• Title/Summary/Keyword: multicast source

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Minimizing Cost and Delay in Shared Multicast Trees

  • Koh, Seok-Joo;Yi, Jong-Hwa;Hahm, Jin-Ho;Chin, Byoung-Moon;Park, Chee-Hang
    • ETRI Journal
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    • v.22 no.1
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    • pp.30-37
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    • 2000
  • Existing tree construction mechanisms are classified into source-based trees and center-based trees. The source-based trees produce a source-rooted tree with a low delay. However, for the applications with multiple senders, the management overheads for routing tables and resource reservations are too high. The center-based trees are easy to implement and manage, but a priori configuration of candidate center nodes is required, and the optimization mature such as tree cost and delay is not considered. In this paper, we propose a new multicast tree building algorithm. The proposal algorithm basically builds a non-center based shared tree. In particular, any center node is not pre-configured. In the purposed algorithm, a multicast node among current tree nodes is suitably assigned to each incoming user: Such a node is selected in a fashion that tree cost and the maximum end-to-end delay on the tree are jointly minimized. The existing and proposed algorithms are compared by experiments. In the simulation results, it is shown that the proposed algorithm approximately provides the cost saving of 30% and the delay saving of 10%, compared to the existing approaches. In conclusion, we see that the cost and delay aspects for multicast trees can be improved at the cost of additional computations.

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Dominant Source Based Tree for Dynamic Multicasting (동적 멀티캐스트를 위한 주 송신원 기탄 트리)

  • 남홍순;김대영;이규욱
    • Journal of Korea Multimedia Society
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    • v.3 no.6
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    • pp.633-642
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    • 2000
  • This paper proposes a dominant source-based tree (DSBT) that constructs a localized multicast routing tree for dynamic multicasting without rerouting. To constrain end-to-end delays a multicast tree needs to be reconstructed when a new node joins the group due to additive tree constraint. In DSBT, a multicast group G is expressed by a (DS, NCM) pair, where DS is a dominant source address and NCM is a normalized cost margin. A node wishing to participate in a group selects a path that complies with NCM toward DS such that the end-to-end cost is constrained without any rerouting. Simulation results show that the proposed method performed better in terms of the overall tree cost compared with the Nave algorithm and in terms of the end-to-end delays between any two members compared with the Greedy algorithm.

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Pre-Planned Tree Reconfiguration Mechanism for QoS Multicast Routing (QoS 멀티캐스트 라우팅을 위한 계획된 트리 재구성 방법)

  • Han, Seung-Jae;Park, Sun-Ju
    • Journal of KIISE:Information Networking
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    • v.34 no.2
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    • pp.120-133
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    • 2007
  • A multicast tree includes several, possibly a large number of, paths connecting source-receiver pairs, and network failure may disable part of the multicast tree. Reconstruction of the entire multicast tree to recover from a component failure is highly undesirable, because some group members have to suffer service disruptions even though the communication paths to/from them are not affected by the failure. To limit reconfiguration region and to maximize the likelihood of successful reconfiguration, we propose and evaluate a pre-planned reconfiguration policy for QoS multicast sessions. Specifically, we equip a reconfiguration path (RP) with each end-to-end path that connects a source-receiver pair in the multicast tree, and reserve resources in advance along the RPs. Efficient resource-sharing techniques are applied to reduce the amount of resources reserved for RPs but not used in the absence of failures. This way, we prevent uncontrolled competition among different multicast sessions which may simultaneously try to recover from failures. We evaluate the performance of the proposed scheme using simulation on randomly-generated networks. We use the shortest-path routing for QoS multicast sessions, and simulate both source-based and shared multicast trees. The evaluation results indicates that successful pre-planned reconfiguration can be achieved for all group members with reasonable overhead. Our scheme is also shown to adapt well to dynamic changes of group membership.

