• 제목/요약/키워드: multi-view environment

검색결과 185건 처리시간 0.027초

Multi-view Human Recognition based on Face and Gait Features Detection

  • Nguyen, Anh Viet;Yu, He Xiao;Shin, Jae-Ho;Park, Sang-Yun;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
    • /
    • 제11권12호
    • /
    • pp.1676-1687
    • /
    • 2008
  • In this paper, we proposed a new multi-view human recognition method based on face and gait features detection algorithm. For getting the position of moving object, we used the different of two consecutive frames. And then, base on the extracted object, the first important characteristic, walking direction, will be determined by using the contour of head and shoulder region. If this individual appears in camera with frontal direction, we will use the face features for recognition. The face detection technique is based on the combination of skin color and Haar-like feature whereas eigen-images and PCA are used in the recognition stage. In the other case, if the walking direction is frontal view, gait features will be used. To evaluate the effect of this proposed and compare with another method, we also present some simulation results which are performed in indoor and outdoor environment. Experimental result shows that the proposed algorithm has better recognition efficiency than the conventional sing]e view recognition method.

  • PDF

깊이 및 컬러 영상을 이용한 실내환경의 3D 복원 (3D Reconstruction of an Indoor Scene Using Depth and Color Images)

  • 김세환;우운택
    • 한국HCI학회논문지
    • /
    • 제1권1호
    • /
    • pp.53-61
    • /
    • 2006
  • 본 논문에서는 다시점 카메라를 이용하여 실내환경의 3D 복원을 위한 새로운 방법을 제안한다. 지금까지 다양한 양안차 추정 알고리즘이 제안되었으며, 이는 활용 가능한 깊이 영상이 다양함을 의미한다. 따라서 본 논문에서는 일반화된 다시점 카메라로 여러 방향에서 획득된 3D 점군을 이용한 실내환경 복원 방법을 다룬다. 첫 번째, 3D 점군들의 시간적 특성을 기반으로 변화량이 큰 3D 점들을 제거하고, 공간적 특성을 기반으로 주변의 3D 점을 참조하여 빈 영역을 채움으로써 깊이 영상 정제 과정을 수행한다. 두 번째, 연속된 두 시점에서의 3D 점군을 동일한 영상평면으로 투영하고 수정된 KLT (Kanade-Lucas-Tomasi) 특징 추적기를 사용하여 대응점을 찾는다. 그리고 대응점간의 거리 오차를 최소화함으로써 정밀한 정합을 수행한다. 마지막으로, 여러 시점에서 획득된 3D 점군과 한 쌍의 2D 영상을 동시에 이용하여 3D 점들의 위치를 세밀하게 조절함으로써 최종적인 3D 모델을 생성한다. 제안된 방법은 대응점을 2D 영상 평면에서 찾음으로써 계산의 복잡도를 줄였으며, 3D 데이터의 정밀도가 낮은 경우에도 주변화소와의 상관관계를 이용함으로써 효과적으로 동작한다. 또한, 다시점 카메라를 이용함으로써 수 시점에서의 깊이 영상과 컬러 영상만으로도 실내환경에 대한 3D 복원이 가능하다. 제안된 방법은 네비게이션 뿐만 아니라 상호작용을 위한 가상 환경 생성 및 Mediated Reality (MR) 응용 분야에 활용될 수 있다.

  • PDF

분산환경에서 도메인-RBAC을 이용한 권한위임 (Delegation using D-RBAC in Distributed Environments)

  • 이상하;채송화;조인준;김동규
    • 정보보호학회논문지
    • /
    • 제11권6호
    • /
    • pp.115-125
    • /
    • 2001
  • 분산환경의 정보보호를 위해 인증 및 접근통제 서비스는 필수적인 요구 사항이다. 권한위임은 개시자 편에서 중개자가 목적지 응용서비스의 접근권한을 허용하는 과정으로 분산환경에서 안전성을 유지하면서 서비스의 가용성을 증대시키는 방법이다. 단일 도메인 내에서 역할기반 접근통제(RBAC) 권한위임이 용이하게 제공된다. 그러나 다중 도메인 환경에서 도메인간 개시자가 중개자에게 문서공유를 위해 권한위임을 요청할 경우 권한남용 방지를 위해서 접근권리을 제한하여 처리할 수 있도록 권한위임 제약 기능이 필요하다. 본 논문에서 문서공유 문제를 RBAC으로 해결하고자 권한위임 제약을 하는 권한위임 뷰를 제안한다. 제안된 모델은 다중 권한위임에서 발생하는 문서과잉 노출을 방지할 뿐만 아니라 통신 및 시스템의 과부하 현상방지, 효율적인 보안관리가 가능하다.

