• Title/Summary/Keyword: multimedia data scheduling

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The Intermediate Channel Assignment based on Channel Status in High-rate WPAN (HR-WPAN에서 채널 상태에 따른 우회 채널 할당)

  • Lee Jung-Yun;Kim Sung-Su;Kim Jang-Hyung;Song Wang-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.832-842
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    • 2006
  • Wireless Personal Area Networks(WAPANs) are designed for short-range ad hoc connectivity among portable devices. They have gained much attention in the industry recently. One of them, High-rate WPAN, is designed to support multimedia traffic that requires high data rates. But, High-rate WPAN standards don't specify the time slot assignment scheduling method of CAT(Channel Time Allocation). So, there has been many studies regarding time slot assignment scheduling of CAT. However, present studies involve demerits about not applying various types of errors in air interlace or having a starvation of a specific DEV(data device). In this paper, we propose algorithms about supplying the intermediate channel assignment in order to avoid these demerits. This method will help other methods that use time slot assignment scheduling of CTA.

Resolving Cycle Extension Overhead Multimedia Data Retrieval

  • Won, Youjip;Cho, Kyungsun
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.2
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    • pp.164-168
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    • 2002
  • In this article, we present the novel approach of avoiding temporal insufficiency of data blocks, jitter, which occurs due to the commencement of new session. We propose to make the sufficient amount of data blocks available on memory such that the ongoing session can survive the cycle extension. This technique is called ″pre-buffering″. We examine two different approaches in pre-buffering: (i) loads all required data blocks prior to starting playback and (ii) incrementally accumulates the data blocks in each cycle. We develop an elaborate model to determine the appropriate amount of data blocks necessary to survive the cycle extension and to compute startup latency involved in loading these data blocks. The simulation result shows that limiting the disk bandwidth utilization to 60% can greatly improve the startup latency as well as the buffer requirement for individual streams.

The Efficient Buffer Management for a Multimedia File System (멀티미디어 파일 시스템을 위한 효율적 버퍼 관리)

  • Hong, Chul-Eui
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.8
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    • pp.1743-1749
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    • 2011
  • The multimedia data for video-on-demand(VOD) service has large, continuous and real time characteristics. The frequent disk I/O operations takes much time and decrease the system performance in multimedia services. Therefore the efficient buffer management is needed in order to reduce the disk accesses to multimedia data. This paper addresses how to increase the buffer hit ratio and the number of users in a multimedia service like VOD by increasing the utility of buffer. This paper also simulated various resource management algorithms and strategies and evaluated, compared and analyzed their performances.

A Distribution Scheme for Continuous Media Contens over Peer-to-Peer Networks (P2P 네트웍에서 연속형 미디어 컨텐츠의 분산형 배포 기법)

  • Kwon Jin Baek;Yeom Heon Young;Lee Jeong Bae
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.511-520
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    • 2004
  • A peer-to-peer model is very useful in solving the server link bottleneck problem of a client-server model. In this work, we discuss the problems of distributing multimedia content over peer-to-peer network. We focus on two problems in peer-to-peer media content distribution systems. The first is the transmission scheduling of the media data for a multi-source streaming session. We present a sophisticated scheduling scheme called fixed-length slotted scheduling, which results in minimum buffering delay. The second problem is on the fast distribution of media content in the peer-to-peer system that is self-growing. We propose a mechanism accelerating the speed at which the system's streaming ca-pacity increases, called FAST.

A Study on the Prefetch Method for Multimedia Presentations to play on the Low Bandwidth Mobile Devices (낮은 대역폭을 갖는 이동 단말기에서 멀티미디어 프리젠테이션을 재생하기 위한 프리패치 방법)

  • Hong Maria;Yang Hyuck;Lim Young-Haw
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.65-74
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    • 2003
  • Recently, It is required that multimedia data display on not only PC but also the Mobile device such as cellar phone, PDA. Mobile divieces has not sufficient of storage space or main memory and has slow network speed. So we can't process the multimedia data with the existing way on PC. This paper presents various methods for MultimediaPresentation which are able to display on the mobile device with the low-bandwidth and small storage. There Is an analysis that Is playable on the mobile device using presentation area devision method and replayable analysis method. If the display of multimedia presentation is impossible from this analysis, to apply prefetch techniques a using EPOB apoint and as User QoS of multimedia data through prefetch techniques have keep, do so that playable. Then, it is proposed to playable smooth multimedia presentation as that each of the presentations through prefetch Scheduling techniques point and quantity of data which are prefetch.

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A Study on Adaptive Queue Management Algorithm Considering Characteristics of Multimedia Data (멀티미디어 데이터 특성을 고려한 동적 큐 관리 알고리즘 연구)

  • Kim, Ji-Won;Yun, Jeong-Hee;Jang, Eun-Mee;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.6
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    • pp.140-148
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    • 2011
  • Multimedia streaming service is susceptible to loss and delay of data as it requires high bandwidth and real time processing. Therefore QoS cannot be guaranteed due to data loss caused by heavy network traffic. To deal with these problems, a study on algorithm that can provide high quality multimedia service by considering both network congestion and characteristics of multimedia data is required. In this paper, we propose APQM algorithm which probabilistically removes packet by the congestion level of the queue in wireless station. The comparison with other existing scheduling algorithms shows tht congestion in the network is reduced and multimedia service quality of the proposed algorithm is improved.

