• Title/Summary/Keyword: multimedia collaboration environment

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A Study on Reliability for Application QoS in Distributed Multimedia (분산 멀티미디어에서 응용 QoS를 위한 신뢰성에 관한 연구)

  • Ko, Eung-Nam;Bae, Cheol-Soo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.1
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    • pp.18-22
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    • 2015
  • The relationship of information collection and utility is relationship of man to man, but is developed object to object by information communication and control system. This paper suggests a multimedia collaboration environment based on M2M(Machine to machine). We propose a study on reliability for application QoS in distributed multimedia. When it recovers, the characteristic of this system is to use the same method to get back again it as it creates a session.

JSFlow: A Technique for Controlling Tasks Using Workflow Specification in a Blockchain-based Collaborative System (JSFlow : 블록체인 기반 협업 시스템에서의 워크플로우를 이용한 작업 제어 기법)

  • Eom, Hyun-Min;Yoon, Yeo-Guk;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.10
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    • pp.763-774
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    • 2019
  • A collaborative system supports collaboration among participants by providing functions such as group composition and management of data shared for collaboration. In recent years, research on collaborative services based on the blockchain technology has been done to guarantee the reliability of collaboration processes and outcomes. The diversity of the application domains in which collaborations are performed and the various characteristics of the participants in the collaboration group naturally leads to various forms of collaborative processes. In order for these processes to produce the desired outcome of the collaborative efforts, it is desirable to specify the appropriate collaborative process in advance, so that the participants can understand and agree on the process, carrying out the collaboration. In this paper, we propose a method to control flexible collaborative processes according to workflow specifications in the Ethereum-based collaborative service environment. The specification of the workflow for the designated task is stored in the Ethereum smart contract and the process of performing the task is controlled according to the stored workflow specification. For this, we introduce JSFlow which is a simple workflow specification method using JSON and an Ethereum library to utilize it.

Addressing Mobile Agent Security through Agent Collaboration

  • Jean, Evens;Jiao, Yu;Hurson, Ali-R.
    • Journal of Information Processing Systems
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    • v.3 no.2
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    • pp.43-53
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    • 2007
  • The use of agent paradigm in today's applications is hampered by the security concerns of agents and hosts alike. The agents require the presence of a secure and trusted execution environment; while hosts aim at preventing the execution of potentially malicious code. In general, hosts support the migration of agents through the provision of an agent server and managing the activities of arriving agents on the host. Numerous studies have been conducted to address the security concerns present in the mobile agent paradigm with a strong focus on the theoretical aspect of the problem. Various proposals in Intrusion Detection Systems aim at securing hosts in traditional client-server execution environments. The use of such proposals to address the security of agent hosts is not desirable since migrating agents typically execute on hosts as a separate thread of the agent server process. Agent servers are open to the execution of virtually any migrating agent; thus the intent or tasks of such agents cannot be known a priori. It is also conceivable that migrating agents may wish to hide their intentions from agent servers. In light of these observations, this work attempts to bridge the gap from theory to practice by analyzing the security mechanisms available in Aglet. We lay the foundation for implementation of application specific protocols dotted with access control, secured communication and ability to detect tampering of agent data. As agents exists in a distributed environment, our proposal also introduces a novel security framework to address the security concerns of hosts through collaboration and pattern matching even in the presence of differing views of the system. The introduced framework has been implemented on the Aglet platform and evaluated in terms of accuracy, false positive, and false negative rates along with its performance strain on the system.

Design and Evaluation of Telematics User Interface for Ubiquitous Vehicle

  • Hong, Won-Kee;Kim, Tae-Hwan;Ko, Jaepil
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.3
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    • pp.9-15
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    • 2014
  • In the ubiquitous computing environment, a ubiquitous vehicle will be a communication node in the vehicular network as well as the means of ground transportation. It will make humans and vehicles seamlessly and remotely connected. Especially, one of the prominent services in the ubiquitous vehicle is the vehicle remote operation. However, mutual-collaboration with the in-vehicle communication network, the vehicle-to-vehicle communication network and the vehicle-to-roadside communication network is required to provide vehicle remote operation services. In this paper, an Internet-based human-vehicle interfaces and a network architecture is presented to provide remote vehicle control and diagnosis services. The performance of the proposed system is evaluated through a design and implementation in terms of the round trip time taken to get a vehicle remote operation service.

A Software Architecture for a Multimedia Collaboration Work Environment with An Error Mutual Awareness Function (오류 상호 인지 기능을 갖는 멀티미디어 공동 작업 환경을 위한 소프트웨어 구조)

  • Ko, Eung-Nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.205-208
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    • 2005
  • 상호 인지란 상호 작업 이해, 참여자 관계 설정 등 결합이라는 구현 기술을 말한다. 인지의 구현 방법에는 파일 공유, 윈도우 복사, 윈도우 오버레이, 또는 윈도우 공유 등이 있는 데 본 연구에서는 윈도우 오버레이 기능에 세션 제어, 발언권 제어 등을 추가한 윈도우 공유 방법을 기술한다. 본 논문에서는 오류 상호 인지 및 제어 기능이 있는 멀티미디어 공동 작업 환경에서의 소프트웨어 구조에 대하여 기술한다. 그 구조로는 분산 복제형 구조(CARV)이다. 분산 복제형 구조는 중앙 집중형 구조(CACV)와 복제형 구조(RARV) 두개의 장점을 취합한 형태이지만 복제형 구조처럼 완전한 대칭적인 구조를 가지고 있지는 않다.