Multi-Object Tracking using the Color-Based Particle Filter in ISpace with Distributed Sensor Network

  • Jin, Tae-Seok;Hashimoto, Hideki
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • 제5권1호
    • /
    • pp.46-51
    • /
    • 2005
  • Intelligent Space(ISpace) is the space where many intelligent devices, such as computers and sensors, are distributed. According to the cooperation of many intelligent devices, the environment, it is very important that the system knows the location information to offer the useful services. In order to achieve these goals, we present a method for representing, tracking and human following by fusing distributed multiple vision systems in ISpace, with application to pedestrian tracking in a crowd. And the article presents the integration of color distributions into particle filtering. Particle filters provide a robust tracking framework under ambiguity conditions. We propose to track the moving objects by generating hypotheses not in the image plan but on the top-view reconstruction of the scene. Comparative results on real video sequences show the advantage of our method for multi-object tracking. Simulations are carried out to evaluate the proposed performance. Also, the method is applied to the intelligent environment and its performance is verified by the experiments.

어안 영상을 이용한 물체 추적 기반의 한 멀티로봇의 대형 제어 (Multi-robot Formation based on Object Tracking Method using Fisheye Images)

  • 최윤원;김종욱;최정원;이석규
    • 제어로봇시스템학회논문지
    • /
    • 제19권6호
    • /
    • pp.547-554
    • /
    • 2013
  • This paper proposes a novel formation algorithm of identical robots based on object tracking method using omni-directional images obtained through fisheye lenses which are mounted on the robots. Conventional formation methods of multi-robots often use stereo vision system or vision system with reflector instead of general purpose camera which has small angle of view to enlarge view angle of camera. In addition, to make up the lack of image information on the environment, robots share the information on their positions through communication. The proposed system estimates the region of robots using SURF in fisheye images that have $360^{\circ}$ of image information without merging images. The whole system controls formation of robots based on moving directions and velocities of robots which can be obtained by applying Lucas-Kanade Optical Flow Estimation for the estimated region of robots. We confirmed the reliability of the proposed formation control strategy for multi-robots through both simulation and experiment.

하이브리드 전송 환경하의 다시점 미디어 서비스 동기화 방안 (Method of Synchronization for Multi-view sequences over Hybrid delivery environment)

  • 박정욱;김병철;김규헌
    • 한국방송∙미디어공학회:학술대회논문집
    • /
    • 한국방송공학회 2011년도 추계학술대회
    • /
    • pp.356-359
    • /
    • 2011
  • 최근 방송 시스템의 디지털화, 통신기술과 가전제품의 발전으로 스마트 TV 시대가 열리게 되었다. 이제 시청자들은 스마트 TV를 통해 기존의 디지털 방송과 IP(Internet Protocol) 통신이 융합한 하이브리드 방송 서비스가 가능해지면서 기존 방송망을 통한 실시간 콘텐츠 서비스와 더불어 IP망을 통한 VOD(Video on Demand) 서비스, 멀티뷰(Multi-view) 서비스의 이용이 가능하게 되었다. 그 중 멀티뷰 서비스는 시청자가 동일한 시간의 영상을 다양한 시점에서 동시에 볼 수 있는 서비스로서, 하이브리드 방송 환경 하에서 현 방송 규격인 MPEG-2 TS(Transport Stream) 콘텐츠와 IP망을 통해 전달되는 실시간/비실시간 콘텐츠가 멀티뷰 서비스가 이루어질 때 콘텐츠 간의 시간정보 규격이 서로 상이하여 동기화에 어려움이 있다. 따라서 본 논문에서 이종망을 기반으로 한 하이브리드 방송 환경내의 다시점 콘텐츠의 동기화 방안을 제안하고자 한다.

