    • 2020
  • This paper analyzes the design and usability of maternal notebook mobile application and suggests the improvement direction of the application. The researcher compared and analyzed the functions of maternal notebook applications, conducted user interviews and expert evaluations. The conclusions of this study are the use of appropriate information volume, proportional screen division focusing on main functions, the use of GNB format of main menus, the prohibition of double menu configuration, the use of color consistent with the image of the service, the use of few font sizes, the use of appropriate colors in typography, the use of rich icons with uniform design, card format, list format, but also timeline and infographic forms that make rich user interface design. Maternal notebook application research is expected to be an important reference for research on similar mobile applications with complex functions such as information provision, user history, and community, along with improved research in healthcare design.

Research on the Features of VR Marketing Design Based on Emotional Experience

  • Sui, Qiao;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.25 no.3
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    • pp.537-545
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    • 2022
  • Emotional experience (James, 1884)[1] can affect people's behavior. There are few types of research on VR marketing(Maojun Zhou, Zeru Yan, 2018)[2] design based on emotional experience. This article is based on emotional evaluation theory and empirical research, and the VR marketing case "Buy+" online shopping platform (Wu Yongyi, 2016). It is concluded that there are three levels of emotional experience definition on VR marketing which decompose the features of the VR marketing design of "Buy+ as an online-shop" correspondingly and find out the design features of VR marketing from the perspective of emotional experience. Finally, through the analysis of the questionnaire data, it verified that vividness, functionality and effectiveness could represent the features of VR marketing design. Moreover, it analyzed the correlation among these factors. Vividness and functionality have the closest relationship among them. The definition, the components, and the correlation of the three-layer emotional experience obtained from this research can provide theoretical support and reference for other VR marketing designs.

A Research On Optimizing The User Experience Of Intangible Cultural Heritage App (무형문화유산 앱 사용자 경험 최적화에 관한 연구)

  • Mao, Pingting.;Cho, Dongming.
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.398-410
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    • 2022
  • The applications of intangible cultural heritage in China have encountered development bottlenecks due to poor user experience. In this paper, we begin to study the reasons why the user experience is not good, and to study design methods that enhance the user experience through the theory of five-factor model. Through literature study and comparative study of contestants, this paper investigates the advantages and disadvantages of their interaction design and summarizes the common problems. Next, a survey of these user populations will be conducted to find some design elements that affect the user experience. Finally, through empirical research, the design elements are incorporated into the theory of user experience modeling and case studies demonstrate that the application of the design elements is beneficial to improving the user experience.

A Study on Principle for Use of Multimedia in order to have Effective Communication in Information Design (정보디자인에서 효과적 커뮤니케이션을 위한 멀티미디어 사용원리에 관한 연구)

  • Lee, Il-Soon
    • Cartoon and Animation Studies
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    • s.13
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    • pp.255-267
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    • 2008
  • Recently in the field of information design use of multimedia Including animation has been rapidly increased. And its application is expanding in the field of design nevertheless relevant research in this field is scant. In particular research on which characteristics contribute to improvement for effect of information communication is negligible. Until now designers' interest was mainly focused on visual perfection of screen such as diversity and originality. Actually the aspect of recognition of design was mostly overlooked. But considering ultimate purpose of Information design is accurate communication of information thus there should be more endeavor for research on man's visual recognitive faculty and memory in order to Improve power of communication of information for the purpose of reducing confusion of user before its originality and diversity. For this reason this author in this treatise attempted to examine possible impact of multimedia in information design on recognition of user and communication based on theory of effectiveness of media and also attempted to identify how maximize its effect under different circumstances. Theories on effectiveness of media can be summed up as that well- advanced information of multimedia should be analysed from diverse standpoints on relevancy to tasks and recognitive relevancy rather than its simplification from the standpoint of richness of media. For optimal interface design unnecessary recognitive load should be eliminated and information should be structured by laking maximum advantage of working memory of limited quantity. Also there will be need for selection of proper media and suggestion of expressive method to enable building accurate and successful mental image. In this treatise this author attempted to contribute to designer's decision making in future through examining theories on effectiveness of media in connection with the question of which information technology should be used in order to heighten effect of information communication appropriate to information design.

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Audio-visual Interaction and Design-education in the Age of Multimedia (시청각 상호작용과 멀티미디어 시대의 디자인교육)

  • 서계숙
    • Archives of design research
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    • v.14 no.3
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    • pp.49-58
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    • 2001
  • The communication designer in the multimedia age should have a consideration that the sound also can be an important expression element to transmit ones thought as well as the visual sense like color, shape and motion. As you already know, someones thought can be better understood when transmitted to others using the visual and auditory senses together than using the visual or auditory sense alone. The meeting of sight and hearing bases on the synesthesia. For example, low sound reminds a person of dark color and high sound usually reminds light color. And a percussion instrument reminds a person a circle and melody reminds a line. The visual and auditory senses In communication of the multimedia age should act as an independent expression element gotten out of the synchronizing that just serves simple sight and related sound at the same time. Interaction between sight and hearing arose a different emotion that cannot be happened just by one element alone. So, the programs of communication design education in this multimedia age should fulfill the requirement that it can develop ones expression ability through the understanding of interaction between sight and hearing. In this study, we suggest the education programs Classified into following categories; audio visual Gestaltung, audio visual moving graphics, audio visual design.

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Design and Implementation of a QoS Signaling Protocol for Multimedia Applications in Mobile Network Environments (이동망 환경에서 멀티미디어 응용을 위한 QoS 신호 프로토콜의 설계 및 구현)

  • Kim, Hong-Tae;Jeong, Seong-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.673-684
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    • 2008
  • In this paper, we propose a signaling protocol which can support QoS for multimedia applications continuously after handover of a mobile node in the network environment where IP-based wireless access networks co-exist. Since existing RSVP-based signaling protocols can cause the waste of network resources due to double reservation and do not provide fast resource reservation/release, they are not suitable for mobile networks. The proposed QoS signaling protocol can support QoS for multimedia applications using the fast reservation of necessary resources after handover and avoid the waste of resources by resolving the double reservation problem. This paper presents design and implementation architectures of the proposed signaling protocol and analyzes its performance via a physical testbed. Based on the analysis results, it was shown that the proposed protocol is able to support seamless QoS for multimedia applications.

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A Design Technique of Component Framework Based on Framework Reference Model

  • Cho Eun-Sook
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.750-761
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    • 2006
  • As CBD technologies and researches have been matured, component framework as a larger reuse unit than component is being introduced. Especially issues related with adaptation and integration of components in CBD are being raised as a new research topic. The component framework is given as a solution to resolve these issues. However, current approaches don't suggest a sound and comprehensive reference model and development process applying reference model. In order to develop practical and stable component framework, reference model and concrete guidelines are essential elements. In this paper, we propose a generic reference model integrating existing reference models and a design technique of component framework based on it. Especially, we propose concrete and pragmatic guidelines such as how to design component framework architecture's view and style, how to design commonality and variability of component framework, how to design macro workflows among components, and so on. We believe that the proposed reference model becomes basis for component framework development, and the proposed design technique will support reliable and effective development of the component framework.

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