• 제목/요약/키워드: multicast routing problem

검색결과 60건 처리시간 0.022초

멀티캐스트 라우팅을 위한 다목적 마이크로-유전자 알고리즘 (Multi-Objective Micro-Genetic Algorithm for Multicast Routing)

  • 전성화;한치근
    • 산업공학
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    • 제20권4호
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    • pp.504-514
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    • 2007
  • The multicast routing problem lies in the composition of a multicast routing tree including a source node and multiple destinations. There is a trade-off relationship between cost and delay, and the multicast routing problem of optimizing these two conditions at the same time is a difficult problem to solve and it belongs to a multi-objective optimization problem (MOOP). A multi-objective genetic algorithm (MOGA) is efficient to solve MOOP. A micro-genetic algorithm(${\mu}GA$) is a genetic algorithm with a very small population and a reinitialization process, and it is faster than a simple genetic algorithm (SGA). We propose a multi-objective micro-genetic algorithm (MO${\mu}GA$) that combines a MOGA and a ${\mu}GA$ to find optimal solutions (Pareto optimal solutions) of multicast routing problems. Computational results of a MO${\mu}GA$ show fast convergence and give better solutions for the same amount of computation than a MOGA.

Hop-constrained multicast route packing with bandwidth reservation

  • 강장하;박성수
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2002년도 춘계공동학술대회
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    • pp.402-408
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    • 2002
  • Multicast technology allows the transmission of data from one source node to a selected group of destination nodes. Multicast routes typically use trees, called multicast routing trees, to minimize resource usage such as cost and bandwidth by sharing links. Moreover, the quality of service (QoS) is satisfied by distributing data along a path haying no more than a given number of arcs between the root node of a session and a terminal node of it in the routing tree. Thus, a multicast routing tree for a session can be represented as a hop constrained Steiner tree. In this paper, we consider the hop-constrained multicast route packing problem with bandwidth reservation. Given a set of multicast sessions, each of which has a hop limit constraint and a required bandwidth, the problem is to determine a set of multicast routing trees in an arc-capacitated network to minimize cost. We propose an integer programming formulation of the problem and an algorithm to solve it. An efficient column generation technique to solve the linear programming relaxation is proposed, and a modified cover inequality is used to strengthen the integer programming formulation.

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클러스터 기반의 멀티캐스트 라우팅 문제 해법을 위한 유전자 알고리즘 (A Genetic Algorithm for Cluster Based Multicast Routing Problem)

  • 강명주
    • 한국컴퓨터정보학회논문지
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    • 제8권3호
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    • pp.150-155
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    • 2003
  • 멀티캐스트는 한 점에서 다수의 집단 구성원들에게 데이터를 전송하는 것으로 이는 멀티캐스트 트리를 구성하여 해결할 수 있다. 즉, 전체 네트워크를 몇 개의 클러스터로 분할한 후 클러스터 내부를 멀티캐스트 트리로 구성하여 해결할 수 있다. 본 논문에서는 클러스터링 방법을 사용하여 멀티캐스트 라우팅 비용을 줄이는 알고리즘을 제안한다. 멀티캐스트 트리는 최소비용 스타이너 트리로 구성할 수 있기 때문에 최소비용 스타이너 트리 문제를 해결하는 것이 중요하다. 따라서, 본 논문에서는 멀티캐스트 라우팅 문제의 해법으로 클러스터링 방법을 이용한 유전자 알고리즘을 제안한다.

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A Cluster-based QoS Multicast Routing Protocol for Scalable MANETs

  • Qabajeh, Mohammad M.;Adballa, Aisha H.;Khalifa, Othman O.;Qabajeh, Liana K.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권4호
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    • pp.741-762
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    • 2011
  • Recently, multicast routing protocols become increasingly important aspect in Mobile Ad hoc Networks (MANETs), as they effectively manage group communications. Meanwhile, multimedia and real-time applications are becoming essential need for users of MANET. Thus it is necessary to design efficient and effective Quality of Service (QoS) multicast routing strategies. In this paper, we address the scalability problem of multicast routing protocols to support QoS over MANETs. In particular, we introduce a Position-Based QoS Multicast Routing Protocol (PBQMRP). Basically, the protocol based on dividing the network area into virtual hexagonal cells. Then, the location information is exploited to perform efficient and scalable route discovery. In comparison with other existing QoS multicast routing protocols, PBQMRP incurs less control packets by eliminating network flooding behavior. Through simulation, the efficiency and scalability of PBQMRP are evaluated and compared with the well-known On-Demand Multicast Routing Protocol (ODMRP). Simulation results justify that our protocol has better performance, less control overhead and higher scalability.

A QoS Multicast Routing Optimization Algorithm Based on Genetic Algorithm

  • Sun Baolin;Li Layuan
    • Journal of Communications and Networks
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    • 제8권1호
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    • pp.116-122
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    • 2006
  • Most of the multimedia applications require strict quality of service (QoS) guarantee during the communication between a single source and multiple destinations. This gives rise to the need for an efficient QoS multicast routing strategy. Determination of such QoS-based optimal multicast routes basically leads to a multi-objective optimization problem, which is computationally intractable in polynomial time due to the uncertainty of resources in Internet. This paper describes a network model for researching the routing problem and proposes a new multicast tree selection algorithm based on genetic algorithms to simultaneously optimize multiple QoS parameters. The paper mainly presents a QoS multicast routing algorithm based on genetic algorithm (QMRGA). The QMRGA can also optimize the network resources such as bandwidth and delay, and can converge to the optimal or near-optimal solution within few iterations, even for the networks environment with uncertain parameters. The incremental rate of computational cost can close to polynomial and is less than exponential rate. The performance measures of the QMRGA are evaluated using simulations. The simulation results show that this approach has fast convergence speed and high reliability. It can meet the real-time requirement in multimedia communication networks.