  • PDF

Essential Computer Vision Methods for Maximal Visual Quality of Experience on Augmented Reality

  • Heo, Suwoong;Song, Hyewon;Kim, Jinwoo;Nguyen, Anh-Duc;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
    • /
    • 제3권2호
    • /
    • pp.39-45
    • /
    • 2016
  • The augmented reality is the environment which consists of real-world view and information drawn by computer. Since the image which user can see through augmented reality device is a synthetic image composed by real-view and virtual image, it is important to make the virtual image generated by computer well harmonized with real-view image. In this paper, we present reviews of several works about computer vision and graphics methods which give user realistic augmented reality experience. To generate visually harmonized synthetic image which consists of a real and a virtual image, 3D geometry and environmental information such as lighting or material surface reflectivity should be known by the computer. There are lots of computer vision methods which aim to estimate those. We introduce some of the approaches related to acquiring geometric information, lighting environment and material surface properties using monocular or multi-view images. We expect that this paper gives reader's intuition of the computer vision methods for providing a realistic augmented reality experience.

A Multi-Modal Complex Motion Authoring Tool for Creating Robot Contents

  • Seok, Kwang-Ho;Kim, Yoon-Sang
    • 한국멀티미디어학회논문지
    • /
    • 제13권6호
    • /
    • pp.924-932
    • /
    • 2010
  • This paper proposes a multi-modal complex motion authoring tool for creating robot contents. The proposed tool is user-friendly and allows general users without much knowledge about robots, including children, women and the elderly, to easily edit and modify robot contents. Furthermore, the tool uses multi-modal data including graphic motion, voice and music to simulate user-created robot contents in the 3D virtual environment. This allows the user to not only view the authoring process in real time but also transmit the final authored contents to control the robot. The validity of the proposed tool was examined based on simulations using the authored multi-modal complex motion robot contents as well as experiments of actual robot motions.

Evaluation of GPU Computing Capacity for All-in-view GNSS SDR Implementation

  • Yun Sub, Choi;Hung Seok, Seo;Young Baek, Kim
    • Journal of Positioning, Navigation, and Timing
    • /
    • 제12권1호
    • /
    • pp.75-81
    • /
    • 2023
  • In this study, we design an optimized Graphics Processing Unit (GPU)-based GNSS signal processing technique with the goal of designing and implementing a GNSS Software Defined Receiver (SDR) that can operate in real time all-in-view mode under multi-constellation and multi-frequency signal environment. In the proposed structure the correlators of the existing GNSS SDR are processed by the GPU. We designed a memory structure and processing method that can minimize memory access bottlenecks and optimize the GPU memory resource distribution. The designed GNSS SDR can select and operate only the desired GNSS or desired satellite signals by user input. Also, parameters such as the number of quantization bits, sampling rate, and number of signal tracking arms can be selected. The computing capability of the designed GPU-based GNSS SDR was evaluated and it was confirmed that up to 2400 channels can be processed in real time. As a result, the GPU-based GNSS SDR has sufficient performance to operate in real-time all-in-view mode. In future studies, it will be used for more diverse GNSS signal processing and will be applied to multipath effect analysis using more tracking arms.

일조와 조망, 자연환기성능을 고려한 공동주택 배치계획에 관한 연구 (A Study on the Planning of Multi-Family Residential Buildings considering Daylight, View and Natural Ventilation)

  • 최두성;조균형
    • 한국태양에너지학회 논문집
    • /
    • 제30권3호
    • /
    • pp.55-64
    • /
    • 2010
  • The study has conducted a research on the main shape of domestic multi-family residential buildings. The four arrangements were selected after the research and each of them was analyzed for daylight, view and natural ventilation according to the different pitch of buildings. Based on the results from the analysis, the optimum pitch of buildings for each of the arrangements are as follows. With looking at the outcomes from the analysis on changes in residential environment by the pitch of building buildings in the four arrangements, it was figured out that it would be the best if the distance is more than 1.0H for Case_1. For Case_2, it should be more than 0.9H and for Case_3, it has to be 1.0H or more. Last but not least, it seems to be superb if the distance is more than 0.9H for Case_4.