• Title/Summary/Keyword: multicast communications

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Hybrid Delegate-based Group Communication Protocol For Overlapped Groups (중복 그룹을 위한 혼합형 대표자 기반 그룹 통신 프로토콜)

  • Kim, Cha-Young;Ahn, Jin-Ho
    • Journal of Internet Computing and Services
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    • v.11 no.4
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    • pp.11-22
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    • 2010
  • In case that group communication protocols assume every process is interested in all events occurring in a large scale group, the events multicasting to a subset of a large process group, such as a sensor network, potentially varying for every event based on their interests might lead to very high communication overhead on each individual process. Moreover, despite the importance of both guaranteeing message delivery order and supporting overlapped group using gossip based group communication for multicasting in sensor or P2P networks, there exist little research works on development of gossip-based protocols to satisfy all these requirements. In this paper, we present a new gossip-based causal message order guaranteeing multicast protocol based on local views and delegates representing subgroups and fully utilizing multi-group features to improve scalability. In the proposed protocol, the message delivery order in overlapped groups has been guaranteed consistently by all corresponding members of the groups including delegates. Therefore, these features of the proposed protocol might be significantly scalable rather than those of the protocols guaranteeing atomic order dependencies between multicast messages by hierarchical membership list of dedicated groups like traditional committee protocols and much stronger rather than fully decentralized protocols guaranteeing dependencies between multicast messages based on only local views. And the proposed protocol is a hybrid approach improving the inherent scalability of multicast nature by gossip-based technique in all communications.

Practical Implementation and Performance Evaluation of Random Linear Network Coding (랜덤 선형 네트워크 코딩의 실용적 설계 및 성능 분석)

  • Lee, Gyujin;Shin, Yeonchul;Koo, Jonghoe;Choi, Sunghyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.9
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    • pp.1786-1792
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    • 2015
  • Random linear network coding (RLNC) is widely employed to enhance the reliability of wireless multicast. In RLNC encoding/decoding, Galois Filed (GF) arithmetic is typically used since all the operations can be performed with symbols of finite bits. Considering the architecture of commercial computers, the complexity of arithmetic operations is constant regardless of the dimension of GF m, if m is smaller than 32 and pre-calculated tables are used for multiplication/division. Based on this, we show that the complexity of RLNC inversely proportional to m. Considering additional overheads, i.e., the increase of header length and memory usage, we determine the practical value of m. We implement RLNC in a commercial computer and evaluate the codec throughput with respect to the type of the tables for multiplication/division and the number of original packets to encode with each other.

The Design Group Communications Management for Groupware Environment (공동작업환경을위한 그룹통신관리방식 설계)

  • Gung, Sang-Hwan;Gu, Yeon-Seol
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.127-143
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    • 1996
  • Advanced countries are very active in deploying the National Information I infrastructure which provides universal service to promise fruitful quality of futuree life. Even in the distributed environment, we can closely converse, work together, and share information in a very convenient way. This is actually enabled with the help of groupware technology, which are currently focused and researched in a larger popularity. The aim of this study is to design a portable pack for group communications management to support the development of groupware application. In the paper we begin with technical survey, continue to build our own model for group communications man agement, and design its architecture and procedure. We also suggest group addressing mechanism under Internet environment such as how to create IP multicast address and IP port number dynamically and as a globally unique value for the communication session, with the help of the hierarchical and distributed address managers. We also indicate the reliable data transmission services to remedy the unreliable feature of the UDP multicast services, and finally the architecture/ applied to support the practical applications is briefly discussed for verification of the designed concept.

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Extended Information Pool and Indirect Meeting Mechanism for Inter-agent Communications (이동에이전트간 통신을 지원하는 확장된 정보 저장소와 간접 미팅 기법)

  • Jeon, Byung-Kook;Yi, Keun-Sang;Choi, Yung-Keun
    • Journal of KIISE:Information Networking
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    • v.27 no.2
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    • pp.131-137
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    • 2000
  • The communication and collaboration of mobile agents are efficient in doing information processing in the Internet. Therefore, this paper proposes an efficient communication mechanism that support to inter-agent communications and collaborations. For the remark mentioned above, a mobile agent system provides an indirect meeting mechanism as well as an extended information pool, which has an effect on decreasing network bandwidth. In addition, some proposed communication methods can support to message multicasting so that those are effectively adapted for a model of group agent. Finally, the proposed mechanism is implemented and analyzed in the MAS, a mobile agent system model developed by the Java language.

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Joint User Association and Resource Allocation of Device-to-Device Communication in Small Cell Networks

  • Gong, Wenrong;Wang, Xiaoxiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.1-19
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    • 2015
  • With the recent popularity of smart terminals, the demand for high-data-rate transmission is growing rapidly, which brings a new challenge for the traditional cellular networks. Both device-to-device (D2D) communication and small cells are effective to improve the transmission efficiency of local communication. In this paper, we apply D2D communication into a small cell network system (SNets) and study about the optimization problem of resource allocation for D2D communication. The optimization problem includes system scheduling and resource allocation, which is exponentially complex and the optimal solution is infeasible to achieve. Therefore, in this paper, the optimization problem is decomposed into several smaller problems and a hierarchical scheme is proposed to obtain the solution. The proposed hierarchical scheme consists of three steps: D2D communication groups formation, the estimation of sub-channels needed by each D2D communication group and specific resource allocation. From numerical simulation results, we find that the proposed resource allocation scheme is effective in improving the spectral efficiency and reducing the outage probability of D2D communication.