A Study on Virtual Source-based Differentiated Multicast Routing and Wavelength Assignment Algorithms in the Next Generation Optical Internet based on DWDM Technology (DWDM 기반 차세대 광 인터넷 망에서 VS기반의 차등화된 멀티캐스트 라우팅 및 파장할당 알고리즘 연구)

  • Kim, Sung-Un;Park, Seon-Yeong
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.658-668
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    • 2011
  • Over the past decade, the improvement of communications technologies and the rapid spread of www (World Wide Web) have brought on the exponential growth of users using Internet and real time multimedia multicast services like video conferencing, tele-immersive virtual reality, and Internet games. The dense-wavelength division multiplexing (DWDM) networks have been widely accepted as a promising approach to meet the ever-increasing bandwidth demands of Internet users, especially in next generation Internet backbone networks for nation-wide or global coverage. A major challenge in the next generation Internet backbone networks based on DWDM technologies is the resolution of the multicasting RWA (Routing and Wavelength Assignment) problem; given a set of wavelengths in the DWDM network, we set up light-paths by routing and assigning a wavelength for each connection so that the multicast connections are set-upped as many as possible. Finding such optimal multicast connections has been proven to be Non-deterministic Polynomial-time-complete. In this paper, we suggest a new heuristic multicast routing and wavelength assignment method for multicast sessions called DVS-PMIPMR (Differentiated Virtual Source-based Priority Minimum Interference Path Multicast Routing algorithm). We measured the performance of the proposed algorithm in terms of number of wavelength and wavelength channel. The simulation results demonstrate that DVS-PMIPMR algorithm is superior to previous multicast routing algorithms.

A Multicast Regrouping Method for Efficient Utilization of Bandwidth (효율적 대역폭 이용을 위한 멀티캐스트 재그룹 기법)

  • Noh, Ju-Yi;Ku, Myung-Mo;Kim, Sang-Bok
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1078-1085
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    • 2004
  • The SARLM(Source Adaptive Receiver-Driven Multi-Layered Multicast) has been proposed to address heterogeneous bandwidth constraints through layer merging and splitting. However, this method causes that receivers subscribing to the higher layer drop down to the lower layer and hence may decrease utilization of available bandwidth after layer merging. In this paper, we proposed a multicast regrouping method considering distributive status of receivers according to loss rates. The proposed method weights receivers according to loss rates. And then it groups higher layer with receivers subscribing to lower layer have extra bandwidth and lower layer with receivers subscribing to higher layer have high loss rate. Experimental results show that receivers subscribing to higher layer can receive in high transmission rate and consequently the proposed method effectively improves utilization of available bandwidth.

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Application Layer Multicast Tree Constructing Algorithm for Real-time Media Delivery (실시간 미디어 전송을 위한 응용계층 멀티캐스트 트리 구성 알고리즘)

  • Song Hwangjun;Lee Dong Sup
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11B
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    • pp.991-1000
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    • 2004
  • This paper presents an application layer multicast tree constructing algorithm to minimize the average time delay from the sender to end-systems for the effective real-time media delivery. Simultaneously, the proposed algorithm takes into account the computing power and the network condition of each end-system as a control variable and thus avoids the undesirable case that loads are concentrated to only several end-systems. The multicast tree is constructed by clustering technique and modified Dijkstra's algorithm in two steps, i.e. tree among proxy-senders and tree in each cluster. By the experimental results, we show that the proposed algorithm can provide an effective solution.

Multi-Objective Micro-Genetic Algorithm for Multicast Routing (멀티캐스트 라우팅을 위한 다목적 마이크로-유전자 알고리즘)

  • Jun, Sung-Hwa;Han, Chi-Geun
    • IE interfaces
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    • v.20 no.4
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    • pp.504-514
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    • 2007
  • The multicast routing problem lies in the composition of a multicast routing tree including a source node and multiple destinations. There is a trade-off relationship between cost and delay, and the multicast routing problem of optimizing these two conditions at the same time is a difficult problem to solve and it belongs to a multi-objective optimization problem (MOOP). A multi-objective genetic algorithm (MOGA) is efficient to solve MOOP. A micro-genetic algorithm(${\mu}GA$) is a genetic algorithm with a very small population and a reinitialization process, and it is faster than a simple genetic algorithm (SGA). We propose a multi-objective micro-genetic algorithm (MO${\mu}GA$) that combines a MOGA and a ${\mu}GA$ to find optimal solutions (Pareto optimal solutions) of multicast routing problems. Computational results of a MO${\mu}GA$ show fast convergence and give better solutions for the same amount of computation than a MOGA.

