• Title/Summary/Keyword: multimedia collaboration environment

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Implementation of Collaboration Distance Guarding System based CBM(Computer Based Multimedia) (CBM 기반의 상호참여형 원격 방범시스템 구현)

  • 김석수;신광철
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.2
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    • pp.161-168
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    • 1998
  • This paper proposes the distance-video-guarding system technology based on collaboration CBM personal computer which enables additional functions such as monitoring each room while the guarding is in progress. This system sends the atmosphere of guarding by checking the status of environment with the sensor using ISDN. Current remote guarding desktop system uses leased lines (T1/E1 ) applying fast speed rate and security. This system provides an external monitoring system which runs on ISDN Public line also. Monitoring system transfers the natural status of each site to center controller of the guarding system.

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A Study on an Error Sharing Agent for Multimedia CSCW (멀티미디어 컴퓨터 지원 협력 작업에서 오류 공유 에이전트에 관한 연구)

  • Ko Eung-Nam
    • Journal of Digital Contents Society
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    • v.3 no.2
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    • pp.235-243
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    • 2002
  • This paper explains the design and implementation of the ESA(Error Sharing Agent). ESA is a system that is suitable for detecting, sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). This system consists of an ED, ES, and ER. ED detects an error by hooking techniques. ES is an agent which is an error sharing system for distributed multimedia collaboration environment With error sharing system, a group cooperating users can share error applications. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work. We propose how an error application can be treated as 'media' in a multimedia collaborative environment.

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A Digital Carousel System based on CoAP for N-Screen Environment (N-스크린 환경을 위한 CoAP 기반 디지털 캐로절 시스템)

  • Ko, Eung-nam
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.59-63
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    • 2016
  • In this paper, we discuss a model for increasing reliability of data through N screen server and client model environment. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We suggest the Digital Carousel system based on CoAP(Constrained Application Protocol) for N-Screen so that the users participated in collaborative work may refer shared media objects as the same view to others. With this sharing system, a group cooperating users can share applications data. This paper explained a performance analysis of a system with function comparison running on multimedia collaboration work based on CoAP and N screen techniques.

Real time Interactive Distance Education and Telemedicine System using a Wireless LAN (무선 LAN을 이용한 실시간 상호작용 원격교육 및 원격진료시스템)

  • Kim, Seok-Su;Hwang, Dae-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.686-699
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    • 1999
  • 본 논문은 열린대학(및 열린병원) 구현을 위한 캠퍼스내(종합병원내)에서의 무선 LAN을 이용한 멀티미디어 원격교육(및 원격진료) 시스템 구현에 관한 연구이다. 본 시스템은 정보통신 기술과 멀티미디어 기술이 접목되어 개발된 시스템이다. 또한 본 시스템은 성균관대학교의 원격교육시스템을 확장한 개념이기도 하다. 또한 본 원격교육 시스템은 멀티미디어 미들웨어에 의해 실시간 상호참여형 환경과 IP multicasting을 제공하고 있다.본 시스템은 캠퍼스 내에서 AP(Access Point)을 사용한 무선 LAN과 캠퍼스와 캠퍼스 사이의 T1/E1 네트워크로 구성되어 있다. 이것은 로밍지역을 해결하기 위한 handoff와 중재를 위한 다중 브릿지을 사용함으로써 구현이 가능하다. Abstract In this paper, we propose a multimedia distance education system(or telemedicine) using a wireless LAN for an inner campus university/hospital, which is intended to implement an open university. This system is implemented by a high technology of multimedia and information communication software. Also, this system is an enhanced and expanded system of the conventional distance education of SKKU(Sung Kyun Kwan University). The structure of this system consists of a T1/E1 network(information super high way) between campuses and wireless LAN using the AP(Access Pointer) inner campus. It will be able to use a use multiple bridge for mediation and hand off to solve roaming areas. This distance education system supports a real-time collaboration environment and IP multicasting by multimedia middleware for collaboration.

A Simulation & Audio/Video Input Control Device for Co-work Environment (공동작업환경을 위한 시물레이션과 오디오/비디오 입력 제어장치 구현)

  • 정재영;김석수
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.2
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    • pp.29-35
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    • 1998
  • In this paper, the proposed audio/video control device for multiple user in the multimedia platform is changed for the better a disadvantage that must get one computer per participant to process a floor mode needed for interactive collaboration in the multimedia based distance education. It also proposed simulator of co-work environment that included multimedia data. This developed to proceed a multimedia distance education efficiently and sharing a computer among multiple users. Therefore, this is resulting in a reduction the cost needed to build a multimedia distance education system as well as totally simplified the organization of system. It also offers compatibility and generality, interfacing with the printer port of standard PC supporting the bi-direction mode.