Group Key Management using (2,4)-Tree ((2,4)-트리를 이용한 그룹키 관리)

  • 조태남;이상호
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.11 no.4
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    • pp.77-89
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    • 2001
  • Recently, with the explosive growth of communication technologies, group oriented services such as teleconference and multi-player game are increasing. Access control to information is handled by secret communications with group keys shared among members, and efficient updating of group keys is vital to such secret communications of large and dynamic groups. In this paper, we employ (2,4)-tree as a key tree, which is one of height balanced trees, to reduce the number of key updates caused by join or leave of members. Especially, we use CBT(Core Based Tree) to gather network configurations of group members and reflect this information to key tree structure to update group keys efficiently when splitting or merging of subgroups occurs by network failure or recovery.

Performance Analysis of the Multicasting Protocol Using Division of the Control Channel in WDM Networks (파장분할 다중화 통신망에서 제어채널 분할을 이용한 멀티캐스팅 프로토콜의 성능분석)

  • 정길현;이정규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.5B
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    • pp.842-849
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    • 2000
  • In this paper, We analyzed the protocol to improve the performance of the multicast traffic processing in WDM networks. In the protocol, control channels are devided into contention-less minislots and contention minislots. And the packets which fail to have successful reservation in the present time slot have priority to have successful reservation in the contention-less minislots of the next time slot. Therefore, control channel contentions and destination conflicts can be reduced with the use of contention-less minislots. For the multicast traffic processing, the theoretical analysis and computer simulation are important to estimate the network performance and to calculate the optimized number of contention-less minislots. In this paper, the state transition probability of the number of contention-less minislots and arrival packets are calculated using 4-dimension matrix. The maximum number of contention-less minislots is equal to the number of channels for maximum performance improvement of the system. It is theoretical analysis and prove to computer simulation the performance of the protocol.

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A Low Latency Handoff Scheme with Lossless Remote Subscription for Real-time Multimedia Communications in Mobile IP Environments (모바일 IP환경에서의 실시간 멀티미디어 통신을 위한 무손실 원격지 가입 저 지연 핸드오프)

  • Kim Ho-cheal;Kim Young-tak
    • Journal of KIISE:Information Networking
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    • v.31 no.6
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    • pp.620-632
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    • 2004
  • IP is not suitable for mobile nodes by network-based routing because mobile nodes are dynamically change their network attachment point. Mobile-IP is an IETF standard providing continuous access to the Internet for mobile nodes, but it has the triangle routing problem. Also it has a performance degradation problem by massive packet loss during layer 3 handoff of mobile nodes. Especially, two IETF multicast support schemes for Mobile-IP do not guarantee the quality of realtime multimedia services because they have several problems such as long routing path, packet duplication(hi-directional tunneling) and massive packet loss(remote subscription). In this paper, we propose a lossless remote subscription scheme that guarantees the quality of realtime multimedia services over Mobile-IP. From the result of simulation, we verified that the proposed scheme in this paper can reduce the delay time of remote subscription by the effect of the low latency handoff scheme that is extended to apply to the multicast group management and it requires only 0.58% buffer spaces of the previously proposed lossless remote subscription scheme.

Region-based Tree Multicasting Protocol in Wireless Ad-Hoc Networks (무선 에드혹 네트워크에서 지역 기반 트리를 이용한 멀티캐스팅 프로토콜)

  • Lim Jung-Eun;Yoo Sang-Jo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.11B
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    • pp.772-783
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    • 2005
  • In this paper, we propose an effective multicasting protocol in wireless ad-hoc networks. Conventional wired and wireless network multicast protocols do not perform well in wireless ad hoc networks because they were designed without consideration of ad hoc environments such as node mobility, limited bandwidth, high error probability. To solve this problem, some multicasting protocols for ad hoc network have been proposed in the literature. However, these protocols can not provide high packet delivery ratio, low control packet overhead and low expended bandwidth at the same time. Therefore, in this paper, we propose RTMA that improves multicasting performance in wireless ad hoc networks. RTMA calculates its current region from its position information by using GPS in order to make tree among the multicast group nodes in the same region. The proposed region-based tree method is for high packet delivery ratio, low control packet overhead when many senders send data packets. RTMA makes a reliable tree by using speed information to fill a gap of the weak points of the tree structure. When searching the routing path, RTMA selects the reliable path excluding high speed nodes.

Enhancing Performance of Multicast over Push-to-Talk over Cellular (PoC 멀티캐스트 성능향상 방안)

  • Kim, Ki-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1602-1608
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    • 2013
  • PoC (Push-to-Talk over Cellular) provides one-to-one as well as one-to-many communications with VoIP technology based on SIP over cellular networks. According to above property, PoC is considered as perscrptive technology for public protection for disaster relief networks. For this networks, group communication is the essential function. However, since current standardization process takes into general scenarios account without any consideration for mentioned networks, it have some problems in the point of adaptability. To solve above problem, in this paper, we propose how to reduce the overhead on the PoC server to reduce the transmission delay. Simulation results are shown to evaluate the improved performance.