Position-Based Multicast Routing in Mobile Ad hoc Networks: An Analytical Study

  • Qabajeh, Mohammad M.;Adballa, Aisha H.;Khalifa, Othman O.;Qabajeh, Liana K.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.6
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    • pp.1586-1605
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    • 2012
  • With the prevalence of multimedia applications and the potential commercial usage of Mobile Ad hoc Networks (MANETs) in group communications, Quality of Service (QoS) support became a key requirement. Recently, some researchers studied QoS multicast issues in MANETs. Most of the existing QoS multicast routing protocols are designed with flat topology and small networks in mind. In this paper, we investigate the scalability problem of these routing protocols. In particular, a Position-Based QoS Multicast Routing Protocol (PBQMRP) has been developed. PBQMRP builds a source multicast tree guided by the geographic information of the mobile nodes, which helps in achieving more efficient multicast delivery. This protocol depends on the location information of the multicast members which is obtained using a location service algorithm. A virtual backbone structure has been proposed to perform this location service with minimum overhead and this structure is utilized to provide efficient packet transmissions in a dynamic mobile Ad hoc network environment. The performance of PBQMRP is evaluated by performing both quantitative analysis and extensive simulations. The results show that the used virtual clustering is very useful in improving scalability and outperforms other clustering schemes. Compared to On-Demand Multicast Routing Protocol (ODMRP), PBQMRP achieves competing packet delivery ratio and significantly lower control overhead.

One-Time Overlay Multicast Techniques Considering Receipt Quality for m-to-n Comunication over Large Internet (다자간의 통신환경에서 다양한 수신품질을 고려한 One-Time 오버레이 멀티캐스트 기법에 관한 연구)

  • Yoon Mi-youn;Kim Ki-Young;Kim Dae-Won;Shin Yong-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.1B
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    • pp.27-38
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    • 2005
  • IP Multicast has not been deployed because of hardware problems. So a new scheme that is called Overlay Multicast for group communication has been emerged. It supports IP Multicast functions, which is located on application level. For developing it, we have been focused on efficient overlay tree construction among group members with low stretch and stress. However, we should consider a variety of transmission or receipt condition since a real internet environment has users with various transmission/receipt rates. Thus, we make one-time source specific tree depending on required bandwidth informationof group members when a member requests data transmission. Our mechanism provides satisfied data quality limited maximum transmission rate of the source to each group members. Furthermore, we manage a large group enough as distributing control information to cores that are designated membersfor maintaining host member information. Lastly, we prove that our tree guarantees data quality to each group members, and show low tree consruction time is required. In addition, for evaluating group scalability, we analyze control information increasing rate via group size, and validate its scalability.

Packet Output and Input Configuration in a Multicasting Session Using Network Coding

  • Marquez, Jose;Gutierrez, Ismael;Valle, Sebastian;Falco, Melanis
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.686-710
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    • 2019
  • This work proposes a model to solve the problem of Network Coding over a one-session multicast network. The model is based on a system of restrictions that defines the packet flows received in the sink nodes as functions of the outgoing flows from the source node. A multicast network graph is used to derive a directed labeled line graph (DLLG). The successive powers of the DLLG adjacency matrix to the convergence in the null matrix permits the construction of the jump matrix Source-Sinks. In its reduced form, this shows the dependency of the incoming flows in the sink nodes as a function of the outgoing flows in the source node. The emerging packets for each outgoing link from the source node are marked with a tag that is a linear combination of variables that corresponds to powers of two. Restrictions are built based on the dependence of the outgoing and incoming flows and the packet tags as variables. The linear independence of the incoming flows to the sink nodes is mandatory. The method is novel because the solution is independent of the Galois field size where the packet contents are defined.