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Multi-Layer Sharing Model for Efficient Collaboration in Distributed Virtual Environments (가상환경에서 효율적인 협업을 위한 다중계층 공유모델)

  • 유석종
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.388-398
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    • 2004
  • This paper focuses on the reduction method of message traffic occurred when multiple participants collaborate in the distributed virtual environment. It is referred to as filtering method of update message to minimize data traffic exchanged in the virtual environment, and it is the essential process to improve the scalability of the virtual environment. Spatial partitioning method, a popular filtering technique, divides the whole environment into smaller sub-parts in order to make it small the regions to be maintained consistently. However, it is less flexible and adaptable because the information of area of interest must be configured before simulation. In this paper, the concept of dynamic area of interest is proposed, which is highly adaptable by applying dynamic environmental elements to AOI management. It uses multiple layering and multiple consistency algorithms for dynamic management, and makes it possible to consume system resource efficiently. For performance evaluation, experiments are performed with virtual avatars, measuring message traffic. Finally, the proposed model could be applied to the AOI management systems which accommodate massive users like MMORPG, or virtual communities.

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A Collaborative Visual Language

  • Kim, Kyung-Deok
    • Journal of information and communication convergence engineering
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    • v.1 no.2
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    • pp.74-81
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    • 2003
  • There are many researches on visual languages, but the most of them are difficult to support various collaborative interactions on a distributed multimedia environment. So, this paper suggests a collaborative visual language for interaction between multi-users. The visual language can describe a conceptual model for collaborative interactions between multi-users. Using the visual language, generated visual sentences consist of object icons and interaction operators. An object icon represents a user who is responsible for a collaborative activity, has dynamic attributes of a user, and supports flexible interaction between multi-users. An interaction operator represents an interactive relation between multi-users and supports various collaborative interactions. Merits of the visual language are as follows: supporting of both asynchronous interaction and synchronous interaction, supporting flexible interaction between multi-users according to participation or leave of users, supporting a user oriented modeling, etc. For example, an application to a workflow system for document approval is illustrated. So we could be found that the visual language shows a collaborative interaction.

Congestion Control Method of Area of Interest in Distributed Virtual Environment (분산가상환경에서 참여자 관심영역의 혼잡도 조절기법)

  • 유석종
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.550-558
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    • 2004
  • Previous researches on scalability problem of distributed virtual environment (DVE) have been mainly focused on spatial partitioning of area of interest (AOI). Congestion phenomena by avatar groups in AOI have been neglected relatively However, AOI congestion is highly related to scalability of DVE because it exhausts system resources such as network bandwidth and rendering time, and could be a bar to perform collaboration among participants. In this paper, this will be defined as the problem that must be solved for the realization of the scalable DVE, and a model will be proposed to measure and control congestion situation in AOI. The purposes of the proposed model are to prevent high density of participants in AOI, and to protect stable collaboration in DVE. For evaluation of the performance it is compared with a previous method by defining the resource cost model which is dynamically activated to AOI congestion.

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Event Message Processing in Virtual Environment Using the Extended Area of Interest Model (확장 관심영역 모델을 이용한 가상공간 이벤트 메시지 처리기법)

  • Yu Seok-Jong
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.482-489
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    • 2006
  • How to process event message traffic efficiently is important to collaboration among multiple distributed users, and it is a key research issue in the virtual environment fields. AOI model is one of solutions for this problem; which reduces message traffic by restricting event propagation region into an area in which a user is interested. However, in previous systems, it is difficult to adapt to dynamic environment where changes in the number and movement of participants are frequent. This paper proposes a new event management model, called extended AOI model, which is helpful to improve flexibility and efficiency of traditional models, and is able to extend its functions by introducing multi-layered regions. The proposed model can be applied to DVE and MMORPG as an event filtering model.

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An Error Sharing System on a Web based Multimedia Collaboration Environment (웹 기반 멀티미디어 공동 작업 환경에서의 오류 공유 시스템)

  • Ko, Eung-Nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.185-188
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    • 2003
  • 본 논문에서는 웹 기반의 멀티미디어 공동 작업 환경에서의 오류 공유 시스템에 대하여 제안한다. 오류 공유 시스템은 윈도우 방식을 사용하고 응용 및 오류 공유 구조로는 분산 복제형 구조(CARV)이다. 분산 복제형 구조는 중앙 집중형 구조와 복제형 구조 두개의 장점을 취합한 형태이지만 복제형 구조처럼 완전한 대칭적인 구조를 가지고 있지는 않다. 감지된 오류는 웹 상의 오류 공유 시스템을 이용하여 신속히 전달하여서 오류를 공동으로 공유할 수 있게 하고 신속히 복구할 수 있도록 한다.

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