Position-Based Multicast Routing in Mobile Ad hoc Networks: An Analytical Study

  • Qabajeh, Mohammad M.;Adballa, Aisha H.;Khalifa, Othman O.;Qabajeh, Liana K.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권6호
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    • pp.1586-1605
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    • 2012
  • With the prevalence of multimedia applications and the potential commercial usage of Mobile Ad hoc Networks (MANETs) in group communications, Quality of Service (QoS) support became a key requirement. Recently, some researchers studied QoS multicast issues in MANETs. Most of the existing QoS multicast routing protocols are designed with flat topology and small networks in mind. In this paper, we investigate the scalability problem of these routing protocols. In particular, a Position-Based QoS Multicast Routing Protocol (PBQMRP) has been developed. PBQMRP builds a source multicast tree guided by the geographic information of the mobile nodes, which helps in achieving more efficient multicast delivery. This protocol depends on the location information of the multicast members which is obtained using a location service algorithm. A virtual backbone structure has been proposed to perform this location service with minimum overhead and this structure is utilized to provide efficient packet transmissions in a dynamic mobile Ad hoc network environment. The performance of PBQMRP is evaluated by performing both quantitative analysis and extensive simulations. The results show that the used virtual clustering is very useful in improving scalability and outperforms other clustering schemes. Compared to On-Demand Multicast Routing Protocol (ODMRP), PBQMRP achieves competing packet delivery ratio and significantly lower control overhead.

Efficient Implementations of a Delay-Constrained Least-Cost Multicast Algorithm

  • Feng, Gang;Makki, Kia;Pissinou, Niki
    • Journal of Communications and Networks
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    • 제4권3호
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    • pp.246-255
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    • 2002
  • Constrained minimum Steiner tree (CMST) problem is a key issue in multicast routing with quality of service (QoS) support. Bounded shortest path algorithm (BSMA) has been recognized as one of the best algorithms for the CMST problem due to its excellent cost performance. This algorithm starts with a minimumdelay tree, and then iteratively uses a -shortest-path (KSP) algorithm to search for a better path to replace a “superedge” in the existing tree, and consequently reduces the cost of the tree. The major drawback of BSMA is its high time complexity because of the use of the KSP algorithm. For this reason, we investigate in this paper the possibility of more efficient implementations of BSMA by using different methods to locate the target path for replacing a superedge. Our experimental results indicate that our methods can significantly reduce the time complexity of BSMA without deteriorating the cost performance.

On Minimum Cost Multicast Routing Based on Cost Prediction

  • Kim, Moon-Seong;Mutka, Matt W.;Hwang, Dae-Jun;Choo, Hyun-Seung
    • Journal of Communications and Networks
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    • 제11권5호
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    • pp.500-508
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    • 2009
  • We have designed an algorithm for a problem in multicast communication. The problem is to construct a multicast tree while minimizing its cost, which is known to be NP-complete. Our algorithm, which employs new concepts defined as potential cost and spanning cost, generates a multicast tree more efficiently than the well-known heuristic called Takahashi and Matsuyama (TM) [1] in terms of tree cost. The time complexity of our algorithm is O($kn^2$) for an n-node network with k members in the multicast group and is comparable to the TM. Our empirical performance evaluation comparing the proposed algorithm with TM shows that the enhancement is up to 1.25%~4.23% for each best case.

Mobility-Aware Mesh Construction Algorithm for Low Data-Overhead Multicast Ad Hoc Routing

  • Ruiz, Pedro M.;Antonio F., Gomez-Skarmeta
    • Journal of Communications and Networks
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    • 제6권4호
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    • pp.331-342
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    • 2004
  • We study the problem of controlling data overhead of mesh-based multicast ad hoc routing protocols by adaptively adding redundancy to the minimal data overhead multicast mesh as required by the network conditions. We show that the computation of the minimal data overhead multicast mesh is NP-complete, and we propose an heuristic approximation algorithm inspired on epidemic algorithms. In addition, we propose a mobility-aware and adaptive mesh construction algorithm based on a probabilistic path selection being able to adapt the reliability of the multicast mesh to the mobility of the network. Our simulation results show that the proposed approach, when implemented into ODMRP, is able to offer similar performance results and a lower average latency while reducing data overhead between 25 to 50% compared to the original ODMRP.

온라인 게임에서 트래픽 부하 상태에 따른 멀티캐스트 라우팅 방식의 결정 (Determination of Multicast Routing Scheme for Traffic Overload in On-Line Game)

  • 이광재;두길수;설남오
    • 한국게임학회 논문지
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    • 제2권1호
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    • pp.30-35
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    • 2002
  • The deployment of multicast communication services in the Internet is expected to lead a stable packet transfer even in heavy traffic as in On-Line Game environment. The Core Based Tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibit two major deficiencies such as traffic concentration or poor core placement problem. So, measuring the bottleneck link bandwidth along a path is important for understanding the performance of multicast. We propose not only a definition of CBT's core link state that Steady-State(SS), Normal-State(NS) and Bottleneck State(BS) according to the estimation link speed rate, but also the changeover of multicast routing scheme for traffic overload. In addition, we introduce anycast routing tree, a efficient architecture for construct shard multicast trees.

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