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An Error Mutual Awareness and Control System for a Web Based Multimedia Collaboration Work Environment (웹 기반 멀티미디어 공동 작업 환경에서 오류 상호 인지 및 제어 시스템)

  • Ko Eung-Nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.237-240
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    • 2004
  • 본 논문에서는 URL 동기화 기능을 갖는 멀티미디어 공동 작업 환경에서 오류 상호 인지 및 제어에 대하여 기술한다. 웹 기반 공동 작업 환경에 참여하는 모든 사용자들은 사용자의 명령, 또는 오류가 발생된 응용들을 제어 가능하며 상호 작용 가능하다. 상호 인지란 상호 작업 이해, 참여자 관계 설정 등 결합이라는 구현 기술을 말한다. 파일 공유, 윈도우 복사, 윈도우 오버레이, 또는 윈도우 공유 등 인지의 구현 방법이 있는데 웹 기반 멀티미디어 공동 작업 환경에서 오류 발생시 오류도 하나의 응용으로 취급하여 처리한다. 즉, 윈도우 오버레이 기능에 세션 제어, 발언권 제어 등을 추가한 윈도우 공유 방법을 제안한다.

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An Error Mutual Awareness and Control on a Multimedia Collaboration Work Environment (멀티미디어 공동 작업 환경에서 오류 상호 인지 및 제어)

  • Ko, Eung-Nam;Hwang, Dae-Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.97-100
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    • 2002
  • 본 논문에서는 멀티미디어 공동 작업 환경에서 오류 상호 인지 및 제어에 대하여 기술한다. 상호 인지란 상호 작업 이해, 참여자 관계 설정 등 결합이라는 구현 기술을 말한다. 결합에는 변화하는 내용을 인지하는 동적 인지와 자주 변하지 않는 정적 인지가 있는 데 제안하고자 하는 오류 제어는 멀티미디어 공동 작업 환경에서 오류 발생시 오류도 하나의 응용으로 취급한다. 인지의 구현 방법에는 파일 공유, 윈도우 복사, 윈도우 오버레이, 또는 윈도우 공유 등이 있는 데 본 연구에서는 윈도우 오버레이 기능에 세션 제어 발언권 제어 등을 추가한 윈도우 공유 방법을 제안한다. 공동 작업 환경에 참여하는 모든 사용자들은 사용자의 명령, 또는 오류가 발생된 응용들을 제어 가능하며 상호 작용 가능하다.

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An Error Mutual Awareness and Control on Session Initiation Protocol of a Multimedia Collaboration Work Environment (멀티미디어 공동 작업 환경의 세션 초기 프로토콜에서 오류 상호 인지 및 제어)

  • Eung-Nam Ko
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1181-1184
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    • 2008
  • 본 논문에서는 멀티미디어 공동 작업 환경의 세션 초기 프로토콜(SIP: Session Initiation Protocol)에서 오류 상호 인지 및 제어에 대하여 기술한다. 상호 인지란 상호 작업 이해, 참여자 관계 설정 등 결합이라는 구현 기술을 말한다. 결합에는 변화하는 내용을 인지하는 동적 인지와 자주 변하지 않는 정적 인지가 있는 데 제안하고자 하는 오류 제어는 멀티미디어 공동 작업 환경에서 오류 발생시 오류도 하나의 응용으로 취급한다. 본 연구에서는 윈도우 오버레이 기능에 세션 제어, 발언권 제어 등을 추가한 윈도우 공유 방법을 제안한다. 공동 작업 환경에 참여하는 모든 사용자들은 사용자의 명령, 또는 오류가 발생된 응용들을 제어 가능하며 상호 작용 가능하다.

A study on the Collaboration Telemedicine Application System using the PACS (PACS를 이용한 상호참여형 원격진료 응용시스템 개발에 관한 연구)

  • 정세현;김석수
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.2
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    • pp.80-87
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    • 1999
  • We propose the various Telemedicine applications using collaborative PACS environment. Traditionally, almost all medical images have been printed on radiological films. These films are expensive to produce and easy to misplace and usually only one copy exists, thus limiting the number of persons who have simultaneous access to the images. But the merit of this system including PACS(Picture Archiving and Communications System ) is very many which are small depository, low maintenance expense, good efficience(storage, speed) and good flexibility but the development costs is higher. This research has been done creating multimedia-based Telemedicine system for home PCs in network environment. Most of Telemedicine used hardware and exclusive line of high cost as CATV broadcasting technique. But this system will contribute to change the Home-PC for better use of collaborations among doctor and patients through various modes of interactions in cyberspace.

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A Study on an AOI Management in Virtual Environments Based on the Priority (대규모 가상공간에서 우선순위에 기반한 AOI 관리모델에 관한 연구)

  • Yu Seok-Jong
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.189-196
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    • 2006
  • This paper proposes a priority based AOI management model as a method to effectively process message traffic for collaboration in virtual environments. Where message traffic reaches the maximum capacity of the message replay server in DVE, some of the events might be delayed to be updated at the remote clients. Because existing AOI models depend only on the occurrence time of events, they have a problem that more important events in the context might be processed later than less serious ones. Close Interactions with other participants are relatively more important than simple events which happen at a distance from the participant. This study classifies the priorities of events according to the degree of interest, and proposes a method to reduce processing delay time of events highly interested by a user. The proposed model offers a way to effectively utilize limited capacity of a server using a priority queue mechanism, which is able to handle different kinds of events. To prevent from starvation of simple events and to give fairness to the proposed algorithm, event occurrence time is also considered as well as degree of interest when processing events.

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