A QoS Based Multiple Access Scheme for the Wireless ATM Services (무선 ATM 서비스를 위한 QoS 기준 다중 접속 방법)

  • Yae, Byung-Ho;Lee, Sung-Chang
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.6
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    • pp.36-45
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    • 1998
  • This paper discusses multiple access control aspects for a wireless extension of high-speed asynchronous transfer mode(ATM) networks. One challenging requirement is that mobile systems convey of diverse types of information including voice, computer data, facsimile, and video data that have different quality of service constraints. Basically, a centralized control scheme for a coordinated multiple access is required in order to efficiently accommodate multimedia traffic on wireless links. The proposed scheme dynamically scheduling the mobile terminal, which has data to transfer according to the service, types at base station. In this scheme, the scheduling algorithm is performed on the basis of traffic descriptors and QoS parameters, which required in the connection set up phase. As a consequence, the transmission scheduling is very flexible and can account for the different traffic rate and delay constraints that emerge from voice and data integration. The simulation result shows that the proposed scheme has better performance over other scheduling algorithms.

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A Study on a Real Time Presentation Method for Playing of a Multimedia mail on Internet (인터넷상의 동영상 메일을 재생하기 위한 실시간 연출 기법 연구)

  • Im, Yeong-Hwan;Lee, Seon-Hye
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.877-890
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    • 1999
  • In this paper, a multimedia mail including video, sound, graphic data has been proposed as the next generation mail of the text based mail. In order to develop the multimedia mail, the most outstanding problem is the fact that the multimedia data are too huge to send them to the receiving end directly. The fact of big data may cause many problems in both transferring and storing the data of the multimedia mail. Our main idea is to separate between a control program for the multimedia presentation and multimedia data. Since the size of a control program is as small as a plain text mail, it has no problem to send it attached to the internet mail to the receiver directly. Instead, the big multimedia data themselves may remain on the sender's computer or be sent to a designated server so that the data may be transferred to the receiver only when the receiver activates the play of the multimedia mail. In this scheme, our research focus is paced on the buffer management and the thread scheduling for the real time play of the multimedia mail on internet. Another problem is to provide an easy way of editing a multimedia presentation for an ordinary people having no programming knowledge. For the purposed, VIP(Visual Interface Player) has been used and the results or multimedia mail implemented on LAN has been described.

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An Efficient Buffering and Disc Scheduling for VCR-Like N-VOD Services (N-VOD 서버에서 VCR 서비스를 위한 효율적인 버퍼 및 디스크 스케쥴링)

  • Choi Seong-Wook
    • Journal of the Korea Computer Industry Society
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    • v.7 no.3
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    • pp.217-226
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    • 2006
  • Intensive studies have been made in the area of N-VOD server Multimedia files in the N-VOD sever are characterized with the large volume of data, the requirements of synchronization and real-time playback of streams. The basic goal of the study is to find an efficient mechanism to allow maximum number of users under the limited resources such as Buffer size and disk bandwidth. we propose a efficient VCR-LIKE operations and buffer, disk scheduling policy for multimedia services with management of VOD sever resources. Simulation results show that the rate of buffer usage and service time of proposed scheme are about 18% performance improved than that of traditional methods. This implies that our method can allow much more users for given resources.

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Design and Performance Evaluation of Software RAID for Video-on-Demand Servers (주문형 비디오 서버를 위한 소프트웨어 RAID의 설계 및 성능 분석)

  • Koh, Jeong-Gook
    • Journal of the Korean Society of Industry Convergence
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    • v.3 no.2
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    • pp.167-178
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    • 2000
  • Software RAID(Redundant Arrays of Inexpensive Disks) is defined as a storage system that provides capabilities of hardware RAID, and guarantees high reliability as well as high performance. In this paper, we propose an enhanced disk scheduling algorithm and a scheme to guarantee reliability of data. We also design and implement software RAID by utilizing these mechanism to develop a storage system for multimedia applications. Because the proposed algorithm improves a defect of traditional GSS algorithm that disk I/O requests arc served in a fixed order, it minimizes buffer consumption and reduces the number of deadline miss through service group exchange. Software RAID also alleviates data copy overhead during disk services by sharing kernel memory. Even though the implemented software RAID uses the parity approach to guarantee reliability of data, it adopts different data allocation scheme. Therefore, we reduce disk accesses in logical XOR operations to compute the new parity data on all write operations. In the performance evaluation experiments, we found that if we apply the proposed schemes to implement the Software RAID, it can be used as a storage system for small-sized video-on-demand servers.

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